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blender-archive/source/blender/editors/interface/interface.c
Brecht Van Lommel a10752f4bc UI: restored mechanism to only call button/block callback functions
after the menus are closed, to avoid conflicts with those callbacks
manipulating their own area or region.
2008-12-11 20:30:41 +00:00

2602 lines
64 KiB
C

/**
* $Id: interface.c 16882 2008-10-02 12:29:45Z ton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <float.h>
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BKE_global.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_text.h"
#include "BMF_Api.h"
#ifdef INTERNATIONAL
#include "FTF_Api.h"
#endif
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_subwindow.h"
#include "wm_window.h"
#include "RNA_access.h"
#include "RNA_types.h"
#include "interface.h"
/*
* a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt
*
* uiBlahBlah() external function
* ui_blah_blah() internal function
*/
static void ui_free_but(const bContext *C, uiBut *but);
/* ************ GLOBALS ************* */
static uiFont UIfont[UI_ARRAY]; // no init needed
/* ************* translation ************** */
/* XXX 2.50 missing from context */
int ui_translate_buttons()
{
return (U.transopts & USER_TR_BUTTONS);
}
int ui_translate_menus()
{
return (U.transopts & USER_TR_MENUS);
}
int ui_translate_tooltips()
{
return (U.transopts & USER_TR_TOOLTIPS);
}
/* ************* window matrix ************** */
void ui_block_to_window_fl(const ARegion *ar, uiBlock *block, float *x, float *y)
{
float gx, gy;
int sx, sy, getsizex, getsizey;
getsizex= ar->winrct.xmax-ar->winrct.xmin+1;
getsizey= ar->winrct.ymax-ar->winrct.ymin+1;
sx= ar->winrct.xmin;
sy= ar->winrct.ymin;
gx= *x;
gy= *y;
*x= ((float)sx) + ((float)getsizex)*(0.5+ 0.5*(gx*block->winmat[0][0]+ gy*block->winmat[1][0]+ block->winmat[3][0]));
*y= ((float)sy) + ((float)getsizey)*(0.5+ 0.5*(gx*block->winmat[0][1]+ gy*block->winmat[1][1]+ block->winmat[3][1]));
}
void ui_block_to_window(const ARegion *ar, uiBlock *block, int *x, int *y)
{
float fx, fy;
fx= *x;
fy= *y;
ui_block_to_window_fl(ar, block, &fx, &fy);
*x= (int)(fx+0.5f);
*y= (int)(fy+0.5f);
}
void ui_block_to_window_rct(const ARegion *ar, uiBlock *block, rctf *graph, rcti *winr)
{
rctf tmpr;
tmpr= *graph;
ui_block_to_window_fl(ar, block, &tmpr.xmin, &tmpr.ymin);
ui_block_to_window_fl(ar, block, &tmpr.xmax, &tmpr.ymax);
winr->xmin= tmpr.xmin;
winr->ymin= tmpr.ymin;
winr->xmax= tmpr.xmax;
winr->ymax= tmpr.ymax;
}
void ui_window_to_block_fl(const ARegion *ar, uiBlock *block, float *x, float *y) /* for mouse cursor */
{
float a, b, c, d, e, f, px, py;
int sx, sy, getsizex, getsizey;
getsizex= ar->winrct.xmax-ar->winrct.xmin+1;
getsizey= ar->winrct.ymax-ar->winrct.ymin+1;
sx= ar->winrct.xmin;
sy= ar->winrct.ymin;
a= .5*((float)getsizex)*block->winmat[0][0];
b= .5*((float)getsizex)*block->winmat[1][0];
c= .5*((float)getsizex)*(1.0+block->winmat[3][0]);
d= .5*((float)getsizey)*block->winmat[0][1];
e= .5*((float)getsizey)*block->winmat[1][1];
f= .5*((float)getsizey)*(1.0+block->winmat[3][1]);
px= *x - sx;
py= *y - sy;
*y= (a*(py-f) + d*(c-px))/(a*e-d*b);
*x= (px- b*(*y)- c)/a;
}
void ui_window_to_block(const ARegion *ar, uiBlock *block, int *x, int *y)
{
float fx, fy;
fx= *x;
fy= *y;
ui_window_to_block_fl(ar, block, &fx, &fy);
*x= (int)(fx+0.5f);
*y= (int)(fy+0.5f);
}
void ui_window_to_region(const ARegion *ar, int *x, int *y)
{
*x-= ar->winrct.xmin;
*y-= ar->winrct.ymin;
}
/* ******************* block calc ************************* */
/* only for pulldowns */
void uiTextBoundsBlock(uiBlock *block, int addval)
{
uiBut *bt;
int i = 0, j, x1addval= 0, nextcol;
bt= block->buttons.first;
while(bt) {
if(bt->type!=SEPR) {
int transopts= ui_translate_buttons();
if(bt->type==TEX || bt->type==IDPOIN) transopts= 0;
j= UI_GetStringWidth(bt->font, bt->drawstr, transopts);
if(j > i) i = j;
}
bt= bt->next;
}
/* cope with multi collumns */
bt= block->buttons.first;
while(bt) {
if(bt->next && bt->x1 < bt->next->x1)
nextcol= 1;
else nextcol= 0;
bt->x1 = x1addval;
bt->x2 = bt->x1 + i + addval;
ui_check_but(bt); // clips text again
if(nextcol)
x1addval+= i + addval;
bt= bt->next;
}
}
void uiBoundsBlock(uiBlock *block, int addval)
{
uiBut *bt;
int xof;
if(block==NULL)
return;
if(block->buttons.first==NULL) {
if(block->panel) {
block->minx= 0.0; block->maxx= block->panel->sizex;
block->miny= 0.0; block->maxy= block->panel->sizey;
}
}
else {
block->minx= block->miny= 10000;
block->maxx= block->maxy= -10000;
bt= block->buttons.first;
while(bt) {
if(bt->x1 < block->minx) block->minx= bt->x1;
if(bt->y1 < block->miny) block->miny= bt->y1;
if(bt->x2 > block->maxx) block->maxx= bt->x2;
if(bt->y2 > block->maxy) block->maxy= bt->y2;
bt= bt->next;
}
block->minx -= addval;
block->miny -= addval;
block->maxx += addval;
block->maxy += addval;
}
/* hardcoded exception... but that one is annoying with larger safety */
bt= block->buttons.first;
if(bt && strncmp(bt->str, "ERROR", 5)==0) xof= 10;
else xof= 40;
block->safety.xmin= block->minx-xof;
block->safety.ymin= block->miny-xof;
block->safety.xmax= block->maxx+xof;
block->safety.ymax= block->maxy+xof;
}
void uiBlockTranslate(uiBlock *block, int x, int y)
{
uiBut *bt;
for(bt= block->buttons.first; bt; bt=bt->next) {
bt->x1 += x;
bt->y1 += y;
bt->x2 += x;
bt->y2 += y;
}
block->minx += x;
block->miny += y;
block->maxx += x;
block->maxy += y;
}
void uiBlockOrigin(uiBlock *block)
{
uiBut *bt;
int minx= 10000, miny= 10000;
for(bt= block->buttons.first; bt; bt=bt->next) {
if(bt->x1 < minx) minx= bt->x1;
if(bt->y1 < miny) miny= bt->y1;
}
uiBlockTranslate(block, -minx, -miny);
}
void ui_autofill(uiBlock *block)
{
uiBut *but;
float *maxw, *maxh, startx = 0, starty, height = 0;
float totmaxh;
int rows=0, /* cols=0, */ i, lasti;
/* first count rows */
but= block->buttons.last;
rows= but->x1+1;
/* calculate max width / height for each row */
maxw= MEM_callocN(sizeof(float)*rows, "maxw");
maxh= MEM_callocN(sizeof(float)*rows, "maxh");
but= block->buttons.first;
while(but) {
i= but->x1;
if( maxh[i] < but->y2) maxh[i]= but->y2;
maxw[i] += but->x2;
but= but->next;
}
totmaxh= 0.0;
for(i=0; i<rows; i++) totmaxh+= maxh[i];
/* apply widths/heights */
starty= block->maxy;
but= block->buttons.first;
lasti= -1;
while(but) {
// signal for aligning code
but->flag |= UI_BUT_ALIGN_DOWN;
i= but->x1;
if(i!=lasti) {
startx= block->minx;
height= (maxh[i]*(block->maxy-block->miny))/totmaxh;
starty-= height;
lasti= i;
}
but->y1= starty+but->aspect;
but->y2= but->y1+height-but->aspect;
but->x2= (but->x2*(block->maxx-block->minx))/maxw[i];
but->x1= startx+but->aspect;
startx+= but->x2;
but->x2+= but->x1-but->aspect;
ui_check_but(but);
but= but->next;
}
uiBlockEndAlign(block);
MEM_freeN(maxw); MEM_freeN(maxh);
block->autofill= 0;
}
/* ************** LINK LINE DRAWING ************* */
/* link line drawing is not part of buttons or theme.. so we stick with it here */
static void ui_draw_linkline(uiBut *but, uiLinkLine *line)
{
float vec1[2], vec2[2];
