#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
		
			
				
	
	
		
			464 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			464 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version. The Blender
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|  * Foundation also sells licenses for use in proprietary software under
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|  * the Blender License.  See http://www.blender.org/BL/ for information
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|  * about this.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
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|  * Regulates the top-level logic behaviour for one scene.
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|  */
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| #include "Value.h"
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| #include "SCA_LogicManager.h"
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| #include "SCA_ISensor.h"
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| #include "SCA_IController.h"
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| #include "SCA_IActuator.h"
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| #include "SCA_EventManager.h"
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| #include <set>
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| 
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| #ifdef HAVE_CONFIG_H
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| #include <config.h>
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| #endif
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| 
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| SCA_LogicManager::SCA_LogicManager()
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| {
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| }
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| 
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| 
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| 
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| SCA_LogicManager::~SCA_LogicManager()
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| {
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| 	for (vector<SCA_EventManager*>::iterator it = m_eventmanagers.begin();!(it==m_eventmanagers.end());it++)
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| 	{
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| 		delete (*it);
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| 	}
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| 	m_eventmanagers.clear();
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| 	m_sensorcontrollermapje.clear();
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| 
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| 	int numgameobj = m_mapStringToGameObjects.size();
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| 	for (int i = 0; i < numgameobj; i++)
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| 	{
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| 		CValue** gameobjptr = m_mapStringToGameObjects.at(i);
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| 		assert(gameobjptr);
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| 		if (gameobjptr)
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| 			(*gameobjptr)->Release();
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| 
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| 	}
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| 
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| 	/*for (int i=0;i<m_sensorcontrollermap.size();i++)
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| 	{
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| 		vector<SCA_IController*>* controllerarray = *(m_sensorcontrollermap[i]);
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| 		delete controllerarray;
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| 	}
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| 	*/
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| }
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| 
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| 
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| /*
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| // this kind of fixes bug 398 but breakes games, so better leave it out for now.
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| // a removed object's gameobject (and logicbricks and stuff) didn't get released
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| // because it was still in the m_mapStringToGameObjects map.
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| void SCA_LogicManager::RemoveGameObject(const STR_String& gameobjname)
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| {
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| 	int numgameobj = m_mapStringToGameObjects.size();
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| 	for (int i = 0; i < numgameobj; i++)
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| 	{
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| 		CValue** gameobjptr = m_mapStringToGameObjects.at(i);
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| 		assert(gameobjptr);
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| 
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| 		if (gameobjptr)
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| 		{
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| 			if ((*gameobjptr)->GetName() == gameobjname)
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| 				(*gameobjptr)->Release();
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| 		}
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| 	}
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| 
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| 	m_mapStringToGameObjects.remove(gameobjname);
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| }
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| */
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| 
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| 
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| void SCA_LogicManager::RegisterEventManager(SCA_EventManager* eventmgr)
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| {
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| 	m_eventmanagers.push_back(eventmgr);
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::RegisterGameObjectName(const STR_String& gameobjname,
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| 											  CValue* gameobj)
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| {
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| 	STR_HashedString mn = gameobjname;
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| 	m_mapStringToGameObjects.insert(mn,gameobj);
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| }
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| 
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| 
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| 
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| CValue* SCA_LogicManager::GetGameObjectByName(const STR_String& gameobjname)
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| {
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| 	STR_HashedString mn = "OB"+gameobjname;
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| 	CValue** gameptr = m_mapStringToGameObjects[mn];
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| 	
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| 	if (gameptr)
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| 		return *gameptr;
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| 
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| 	return NULL;
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::RemoveSensor(SCA_ISensor* sensor)
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| {
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|     m_sensorcontrollermapje.erase(sensor);
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| 	
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| 	for (vector<SCA_EventManager*>::const_iterator ie=m_eventmanagers.begin();
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| 	!(ie==m_eventmanagers.end());ie++)
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| 	{
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| 		(*ie)->RemoveSensor(sensor);
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| 	}
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::RemoveDestroyedActuator(SCA_IActuator* actuator)
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| {
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| 
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| 	m_removedActuators.push_back(SmartActuatorPtr(actuator,0));
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| 	// take care that no controller can use this actuator again !
