Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			262 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			262 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2016 Blender Foundation.
 | |
|  * All rights reserved.
 | |
|  */
 | |
| 
 | |
| /** \file
 | |
|  * \ingroup gpu
 | |
|  */
 | |
| 
 | |
| #include "BLI_utildefines.h"
 | |
| #include "BLI_math.h"
 | |
| #include "BLI_threads.h"
 | |
| #include "BLI_listbase.h"
 | |
| #include "MEM_guardedalloc.h"
 | |
| 
 | |
| #include "UI_interface.h"
 | |
| 
 | |
| #include "GPU_batch.h"
 | |
| #include "GPU_batch_utils.h"
 | |
| #include "GPU_batch_presets.h" /* own include */
 | |
| #include "gpu_shader_private.h"
 | |
| 
 | |
| /* Struct to store 3D Batches and their format */
 | |
| static struct {
 | |
|   struct {
 | |
|     GPUBatch *sphere_high;
 | |
|     GPUBatch *sphere_med;
 | |
|     GPUBatch *sphere_low;
 | |
|     GPUBatch *sphere_wire_low;
 | |
|     GPUBatch *sphere_wire_med;
 | |
|   } batch;
 | |
| 
 | |
|   GPUVertFormat format;
 | |
| 
 | |
|   struct {
 | |
|     uint pos, nor;
 | |
|   } attr_id;
 | |
| 
 | |
|   ThreadMutex mutex;
 | |
| } g_presets_3d = {{0}};
 | |
| 
 | |
| static ListBase presets_list = {NULL, NULL};
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name 3D Primitives
 | |
|  * \{ */
 | |
| 
 | |
| static GPUVertFormat *preset_3d_format(void)
 | |
| {
 | |
|   if (g_presets_3d.format.attr_len == 0) {
 | |
|     GPUVertFormat *format = &g_presets_3d.format;
 | |
|     g_presets_3d.attr_id.pos = GPU_vertformat_attr_add(
 | |
|         format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
 | |
|     g_presets_3d.attr_id.nor = GPU_vertformat_attr_add(
 | |
|         format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
 | |
|   }
 | |
|   return &g_presets_3d.format;
 | |
| }
 | |
| 
 | |
| static void batch_sphere_lat_lon_vert(GPUVertBufRaw *pos_step,
 | |
|                                       GPUVertBufRaw *nor_step,
 | |
|                                       float lat,
 | |
|                                       float lon)
 | |
| {
 | |
|   float pos[3];
 | |
|   pos[0] = sinf(lat) * cosf(lon);
 | |
|   pos[1] = cosf(lat);
 | |
|   pos[2] = sinf(lat) * sinf(lon);
 | |
|   copy_v3_v3(GPU_vertbuf_raw_step(pos_step), pos);
 | |
|   copy_v3_v3(GPU_vertbuf_raw_step(nor_step), pos);
 | |
| }
 | |
| GPUBatch *GPU_batch_preset_sphere(int lod)
 | |
| {
 | |
|   BLI_assert(lod >= 0 && lod <= 2);
 | |
|   BLI_assert(BLI_thread_is_main());
 | |
| 
 | |
|   if (lod == 0) {
 | |
|     return g_presets_3d.batch.sphere_low;
 | |
|   }
 | |
|   else if (lod == 1) {
 | |
|     return g_presets_3d.batch.sphere_med;
 | |
|   }
 | |
|   else {
 | |
|     return g_presets_3d.batch.sphere_high;
 | |
|   }
 | |
| }
 | |
| 
 | |
| GPUBatch *GPU_batch_preset_sphere_wire(int lod)
 | |
| {
 | |
|   BLI_assert(lod >= 0 && lod <= 1);
 | |
|   BLI_assert(BLI_thread_is_main());
 | |
| 
 | |
|   if (lod == 0) {
 | |
|     return g_presets_3d.batch.sphere_wire_low;
 | |
|   }
 | |
|   else {
 | |
|     return g_presets_3d.batch.sphere_wire_med;
 | |
|   }
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Create Sphere (3D)
 | |
|  * \{ */
 | |
| 
 | |
| /* Replacement for gluSphere */
 | |
| GPUBatch *gpu_batch_sphere(int lat_res, int lon_res)
 | |
| {
 | |
|   const float lon_inc = 2 * M_PI / lon_res;
 | |
|   const float lat_inc = M_PI / lat_res;
 | |
|   float lon, lat;
 | |
| 
 | |
|   GPUVertBuf *vbo = GPU_vertbuf_create_with_format(preset_3d_format());
 | |
|   const uint vbo_len = (lat_res - 1) * lon_res * 6;
 | |
|   GPU_vertbuf_data_alloc(vbo, vbo_len);
 | |
| 
 | |
|   GPUVertBufRaw pos_step, nor_step;
 | |
|   GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step);
 | |
|   GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step);
 | |
| 
 | |
|   lon = 0.0f;
 | |
|   for (int i = 0; i < lon_res; i++, lon += lon_inc) {
 | |
|     lat = 0.0f;
 | |
|     for (int j = 0; j < lat_res; j++, lat += lat_inc) {
 | |
|       if (j != lat_res - 1) { /* Pole */
 | |
|         batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc);
 | |
|         batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon);
 | |
|         batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon);
 | |