if(line->from==NULL || line->to==NULL) return;
vec1[0]= (line->from->x1+line->from->x2)/2.0;
vec1[1]= (line->from->y1+line->from->y2)/2.0;
vec2[0]= (line->to->x1+line->to->x2)/2.0;
vec2[1]= (line->to->y1+line->to->y2)/2.0;
if(line->flag & UI_SELECT) UI_ThemeColorShade(but->themecol, 80);
else glColor3ub(0,0,0);
fdrawline(vec1[0], vec1[1], vec2[0], vec2[1]);
}
static void ui_draw_links(uiBlock *block)
{
uiBut *but;
uiLinkLine *line;
but= block->buttons.first;
while(but) {
if(but->type==LINK && but->link) {
line= but->link->lines.first;
while(line) {
ui_draw_linkline(but, line);
line= line->next;
}
}
but= but->next;
}
}
/* ************** BLOCK ENDING FUNCTION ************* */
static int ui_but_equals_old(uiBut *but, uiBut *oldbut)
{
/* various properties are being compared here, hopfully sufficient
* to catch all cases, but it is simple to add more checks later */
if(but->retval != oldbut->retval) return 0;
if(but->poin != oldbut->poin || but->pointype != oldbut->pointype) return 0;
if(but->rnapoin.data != oldbut->rnapoin.data) return 0;
if(but->rnaprop != oldbut->rnaprop)
if(but->rnaindex != oldbut->rnaindex) return 0;
if(but->func != oldbut->func) return 0;
if(but->func_arg1 != oldbut->func_arg1) return 0;
if(but->func_arg2 != oldbut->func_arg2) return 0;
return 1;
}
static int ui_but_update_from_old_block(const bContext *C, uiBlock *block, uiBut *but)
{
uiBlock *oldblock;
uiBut *oldbut;
int found= 0;
oldblock= block->oldblock;
if(!oldblock)
return found;
for(oldbut=oldblock->buttons.first; oldbut; oldbut=oldbut->next) {
if(ui_but_equals_old(oldbut, but)) {
if(oldbut->active) {
but->flag= oldbut->flag;
but->active= oldbut->active;
but->pos= oldbut->pos;
but->editstr= oldbut->editstr;
but->editval= oldbut->editval;
but->editvec= oldbut->editvec;
but->editcoba= oldbut->editcoba;
but->editcumap= oldbut->editcumap;
but->selsta= oldbut->selsta;
but->selend= oldbut->selend;
found= 1;
oldbut->active= NULL;
}
/* ensures one button can get activated, and in case the buttons
* draw are the same this gives O(1) lookup for each button */
BLI_remlink(&oldblock->buttons, oldbut);
ui_free_but(C, oldbut);
break;
}
}
return found;
}
void uiEndBlock(const bContext *C, uiBlock *block)
{
uiBut *but;
/* inherit flags from 'old' buttons that was drawn here previous, based
* on matching buttons, we need this to make button event handling non
* blocking, while still alowing buttons to be remade each redraw as it
* is expected by blender code */
for(but=block->buttons.first; but; but=but->next)
if(ui_but_update_from_old_block(C, block, but))
ui_check_but(but);
if(block->oldblock) {
block->auto_open= block->oldblock->auto_open;
block->auto_open_last= block->oldblock->auto_open_last;
block->tooltipdisabled= block->oldblock->tooltipdisabled;
uiFreeBlock(C, block->oldblock);
block->oldblock= NULL;
}
/* handle pending stuff */
if(block->autofill) ui_autofill(block);
if(block->minx==0.0 && block->maxx==0.0) uiBoundsBlock(block, 0);
if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block);
}
/* ************** BLOCK DRAWING FUNCTION ************* */
void uiDrawBlock(uiBlock *block)
{
uiBut *but;
/* we set this only once */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* XXX 2.50 no panels yet */
//uiPanelPush(block); // panel matrix
if(block->flag & UI_BLOCK_LOOP) {
uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy, block->flag);
}
else {
/* XXX 2.50 no panels yet */
//if(block->panel) ui_draw_panel(block);
}
/* XXX 2.50 need context here? */
//if(block->drawextra) block->drawextra(curarea, block);
for (but= block->buttons.first; but; but= but->next)
ui_draw_but(but);
ui_draw_links(block);
/* XXX 2.50 no panels yet */
//uiPanelPop(block); // matrix restored
}
/* ************* EVENTS ************* */
static void ui_is_but_sel(uiBut *but)
{
double value;
int lvalue;
short push=0, true=1;
value= ui_get_but_val(but);
if( but->type==TOGN || but->type==ICONTOGN) true= 0;
if( but->bit ) {
lvalue= (int)value;
if( BTST(lvalue, (but->bitnr)) ) push= true;
else push= !true;
}
else {
switch(but->type) {
case BUT:
push= 2;
break;
case KEYEVT:
if (value==-1) push= 1;
break;
case TOG:
case TOGR:
case TOG3:
case BUT_TOGDUAL:
case ICONTOG:
if(value!=but->min) push= 1;
break;
case ICONTOGN:
case TOGN:
if(value==0.0) push= 1;
break;
case ROW:
if(value == but->max) push= 1;
break;
case COL:
push= 1;
break;
default:
push= 2;
break;
}
}
if(push==2);
else if(push==1) but->flag |= UI_SELECT;
else but->flag &= ~UI_SELECT;
}
/* XXX 2.50 no links supported yet */
#if 0
static uiBut *ui_get_valid_link_button(uiBlock *block, uiBut *but, short *mval)
{
uiBut *bt;
/* find button to link to */
for (bt= block->buttons.first; bt; bt= bt->next)
if(bt!=but && uibut_contains_pt(bt, mval))
break;
if (bt) {
if (but->type==LINK && bt->type==INLINK) {
if( but->link->tocode == (int)bt->min ) {
return bt;
}
}
else if(but->type==INLINK && bt->type==LINK) {
if( bt->link->tocode == (int)but->min ) {
return bt;
}
}
}
return NULL;
}
static int ui_is_a_link(uiBut *from, uiBut *to)
{
uiLinkLine *line;
uiLink *link;
link= from->link;
if(link) {
line= link->lines.first;
while(line) {
if(line->from==from && line->to==to) return 1;
line= line->next;
}
}
return 0;
}
static uiBut *ui_find_inlink(uiBlock *block, void *poin)
{
uiBut *but;
but= block->buttons.first;
while(but) {
if(but->type==INLINK) {
if(but->poin == poin) return but;
}
but= but->next;
}
return NULL;
}
static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt)
{
uiLinkLine *line;
line= MEM_callocN(sizeof(uiLinkLine), "linkline");
BLI_addtail(listb, line);
line->from= but;
line->to= bt;
}
uiBut *uiFindInlink(uiBlock *block, void *poin)
{
return ui_find_inlink(block, poin);
}
void uiComposeLinks(uiBlock *block)
{
uiBut *but, *bt;
uiLink *link;
void ***ppoin;
int a;
but= block->buttons.first;
while(but) {
if(but->type==LINK) {
link= but->link;
/* for all pointers in the array */
if(link) {
if(link->ppoin) {
ppoin= link->ppoin;
for(a=0; a < *(link->totlink); a++) {
bt= ui_find_inlink(block, (*ppoin)[a] );
if(bt) {
ui_add_link_line(&link->lines, but, bt);
}
}
}
else if(link->poin) {
bt= ui_find_inlink(block, *(link->poin) );
if(bt) {
ui_add_link_line(&link->lines, but, bt);
}
}
}
}
but= but->next;
}
}
static void ui_add_link(uiBut *from, uiBut *to)
{
/* in 'from' we have to add a link to 'to' */
uiLink *link;
void **oldppoin;
int a;
if(ui_is_a_link(from, to)) {
printf("already exists\n");
return;
}
link= from->link;
/* are there more pointers allowed? */
if(link->ppoin) {
oldppoin= *(link->ppoin);
(*(link->totlink))++;
*(link->ppoin)= MEM_callocN( *(link->totlink)*sizeof(void *), "new link");
for(a=0; a< (*(link->totlink))-1; a++) {
(*(link->ppoin))[a]= oldppoin[a];
}
(*(link->ppoin))[a]= to->poin;
if(oldppoin) MEM_freeN(oldppoin);
}
else {
*(link->poin)= to->poin;
}
}
static int ui_do_but_LINK(uiBlock *block, uiBut *but)
{
/*
* This button only visualizes, the dobutton mode
* can add a new link, but then the whole system
* should be redrawn/initialized.