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| 
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| 	std::map<SCA_ISensor*,controllerlist>::const_iterator sit;
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| 	for (sit = m_sensorcontrollermapje.begin();!(sit==m_sensorcontrollermapje.end());++sit)
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| 	{
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| 		controllerlist contlist = (*sit).second;
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| 		for (list<SCA_IController*>::const_iterator c= contlist.begin();!(c==contlist.end());c++)
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| 		{
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| 			(*c)->UnlinkActuator(actuator);
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| 		}
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| 	}
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::RegisterToSensor(SCA_IController* controller,SCA_ISensor* sensor)
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| {
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|     m_sensorcontrollermapje[sensor].push_back(controller);
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| 	controller->LinkToSensor(sensor);
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::RegisterToActuator(SCA_IController* controller,SCA_IActuator* actua)
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| {
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| 	controller->LinkToActuator(actua);
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::BeginFrame(double curtime,double deltatime)
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| {
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| 	for (vector<SCA_EventManager*>::const_iterator ie=m_eventmanagers.begin();
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| 	!(ie==m_eventmanagers.end());ie++)
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| 	{
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| 		(*ie)->NextFrame(curtime,deltatime);
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| 	}
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| 
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| 	// for this frame, look up for activated sensors, and build the collection of triggered controllers
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| 	int numsensors = this->m_activatedsensors.size();
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| 
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| 	set<SmartControllerPtr> triggeredControllerSet;
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| 
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| 	for (vector<SCA_ISensor*>::const_iterator is=m_activatedsensors.begin();
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| 	!(is==m_activatedsensors.end());is++)
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| 	{
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| 		SCA_ISensor* sensor = *is;
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|                 controllerlist contlist = m_sensorcontrollermapje[sensor];
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|         	for (list<SCA_IController*>::const_iterator c= contlist.begin();
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| 			!(c==contlist.end());c++)
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| 		{
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| 				SCA_IController* contr = *c;//controllerarray->at(c);
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| 				triggeredControllerSet.insert(SmartControllerPtr(contr,0));
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| 		}
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| 		//sensor->SetActive(false);
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| 	}
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| 
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| 	
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| 	int numtriggered = triggeredControllerSet.size();
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| 	for (set<SmartControllerPtr>::iterator tit=triggeredControllerSet.begin();
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| 	!(tit==triggeredControllerSet.end());tit++)
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| 	{
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| 		(*tit)->Trigger(this);
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| 	}
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| 	triggeredControllerSet.clear();
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::UpdateFrame(double curtime,double deltatime)
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| {
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| 	vector<SmartActuatorPtr>::iterator ra;
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| 	for (ra = m_removedActuators.begin();
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| 	!(ra == m_removedActuators.end());ra++)
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| 	{
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| 		m_activeActuators.erase(*ra);
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| 		(*ra)->SetActive(false);
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| 	}
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| 	m_removedActuators.clear();
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| 	
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| 	for (set<SmartActuatorPtr>::iterator ia = m_activeActuators.begin();!(ia==m_activeActuators.end());ia++)
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| 	{
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| 		//SCA_IActuator* actua = *ia;
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| 		if (!(*ia)->Update(curtime,deltatime))
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| 		{
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| 			//*ia = m_activeactuators.back();
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| 			m_removedActuators.push_back(*ia);
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| 			
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| 			(*ia)->SetActive(false);
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| 			//m_activeactuators.pop_back();
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| 		}
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| 	}
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| 	
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| 	for ( ra = m_removedActuators.begin();
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| 	!(ra == m_removedActuators.end());ra++)
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| 	{
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| 		m_activeActuators.erase(*ra);
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| 		(*ra)->SetActive(false);
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| 	}
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| 	m_removedActuators.clear();
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| }
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| 
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| 
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| 
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| void* SCA_LogicManager::GetActionByName (const STR_String& actname)
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| {
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| 	STR_HashedString an = "AC"+actname;
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| 	void** actptr = m_mapStringToActions[an];
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| 
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| 	if (actptr)
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| 		return *actptr;
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| 
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| 	return NULL;
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| }
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| 
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| 
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| 
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| void* SCA_LogicManager::GetMeshByName(const STR_String& meshname)
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| {
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| 	STR_HashedString mn = "ME"+meshname;
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| 	void** meshptr = m_mapStringToMeshes[mn];
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| 
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| 	if (meshptr)
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| 		return *meshptr;
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| 
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| 	return NULL;
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::RegisterMeshName(const STR_String& meshname,void* mesh)
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| {
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| 	STR_HashedString mn = meshname;
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| 	m_mapStringToMeshes.insert(mn,mesh);
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::RegisterActionName(const STR_String& actname,void* action)
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| {
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| 	STR_HashedString an = actname;
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| 	m_mapStringToActions.insert(an, action);
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::EndFrame()
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| {
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| 	for (vector<SCA_ISensor*>::const_iterator is=m_activatedsensors.begin();
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| 	!(is==m_activatedsensors.end());is++)
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| 	{
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| 		SCA_ISensor* sensor = *is;
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| 		sensor->SetActive(false);
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| 	}
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| 	m_activatedsensors.clear();
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| 
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| 	for (vector<SCA_EventManager*>::const_iterator ie=m_eventmanagers.begin();
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| 	!(ie==m_eventmanagers.end());ie++)
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| 	{
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| 		(*ie)->EndFrame();
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| 	}
