
Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
1441 lines
39 KiB
C
1441 lines
39 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* Contributors: Blender Foundation, full recode
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/editors/interface/interface_icons.c
|
|
* \ingroup edinterface
|
|
*/
|
|
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "GPU_extensions.h"
|
|
#include "GPU_basic_shader.h"
|
|
#include "GPU_immediate.h"
|
|
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_utildefines.h"
|
|
#include "BLI_fileops_types.h"
|
|
|
|
#include "DNA_brush_types.h"
|
|
#include "DNA_curve_types.h"
|
|
#include "DNA_dynamicpaint_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_screen_types.h"
|
|
#include "DNA_space_types.h"
|
|
|
|
#include "RNA_access.h"
|
|
#include "RNA_enum_types.h"
|
|
|
|
#include "BKE_context.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_icons.h"
|
|
#include "BKE_appdir.h"
|
|
|
|
#include "IMB_imbuf.h"
|
|
#include "IMB_imbuf_types.h"
|
|
#include "IMB_thumbs.h"
|
|
|
|
#include "BIF_gl.h"
|
|
#include "BIF_glutil.h"
|
|
|
|
#include "ED_datafiles.h"
|
|
#include "ED_keyframes_draw.h"
|
|
#include "ED_render.h"
|
|
|
|
#include "UI_interface.h"
|
|
#include "UI_interface_icons.h"
|
|
|
|
#include "interface_intern.h"
|
|
|
|
#ifndef WITH_HEADLESS
|
|
#define ICON_GRID_COLS 26
|
|
#define ICON_GRID_ROWS 30
|
|
|
|
#define ICON_GRID_MARGIN 10
|
|
#define ICON_GRID_W 32
|
|
#define ICON_GRID_H 32
|
|
#endif /* WITH_HEADLESS */
|
|
|
|
typedef struct IconImage {
|
|
int w;
|
|
int h;
|
|
unsigned int *rect;
|
|
unsigned char *datatoc_rect;
|
|
int datatoc_size;
|
|
} IconImage;
|
|
|
|
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
|
|
|
|
#define ICON_TYPE_PREVIEW 0
|
|
#define ICON_TYPE_TEXTURE 1
|
|
#define ICON_TYPE_BUFFER 2
|
|
#define ICON_TYPE_VECTOR 3
|
|
|
|
typedef struct DrawInfo {
|
|
int type;
|
|
|
|
union {
|
|
/* type specific data */
|
|
struct {
|
|
VectorDrawFunc func;
|
|
} vector;
|
|
struct {
|
|
IconImage *image;
|
|
} buffer;
|
|
struct {
|
|
int x, y, w, h;
|
|
} texture;
|
|
} data;
|
|
} DrawInfo;
|
|
|
|
typedef struct IconTexture {
|
|
GLuint id;
|
|
int w;
|
|
int h;
|
|
float invw;
|
|
float invh;
|
|
} IconTexture;
|
|
|
|
/* ******************* STATIC LOCAL VARS ******************* */
|
|
/* static here to cache results of icon directory scan, so it's not
|
|
* scanning the filesystem each time the menu is drawn */
|
|
static struct ListBase iconfilelist = {NULL, NULL};
|
|
static IconTexture icongltex = {0, 0, 0, 0.0f, 0.0f};
|
|
|
|
/* **************************************************** */
|
|
|
|
#ifndef WITH_HEADLESS
|
|
|
|
static DrawInfo *def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type)
|
|
{
|
|
Icon *new_icon = NULL;
|
|
IconImage *iimg = NULL;
|
|
DrawInfo *di;
|
|
|
|
new_icon = MEM_callocN(sizeof(Icon), "texicon");
|
|
|
|
new_icon->obj = NULL; /* icon is not for library object */
|
|
new_icon->type = 0;
|
|
|
|
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
|
|
di->type = type;
|
|
|
|