*
*/
uiBut *bt=0, *bto=NULL;
short sval[2], mval[2], mvalo[2], first= 1;
uiGetMouse(curarea->win, sval);
mvalo[0]= sval[0];
mvalo[1]= sval[1];
while (get_mbut() & L_MOUSE) {
uiGetMouse(curarea->win, mval);
if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || first) {
/* clear completely, because of drawbuttons */
bt= ui_get_valid_link_button(block, but, mval);
if(bt) {
bt->flag |= UI_ACTIVE;
ui_draw_but(bt);
}
if(bto && bto!=bt) {
bto->flag &= ~UI_ACTIVE;
ui_draw_but(bto);
}
bto= bt;
if (!first) {
glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]);
}
glutil_draw_front_xor_line(sval[0], sval[1], mval[0], mval[1]);
mvalo[0]= mval[0];
mvalo[1]= mval[1];
first= 0;
}
else UI_wait_for_statechange();
}
if (!first) {
glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]);
}
if(bt) {
if(but->type==LINK) ui_add_link(but, bt);
else ui_add_link(bt, but);
scrarea_queue_winredraw(curarea);
}
return 0;
}
#endif
/* ************************************************ */
void uiBlockSetButLock(uiBlock *block, int val, char *lockstr)
{
block->lock |= val;
if(val) block->lockstr= lockstr;
}
void uiBlockClearButLock(uiBlock *block)
{
block->lock= 0;
block->lockstr= NULL;
}
/* *************************************************************** */
/* XXX 2.50 no button editing */
#if 0
static void setup_file(uiBlock *block)
{
uiBut *but;
FILE *fp;
fp= fopen("butsetup","w");
if(fp==NULL);
else {
but= block->buttons.first;
while(but) {
ui_check_but(but);
fprintf(fp,"%d,%d,%d,%d %s %s\n", (int)but->x1, (int)but->y1, (int)( but->x2-but->x1), (int)(but->y2-but->y1), but->str, but->tip);
but= but->next;
}
fclose(fp);
}
}
static void edit_but(uiBlock *block, uiBut *but, uiEvent *uevent)
{
short dx, dy, mval[2], mvalo[2], didit=0;
getmouseco_sc(mvalo);
while(TRUE) {
if( !(get_mbut() & L_MOUSE) ) break;
getmouseco_sc(mval);
dx= (mval[0]-mvalo[0]);
dy= (mval[1]-mvalo[1]);
if(dx!=0 || dy!=0) {
mvalo[0]= mval[0];
mvalo[1]= mval[1];
cpack(0xc0c0c0);
glRectf(but->x1-2, but->y1-2, but->x2+2, but->y2+2);
if((uevent->qual & LR_SHIFTKEY)==0) {
but->x1 += dx;
but->y1 += dy;
}
but->x2 += dx;
but->y2 += dy;
ui_draw_but(but);
ui_block_flush_back(but->block);
didit= 1;
}
/* idle for this poor code */
else PIL_sleep_ms(30);
}
if(didit) setup_file(block);
}
#endif
/* XXX 2.50 no links supported yet */
#if 0
static void ui_delete_active_linkline(uiBlock *block)
{
uiBut *but;
uiLink *link;
uiLinkLine *line, *nline;
int a, b;
but= block->buttons.first;
while(but) {
if(but->type==LINK && but->link) {
line= but->link->lines.first;
while(line) {
nline= line->next;
if(line->flag & UI_SELECT) {
BLI_remlink(&but->link->lines, line);
link= line->from->link;
/* are there more pointers allowed? */
if(link->ppoin) {
if(*(link->totlink)==1) {
*(link->totlink)= 0;
MEM_freeN(*(link->ppoin));
*(link->ppoin)= NULL;
}
else {
b= 0;
for(a=0; a< (*(link->totlink)); a++) {
if( (*(link->ppoin))[a] != line->to->poin ) {
(*(link->ppoin))[b]= (*(link->ppoin))[a];
b++;
}
}
(*(link->totlink))--;
}
}
else {
*(link->poin)= NULL;
}
MEM_freeN(line);
}
line= nline;
}
}
but= but->next;
}
/* temporal! these buttons can be everywhere... */
allqueue(REDRAWBUTSLOGIC, 0);
}
static void ui_do_active_linklines(uiBlock *block, short *mval)
{
uiBut *but;
uiLinkLine *line, *act= NULL;
float mindist= 12.0, fac, v1[2], v2[2], v3[3];
int foundone= 0;
if(mval) {
v1[0]= mval[0];
v1[1]= mval[1];
/* find a line close to the mouse */
but= block->buttons.first;
while(but) {
if(but->type==LINK && but->link) {
foundone= 1;
line= but->link->lines.first;
while(line) {
v2[0]= line->from->x2;
v2[1]= (line->from->y1+line->from->y2)/2.0;
v3[0]= line->to->x1;
v3[1]= (line->to->y1+line->to->y2)/2.0;
fac= PdistVL2Dfl(v1, v2, v3);
if(fac < mindist) {
mindist= fac;
act= line;
}
line= line->next;
}
}
but= but->next;
}
}
/* check for a 'found one' to prevent going to 'frontbuffer' mode.