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| 
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| 
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::AddActivatedSensor(SCA_ISensor* sensor)
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| {
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| 	// each frame, only add sensor once, and to avoid a seek, or bloated container
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| 	// hold a flag in each sensor, with the 'framenr'
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| 	if (!sensor->IsActive())
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| 	{
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| 		sensor->SetActive(true);
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| 		m_activatedsensors.push_back(sensor);
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| 	}
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| }
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| 
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| 
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| 
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| void SCA_LogicManager::AddActiveActuator(SCA_IActuator* actua,CValue* event)
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| {
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| 	if (!actua->IsActive())
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| 	{
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| 		actua->SetActive(true);
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| 		m_activeActuators.insert(SmartActuatorPtr(actua,0));
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| 	}
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| 	actua->AddEvent(event->AddRef());
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| }
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| 
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| 
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| 
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| SCA_EventManager* SCA_LogicManager::FindEventManager(int eventmgrtype)
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| {
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| 	// find an eventmanager of a certain type
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| 	SCA_EventManager* eventmgr = NULL;
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| 
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| 	for (vector<SCA_EventManager*>::const_iterator i=
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| 	m_eventmanagers.begin();!(i==m_eventmanagers.end());i++)
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| 	{
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| 		SCA_EventManager* emgr = *i;
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| 		if (emgr->GetType() == eventmgrtype)
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| 		{
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| 			eventmgr = emgr;
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| 			break;
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| 		}
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| 	}
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| 	return eventmgr;
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| }
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| 
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| 
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| 
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| SmartActuatorPtr::SmartActuatorPtr(const SmartActuatorPtr& other)
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| {
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| 	this->m_actuator = other.m_actuator;
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| 	this->m_actuator->AddRef();
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| }
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| 
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| 
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| 
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| SmartActuatorPtr::SmartActuatorPtr(SCA_IActuator* actua,int dummy)
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| : m_actuator(actua)
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| {
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| 	actua->AddRef();
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| }
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| 
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| 
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| 
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| SmartActuatorPtr::~SmartActuatorPtr()
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| {
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| 	m_actuator->Release();
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| }
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| 
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| 
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| 
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| bool SmartActuatorPtr::operator <(const SmartActuatorPtr& other) const
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| {
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| 	
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| 	return m_actuator->LessComparedTo(*other);
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| }
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| 
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| 
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| 
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| bool SmartActuatorPtr::operator ==(const SmartActuatorPtr& other) const
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| {
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| 	bool result2 = other->LessComparedTo(m_actuator);
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| 	return (m_actuator->LessComparedTo(*other) && result2);
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| }
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| 
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| 
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| 
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| SCA_IActuator*	SmartActuatorPtr::operator->() const
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| {
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| 	return m_actuator;
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| }
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| 
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| 
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| 
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| SCA_IActuator*	 SmartActuatorPtr::operator*() const
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| {
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| 	return m_actuator;
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| }
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| 
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| 
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| 
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| SmartControllerPtr::SmartControllerPtr(const SmartControllerPtr& copy)
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| {
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| 	this->m_controller = copy.m_controller;
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| 	this->m_controller->AddRef();
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| }
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| 
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| 
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| 
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| SmartControllerPtr::SmartControllerPtr(SCA_IController* contr,int dummy)
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| : m_controller(contr)
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| {
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| 	m_controller->AddRef();
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| }
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| 
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| 
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| 
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| SmartControllerPtr::~SmartControllerPtr()
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| {
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| 	m_controller->Release();
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| }
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| 
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| 
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| 
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| bool	SmartControllerPtr::operator <(const SmartControllerPtr& other) const
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| {
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| 	return m_controller->LessComparedTo(*other);
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| }
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| 
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| 
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| 
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| bool	SmartControllerPtr::operator ==(const SmartControllerPtr& other) const
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| {
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| 	return (m_controller->LessComparedTo(*other) && other->LessComparedTo(m_controller));
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| }
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| 
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| 
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| 
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| SCA_IController*	SmartControllerPtr::operator->() const
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| {
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| 	return m_controller;
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| }
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| 
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| 
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| 
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| SCA_IController* 	SmartControllerPtr::operator*() const
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| {
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| 	return m_controller;
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| }
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| 
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| 
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