if (type == ICON_TYPE_TEXTURE) {
|
|
di->data.texture.x = xofs;
|
|
di->data.texture.y = yofs;
|
|
di->data.texture.w = size;
|
|
di->data.texture.h = size;
|
|
}
|
|
else if (type == ICON_TYPE_BUFFER) {
|
|
iimg = MEM_callocN(sizeof(IconImage), "icon_img");
|
|
iimg->w = size;
|
|
iimg->h = size;
|
|
|
|
/* icon buffers can get initialized runtime now, via datatoc */
|
|
if (bbuf) {
|
|
int y, imgsize;
|
|
|
|
iimg->rect = MEM_mallocN(size * size * sizeof(unsigned int), "icon_rect");
|
|
|
|
/* Here we store the rect in the icon - same as before */
|
|
if (size == bbuf->x && size == bbuf->y && xofs == 0 && yofs == 0)
|
|
memcpy(iimg->rect, bbuf->rect, size * size * sizeof(int));
|
|
else {
|
|
/* this code assumes square images */
|
|
imgsize = bbuf->x;
|
|
for (y = 0; y < size; y++) {
|
|
memcpy(&iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int));
|
|
}
|
|
}
|
|
}
|
|
di->data.buffer.image = iimg;
|
|
}
|
|
|
|
new_icon->drawinfo_free = UI_icons_free_drawinfo;
|
|
new_icon->drawinfo = di;
|
|
|
|
BKE_icon_set(icon_id, new_icon);
|
|
|
|
return di;
|
|
}
|
|
|
|
static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
|
|
{
|
|
Icon *new_icon = NULL;
|
|
DrawInfo *di;
|
|
|
|
new_icon = MEM_callocN(sizeof(Icon), "texicon");
|
|
|
|
new_icon->obj = NULL; /* icon is not for library object */
|
|
new_icon->type = 0;
|
|
|
|
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
|
|
di->type = ICON_TYPE_VECTOR;
|
|
di->data.vector.func = drawFunc;
|
|
|
|
new_icon->drawinfo_free = NULL;
|
|
new_icon->drawinfo = di;
|
|
|
|
BKE_icon_set(icon_id, new_icon);
|
|
}
|
|
|
|
/* Vector Icon Drawing Routines */
|
|
|
|
/* Utilities */
|
|
|
|
static void viconutil_set_point(GLint pt[2], int x, int y)
|
|
{
|
|
pt[0] = x;
|
|
pt[1] = y;
|
|
}
|
|
|
|
static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
|
|
{
|
|
GLint pts[3][2];
|
|
int cx = x + w / 2 - 4;
|
|
int cy = y + w / 2;
|
|
int d = w / 5, d2 = w / 7;
|
|
|
|
viconutil_set_point(pts[0], cx - d2, cy + d);
|
|
viconutil_set_point(pts[1], cx - d2, cy - d);
|
|
viconutil_set_point(pts[2], cx + d2, cy);
|
|
|
|
glColor4f(0.2f, 0.2f, 0.2f, alpha);
|
|
|
|
glBegin(GL_TRIANGLES);
|
|
glVertex2iv(pts[0]);
|
|
glVertex2iv(pts[1]);
|
|
glVertex2iv(pts[2]);
|
|
glEnd();
|
|
}
|
|
|
|
static void vicon_keytype_draw_wrapper(int x, int y, int w, int h, float alpha, short key_type)
|
|
{
|
|
/* init dummy theme state for Action Editor - where these colors are defined
|
|
* (since we're doing this offscreen, free from any particular space_id)
|
|
*/
|
|
struct bThemeState theme_state;
|
|
int xco, yco;
|
|
|
|
UI_Theme_Store(&theme_state);
|
|
UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW);
|
|
|
|
/* the "x" and "y" given are the bottom-left coordinates of the icon,
|
|
* while the draw_keyframe_shape() function needs the midpoint for
|
|
* the keyframe
|
|
*/
|
|
xco = x + w / 2;
|
|
yco = y + h / 2;
|
|
|
|
/* draw keyframe
|
|
* - xscale: 1.0 (since there's no timeline scaling to compensate for)
|
|
* - yscale: 0.3 * h (found out experimentally... dunno why!)
