With the new automatic handle algorithm, it is possible to do a lot of the animation via keyframes without touching the curves. It is however necessary to change the keyframe interpolation and handle types in certain cases. Currently the dopesheet/action editor allows changing the types, but does not show them in any way. To fix, add a new menu option to display this information. For handle type, it is represented using the shape of the key icons: diamond for Free, clipped diamond for Aligned, square for Vector, circle for Auto Clamp, and cirle with dot for Automatic. Non-bezier interpolation is a property of intervals between keys, so it is marked by drawing lines, similar to holds. In this initial version, only the fact of non-bezier interpolation is displayed, without distinguishing types. For summaries, the line is drawn at half alpha if not all curves in the group are non-bezier. In addition, it is sometimes helpful to know the general direction of change of the curve, and which keys are extremes. This commit also adds an option to highlight extremes, based on comparing the keyed values with adjacent keys. Half-intensity display is used for overshot bezier extremes, or non-uniform summaries. Reviewers: brecht, aligorith, billreynish Differential Revision: https://developer.blender.org/D3788
411 lines
9.6 KiB
C++
411 lines
9.6 KiB
C++
/*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/** \file UI_resources.h
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* \ingroup editorui
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*/
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#include "BLI_sys_types.h"
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#ifndef __UI_RESOURCES_H__
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#define __UI_RESOURCES_H__
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/* Define icon enum. */
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#define DEF_ICON(name) ICON_##name,
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#define DEF_ICON_VECTOR(name) ICON_##name,
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#define DEF_ICON_COLOR(name) ICON_##name,
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#define DEF_ICON_BLANK(name) ICON_BLANK_##name,
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typedef enum {
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/* ui */
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#include "UI_icons.h"
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BIFICONID_LAST
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} BIFIconID;
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#define BIFICONID_FIRST (ICON_NONE)
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/* use to denote intentionally unset theme color */
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#define TH_UNDEFINED -1
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typedef enum ThemeColorID {
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TH_REDALERT,
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TH_THEMEUI,
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// common colors among spaces
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TH_BACK,
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TH_TEXT,
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TH_TEXT_HI,
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TH_TITLE,
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TH_TAB_ACTIVE,
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TH_TAB_INACTIVE,
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TH_TAB_BACK,
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TH_TAB_OUTLINE,
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TH_HEADER,
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TH_HEADERDESEL,
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TH_HEADER_TEXT,
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TH_HEADER_TEXT_HI,
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/* panels */
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TH_PANEL_HEADER,
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TH_PANEL_BACK,
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TH_PANEL_SUB_BACK,
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TH_BUTBACK,
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TH_BUTBACK_TEXT,
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TH_BUTBACK_TEXT_HI,
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TH_SHADE1,
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TH_SHADE2,
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TH_HILITE,
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TH_GRID,
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TH_WIRE,
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TH_WIRE_INNER,
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TH_WIRE_EDIT,
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TH_SELECT,
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TH_ACTIVE,
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TH_GROUP,
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TH_GROUP_ACTIVE,
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TH_TRANSFORM,
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TH_VERTEX,
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TH_VERTEX_SELECT,
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TH_VERTEX_UNREFERENCED,
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TH_VERTEX_SIZE,
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TH_OUTLINE_WIDTH,
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TH_EDGE,
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TH_EDGE_SELECT,
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TH_EDGE_SEAM,
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TH_EDGE_FACESEL,
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TH_FACE,
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TH_FACE_SELECT,
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TH_NORMAL,
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TH_VNORMAL,
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TH_LNORMAL,
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TH_FACE_DOT,
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TH_FACEDOT_SIZE,
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TH_CFRAME,
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TH_TIME_KEYFRAME,
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TH_TIME_GP_KEYFRAME,
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TH_NURB_ULINE,
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TH_NURB_VLINE,
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TH_NURB_SEL_ULINE,
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TH_NURB_SEL_VLINE,
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/* this eight colors should be in one block */
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TH_HANDLE_FREE,
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TH_HANDLE_AUTO,
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TH_HANDLE_VECT,
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TH_HANDLE_ALIGN,
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TH_HANDLE_AUTOCLAMP,
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TH_HANDLE_SEL_FREE,
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TH_HANDLE_SEL_AUTO,
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TH_HANDLE_SEL_VECT,
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TH_HANDLE_SEL_ALIGN,
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TH_HANDLE_SEL_AUTOCLAMP,
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TH_ACTIVE_SPLINE,
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TH_ACTIVE_VERT, /* equivalent of TH_EDITMESH_ACTIVE for splines */
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TH_SYNTAX_B,
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TH_SYNTAX_V,
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TH_SYNTAX_R,
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TH_SYNTAX_C,
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TH_SYNTAX_L,
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TH_SYNTAX_D,
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TH_SYNTAX_N,
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TH_SYNTAX_S,
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TH_BONE_SOLID,
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TH_BONE_POSE,
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TH_BONE_POSE_ACTIVE,
