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blender-archive/source/blender/editors/mesh/editmesh_preselect_edgering.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_stack.h"
#include "BKE_editmesh.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "ED_mesh.h"
#include "UI_resources.h"
/* -------------------------------------------------------------------- */
/** \name Mesh Edge Ring Pre-Select
* Public API:
*
* #EDBM_preselect_edgering_create
* #EDBM_preselect_edgering_destroy
* #EDBM_preselect_edgering_clear
* #EDBM_preselect_edgering_draw
* #EDBM_preselect_edgering_update_from_edge
*
* \{ */
static void edgering_vcos_get(BMVert *v[2][2], float r_cos[2][2][3], const float (*coords)[3])
{
if (coords) {
int j, k;
for (j = 0; j < 2; j++) {
for (k = 0; k < 2; k++) {
copy_v3_v3(r_cos[j][k], coords[BM_elem_index_get(v[j][k])]);
}
}
}
else {
int j, k;
for (j = 0; j < 2; j++) {
for (k = 0; k < 2; k++) {
copy_v3_v3(r_cos[j][k], v[j][k]->co);
}
}
}
}
static void edgering_vcos_get_pair(BMVert *v[2], float r_cos[2][3], const float (*coords)[3])
{
if (coords) {
int j;
for (j = 0; j < 2; j++) {
copy_v3_v3(r_cos[j], coords[BM_elem_index_get(v[j])]);
}
}
else {
int j;
for (j = 0; j < 2; j++) {
copy_v3_v3(r_cos[j], v[j]->co);
}
}
}
/**
* Given two opposite edges in a face, finds the ordering of their vertices so
* that cut preview lines won't cross each other.
*/
static void edgering_find_order(BMEdge *eed_last, BMEdge *eed, BMVert *eve_last, BMVert *v[2][2])
{
BMLoop *l = eed->l;
/* find correct order for v[1] */
if (!(BM_edge_in_face(eed, l->f) && BM_edge_in_face(eed_last, l->f))) {
BMIter liter;
BM_ITER_ELEM (l, &liter, l, BM_LOOPS_OF_LOOP) {
if (BM_edge_in_face(eed, l->f) && BM_edge_in_face(eed_last, l->f)) {
break;
}
}
}
/* this should never happen */
if (!l) {
v[0][0] = eed->v1;
v[0][1] = eed->v2;
v[1][0] = eed_last->v1;
v[1][1] = eed_last->v2;
return;
}
BMLoop *l_other = BM_loop_other_edge_loop(l, eed->v1);
const bool rev = (l_other == l->prev);
while (l_other->v != eed_last->v1 && l_other->v != eed_last->v2) {
l_other = rev ? l_other->prev : l_other->next;
}
if (l_other->v == eve_last) {
v[0][0] = eed->v1;
v[0][1] = eed->v2;
}
else {
v[0][0] = eed->v2;
v[0][1] = eed->v1;
}
}
struct EditMesh_PreSelEdgeRing {
float (*edges)[2][3];
int edges_len;
float (*verts)[3];
int verts_len;
};
struct EditMesh_PreSelEdgeRing *EDBM_preselect_edgering_create(void)
{
struct EditMesh_PreSelEdgeRing *psel = MEM_callocN(sizeof(*psel), __func__);
return psel;
}
void EDBM_preselect_edgering_destroy(struct EditMesh_PreSelEdgeRing *psel)
{
EDBM_preselect_edgering_clear(psel);
MEM_freeN(psel);
}
void EDBM_preselect_edgering_clear(struct EditMesh_PreSelEdgeRing *psel)
{
MEM_SAFE_FREE(psel->edges);
psel->edges_len = 0;
MEM_SAFE_FREE(psel->verts);
psel->verts_len = 0;
}
void EDBM_preselect_edgering_draw(struct EditMesh_PreSelEdgeRing *psel, const float matrix[4][4])
{
if ((psel->edges_len == 0) && (psel->verts_len == 0)) {
return;
}
GPU_depth_test(false);
GPU_matrix_push();
GPU_matrix_mul(matrix);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor3(TH_GIZMO_PRIMARY);
if (psel->edges_len > 0) {
immBegin(GPU_PRIM_LINES, psel->edges_len * 2);
for (int i = 0; i < psel->edges_len; i++) {
immVertex3fv(pos, psel->edges[i][0]);
immVertex3fv(pos, psel->edges[i][1]);
}
immEnd();
}
if (psel->verts_len > 0) {
GPU_point_size(3.0f);
immBegin(GPU_PRIM_POINTS, psel->verts_len);
