In some cases moved the checks into asserts, to ensure changes in the future don't cause the checks to become necessary again.
317 lines
8.5 KiB
C
317 lines
8.5 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup edobj
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*
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* General utils to handle mode switching,
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* actual mode switching logic is per-object type.
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*/
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#include "DNA_gpencil_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_workspace_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_layer.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "DEG_depsgraph.h"
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#include "ED_armature.h"
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#include "ED_gpencil.h"
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#include "ED_screen.h"
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#include "ED_object.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name High Level Mode Operations
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*
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* \{ */
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static const char *object_mode_op_string(eObjectMode mode)
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{
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if (mode & OB_MODE_EDIT) {
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return "OBJECT_OT_editmode_toggle";
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}
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if (mode == OB_MODE_SCULPT) {
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return "SCULPT_OT_sculptmode_toggle";
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}
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if (mode == OB_MODE_VERTEX_PAINT) {
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return "PAINT_OT_vertex_paint_toggle";
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}
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if (mode == OB_MODE_WEIGHT_PAINT) {
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return "PAINT_OT_weight_paint_toggle";
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}
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if (mode == OB_MODE_TEXTURE_PAINT) {
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return "PAINT_OT_texture_paint_toggle";
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}
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if (mode == OB_MODE_PARTICLE_EDIT) {
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return "PARTICLE_OT_particle_edit_toggle";
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}
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if (mode == OB_MODE_POSE) {
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return "OBJECT_OT_posemode_toggle";
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}
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if (mode == OB_MODE_EDIT_GPENCIL) {
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return "GPENCIL_OT_editmode_toggle";
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}
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if (mode == OB_MODE_PAINT_GPENCIL) {
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return "GPENCIL_OT_paintmode_toggle";
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}
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if (mode == OB_MODE_SCULPT_GPENCIL) {
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return "GPENCIL_OT_sculptmode_toggle";
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}
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if (mode == OB_MODE_WEIGHT_GPENCIL) {
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return "GPENCIL_OT_weightmode_toggle";
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}
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if (mode == OB_MODE_VERTEX_GPENCIL) {
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return "GPENCIL_OT_vertexmode_toggle";
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}
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return NULL;
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}
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/**
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* Checks the mode to be set is compatible with the object
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* should be made into a generic function
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*/
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bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
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{
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if (ob) {
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if (mode == OB_MODE_OBJECT) {
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return true;
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}
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switch (ob->type) {
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case OB_MESH:
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if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
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OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT)) {
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return true;
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}
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break;
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case OB_CURVE:
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case OB_SURF:
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case OB_FONT:
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case OB_MBALL:
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if (mode & (OB_MODE_EDIT)) {
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return true;
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}
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break;
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case OB_LATTICE:
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if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT)) {
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return true;
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}
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break;
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case OB_ARMATURE:
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if (mode & (OB_MODE_EDIT | OB_MODE_POSE)) {
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return true;
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}
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break;
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case OB_GPENCIL:
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if (mode & (OB_MODE_EDIT | OB_MODE_EDIT_GPENCIL | OB_MODE_PAINT_GPENCIL |
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OB_MODE_SCULPT_GPENCIL | OB_MODE_WEIGHT_GPENCIL | OB_MODE_VERTEX_GPENCIL)) {
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return true;
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}
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break;
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}
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}
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return false;
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}
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/**
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* Sets the mode to a compatible state (use before entering the mode).
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*
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* This is so each mode's exec function can call
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*/
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bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
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{
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bool ok;
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if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
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const char *opstring = object_mode_op_string(ob->mode);
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WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
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ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
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if (!ok) {
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wmOperatorType *ot = WM_operatortype_find(opstring, false);
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BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
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}
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}
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else {
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ok = true;
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}
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return ok;
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}
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void ED_object_mode_toggle(bContext *C, eObjectMode mode)
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{
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if (mode != OB_MODE_OBJECT) {
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const char *opstring = object_mode_op_string(mode);
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if (opstring) {
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wmOperatorType *ot = WM_operatortype_find(opstring, false);
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WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_REGION_WIN, NULL);
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}
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}
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}
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/* Wrapper for operator */
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void ED_object_mode_set(bContext *C, eObjectMode mode)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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wm->op_undo_depth++;
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/* needed so we don't do undo pushes. */
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ED_object_mode_generic_enter(C, mode);
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wm->op_undo_depth--;
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}
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void ED_object_mode_exit(bContext *C, Depsgraph *depsgraph)
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{
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struct Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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FOREACH_OBJECT_BEGIN (view_layer, ob) {
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if (ob->mode & OB_MODE_ALL_MODE_DATA) {
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ED_object_mode_generic_exit(bmain, depsgraph, scene, ob);
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}
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}
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FOREACH_OBJECT_END;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic Mode Enter/Exit
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*
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* Supports exiting a mode without it being in the current context.
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* This could be done for entering modes too if it's needed.
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*
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* \{ */
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bool ED_object_mode_generic_enter(struct bContext *C, eObjectMode object_mode)
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{
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ViewLayer *view_layer = CTX_data_view_layer(C);
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Object *ob = OBACT(view_layer);
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if (ob == NULL) {
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return (object_mode == OB_MODE_OBJECT);
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}
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if (ob->mode == object_mode) {
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return true;
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}
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wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
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PointerRNA ptr;
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WM_operator_properties_create_ptr(&ptr, ot);
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RNA_enum_set(&ptr, "mode", object_mode);
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WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
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WM_operator_properties_free(&ptr);
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return (ob->mode == object_mode);
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}
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/**
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* Use for changing works-paces or changing active object.
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* Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run.
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*/
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static bool ed_object_mode_generic_exit_ex(struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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bool only_test)
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{
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BLI_assert((bmain == NULL) == only_test);
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if (ob->mode & OB_MODE_EDIT) {
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if (BKE_object_is_in_editmode(ob)) {
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if (only_test) {
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return true;
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}
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ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
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}
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}
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else if (ob->mode & OB_MODE_VERTEX_PAINT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
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if (only_test) {
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return true;
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}
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ED_object_vpaintmode_exit_ex(ob);
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}
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}
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else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
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if (only_test) {
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return true;
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}
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ED_object_wpaintmode_exit_ex(ob);
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}
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}
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else if (ob->mode & OB_MODE_SCULPT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
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if (only_test) {
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return true;
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}
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ED_object_sculptmode_exit_ex(bmain, depsgraph, scene, ob);
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}
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}
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else if (ob->mode & OB_MODE_POSE) {
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if (ob->pose != NULL) {
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if (only_test) {
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return true;
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}
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ED_object_posemode_exit_ex(bmain, ob);
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}
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}
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else if (ob->type == OB_GPENCIL) {
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/* Accounted for above. */
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BLI_assert((ob->mode & OB_MODE_OBJECT) == 0);
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if (only_test) {
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return true;
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}
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ED_object_gpencil_exit(bmain, ob);
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}
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else {
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if (only_test) {
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return false;
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}
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BLI_assert((ob->mode & OB_MODE_ALL_MODE_DATA) == 0);
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}
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return false;
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}
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void ED_object_mode_generic_exit(struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob)
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{
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ed_object_mode_generic_exit_ex(bmain, depsgraph, scene, ob, false);
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}
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bool ED_object_mode_generic_has_data(struct Depsgraph *depsgraph, struct Object *ob)
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{
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return ed_object_mode_generic_exit_ex(NULL, depsgraph, NULL, ob, true);
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}
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/** \} */
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