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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
a0dce6810d8bafd0205e6847fea3febfc08a7bd7
blender-archive/source/gameengine/Network
History
Campbell Barton 4be752a93c Cleanup: trailing space in source/gameengine/
2018-06-17 17:03:10 +02:00
..
LoopBackNetwork
Cleanup: trailing space in source/gameengine/
2018-06-17 17:03:10 +02:00
CMakeLists.txt
mathutils: refactor instantiation
2015-01-04 17:43:57 +11:00
NG_NetworkDeviceInterface.h
Cleanup: trailing space in source/gameengine/
2018-06-17 17:03:10 +02:00
NG_NetworkMessage.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
NG_NetworkMessage.h
Cleanup: trailing space in source/gameengine/
2018-06-17 17:03:10 +02:00
NG_NetworkObject.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
NG_NetworkObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
NG_NetworkScene.cpp
Cleanup: trailing space in source/gameengine/
2018-06-17 17:03:10 +02:00
NG_NetworkScene.h
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
2013-03-04 00:53:57 +00:00
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