for (int i = 0; i < psel->verts_len; i++) {
immVertex3fv(pos, psel->verts[i]);
}
immEnd();
}
immUnbindProgram();
GPU_matrix_pop();
/* Reset default */
GPU_depth_test(true);
}
static void view3d_preselect_mesh_edgering_update_verts_from_edge(
struct EditMesh_PreSelEdgeRing *psel,
BMesh *UNUSED(bm),
BMEdge *eed_start,
int previewlines,
const float (*coords)[3])
{
float v_cos[2][3];
float(*verts)[3];
int i, tot = 0;
verts = MEM_mallocN(sizeof(*psel->verts) * previewlines, __func__);
edgering_vcos_get_pair(&eed_start->v1, v_cos, coords);
for (i = 1; i <= previewlines; i++) {
const float fac = (i / ((float)previewlines + 1));
interp_v3_v3v3(verts[tot], v_cos[0], v_cos[1], fac);
tot++;
}
psel->verts = verts;
psel->verts_len = previewlines;
}
static void view3d_preselect_mesh_edgering_update_edges_from_edge(
struct EditMesh_PreSelEdgeRing *psel,
BMesh *bm,
BMEdge *eed_start,
int previewlines,
const float (*coords)[3])
{
BMWalker walker;
BMEdge *eed, *eed_last;
BMVert *v[2][2] = {{NULL}}, *eve_last;
float(*edges)[2][3] = NULL;
BLI_Stack *edge_stack;
int i, tot = 0;
BMW_init(&walker,
bm,
BMW_EDGERING,
BMW_MASK_NOP,
BMW_MASK_NOP,
BMW_MASK_NOP,
BMW_FLAG_TEST_HIDDEN,
BMW_NIL_LAY);
edge_stack = BLI_stack_new(sizeof(BMEdge *), __func__);
eed_last = NULL;
for (eed = eed_last = BMW_begin(&walker, eed_start); eed; eed = BMW_step(&walker)) {
BLI_stack_push(edge_stack, &eed);
}
BMW_end(&walker);
eed_start = *(BMEdge **)BLI_stack_peek(edge_stack);
edges = MEM_mallocN((sizeof(*edges) * (BLI_stack_count(edge_stack) + (eed_last != eed_start))) *
previewlines,
__func__);
eve_last = NULL;
eed_last = NULL;
while (!BLI_stack_is_empty(edge_stack)) {
BLI_stack_pop(edge_stack, &eed);
if (eed_last) {
if (eve_last) {
v[1][0] = v[0][0];
v[1][1] = v[0][1];
}
else {
v[1][0] = eed_last->v1;
v[1][1] = eed_last->v2;
eve_last = eed_last->v1;
}
edgering_find_order(eed_last, eed, eve_last, v);
eve_last = v[0][0];
for (i = 1; i <= previewlines; i++) {
const float fac = (i / ((float)previewlines + 1));
float v_cos[2][2][3];
edgering_vcos_get(v, v_cos, coords);
interp_v3_v3v3(edges[tot][0], v_cos[0][0], v_cos[0][1], fac);
interp_v3_v3v3(edges[tot][1], v_cos[1][0], v_cos[1][1], fac);
tot++;
}
}
eed_last = eed;
}
if ((eed_last != eed_start) &&
#ifdef BMW_EDGERING_NGON
BM_edge_share_face_check(eed_last, eed_start)
#else
BM_edge_share_quad_check(eed_last, eed_start)
#endif
) {
v[1][0] = v[0][0];
v[1][1] = v[0][1];
edgering_find_order(eed_last, eed_start, eve_last, v);
for (i = 1; i <= previewlines; i++) {
const float fac = (i / ((float)previewlines + 1));
float v_cos[2][2][3];
if (!v[0][0] || !v[0][1] || !v[1][0] || !v[1][1]) {
continue;
}
edgering_vcos_get(v, v_cos, coords);
interp_v3_v3v3(edges[tot][0], v_cos[0][0], v_cos[0][1], fac);
interp_v3_v3v3(edges[tot][1], v_cos[1][0], v_cos[1][1], fac);
tot++;
}
}
BLI_stack_free(edge_stack);
psel->edges = edges;
psel->edges_len = tot;
}
void EDBM_preselect_edgering_update_from_edge(struct EditMesh_PreSelEdgeRing *psel,
BMesh *bm,
BMEdge *eed_start,
int previewlines,
const float (*coords)[3])
{
EDBM_preselect_edgering_clear(psel);
if (coords) {
BM_mesh_elem_index_ensure(bm, BM_VERT);
}
if (BM_edge_is_wire(eed_start)) {
view3d_preselect_mesh_edgering_update_verts_from_edge(
psel, bm, eed_start, previewlines, coords);
}
else {
view3d_preselect_mesh_edgering_update_edges_from_edge(
psel, bm, eed_start, previewlines, coords);
}
}
/** \} */