this slows done gfx quite some, and at OSX the 'finish' forces a swapbuffer */
if(foundone) {
glDrawBuffer(GL_FRONT);
/* draw */
but= block->buttons.first;
while(but) {
if(but->type==LINK && but->link) {
line= but->link->lines.first;
while(line) {
if(line==act) {
if((line->flag & UI_SELECT)==0) {
line->flag |= UI_SELECT;
ui_draw_linkline(but, line);
}
}
else if(line->flag & UI_SELECT) {
line->flag &= ~UI_SELECT;
ui_draw_linkline(but, line);
}
line= line->next;
}
}
but= but->next;
}
bglFlush();
glDrawBuffer(GL_BACK);
}
}
#endif
/* ******************************************************* */
/* XXX 2.50 no screendump supported yet */
#if 0
/* nasty but safe way to store screendump rect */
static int scr_x=0, scr_y=0, scr_sizex=0, scr_sizey=0;
static void ui_set_screendump_bbox(uiBlock *block)
{
if(block) {
scr_x= block->minx;
scr_y= block->miny;
scr_sizex= block->maxx - block->minx;
scr_sizey= block->maxy - block->miny;
}
else {
scr_sizex= scr_sizey= 0;
}
}
/* used for making screenshots for menus, called in screendump.c */
int uiIsMenu(int *x, int *y, int *sizex, int *sizey)
{
if(scr_sizex!=0 && scr_sizey!=0) {
*x= scr_x;
*y= scr_y;
*sizex= scr_sizex;
*sizey= scr_sizey;
return 1;
}
return 0;
}
#endif
/* *********************** data get/set ***********************
* this either works with the pointed to data, or can work with
* an edit override pointer while dragging for example */
/* for buttons pointing to color for example */
void ui_get_but_vectorf(uiBut *but, float *vec)
{
void *poin;
int pointype;
poin= (but->editvec)? (void*)but->editvec: but->poin;
pointype= (but->editvec)? FLO: but->pointype;
if(!but->editvec && pointype == CHA) {
char *cp= (char *)poin;
vec[0]= ((float)cp[0])/255.0;
vec[1]= ((float)cp[1])/255.0;
vec[2]= ((float)cp[2])/255.0;
}
else if(pointype == FLO) {
float *fp= (float *)poin;
VECCOPY(vec, fp);
}
}
/* for buttons pointing to color for example */
void ui_set_but_vectorf(uiBut *but, float *vec)
{
void *poin;
int pointype;
poin= (but->editvec)? (void*)but->editvec: but->poin;
pointype= (but->editvec)? FLO: but->pointype;
if(!but->editvec && but->pointype == CHA) {
char *cp= (char *)poin;
cp[0]= (char)(0.5 +vec[0]*255.0);
cp[1]= (char)(0.5 +vec[1]*255.0);
cp[2]= (char)(0.5 +vec[2]*255.0);
}
else if( but->pointype == FLO ) {
float *fp= (float *)poin;
VECCOPY(fp, vec);
}
}
int ui_is_but_float(uiBut *but)
{
if(but->pointype==FLO && but->poin)
return 1;
if(but->rnaprop && RNA_property_type(&but->rnapoin, but->rnaprop) == PROP_FLOAT)
return 1;
return 0;
}
double ui_get_but_val(uiBut *but)
{
PropertyRNA *prop;
double value = 0.0;
if(but->editval) { return *(but->editval); }
if(but->poin==NULL && but->rnapoin.data==NULL) return 0.0;
if(but->rnaprop) {
prop= but->rnaprop;
switch(RNA_property_type(&but->rnapoin, prop)) {
case PROP_BOOLEAN:
if(RNA_property_array_length(&but->rnapoin, prop))
value= RNA_property_boolean_get_array(&but->rnapoin, prop, but->rnaindex);
else
value= RNA_property_boolean_get(&but->rnapoin, prop);
break;
case PROP_INT:
if(RNA_property_array_length(&but->rnapoin, prop))
value= RNA_property_int_get_array(&but->rnapoin, prop, but->rnaindex);
else
value= RNA_property_int_get(&but->rnapoin, prop);
break;
case PROP_FLOAT:
if(RNA_property_array_length(&but->rnapoin, prop))
value= RNA_property_float_get_array(&but->rnapoin, prop, but->rnaindex);
else
value= RNA_property_float_get(&but->rnapoin, prop);
break;
case PROP_ENUM:
value= RNA_property_enum_get(&but->rnapoin, prop);
break;
default:
value= 0.0;
break;
}
}
else if(but->type== HSVSLI) {
float h, s, v, *fp;
fp= (but->editvec)? but->editvec: (float *)but->poin;
rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
switch(but->str[0]) {
case 'H': value= h; break;
case 'S': value= s; break;
case 'V': value= v; break;
}
}
else if( but->pointype == CHA ) {
value= *(char *)but->poin;
}
else if( but->pointype == SHO ) {
value= *(short *)but->poin;
}
else if( but->pointype == INT ) {
value= *(int *)but->poin;
}
else if( but->pointype == FLO ) {
value= *(float *)but->poin;
}
return value;
}
void ui_set_but_val(uiBut *but, double value)
{
PropertyRNA *prop;
/* value is a hsv value: convert to rgb */
if(but->rnaprop) {
prop= but->rnaprop;
if(RNA_property_editable(&but->rnapoin, prop)) {
switch(RNA_property_type(&but->rnapoin, prop)) {
case PROP_BOOLEAN:
if(RNA_property_array_length(&but->rnapoin, prop))
RNA_property_boolean_set_array(&but->rnapoin, prop, but->rnaindex, value);
else
RNA_property_boolean_set(&but->rnapoin, prop, value);
break;
case PROP_INT:
if(RNA_property_array_length(&but->rnapoin, prop))
RNA_property_int_set_array(&but->rnapoin, prop, but->rnaindex, value);
else
RNA_property_int_set(&but->rnapoin, prop, value);
break;
case PROP_FLOAT:
if(RNA_property_array_length(&but->rnapoin, prop))
RNA_property_float_set_array(&but->rnapoin, prop, but->rnaindex, value);
else
RNA_property_float_set(&but->rnapoin, prop, value);
break;
case PROP_ENUM:
RNA_property_enum_set(&but->rnapoin, prop, value);
break;
default:
break;
}
}
}
else if(but->pointype==0);
else if(but->type==HSVSLI ) {
float h, s, v, *fp;
fp= (but->editvec)? but->editvec: (float *)but->poin;
rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
switch(but->str[0]) {
case 'H': h= value; break;
case 'S': s= value; break;
case 'V': v= value; break;
}
hsv_to_rgb(h, s, v, fp, fp+1, fp+2);
}
else {
/* first do rounding */
if(but->pointype==CHA)
value= (char)floor(value+0.5);
else if(but->pointype==SHO ) {
/* gcc 3.2.1 seems to have problems
* casting a double like 32772.0 to
* a short so we cast to an int, then
to a short */
int gcckludge;
gcckludge = (int) floor(value+0.5);
value= (short)gcckludge;
}
else if(but->pointype==INT )
value= (int)floor(value+0.5);
else if(but->pointype==FLO ) {
float fval= (float)value;
if(fval>= -0.00001f && fval<= 0.00001f) fval= 0.0f; /* prevent negative zero */
value= fval;
}
/* then set value with possible edit override */
if(but->editval)
*but->editval= value;
else if(but->pointype==CHA)
*((char *)but->poin)= (char)value;
else if(but->pointype==SHO)
*((short *)but->poin)= (short)value;
else if(but->pointype==INT)
*((int *)but->poin)= (int)value;
else if(but->pointype==FLO)
*((float *)but->poin)= (float)value;
}
/* update select flag */
ui_is_but_sel(but);
}
void ui_get_but_string(uiBut *but, char *str, int maxlen)
{
if(but->rnaprop) {
char *buf;
buf= RNA_property_string_get_alloc(&but->rnapoin, but->rnaprop, str, maxlen);
if(buf != str) {
/* string was too long, we have to truncate */
BLI_strncpy(str, buf, maxlen);
MEM_freeN(buf);
}
}
else
BLI_strncpy(str, but->poin, maxlen);
}
void ui_set_but_string(uiBut *but, const char *str)
{
if(but->rnaprop) {
if(RNA_property_editable(&but->rnapoin, but->rnaprop))
RNA_property_string_set(&but->rnapoin, but->rnaprop, str);
}
else
BLI_strncpy(but->poin, str, but->max);
}
/* ******************* Font ********************/
static void ui_set_ftf_font(float aspect)
{
#ifdef INTERNATIONAL
if(aspect<1.15) {
FTF_SetFontSize('l');
}
else if(aspect<1.59) {
FTF_SetFontSize('m');
}
else {
FTF_SetFontSize('s');
}
#endif
}
void uiSetCurFont(uiBlock *block, int index)
{
ui_set_ftf_font(block->aspect);
if(block->aspect<0.60) {
block->curfont= UIfont[index].xl;
}
else if(block->aspect<1.15) {