|
|
* - sel: true (so that "keyframe" state shows the iconic yellow icon)
|
|
*/
|
|
draw_keyframe_shape(xco, yco, 1.0f, 0.3f * h, true, key_type, KEYFRAME_SHAPE_BOTH, alpha);
|
|
|
|
UI_Theme_Restore(&theme_state);
|
|
}
|
|
|
|
static void vicon_keytype_keyframe_draw(int x, int y, int w, int h, float alpha)
|
|
{
|
|
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME);
|
|
}
|
|
|
|
static void vicon_keytype_breakdown_draw(int x, int y, int w, int h, float alpha)
|
|
{
|
|
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_BREAKDOWN);
|
|
}
|
|
|
|
static void vicon_keytype_extreme_draw(int x, int y, int w, int h, float alpha)
|
|
{
|
|
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_EXTREME);
|
|
}
|
|
|
|
static void vicon_keytype_jitter_draw(int x, int y, int w, int h, float alpha)
|
|
{
|
|
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_JITTER);
|
|
}
|
|
|
|
static void vicon_keytype_moving_hold_draw(int x, int y, int w, int h, float alpha)
|
|
{
|
|
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_MOVEHOLD);
|
|
}
|
|
|
|
static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNUSED(alpha))
|
|
{
|
|
bTheme *btheme = UI_GetTheme();
|
|
ThemeWireColor *cs = &btheme->tarm[index];
|
|
|
|
/* Draw three bands of color: One per color
|
|
* x-----a-----b-----c
|
|
* | N | S | A |
|
|
* x-----a-----b-----c
|
|
*/
|
|
const int a = x + w / 3;
|
|
const int b = x + w / 3 * 2;
|
|
const int c = x + w;
|
|
|
|
/* XXX: Include alpha into this... */
|
|
/* normal */
|
|
glColor3ubv((unsigned char *)cs->solid);
|
|
glRecti(x, y, a, y + h);
|
|
|
|
/* selected */
|
|
glColor3ubv((unsigned char *)cs->select);
|
|
glRecti(a, y, b, y + h);
|
|
|
|
/* active */
|
|
glColor3ubv((unsigned char *)cs->active);
|
|
glRecti(b, y, c, y + h);
|
|
}
|
|
|
|
#define DEF_VICON_COLORSET_DRAW_NTH(prefix, index) \
|
|
static void vicon_colorset_draw_##prefix(int x, int y, int w, int h, float alpha) \
|
|
{ \
|
|
vicon_colorset_draw(index, x, y, w, h, alpha); \
|
|
}
|
|
|
|
DEF_VICON_COLORSET_DRAW_NTH(01, 0)
|
|
DEF_VICON_COLORSET_DRAW_NTH(02, 1)
|
|
DEF_VICON_COLORSET_DRAW_NTH(03, 2)
|
|
DEF_VICON_COLORSET_DRAW_NTH(04, 3)
|
|
DEF_VICON_COLORSET_DRAW_NTH(05, 4)
|
|
DEF_VICON_COLORSET_DRAW_NTH(06, 5)
|
|
DEF_VICON_COLORSET_DRAW_NTH(07, 6)
|
|
DEF_VICON_COLORSET_DRAW_NTH(08, 7)
|
|
DEF_VICON_COLORSET_DRAW_NTH(09, 8)
|
|
DEF_VICON_COLORSET_DRAW_NTH(10, 9)
|
|
DEF_VICON_COLORSET_DRAW_NTH(11, 10)
|
|
DEF_VICON_COLORSET_DRAW_NTH(12, 11)
|
|
DEF_VICON_COLORSET_DRAW_NTH(13, 12)
|
|
DEF_VICON_COLORSET_DRAW_NTH(14, 13)
|
|
DEF_VICON_COLORSET_DRAW_NTH(15, 14)
|
|
DEF_VICON_COLORSET_DRAW_NTH(16, 15)
|
|
DEF_VICON_COLORSET_DRAW_NTH(17, 16)
|
|
DEF_VICON_COLORSET_DRAW_NTH(18, 17)
|
|
DEF_VICON_COLORSET_DRAW_NTH(19, 18)
|
|
DEF_VICON_COLORSET_DRAW_NTH(20, 19)
|
|
|
|
#undef DEF_VICON_COLORSET_DRAW_NTH
|
|
|
|
#ifndef WITH_HEADLESS
|
|
|
|
static void init_brush_icons(void)
|
|
{
|
|
|
|
#define INIT_BRUSH_ICON(icon_id, name) \
|
|
{ \
|
|
unsigned char *rect = (unsigned char *)datatoc_ ##name## _png; \
|
|
int size = datatoc_ ##name## _png_size; \
|
|
DrawInfo *di; \
|
|
\
|
|
di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_BUFFER); \
|
|
di->data.buffer.image->datatoc_rect = rect; \
|
|
di->data.buffer.image->datatoc_size = size; \
|
|
}
|
|
/* end INIT_BRUSH_ICON */
|
|
|