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TH_STRIP,
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TH_STRIP_SELECT,
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TH_KEYTYPE_KEYFRAME, /* KEYTYPES */
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TH_KEYTYPE_KEYFRAME_SELECT,
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TH_KEYTYPE_EXTREME,
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TH_KEYTYPE_EXTREME_SELECT,
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TH_KEYTYPE_BREAKDOWN,
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TH_KEYTYPE_BREAKDOWN_SELECT,
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TH_KEYTYPE_JITTER,
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TH_KEYTYPE_JITTER_SELECT,
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TH_KEYTYPE_MOVEHOLD,
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TH_KEYTYPE_MOVEHOLD_SELECT,
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TH_KEYBORDER,
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TH_KEYBORDER_SELECT,
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TH_LAMP,
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TH_SPEAKER,
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TH_CAMERA,
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TH_EMPTY,
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TH_NODE,
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TH_NODE_INPUT,
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TH_NODE_OUTPUT,
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TH_NODE_COLOR,
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TH_NODE_FILTER,
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TH_NODE_VECTOR,
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TH_NODE_TEXTURE,
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TH_NODE_PATTERN,
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TH_NODE_SCRIPT,
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TH_NODE_LAYOUT,
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TH_NODE_SHADER,
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TH_NODE_INTERFACE,
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TH_NODE_CONVERTOR,
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TH_NODE_GROUP,
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TH_NODE_FRAME,
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TH_NODE_MATTE,
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TH_NODE_DISTORT,
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TH_CONSOLE_OUTPUT,
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TH_CONSOLE_INPUT,
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TH_CONSOLE_INFO,
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TH_CONSOLE_ERROR,
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TH_CONSOLE_CURSOR,
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TH_CONSOLE_SELECT,
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TH_SEQ_MOVIE,
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TH_SEQ_MOVIECLIP,
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TH_SEQ_MASK,
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TH_SEQ_IMAGE,
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TH_SEQ_SCENE,
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TH_SEQ_AUDIO,
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TH_SEQ_EFFECT,
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TH_SEQ_TRANSITION,
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TH_SEQ_META,
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TH_SEQ_TEXT,
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TH_SEQ_PREVIEW,
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TH_EDGE_SHARP,
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TH_EDITMESH_ACTIVE,
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TH_HANDLE_VERTEX,
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TH_HANDLE_VERTEX_SELECT,
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TH_HANDLE_VERTEX_SIZE,
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TH_GP_VERTEX,
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TH_GP_VERTEX_SELECT,
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TH_GP_VERTEX_SIZE,
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TH_DOPESHEET_CHANNELOB,
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TH_DOPESHEET_CHANNELSUBOB,
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TH_DOPESHEET_IPOLINE,
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TH_PREVIEW_BACK,
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TH_EDGE_CREASE,
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TH_DRAWEXTRA_EDGELEN,
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TH_DRAWEXTRA_EDGEANG,
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TH_DRAWEXTRA_FACEAREA,
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TH_DRAWEXTRA_FACEANG,
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TH_NODE_CURVING,
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TH_MARKER_OUTLINE,
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TH_MARKER,
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TH_ACT_MARKER,
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TH_SEL_MARKER,
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TH_BUNDLE_SOLID,
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TH_DIS_MARKER,
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TH_PATH_BEFORE,
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TH_PATH_AFTER,
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TH_CAMERA_PATH,
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TH_LOCK_MARKER,
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TH_STITCH_PREVIEW_FACE,
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TH_STITCH_PREVIEW_EDGE,
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TH_STITCH_PREVIEW_VERT,
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TH_STITCH_PREVIEW_STITCHABLE,
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TH_STITCH_PREVIEW_UNSTITCHABLE,
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TH_STITCH_PREVIEW_ACTIVE,
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TH_PAINT_CURVE_HANDLE,
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TH_PAINT_CURVE_PIVOT,
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TH_UV_SHADOW,
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TH_UV_OTHERS,
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TH_FREESTYLE_EDGE_MARK,
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TH_FREESTYLE_FACE_MARK,
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TH_MATCH, /* highlight color for search matches */
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TH_SELECT_HIGHLIGHT, /* highlight color for selected outliner item */
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TH_SKIN_ROOT,
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TH_ANIM_ACTIVE, /* active action */
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TH_ANIM_INACTIVE, /* no active action */
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TH_ANIM_PREVIEW_RANGE,/* preview range overlay */
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TH_ICON_COLLECTION,
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TH_ICON_OBJECT,
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TH_ICON_OBJECT_DATA,
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TH_ICON_MODIFIER,
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TH_ICON_SHADING,
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TH_NLA_TWEAK, /* 'tweaking' track in NLA */
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TH_NLA_TWEAK_DUPLI, /* error/warning flag for other strips referencing dupli strip */
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TH_NLA_TRANSITION,
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TH_NLA_TRANSITION_SEL,
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TH_NLA_META,
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TH_NLA_META_SEL,
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TH_NLA_SOUND,
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TH_NLA_SOUND_SEL,
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TH_WIDGET_EMBOSS,
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TH_EDITOR_OUTLINE,
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TH_AXIS_X, /* X/Y/Z Axis */
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TH_AXIS_Y,
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TH_AXIS_Z,
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TH_GIZMO_HI,