block->curfont= UIfont[index].large;
}
else if(block->aspect<1.59) {
block->curfont= UIfont[index].medium;
}
else {
block->curfont= UIfont[index].small;
}
if(block->curfont==NULL) block->curfont= UIfont[index].large;
if(block->curfont==NULL) block->curfont= UIfont[index].medium;
if(block->curfont==NULL) printf("error block no font %s\n", block->name);
}
/* called by node editor */
void *uiSetCurFont_ext(float aspect)
{
void *curfont;
ui_set_ftf_font(aspect);
if(aspect<0.60) {
curfont= UIfont[0].xl;
}
else if(aspect<1.15) {
curfont= UIfont[0].large;
}
else if(aspect<1.59) {
curfont= UIfont[0].medium;
}
else {
curfont= UIfont[0].small;
}
if(curfont==NULL) curfont= UIfont[0].large;
if(curfont==NULL) curfont= UIfont[0].medium;
return curfont;
}
void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small)
{
if(index>=UI_ARRAY) return;
UIfont[index].xl= xl;
UIfont[index].large= large;
UIfont[index].medium= medium;
UIfont[index].small= small;
}
/* ******************* Free ********************/
static void ui_free_link(uiLink *link)
{
if(link) {
BLI_freelistN(&link->lines);
MEM_freeN(link);
}
}
static void ui_free_but(const bContext *C, uiBut *but)
{
if(but->active) ui_button_active_cancel(C, but);
if(but->str && but->str != but->strdata) MEM_freeN(but->str);
ui_free_link(but->link);
MEM_freeN(but);
}
void uiFreeBlock(const bContext *C, uiBlock *block)
{
uiBut *but;
while( (but= block->buttons.first) ) {
BLI_remlink(&block->buttons, but);
ui_free_but(C, but);
}
if(block->panel) block->panel->active= 0;
BLI_freelistN(&block->saferct);
MEM_freeN(block);
}
void uiFreeBlocks(const bContext *C, ListBase *lb)
{
uiBlock *block;
while( (block= lb->first) ) {
BLI_remlink(lb, block);
uiFreeBlock(C, block);
}
}
uiBlock *uiBeginBlock(const bContext *C, ARegion *region, char *name, short dt, short font)
{
ListBase *lb;
uiBlock *block, *oldblock= NULL;
wmWindow *window;
int getsizex, getsizey;
window= C->window;
lb= &region->uiblocks;
/* each listbase only has one block with this name, free block
* if is already there so it can be rebuilt from scratch */
if(lb) {
for (oldblock= lb->first; oldblock; oldblock= oldblock->next)
if (BLI_streq(oldblock->name, name))
break;
if (oldblock)
BLI_remlink(lb, oldblock);
}
block= MEM_callocN(sizeof(uiBlock), "uiBlock");
block->oldblock= oldblock;
/* at the beginning of the list! for dynamical menus/blocks */
if(lb)
BLI_addhead(lb, block);
BLI_strncpy(block->name, name, sizeof(block->name));
#if 0
/* draw win */
block->win= win;
/* window where queue event should be added, pretty weak this way!
this is because the 'mainwin' pup menu's */
block->winq= mywinget();
#endif
block->dt= dt;
block->themecol= TH_AUTO;
/* window matrix and aspect */
if(region->swinid) {
wm_subwindow_getmatrix(window, region->swinid, block->winmat);
wm_subwindow_getsize(window, region->swinid, &getsizex, &getsizey);
/* TODO - investigate why block->winmat[0][0] is negative
* in the image view when viewRedrawForce is called */
block->aspect= 2.0/fabs( (getsizex)*block->winmat[0][0]);
}
else {
/* no subwindow created yet, for menus for example, so we
* use the main window instead, since buttons are created
* there anyway */
wm_subwindow_getmatrix(window, window->winid, block->winmat);
wm_subwindow_getsize(window, window->winid, &getsizex, &getsizey);
block->aspect= 2.0/fabs(getsizex*block->winmat[0][0]);
block->auto_open= 2;
}
uiSetCurFont(block, font);
return block;
}
uiBlock *uiGetBlock(char *name, ARegion *ar)
{
uiBlock *block= ar->uiblocks.first;
while(block) {
if( strcmp(name, block->name)==0 ) return block;
block= block->next;
}
return NULL;
}
void ui_check_but(uiBut *but)
{
/* if something changed in the button */
ID *id;
double value;
float okwidth;
int transopts= ui_translate_buttons();
short pos;
ui_is_but_sel(but);
if(but->type==TEX || but->type==IDPOIN) transopts= 0;
/* test for min and max, icon sliders, etc */
switch( but->type ) {
case NUM:
case SLI:
case SCROLL:
case NUMSLI:
case HSVSLI:
value= ui_get_but_val(but);
if(value < but->min) ui_set_but_val(but, but->min);
else if(value > but->max) ui_set_but_val(but, but->max);
break;
case NUMABS:
value= fabs( ui_get_but_val(but) );
if(value < but->min) ui_set_but_val(but, but->min);
else if(value > but->max) ui_set_but_val(but, but->max);
break;
case ICONTOG:
case ICONTOGN:
if(but->flag & UI_SELECT) but->iconadd= 1;
else but->iconadd= 0;
break;
case ICONROW:
value= ui_get_but_val(but);
but->iconadd= (int)value- (int)(but->min);
break;
case ICONTEXTROW:
value= ui_get_but_val(but);
but->iconadd= (int)value- (int)(but->min);
break;
}
/* safety is 4 to enable small number buttons (like 'users') */
if(but->type==NUMSLI || but->type==HSVSLI)
okwidth= -4 + (but->x2 - but->x1)/2.0;
else
okwidth= -4 + (but->x2 - but->x1);
/* name: */
switch( but->type ) {
case MENU:
case ICONTEXTROW:
if(but->x2 - but->x1 > 24) {
value= ui_get_but_val(but);
ui_set_name_menu(but, (int)value);
}
break;
case NUM:
case NUMSLI:
case HSVSLI:
case NUMABS:
value= ui_get_but_val(but);
if(ui_is_but_float(but)) {
if(value == FLT_MAX) sprintf(but->drawstr, "%sFLT_MAX", but->str);
else if(value == -FLT_MAX) sprintf(but->drawstr, "%s-FLT_MAX", but->str);
else if(but->a2) { /* amount of digits defined */
if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value);
else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value);
else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value);
else sprintf(but->drawstr, "%s%.4f", but->str, value);
}
else {
if(but->max<10.001) sprintf(but->drawstr, "%s%.3f", but->str, value);
else sprintf(but->drawstr, "%s%.2f", but->str, value);
}
}
else {
sprintf(but->drawstr, "%s%d", but->str, (int)value);
}
break;
case LABEL:
if(ui_is_but_float(but)) {
value= ui_get_but_val(but);
if(but->a2) { /* amount of digits defined */
if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value);
else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value);
else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value);
else sprintf(but->drawstr, "%s%.4f", but->str, value);
}
else {
sprintf(but->drawstr, "%s%.2f", but->str, value);
}
}
else strcpy(but->drawstr, but->str);
break;
case IDPOIN:
id= *(but->idpoin_idpp);
strcpy(but->drawstr, but->str);
if(id) strcat(but->drawstr, id->name+2);
break;
case TEX:
if(!but->editstr) {
char str[UI_MAX_DRAW_STR];
ui_get_but_string(but, str, UI_MAX_DRAW_STR-strlen(but->str));
strcpy(but->drawstr, but->str);
strcat(but->drawstr, str);
}
break;
case KEYEVT:
strcpy(but->drawstr, but->str);
if (but->flag & UI_SELECT) {
strcat(but->drawstr, "Press a key");
} else {
/* XXX 2.50 function not supported */
/* strcat(but->drawstr, key_event_to_string((short) ui_get_but_val(but))); */
}
break;
case BUT_TOGDUAL:
/* trying to get the dual-icon to left of text... not very nice */
if(but->str[0]) {
strcpy(but->drawstr, " ");
strcpy(but->drawstr+2, but->str);
}
break;
default:
strcpy(but->drawstr, but->str);
}
/* if we are doing text editing, this will override the drawstr */
if(but->editstr) {
strcpy(but->drawstr, but->str);
strcat(but->drawstr, but->editstr);
}
if(but->drawstr[0]) {
but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr, transopts);
// here should be check for less space for icon offsets...