|
const int w = 96; /* warning, brush size hardcoded in C, but it gets scaled */
|
|
|
|
INIT_BRUSH_ICON(ICON_BRUSH_ADD, add);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLAY_STRIPS, claystrips);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_DARKEN, darken);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_LIGHTEN, lighten);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_MASK, mask);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_MULTIPLY, multiply);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SUBTRACT, subtract);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXFILL, texfill);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXMASK, texmask);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_VERTEXDRAW, vertexdraw);
|
|
|
|
#undef INIT_BRUSH_ICON
|
|
}
|
|
|
|
static void icon_verify_datatoc(IconImage *iimg)
|
|
{
|
|
/* if it has own rect, things are all OK */
|
|
if (iimg->rect)
|
|
return;
|
|
|
|
if (iimg->datatoc_rect) {
|
|
ImBuf *bbuf = IMB_ibImageFromMemory(iimg->datatoc_rect,
|
|
iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
|
|
/* w and h were set on initialize */
|
|
if (bbuf->x != iimg->h && bbuf->y != iimg->w)
|
|
IMB_scaleImBuf(bbuf, iimg->w, iimg->h);
|
|
|
|
iimg->rect = bbuf->rect;
|
|
bbuf->rect = NULL;
|
|
IMB_freeImBuf(bbuf);
|
|
}
|
|
}
|
|
|
|
static void init_matcap_icons(void)
|
|
{
|
|
/* dynamic allocation now, tucking datatoc pointers in DrawInfo */
|
|
#define INIT_MATCAP_ICON(icon_id, name) \
|
|
{ \
|
|
unsigned char *rect = (unsigned char *)datatoc_ ##name## _jpg; \
|
|
int size = datatoc_ ##name## _jpg_size; \
|
|
DrawInfo *di; \
|
|
\
|
|
di = def_internal_icon(NULL, icon_id, 0, 0, 96, ICON_TYPE_BUFFER); \
|
|
di->data.buffer.image->datatoc_rect = rect; \
|
|
di->data.buffer.image->datatoc_size = size; \
|
|
} (void)0
|
|
|
|
INIT_MATCAP_ICON(ICON_MATCAP_01, mc01);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_02, mc02);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_03, mc03);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_04, mc04);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_05, mc05);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_06, mc06);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_07, mc07);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_08, mc08);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_09, mc09);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_10, mc10);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_11, mc11);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_12, mc12);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_13, mc13);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_14, mc14);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_15, mc15);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_16, mc16);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_17, mc17);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_18, mc18);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_19, mc19);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_20, mc20);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_21, mc21);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_22, mc22);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_23, mc23);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_24, mc24);