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TH_GIZMO_PRIMARY,
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TH_GIZMO_SECONDARY,
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TH_GIZMO_A,
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TH_GIZMO_B,
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TH_LOW_GRAD,
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TH_HIGH_GRAD,
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TH_SHOW_BACK_GRAD,
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TH_INFO_SELECTED,
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TH_INFO_SELECTED_TEXT,
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TH_INFO_ERROR,
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TH_INFO_ERROR_TEXT,
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TH_INFO_WARNING,
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TH_INFO_WARNING_TEXT,
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TH_INFO_INFO,
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TH_INFO_INFO_TEXT,
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TH_INFO_DEBUG,
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TH_INFO_DEBUG_TEXT,
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TH_VIEW_OVERLAY,
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TH_V3D_CLIPPING_BORDER,
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TH_METADATA_BG,
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TH_METADATA_TEXT,
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TH_EDGE_BEVEL,
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TH_VERTEX_BEVEL
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} ThemeColorID;
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/* specific defines per space should have higher define values */
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struct bTheme;
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struct bThemeState {
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struct bTheme *theme;
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int spacetype, regionid;
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};
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// THE CODERS API FOR THEMES:
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// returns one value, not scaled
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float UI_GetThemeValuef(int colorid);
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int UI_GetThemeValue(int colorid);
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float UI_GetThemeValueTypef(int colorid, int spacetype);
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int UI_GetThemeValueType(int colorid, int spacetype);
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// get three color values, scaled to 0.0-1.0 range
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void UI_GetThemeColor3fv(int colorid, float col[3]);
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void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3]);
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void UI_GetThemeColorBlend3f(int colorid1, int colorid2, float fac, float r_col[3]);
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// get the color, range 0.0-1.0, complete with shading offset
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void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]);
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void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]);
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void UI_GetThemeColorShade4ubv(int colorid, int offset, unsigned char col[4]);
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// get three color values, range 0-255, complete with shading offset for the RGB components and blending
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void UI_GetThemeColorBlendShade3ubv(int colorid1, int colorid2, float fac, int offset, unsigned char col[3]);
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// get four color values, scaled to 0.0-1.0 range
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void UI_GetThemeColor4fv(int colorid, float col[4]);
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// get four color values, range 0.0-1.0, complete with shading offset for the RGB components
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void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]);
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void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4]);
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// get four colour values ranged between 0 and 255; includes the alpha channel
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void UI_GetThemeColorShadeAlpha4ubv(int colorid, int coloffset, int alphaoffset, unsigned char col[4]);
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// get four color values, range 0.0-1.0, complete with shading offset for the RGB components and blending
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void UI_GetThemeColorBlendShade3fv(int colorid1, int colorid2, float fac, int offset, float col[3]);
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void UI_GetThemeColorBlendShade4fv(int colorid1, int colorid2, float fac, int offset, float col[4]);
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// get the 3 or 4 byte values
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void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
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void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
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// get a theme color from specified space type
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void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
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// get theme color for coloring monochrome icons
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bool UI_GetIconThemeColor4fv(int colorid, float col[4]);
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// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor)
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void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
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// get a 3 byte color, blended and shaded between two other char color pointers
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void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
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// sets the font color
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// (for anything fancy use UI_GetThemeColor[Fancy] then BLF_color)
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void UI_FontThemeColor(int fontid, int colorid);
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// clear the openGL ClearColor using the input colorid
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void UI_ThemeClearColor(int colorid);
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// clear the openGL ClearColor using the input colorid using optional transparency
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void UI_ThemeClearColorAlpha(int colorid, float alpha);
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// internal (blender) usage only, for init and set active
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void UI_SetTheme(int spacetype, int regionid);
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// get current theme
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struct bTheme *UI_GetTheme(void);
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void UI_Theme_Store(struct bThemeState *theme_state);
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void UI_Theme_Restore(struct bThemeState *theme_state);
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// return shadow width outside menus and popups */
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int UI_ThemeMenuShadowWidth(void);
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/* only for buttons in theme editor! */
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const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
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void UI_make_axis_color(const unsigned char *src_col, unsigned char *dst_col, const char axis);
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#endif /* __UI_RESOURCES_H__ */
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