|       }
 | |
| 
 | |
|       if (j != 0) { /* Pole */
 | |
|         batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon + lon_inc);
 | |
|         batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc);
 | |
|         batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   BLI_assert(vbo_len == GPU_vertbuf_raw_used(&pos_step));
 | |
|   BLI_assert(vbo_len == GPU_vertbuf_raw_used(&nor_step));
 | |
| 
 | |
|   return GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
 | |
| }
 | |
| 
 | |
| static GPUBatch *batch_sphere_wire(int lat_res, int lon_res)
 | |
| {
 | |
|   const float lon_inc = 2 * M_PI / lon_res;
 | |
|   const float lat_inc = M_PI / lat_res;
 | |
|   float lon, lat;
 | |
| 
 | |
|   GPUVertBuf *vbo = GPU_vertbuf_create_with_format(preset_3d_format());
 | |
|   const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2);
 | |
|   GPU_vertbuf_data_alloc(vbo, vbo_len);
 | |
| 
 | |
|   GPUVertBufRaw pos_step, nor_step;
 | |
|   GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step);
 | |
|   GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step);
 | |
| 
 | |
|   lon = 0.0f;
 | |
|   for (int i = 0; i < lon_res; i++, lon += lon_inc) {
 | |
|     lat = 0.0f;
 | |
|     for (int j = 0; j < lat_res; j++, lat += lat_inc) {
 | |
|       batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon);
 | |
|       batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon);
 | |
| 
 | |
|       if (j != lat_res - 1) { /* Pole */
 | |
|         batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc);
 | |
|         batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   BLI_assert(vbo_len == GPU_vertbuf_raw_used(&pos_step));
 | |
|   BLI_assert(vbo_len == GPU_vertbuf_raw_used(&nor_step));
 | |
| 
 | |
|   return GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| void gpu_batch_presets_init(void)
 | |
| {
 | |
|   BLI_mutex_init(&g_presets_3d.mutex);
 | |
| 
 | |
|   /* Hard coded resolution */
 | |
|   g_presets_3d.batch.sphere_low = gpu_batch_sphere(8, 16);
 | |
|   gpu_batch_presets_register(g_presets_3d.batch.sphere_low);
 | |
| 
 | |
|   g_presets_3d.batch.sphere_med = gpu_batch_sphere(16, 10);
 | |
|   gpu_batch_presets_register(g_presets_3d.batch.sphere_med);
 | |
| 
 | |
|   g_presets_3d.batch.sphere_high = gpu_batch_sphere(32, 24);
 | |
|   gpu_batch_presets_register(g_presets_3d.batch.sphere_high);
 | |
| 
 | |
|   g_presets_3d.batch.sphere_wire_low = batch_sphere_wire(6, 8);
 | |
|   gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_low);
 | |
| 
 | |
|   g_presets_3d.batch.sphere_wire_med = batch_sphere_wire(8, 16);
 | |
|   gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_med);
 | |
| }
 | |
| 
 | |
| void gpu_batch_presets_register(GPUBatch *preset_batch)
 | |
| {
 | |
|   BLI_mutex_lock(&g_presets_3d.mutex);
 | |
|   BLI_addtail(&presets_list, BLI_genericNodeN(preset_batch));
 | |
|   BLI_mutex_unlock(&g_presets_3d.mutex);
 | |
| }
 | |
| 
 | |
| bool gpu_batch_presets_unregister(GPUBatch *preset_batch)
 | |
| {
 | |
|   BLI_mutex_lock(&g_presets_3d.mutex);
 | |
|   for (LinkData *link = presets_list.last; link; link = link->prev) {
 | |
|     if (preset_batch == link->data) {
 | |
|       BLI_remlink(&presets_list, link);
 | |
|       BLI_mutex_unlock(&g_presets_3d.mutex);
 | |
|       MEM_freeN(link);
 | |
|       return true;
 | |
|     }
 | |
|   }
 | |
|   BLI_mutex_unlock(&g_presets_3d.mutex);
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| void gpu_batch_presets_reset(void)
 | |
| {
 | |
|   BLI_mutex_lock(&g_presets_3d.mutex);
 | |
|   /* Reset vao caches for these every time we switch opengl context.
 | |
|    * This way they will draw correctly for each window. */
 | |
|   for (LinkData *link = presets_list.first; link; link = link->next) {
 | |
|     GPUBatch *preset = link->data;
 | |
|     GPU_batch_vao_cache_clear(preset);
 | |
|   }
 | |
|   BLI_mutex_unlock(&g_presets_3d.mutex);
 | |
| }
 | |
| 
 | |
| void gpu_batch_presets_exit(void)
 | |
| {
 | |
|   LinkData *link;
 | |
|   while ((link = BLI_pophead(&presets_list))) {
 | |
|     GPUBatch *preset = link->data;
 | |
|     GPU_batch_discard(preset);
 | |
|     MEM_freeN(link);
 | |
|   }
 | |
| 
 | |
|   BLI_mutex_end(&g_presets_3d.mutex);
 | |
| }
 |