|
|
|
|
#undef INIT_MATCAP_ICON
|
|
|
|
}
|
|
|
|
static void init_internal_icons(void)
|
|
{
|
|
// bTheme *btheme = UI_GetTheme();
|
|
ImBuf *b16buf = NULL, *b32buf = NULL;
|
|
int x, y, icontype;
|
|
|
|
#if 0 // temp disabled
|
|
if ((btheme != NULL) && btheme->tui.iconfile[0]) {
|
|
char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
|
|
char iconfilestr[FILE_MAX];
|
|
|
|
if (icondir) {
|
|
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
|
|
bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL); /* if the image is missing bbuf will just be NULL */
|
|
if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
|
|
printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
|
|
IMB_freeImBuf(bbuf);
|
|
bbuf = NULL;
|
|
}
|
|
}
|
|
else {
|
|
printf("%s: 'icons' data path not found, continuing\n", __func__);
|
|
}
|
|
}
|
|
#endif
|
|
if (b16buf == NULL)
|
|
b16buf = IMB_ibImageFromMemory((unsigned char *)datatoc_blender_icons16_png,
|
|
datatoc_blender_icons16_png_size, IB_rect, NULL, "<blender icons>");
|
|
if (b16buf)
|
|
IMB_premultiply_alpha(b16buf);
|
|
|
|
if (b32buf == NULL)
|
|
b32buf = IMB_ibImageFromMemory((unsigned char *)datatoc_blender_icons32_png,
|
|
datatoc_blender_icons32_png_size, IB_rect, NULL, "<blender icons>");
|
|
if (b32buf)
|
|
IMB_premultiply_alpha(b32buf);
|
|
|
|
if (b16buf && b32buf) {
|
|
/* free existing texture if any */
|
|
if (icongltex.id) {
|
|
glDeleteTextures(1, &icongltex.id);
|
|
icongltex.id = 0;
|
|
}
|
|
|
|
#if 0 /* should be a compile-time check (if needed at all) */
|
|
/* we only use a texture for cards with non-power of two */
|
|
if (GPU_full_non_power_of_two_support()) {
|
|
#else
|
|
{
|
|
#endif
|
|
glGenTextures(1, &icongltex.id);
|
|
|
|
if (icongltex.id) {
|
|
int level = 2;
|
|
|
|
icongltex.w = b32buf->x;
|
|
icongltex.h = b32buf->y;
|
|
icongltex.invw = 1.0f / b32buf->x;
|
|
icongltex.invh = 1.0f / b32buf->y;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, icongltex.id);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, b32buf->x, b32buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b32buf->rect);
|
|
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, b16buf->x, b16buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b16buf->rect);
|
|
|
|
while (b16buf->x > 1) {
|
|
ImBuf *nbuf = IMB_onehalf(b16buf);
|
|
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, nbuf->x, nbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nbuf->rect);
|
|
level++;
|
|
IMB_freeImBuf(b16buf);
|
|
b16buf = nbuf;
|
|
}
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (icongltex.id)
|
|
icontype = ICON_TYPE_TEXTURE;
|
|
else
|
|
icontype = ICON_TYPE_BUFFER;
|
|
|
|
if (b32buf) {
|
|
for (y = 0; y < ICON_GRID_ROWS; y++) {
|
|
for (x = 0; x < ICON_GRID_COLS; x++) {
|
|
def_internal_icon(b32buf, BIFICONID_FIRST + y * ICON_GRID_COLS + x,
|
|
x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
|
|
y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN, ICON_GRID_W,
|
|
icontype);
|
|
}
|
|
}
|
|
}
|
|
|
|
def_internal_vicon(VICO_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
|
|
|
|
def_internal_vicon(VICO_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw);
|
|
def_internal_vicon(VICO_KEYTYPE_BREAKDOWN_VEC, vicon_keytype_breakdown_draw);
|
|