if(but->type==MENU) okwidth -= 15;
}
else
but->strwidth= 0;
/* automatic width */
if(but->x2==0.0f && but->x1 > 0.0f) {
but->x2= (but->x1+but->strwidth+6);
}
if(but->strwidth==0) but->drawstr[0]= 0;
else if(but->type==BUTM || but->type==BLOCK); // no clip string, uiTextBoundsBlock is used (hack!)
else {
/* calc but->ofs, to draw the string shorter if too long */
but->ofs= 0;
while(but->strwidth > (int)okwidth ) {
if ELEM3(but->type, NUM, NUMABS, TEX) { // only these cut off left
but->ofs++;
but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr+but->ofs, transopts);
/* textbut exception */
if(but->editstr && but->pos != -1) {
pos= but->pos+strlen(but->str);
if(pos-1 < but->ofs) {
pos= but->ofs-pos+1;
but->ofs -= pos;
if(but->ofs<0) {
but->ofs= 0;
pos--;
}
but->drawstr[ strlen(but->drawstr)-pos ]= 0;
}
}
}
else {
but->drawstr[ strlen(but->drawstr)-1 ]= 0;
but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr, transopts);
}
if(but->strwidth < 10) break;
}
}
}
static int ui_auto_themecol(uiBut *but)
{
switch(but->type) {
case BUT:
return TH_BUT_ACTION;
case ROW:
case TOG:
case TOG3:
case TOGR:
case TOGN:
case BUT_TOGDUAL:
return TH_BUT_SETTING;
case SLI:
case NUM:
case NUMSLI:
case NUMABS:
case HSVSLI:
return TH_BUT_NUM;
case TEX:
return TH_BUT_TEXTFIELD;
case PULLDOWN:
case BLOCK:
case MENU:
case BUTM:
// (weak!) detect if it is a blockloop
if(but->block->dt == UI_EMBOSSP) return TH_MENU_ITEM;
return TH_BUT_POPUP;
case ROUNDBOX:
return TH_PANEL;
default:
return TH_BUT_NEUTRAL;
}
}
void uiBlockBeginAlign(uiBlock *block)
{
/* if other align was active, end it */
if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block);
block->flag |= UI_BUT_ALIGN_DOWN;
/* buttons declared after this call will this align flag */
}
static int buts_are_horiz(uiBut *but1, uiBut *but2)
{
float dx, dy;
dx= fabs( but1->x2 - but2->x1);
dy= fabs( but1->y1 - but2->y2);
if(dx > dy) return 0;
return 1;
}
void uiBlockEndAlign(uiBlock *block)
{
uiBut *prev, *but=NULL, *next;
int flag= 0, cols=0, rows=0;
int theme= UI_GetThemeValue(TH_BUT_DRAWTYPE);
if ( !(ELEM3(theme, TH_MINIMAL, TH_SHADED, TH_ROUNDED)) ) {
block->flag &= ~UI_BUT_ALIGN; // all 4 flags
return;
}
/* auto align:
- go back to first button of align start (ALIGN_DOWN)
- compare triples, and define flags
*/
prev= block->buttons.last;
while(prev) {
if( (prev->flag & UI_BUT_ALIGN_DOWN)) but= prev;
else break;
if(but && but->next) {
if(buts_are_horiz(but, but->next)) cols++;
else rows++;
}
prev= prev->prev;
}
if(but==NULL) return;
/* rows==0: 1 row, cols==0: 1 collumn */
/* note; how it uses 'flag' in loop below (either set it, or OR it) is confusing */
prev= NULL;
while(but) {
next= but->next;
/* clear old flag */
but->flag &= ~UI_BUT_ALIGN_DOWN;
if(flag==0) { /* first case */
if(next) {
if(buts_are_horiz(but, next)) {
if(rows==0)
flag= UI_BUT_ALIGN_RIGHT;
else
flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT;
}
else {
flag= UI_BUT_ALIGN_DOWN;
}
}
}
else if(next==NULL) { /* last case */
if(prev) {
if(buts_are_horiz(prev, but)) {
if(rows==0)
flag= UI_BUT_ALIGN_LEFT;
else
flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT;
}
else flag= UI_BUT_ALIGN_TOP;
}
}
else if(buts_are_horiz(but, next)) {
/* check if this is already second row */
if( prev && buts_are_horiz(prev, but)==0) {
flag |= UI_BUT_ALIGN_TOP;
/* exception case: bottom row */
if(rows>0) {
uiBut *bt= but;
while(bt) {
if(bt->next && buts_are_horiz(bt, bt->next)==0 ) break;
bt= bt->next;
}
if(bt==0) flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT;
}
}
else flag |= UI_BUT_ALIGN_LEFT;
}
else {
if(cols==0) {
flag |= UI_BUT_ALIGN_TOP;
}
else { /* next button switches to new row */
if( (flag & UI_BUT_ALIGN_TOP)==0) { /* stil top row */
if(prev)
flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT;
else
flag |= UI_BUT_ALIGN_DOWN;
}
else
flag |= UI_BUT_ALIGN_TOP;
}
}
but->flag |= flag;
/* merge coordinates */
if(prev) {
// simple cases
if(rows==0) {
but->x1= (prev->x2+but->x1)/2.0;
prev->x2= but->x1;
}
else if(cols==0) {
but->y2= (prev->y1+but->y2)/2.0;
prev->y1= but->y2;
}
else {
if(buts_are_horiz(prev, but)) {
but->x1= (prev->x2+but->x1)/2.0;
prev->x2= but->x1;
/* copy height too */
but->y2= prev->y2;
}
else if(prev->prev && buts_are_horiz(prev->prev, prev)==0) {
/* the previous button is a single one in its row */
but->y2= (prev->y1+but->y2)/2.0;
prev->y1= but->y2;
}
else {
/* the previous button is not a single one in its row */
but->y2= prev->y1;
}
}
}
prev= but;
but= next;
}
block->flag &= ~UI_BUT_ALIGN; // all 4 flags
}
#if 0
static void uiBlockEndAligno(uiBlock *block)
{
uiBut *but;
/* correct last defined button */
but= block->buttons.last;
if(but) {
/* vertical align case */
if( (block->flag & UI_BUT_ALIGN) == (UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_DOWN) ) {
but->flag &= ~UI_BUT_ALIGN_DOWN;
}
/* horizontal align case */
if( (block->flag & UI_BUT_ALIGN) == (UI_BUT_ALIGN_LEFT|UI_BUT_ALIGN_RIGHT) ) {
but->flag &= ~UI_BUT_ALIGN_RIGHT;
}
/* else do nothing, manually provided flags */
}
block->flag &= ~UI_BUT_ALIGN; // all 4 flags
}
#endif
/*
ui_def_but is the function that draws many button types
for float buttons:
"a1" Click Step (how much to change the value each click)
"a2" Number of decimal point values to display. 0 defaults to 3 (0.000) 1,2,3, and a maximum of 4,
all greater values will be clamped to 4.
