"Rotate Normals" is a changeable operation like any other and does not need to be hardcoded. An advantage of exposing this modal is that the shortcut key now appears in the header when rotating an edited mesh.
"Rotate Normals" is a changeable operation like any other and does not need to be hardcoded. An advantage of exposing this modal is that the shortcut key now appears in the header when rotating an edited mesh.