def_internal_vicon(VICO_KEYTYPE_EXTREME_VEC, vicon_keytype_extreme_draw);
|
|
def_internal_vicon(VICO_KEYTYPE_JITTER_VEC, vicon_keytype_jitter_draw);
|
|
def_internal_vicon(VICO_KEYTYPE_MOVING_HOLD_VEC, vicon_keytype_moving_hold_draw);
|
|
|
|
def_internal_vicon(VICO_COLORSET_01_VEC, vicon_colorset_draw_01);
|
|
def_internal_vicon(VICO_COLORSET_02_VEC, vicon_colorset_draw_02);
|
|
def_internal_vicon(VICO_COLORSET_03_VEC, vicon_colorset_draw_03);
|
|
def_internal_vicon(VICO_COLORSET_04_VEC, vicon_colorset_draw_04);
|
|
def_internal_vicon(VICO_COLORSET_05_VEC, vicon_colorset_draw_05);
|
|
def_internal_vicon(VICO_COLORSET_06_VEC, vicon_colorset_draw_06);
|
|
def_internal_vicon(VICO_COLORSET_07_VEC, vicon_colorset_draw_07);
|
|
def_internal_vicon(VICO_COLORSET_08_VEC, vicon_colorset_draw_08);
|
|
def_internal_vicon(VICO_COLORSET_09_VEC, vicon_colorset_draw_09);
|
|
def_internal_vicon(VICO_COLORSET_10_VEC, vicon_colorset_draw_10);
|
|
def_internal_vicon(VICO_COLORSET_11_VEC, vicon_colorset_draw_11);
|
|
def_internal_vicon(VICO_COLORSET_12_VEC, vicon_colorset_draw_12);
|
|
def_internal_vicon(VICO_COLORSET_13_VEC, vicon_colorset_draw_13);
|
|
def_internal_vicon(VICO_COLORSET_14_VEC, vicon_colorset_draw_14);
|
|
def_internal_vicon(VICO_COLORSET_15_VEC, vicon_colorset_draw_15);
|
|
def_internal_vicon(VICO_COLORSET_16_VEC, vicon_colorset_draw_16);
|
|
def_internal_vicon(VICO_COLORSET_17_VEC, vicon_colorset_draw_17);
|
|
def_internal_vicon(VICO_COLORSET_18_VEC, vicon_colorset_draw_18);
|
|
def_internal_vicon(VICO_COLORSET_19_VEC, vicon_colorset_draw_19);
|
|
def_internal_vicon(VICO_COLORSET_20_VEC, vicon_colorset_draw_20);
|
|
|
|
IMB_freeImBuf(b16buf);
|
|
IMB_freeImBuf(b32buf);
|
|
|
|
}
|
|
#endif /* WITH_HEADLESS */
|
|
|
|
static void init_iconfile_list(struct ListBase *list)
|
|
{
|
|
IconFile *ifile;
|
|
struct direntry *dir;
|
|
int totfile, i, index = 1;
|
|
const char *icondir;
|
|
|
|
BLI_listbase_clear(list);
|
|
icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
|
|
|
|
if (icondir == NULL)
|
|
return;
|
|
|
|
totfile = BLI_filelist_dir_contents(icondir, &dir);
|
|
|
|
for (i = 0; i < totfile; i++) {
|
|
if ((dir[i].type & S_IFREG)) {
|
|
const char *filename = dir[i].relname;
|
|
|
|
if (BLI_testextensie(filename, ".png")) {
|
|
/* loading all icons on file start is overkill & slows startup
|
|
* its possible they change size after blender load anyway. */
|
|
#if 0
|
|
int ifilex, ifiley;
|
|
char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
|
|
ImBuf *bbuf = NULL;
|
|
/* check to see if the image is the right size, continue if not */
|
|
/* copying strings here should go ok, assuming that we never get back
|
|
* a complete path to file longer than 256 chars */
|
|
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
|
|
bbuf = IMB_loadiffname(iconfilestr, IB_rect);
|
|
|
|
if (bbuf) {
|
|
ifilex = bbuf->x;
|
|
ifiley = bbuf->y;
|
|
IMB_freeImBuf(bbuf);
|
|
}
|
|
else {
|
|
ifilex = ifiley = 0;
|
|
}
|
|
|
|
/* bad size or failed to load */
|
|
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
|
|
printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
|
|
continue;
|
|
}
|
|
#endif /* removed */
|
|
|
|
/* found a potential icon file, so make an entry for it in the cache list */
|
|
ifile = MEM_callocN(sizeof(IconFile), "IconFile");
|
|
|
|