*/
static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
{
uiBut *but;
short slen;
if(type & BUTPOIN) { /* a pointer is required */
if(poin==NULL) {
/* if pointer is zero, button is removed and not drawn */
UI_ThemeColor(block->themecol);
glRects(x1, y1, x1+x2, y1+y2);
return NULL;
}
}
but= MEM_callocN(sizeof(uiBut), "uiBut");
but->type= type & BUTTYPE;
but->pointype= type & BUTPOIN;
but->bit= type & BIT;
but->bitnr= type & 31;
but->icon = 0;
BLI_addtail(&block->buttons, but);
but->retval= retval;
if( strlen(str)>=UI_MAX_NAME_STR-1 ) {
but->str= MEM_callocN( strlen(str)+2, "uiDefBut");
strcpy(but->str, str);
}
else {
but->str= but->strdata;
strcpy(but->str, str);
}
but->x1= x1;
but->y1= y1;
if(block->autofill) {
but->x2= x2;
but->y2= y2;
}
else {
but->x2= (x1+x2);
but->y2= (y1+y2);
}
but->poin= poin;
but->min= min;
but->max= max;
but->a1= a1;
but->a2= a2;
but->tip= tip;
but->font= block->curfont;
but->lock= block->lock;
but->lockstr= block->lockstr;
but->aspect= block->aspect;
but->win= block->win;
but->block= block; // pointer back, used for frontbuffer status, and picker
if(block->themecol==TH_AUTO) but->themecol= ui_auto_themecol(but);
else but->themecol= block->themecol;
if(but->type != BUTM) {
but->func= block->func;
but->func_arg1= block->func_arg1;
but->func_arg2= block->func_arg2;
}
ui_set_embossfunc(but, block->dt);
but->pos= -1; /* cursor invisible */
if(ELEM(but->type, NUM, NUMABS)) { /* add a space to name */
slen= strlen(but->str);
if(slen>0 && slen<UI_MAX_NAME_STR-2) {
if(but->str[slen-1]!=' ') {
but->str[slen]= ' ';
but->str[slen+1]= 0;
}
}
}
if(but->type==HSVCUBE) { /* hsv buttons temp storage */
float rgb[3];
ui_get_but_vectorf(but, rgb);
rgb_to_hsv(rgb[0], rgb[1], rgb[2], but->hsv, but->hsv+1, but->hsv+2);
}
if ELEM8(but->type, HSVSLI , NUMSLI, MENU, TEX, LABEL, IDPOIN, BLOCK, BUTM) {
but->flag |= UI_TEXT_LEFT;
}
if(but->type==BUT_TOGDUAL) {
but->flag |= UI_ICON_LEFT;
}
if(but->type==ROUNDBOX)
but->flag |= UI_NO_HILITE;
but->flag |= (block->flag & UI_BUT_ALIGN);
if(block->flag & UI_BLOCK_NO_HILITE)
but->flag |= UI_NO_HILITE;
return but;
}
uiBut *uiDefBut(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
{
uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
ui_check_but(but);
return but;
}
/* if _x_ is a power of two (only one bit) return the power,
* otherwise return -1.
* (1<<findBitIndex(x))==x for powers of two.
*/
static int findBitIndex(unsigned int x) {
if (!x || (x&(x-1))!=0) { /* x&(x-1) strips lowest bit */
return -1;
} else {
int idx= 0;
if (x&0xFFFF0000) idx+=16, x>>=16;
if (x&0xFF00) idx+=8, x>>=8;
if (x&0xF0) idx+=4, x>>=4;
if (x&0xC) idx+=2, x>>=2;
if (x&0x2) idx+=1;
return idx;
}
}
/* autocomplete helper functions */
struct AutoComplete {
int maxlen;
char *truncate;
char *startname;
};
AutoComplete *autocomplete_begin(char *startname, int maxlen)
{
AutoComplete *autocpl;
autocpl= MEM_callocN(sizeof(AutoComplete), "AutoComplete");
autocpl->maxlen= maxlen;
autocpl->truncate= MEM_callocN(sizeof(char)*maxlen, "AutoCompleteTruncate");
autocpl->startname= startname;
return autocpl;
}
void autocomplete_do_name(AutoComplete *autocpl, const char *name)
{
char *truncate= autocpl->truncate;
char *startname= autocpl->startname;
int a;
for(a=0; a<autocpl->maxlen-1; a++) {
if(startname[a]==0 || startname[a]!=name[a])
break;
}
/* found a match */
if(startname[a]==0) {
/* first match */
if(truncate[0]==0)
BLI_strncpy(truncate, name, autocpl->maxlen);
else {
/* remove from truncate what is not in bone->name */
for(a=0; a<autocpl->maxlen-1; a++) {
if(truncate[a]!=name[a])
truncate[a]= 0;
}
}
}
}
void autocomplete_end(AutoComplete *autocpl, char *autoname)
{
if(autocpl->truncate[0])
BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen);
else
BLI_strncpy(autoname, autocpl->startname, autocpl->maxlen);
MEM_freeN(autocpl->truncate);
MEM_freeN(autocpl);
}
/* autocomplete callback for ID buttons */
static void autocomplete_id(bContext *C, char *str, void *arg_v)
{
/* int blocktype= (intptr_t)arg_v; */
ListBase *listb= NULL /* XXX 2.50 needs context, wich_libbase(G.main, blocktype) */;
if(listb==NULL) return;
/* search if str matches the beginning of an ID struct */
if(str[0]) {
AutoComplete *autocpl= autocomplete_begin(str, 22);
ID *id;
for(id= listb->first; id; id= id->next)
autocomplete_do_name(autocpl, id->name+2);
autocomplete_end(autocpl, str);
}
}
static uiBut *uiDefButBit(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
{
int bitIdx= findBitIndex(bit);
if (bitIdx==-1) {
return NULL;
} else {
return uiDefBut(block, type|BIT|bitIdx, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
}
}
uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefBut(block, type|FLO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefButBit(block, type|FLO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefBut(block, type|INT, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefButBit(block, type|INT, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefBut(block, type|SHO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefButBit(block, type|SHO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefBut(block, type|CHA, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefButBit(block, type|CHA, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
{
uiBut *but= ui_def_but(block, type, retval, "", x1, y1, x2, y2, poin, min, max, a1, a2, tip);
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
ui_check_but(but);
return but;
}
static uiBut *uiDefIconButBit(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
{
int bitIdx= findBitIndex(bit);
if (bitIdx==-1) {
return NULL;
} else {
return uiDefIconBut(block, type|BIT|bitIdx, retval, icon, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
}
}
uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconBut(block, type|FLO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconButBit(block, type|FLO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconBut(block, type|INT, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconButBit(block, type|INT, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconBut(block, type|SHO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconButBit(block, type|SHO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconBut(block, type|CHA, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconButBit(block, type|CHA, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
/* Button containing both string label and icon */
uiBut *uiDefIconTextBut(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
{
uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
but->flag|= UI_ICON_LEFT;
ui_check_but(but);
return but;
}
static uiBut *uiDefIconTextButBit(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
{
int bitIdx= findBitIndex(bit);
if (bitIdx==-1) {
return NULL;
} else {
return uiDefIconTextBut(block, type|BIT|bitIdx, retval, icon, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
}
}
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconTextBut(block, type|FLO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconTextButBit(block, type|FLO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconTextBut(block, type|INT, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconTextButBit(block, type|INT, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconTextBut(block, type|SHO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconTextButBit(block, type|SHO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconTextBut(block, type|CHA, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
{
return uiDefIconTextButBit(block, type|CHA, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
}
uiBut *uiDefRNABut(uiBlock *block, int retval, PointerRNA *ptr, PropertyRNA *prop, int index, short x1, short y1, short x2, short y2)
