For example ``` OIIOOutputDriver::~OIIOOutputDriver() { } ``` becomes ``` OIIOOutputDriver::~OIIOOutputDriver() {} ``` Saves quite some vertical space, which is especially handy for constructors. Pull Request: blender/blender#105594
151 lines
5.2 KiB
C++
151 lines
5.2 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "bvh/unaligned.h"
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#include "scene/hair.h"
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#include "scene/object.h"
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#include "bvh/binning.h"
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#include "bvh/params.h"
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#include "util/boundbox.h"
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#include "util/transform.h"
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CCL_NAMESPACE_BEGIN
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BVHUnaligned::BVHUnaligned(const vector<Object *> &objects) : objects_(objects) {}
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Transform BVHUnaligned::compute_aligned_space(const BVHObjectBinning &range,
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const BVHReference *references) const
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{
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for (int i = range.start(); i < range.end(); ++i) {
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const BVHReference &ref = references[i];
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Transform aligned_space;
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/* Use first primitive which defines correct direction to define
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* the orientation space.
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*/
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if (compute_aligned_space(ref, &aligned_space)) {
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return aligned_space;
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}
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}
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return transform_identity();
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}
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Transform BVHUnaligned::compute_aligned_space(const BVHRange &range,
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const BVHReference *references) const
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{
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for (int i = range.start(); i < range.end(); ++i) {
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const BVHReference &ref = references[i];
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Transform aligned_space;
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/* Use first primitive which defines correct direction to define
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* the orientation space.
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*/
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if (compute_aligned_space(ref, &aligned_space)) {
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return aligned_space;
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}
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}
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return transform_identity();
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}
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bool BVHUnaligned::compute_aligned_space(const BVHReference &ref, Transform *aligned_space) const
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{
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const Object *object = objects_[ref.prim_object()];
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const int packed_type = ref.prim_type();
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const int type = (packed_type & PRIMITIVE_ALL);
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/* No motion blur curves here, we can't fit them to aligned boxes well. */
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if ((type & PRIMITIVE_CURVE) && !(type & PRIMITIVE_MOTION)) {
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const int curve_index = ref.prim_index();
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const int segment = PRIMITIVE_UNPACK_SEGMENT(packed_type);
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const Hair *hair = static_cast<const Hair *>(object->get_geometry());
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const Hair::Curve &curve = hair->get_curve(curve_index);
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const int key = curve.first_key + segment;
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const float3 v1 = hair->get_curve_keys()[key], v2 = hair->get_curve_keys()[key + 1];
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float length;
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const float3 axis = normalize_len(v2 - v1, &length);
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if (length > 1e-6f) {
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*aligned_space = make_transform_frame(axis);
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return true;
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}
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}
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*aligned_space = transform_identity();
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return false;
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}
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BoundBox BVHUnaligned::compute_aligned_prim_boundbox(const BVHReference &prim,
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const Transform &aligned_space) const
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{
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BoundBox bounds = BoundBox::empty;
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const Object *object = objects_[prim.prim_object()];
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const int packed_type = prim.prim_type();
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const int type = (packed_type & PRIMITIVE_ALL);
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/* No motion blur curves here, we can't fit them to aligned boxes well. */
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if ((type & PRIMITIVE_CURVE) && !(type & PRIMITIVE_MOTION)) {
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const int curve_index = prim.prim_index();
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const int segment = PRIMITIVE_UNPACK_SEGMENT(packed_type);
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const Hair *hair = static_cast<const Hair *>(object->get_geometry());
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const Hair::Curve &curve = hair->get_curve(curve_index);
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curve.bounds_grow(
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segment, &hair->get_curve_keys()[0], &hair->get_curve_radius()[0], aligned_space, bounds);
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}
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else {
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bounds = prim.bounds().transformed(&aligned_space);
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}
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return bounds;
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}
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BoundBox BVHUnaligned::compute_aligned_boundbox(const BVHObjectBinning &range,
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const BVHReference *references,
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const Transform &aligned_space,
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BoundBox *cent_bounds) const
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{
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BoundBox bounds = BoundBox::empty;
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if (cent_bounds != NULL) {
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*cent_bounds = BoundBox::empty;
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}
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for (int i = range.start(); i < range.end(); ++i) {
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const BVHReference &ref = references[i];
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BoundBox ref_bounds = compute_aligned_prim_boundbox(ref, aligned_space);
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bounds.grow(ref_bounds);
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if (cent_bounds != NULL) {
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cent_bounds->grow(ref_bounds.center2());
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}
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}
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return bounds;
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}
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BoundBox BVHUnaligned::compute_aligned_boundbox(const BVHRange &range,
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const BVHReference *references,
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const Transform &aligned_space,
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BoundBox *cent_bounds) const
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{
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BoundBox bounds = BoundBox::empty;
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if (cent_bounds != NULL) {
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*cent_bounds = BoundBox::empty;
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}
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for (int i = range.start(); i < range.end(); ++i) {
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const BVHReference &ref = references[i];
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BoundBox ref_bounds = compute_aligned_prim_boundbox(ref, aligned_space);
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bounds.grow(ref_bounds);
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if (cent_bounds != NULL) {
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cent_bounds->grow(ref_bounds.center2());
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}
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}
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return bounds;
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}
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Transform BVHUnaligned::compute_node_transform(const BoundBox &bounds,
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const Transform &aligned_space)
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{
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Transform space = aligned_space;
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space.x.w -= bounds.min.x;
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space.y.w -= bounds.min.y;
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space.z.w -= bounds.min.z;
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float3 dim = bounds.max - bounds.min;
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return transform_scale(
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1.0f / max(1e-18f, dim.x), 1.0f / max(1e-18f, dim.y), 1.0f / max(1e-18f, dim.z)) *
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space;
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}
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CCL_NAMESPACE_END
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