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
|
|
ifile->index = index;
|
|
|
|
BLI_addtail(list, ifile);
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_filelist_free(dir, totfile);
|
|
dir = NULL;
|
|
}
|
|
|
|
static void free_iconfile_list(struct ListBase *list)
|
|
{
|
|
IconFile *ifile = NULL, *next_ifile = NULL;
|
|
|
|
for (ifile = list->first; ifile; ifile = next_ifile) {
|
|
next_ifile = ifile->next;
|
|
BLI_freelinkN(list, ifile);
|
|
}
|
|
}
|
|
|
|
#endif /* WITH_HEADLESS */
|
|
|
|
int UI_iconfile_get_index(const char *filename)
|
|
{
|
|
IconFile *ifile;
|
|
ListBase *list = &(iconfilelist);
|
|
|
|
for (ifile = list->first; ifile; ifile = ifile->next) {
|
|
if (BLI_path_cmp(filename, ifile->filename) == 0) {
|
|
return ifile->index;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
ListBase *UI_iconfile_list(void)
|
|
{
|
|
ListBase *list = &(iconfilelist);
|
|
|
|
return list;
|
|
}
|
|
|
|
|
|
void UI_icons_free(void)
|
|
{
|
|
#ifndef WITH_HEADLESS
|
|
if (icongltex.id) {
|
|
glDeleteTextures(1, &icongltex.id);
|
|
icongltex.id = 0;
|
|
}
|
|
|
|
free_iconfile_list(&iconfilelist);
|
|
BKE_icons_free();
|
|
#endif
|
|
}
|
|
|
|
void UI_icons_free_drawinfo(void *drawinfo)
|
|
{
|
|
DrawInfo *di = drawinfo;
|
|
|
|
if (di) {
|
|
if (di->type == ICON_TYPE_BUFFER) {
|
|
if (di->data.buffer.image) {
|
|
if (di->data.buffer.image->rect)
|
|
MEM_freeN(di->data.buffer.image->rect);
|
|
MEM_freeN(di->data.buffer.image);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(di);
|
|
}
|
|
}
|
|
|
|
static DrawInfo *icon_create_drawinfo(void)
|
|
{
|
|
DrawInfo *di = NULL;
|
|
|
|
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
|
|
di->type = ICON_TYPE_PREVIEW;
|
|
|
|
return di;
|
|
}
|
|
|
|
/* note!, returns unscaled by DPI */
|
|
int UI_icon_get_width(int icon_id)
|
|
{
|
|
Icon *icon = NULL;
|
|
DrawInfo *di = NULL;
|
|
|
|
icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
return 0;
|
|
}
|
|
|
|
di = (DrawInfo *)icon->drawinfo;
|
|
if (!di) {
|
|
di = icon_create_drawinfo();
|
|
icon->drawinfo = di;
|
|
}
|
|
|
|
if (di)
|
|
return ICON_DEFAULT_WIDTH;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int UI_icon_get_height(int icon_id)
|
|
{
|
|
Icon *icon = NULL;
|
|
DrawInfo *di = NULL;
|
|
|
|
icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
return 0;
|
|
}
|
|
|
|
di = (DrawInfo *)icon->drawinfo;
|
|
|
|
if (!di) {
|
|
di = icon_create_drawinfo();
|
|
icon->drawinfo = di;
|
|
}
|
|
|
|
if (di)
|
|
return ICON_DEFAULT_HEIGHT;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void UI_icons_init(int first_dyn_id)
|
|
{
|
|
BKE_icons_init(first_dyn_id);
|
|
#ifndef WITH_HEADLESS
|
|
init_iconfile_list(&iconfilelist);
|
|
init_internal_icons();
|
|
init_brush_icons();
|
|
init_matcap_icons();
|
|
#endif
|
|
}
|
|
|
|
/* Render size for preview images and icons
|
|
*/
|
|
int UI_preview_render_size(enum eIconSizes size)
|
|
{
|
|
switch (size) {
|
|
case ICON_SIZE_ICON:
|
|
return ICON_RENDER_DEFAULT_HEIGHT;
|
|
case ICON_SIZE_PREVIEW:
|
|
return PREVIEW_RENDER_DEFAULT_HEIGHT;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Create rect for the icon
|
|
*/
|
|
static void icon_create_rect(struct PreviewImage *prv_img, enum eIconSizes size)
|
|
{
|
|
unsigned int render_size = UI_preview_render_size(size);
|
|
|
|
