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blender-archive/source
Ton Roosendaal a0824f8fb9 Mesh drawing stuff!
- in zbuffer mode, vertices will be blended 50% in... and when you increase
  vertex size larger than 2 pixels, it will draw them smaller
- removed all 'wire extra' calls (there were dozens!) and replaced it with
  simple call where it belongs.
  This drawing mode is becoming nice & stable... maybe something to make
  default on for new objects? Makes selecting quite easier...

- Subsurf: in editmode, with new 'Optimal' option set, the mesh itself
  will not draw, but instead it draws 'handles' to the vertices. Looks
  extremely clean!

- matched drawing of default grid-floor (persp) to ortho grid

- killed drawing vertices outside of main drawing loop, apart from the
  routine that uses mouse-selecting. (tekenvertices_ext()). It was an old
  optimize routine which became quite useless.
2003-10-21 16:41:28 +00:00
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2003-10-21 16:41:28 +00:00
2003-08-04 03:26:07 +00:00
2003-08-04 03:26:07 +00:00
2002-10-12 11:37:38 +00:00
2002-10-12 11:37:38 +00:00