{
uiBut *but;
switch(RNA_property_type(ptr, prop)) {
case PROP_BOOLEAN: {
int value, length;
length= RNA_property_array_length(ptr, prop);
if(length)
value= RNA_property_boolean_get_array(ptr, prop, index);
else
value= RNA_property_boolean_get(ptr, prop);
but= ui_def_but(block, TOG, 0, (value)? "True": "False", x1, y1, x2, y2, NULL, 0, 0, 0, 0, (char*)RNA_property_ui_description(ptr, prop));
break;
}
case PROP_INT: {
int softmin, softmax, step;
RNA_property_int_ui_range(ptr, prop, &softmin, &softmax, &step);
but= ui_def_but(block, NUM, 0, "", x1, y1, x2, y2, NULL, softmin, softmax, step, 0, (char*)RNA_property_ui_description(ptr, prop));
break;
}
case PROP_FLOAT: {
float softmin, softmax, step, precision;
RNA_property_float_ui_range(ptr, prop, &softmin, &softmax, &step, &precision);
but= ui_def_but(block, NUM, 0, "", x1, y1, x2, y2, NULL, softmin, softmax, step, precision, (char*)RNA_property_ui_description(ptr, prop));
break;
}
case PROP_ENUM: {
const EnumPropertyItem *item;
DynStr *dynstr;
char *menu;
int i, totitem;
RNA_property_enum_items(ptr, prop, &item, &totitem);
dynstr= BLI_dynstr_new();
BLI_dynstr_appendf(dynstr, "%s%%t", RNA_property_ui_name(ptr, prop));
for(i=0; i<totitem; i++)
BLI_dynstr_appendf(dynstr, "|%s %%x%d", item[i].name, item[i].value);
menu= BLI_dynstr_get_cstring(dynstr);
BLI_dynstr_free(dynstr);
but= ui_def_but(block, MENU, 0, menu, x1, y1, x2, y2, NULL, 0, 0, 0, 0, (char*)RNA_property_ui_description(ptr, prop));
MEM_freeN(menu);
break;
}
case PROP_STRING: {
int maxlength;
maxlength= RNA_property_string_maxlength(ptr, prop);
if(maxlength == 0)
/* interface code should ideally support unlimited length */
maxlength= UI_MAX_DRAW_STR;
but= ui_def_but(block, TEX, 0, "", x1, y1, x2, y2, NULL, 0, maxlength, 0, 0, (char*)RNA_property_ui_description(ptr, prop));
break;
}
case PROP_POINTER: {
PointerRNA pptr;
PropertyRNA *nameprop;
char name[256]= "", *nameptr= name;
RNA_property_pointer_get(ptr, prop, &pptr);
if(pptr.data) {
nameprop= RNA_struct_name_property(&pptr);
if(pptr.type && nameprop)
nameptr= RNA_property_string_get_alloc(&pptr, nameprop, name, sizeof(name));
else
strcpy(nameptr, "->");
}
but= ui_def_but(block, BUT, 0, nameptr, x1, y1, x2, y2, NULL, 0, 0, 0, 0, (char*)RNA_property_ui_description(ptr, prop));
but->flag |= UI_TEXT_LEFT;
if(nameptr != name)
MEM_freeN(nameptr);
break;
}
default:
but= NULL;
break;
}
if(but) {
but->rnapoin= *ptr;
but->rnaprop= prop;
but->rnaindex= index;
ui_check_but(but);
}
return but;
}
/* END Button containing both string label and icon */
void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, int flag)
{
block->minx= minx;
block->maxx= minx+sizex;
block->miny= miny;
block->maxy= miny+sizey;
block->autofill= flag; /* also check for if it has to be done */
}
void uiSetButLink(uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to)
{
uiLink *link;
link= but->link= MEM_callocN(sizeof(uiLink), "new uilink");
link->poin= poin;
link->ppoin= ppoin;
link->totlink= tot;
link->fromcode= from;
link->tocode= to;
}
/* cruft to make uiBlock and uiBut private */
int uiBlocksGetYMin(ListBase *lb)
{
uiBlock *block;
int min= 0;
for (block= lb->first; block; block= block->next)
if (block==lb->first || block->miny<min)
min= block->miny;
return min;
}
int uiBlockGetCol(uiBlock *block)
{
return block->themecol;
}
void uiBlockSetCol(uiBlock *block, int col)
{
block->themecol= col;
}
void uiBlockSetEmboss(uiBlock *block, int emboss)
{
block->dt= emboss;
}
void uiBlockSetDirection(uiBlock *block, int direction)
{
block->direction= direction;
}
/* this call escapes if there's alignment flags */
void uiBlockFlipOrder(uiBlock *block)
{
ListBase lb;
uiBut *but, *next;
float centy, miny=10000, maxy= -10000;
// if(U.uiflag & USER_PLAINMENUS)
// return;
for(but= block->buttons.first; but; but= but->next) {
if(but->flag & UI_BUT_ALIGN) return;
if(but->y1 < miny) miny= but->y1;
if(but->y2 > maxy) maxy= but->y2;
}
/* mirror trick */
centy= (miny+maxy)/2.0;
for(but= block->buttons.first; but; but= but->next) {
but->y1 = centy-(but->y1-centy);
but->y2 = centy-(but->y2-centy);
SWAP(float, but->y1, but->y2);
}
/* also flip order in block itself, for example for arrowkey */
lb.first= lb.last= NULL;
but= block->buttons.first;
while(but) {
next= but->next;
BLI_remlink(&block->buttons, but);
BLI_addtail(&lb, but);
but= next;
}
block->buttons= lb;
}
void uiBlockSetFlag(uiBlock *block, int flag)
{
block->flag= flag;
}
void uiBlockSetXOfs(uiBlock *block, int xofs)
{
block->xofs= xofs;
}
void* uiBlockGetCurFont(uiBlock *block)
{
return block->curfont;
}
void uiButSetFlag(uiBut *but, int flag)
{
but->flag|= flag;
}
void uiButClearFlag(uiBut *but, int flag)
{
but->flag&= ~flag;
}
int uiButGetRetVal(uiBut *but)
{
return but->retval;
}
void uiBlockSetHandleFunc(uiBlock *block, void (*func)(struct bContext *C, void *arg, int event), void *arg)
{
block->handle_func= func;
block->handle_func_arg= arg;
}
void uiBlockSetButmFunc(uiBlock *block, void (*func)(struct bContext *C, void *arg, int but_a2), void *arg)
{
block->butm_func= func;
block->butm_func_arg= arg;
}
void uiBlockSetFunc(uiBlock *block, void (*func)(struct bContext *C, void *arg1, void *arg2), void *arg1, void *arg2)
{
block->func= func;
block->func_arg1= arg1;
block->func_arg2= arg2;
}
void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)())
{
block->drawextra= func;
}
void uiButSetFunc(uiBut *but, void (*func)(struct bContext *C, void *arg1, void *arg2), void *arg1, void *arg2)
{
but->func= func;
but->func_arg1= arg1;
but->func_arg2= arg2;
}
void uiButSetCompleteFunc(uiBut *but, void (*func)(struct bContext *C, char *str, void *arg), void *arg)
{
but->autocomplete_func= func;
but->autofunc_arg= arg;
}
uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str, short x1, short y1, short x2, short y2, void *idpp, char *tip)
{
uiBut *but= ui_def_but(block, IDPOIN, retval, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip);
but->idpoin_func= func;
but->idpoin_idpp= (ID**) idpp;
ui_check_but(but);
if(blocktype)
uiButSetCompleteFunc(but, autocomplete_id, (void *)(intptr_t)blocktype);
return but;
}
uiBut *uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip)
{
uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
but->block_func= func;
ui_check_but(but);
return but;
}
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip)
{
uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
but->block_func= func;
ui_check_but(but);
return but;
}
/* Block button containing both string label and icon */
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip)
{
uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
but->flag|= UI_ICON_LEFT;
but->flag|= UI_ICON_RIGHT;
but->block_func= func;
ui_check_but(but);
return but;
}
/* Block button containing icon */
uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip)
{
uiBut *but= ui_def_but(block, BLOCK, retval, "", x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
but->icon= (BIFIconID) icon;
but->flag|= UI_HAS_ICON;
but->flag|= UI_ICON_LEFT;
but->flag|= UI_ICON_RIGHT;
but->block_func= func;
ui_check_but(but);
return but;
}
void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip)
{
uiBut *but= ui_def_but(block, KEYEVT|SHO, retval, str, x1, y1, x2, y2, spoin, 0.0, 0.0, 0.0, 0.0, tip);
ui_check_but(but);
}
/* Program Init/Exit */
void UI_init(void)
{
uiDefFont(UI_HELVB,
BMF_GetFont(BMF_kHelveticaBold14),
BMF_GetFont(BMF_kHelveticaBold12),
BMF_GetFont(BMF_kHelveticaBold10),
BMF_GetFont(BMF_kHelveticaBold8));
uiDefFont(UI_HELV,
BMF_GetFont(BMF_kHelvetica12),
BMF_GetFont(BMF_kHelvetica12),
BMF_GetFont(BMF_kHelvetica10),
BMF_GetFont(BMF_kHelveticaBold8));
ui_resources_init();
}
void UI_init_userdef()
{
ui_text_init_userdef();
ui_theme_init_userdef();
}
void UI_exit(void)
{
ui_resources_free();
}