if (!prv_img) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s, error: requested preview image does not exist", __func__);
|
|
}
|
|
else if (!prv_img->rect[size]) {
|
|
prv_img->w[size] = render_size;
|
|
prv_img->h[size] = render_size;
|
|
prv_img->flag[size] |= PRV_CHANGED;
|
|
prv_img->changed_timestamp[size] = 0;
|
|
prv_img->rect[size] = MEM_callocN(render_size * render_size * sizeof(unsigned int), "prv_rect");
|
|
}
|
|
}
|
|
|
|
static void ui_id_preview_image_render_size(
|
|
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job);
|
|
|
|
void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool big)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon) {
|
|
DrawInfo *di = (DrawInfo *)icon->drawinfo;
|
|
|
|
if (!di) {
|
|
di = icon_create_drawinfo();
|
|
|
|
icon->drawinfo = di;
|
|
icon->drawinfo_free = UI_icons_free_drawinfo;
|
|
}
|
|
|
|
if (di) {
|
|
switch (di->type) {
|
|
case ICON_TYPE_PREVIEW:
|
|
{
|
|
ID *id = (icon->type != 0) ? icon->obj : NULL;
|
|
PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) : icon->obj;
|
|
/* Using jobs for screen previews crashes due to offscreen rendering.
|
|
* XXX would be nicer if PreviewImage could store if it supports jobs */
|
|
const bool use_jobs = !id || (GS(id->name) != ID_SCR);
|
|
|
|
if (prv) {
|
|
const int size = big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON;
|
|
|
|
if (id || (prv->tag & PRV_TAG_DEFFERED) != 0) {
|
|
ui_id_preview_image_render_size(C, NULL, id, prv, size, use_jobs);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* only called when icon has changed */
|
|
/* only call with valid pointer from UI_icon_draw */
|
|
static void icon_set_image(
|
|
const bContext *C, Scene *scene, ID *id, PreviewImage *prv_img, enum eIconSizes size, const bool use_job)
|
|
{
|
|
if (!prv_img) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s: no preview image for this ID: %s\n", __func__, id->name);
|
|
return;
|
|
}
|
|
|
|
if (prv_img->flag[size] & PRV_USER_EDITED) {
|
|
/* user-edited preview, do not auto-update! */
|
|
return;
|
|
}
|
|
|
|
icon_create_rect(prv_img, size);
|
|
|
|
if (use_job) {
|
|
/* Job (background) version */
|
|
ED_preview_icon_job(C, prv_img, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
|
|
}
|
|
else {
|
|
if (!scene) {
|
|
scene = CTX_data_scene(C);
|
|
}
|
|
/* Immediate version */
|
|
ED_preview_icon_render(CTX_data_main(C), scene, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
|
|
}
|
|
}
|
|
|
|
PreviewImage *UI_icon_to_preview(int icon_id)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon) {
|
|
DrawInfo *di = (DrawInfo *)icon->drawinfo;
|
|
if (di) {
|
|
if (di->type == ICON_TYPE_PREVIEW) {
|
|
PreviewImage *prv = (icon->type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) : icon->obj;
|
|
|
|
if (prv) {
|
|
return BKE_previewimg_copy(prv);
|
|
}
|
|
}
|
|
else if (di->data.buffer.image) {
|
|
ImBuf *bbuf;
|
|
|
|
bbuf = IMB_ibImageFromMemory(di->data.buffer.image->datatoc_rect, di->data.buffer.image->datatoc_size,
|
|
IB_rect, NULL, __func__);
|
|
if (bbuf) {
|
|
PreviewImage *prv = BKE_previewimg_create();
|
|
|
|
prv->rect[0] = bbuf->rect;
|
|
|
|
prv->w[0] = bbuf->x;
|
|
prv->h[0] = bbuf->y;
|
|
|
|
bbuf->rect = NULL;
|
|
IMB_freeImBuf(bbuf);
|
|
|
|
return prv;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect), int rw, int rh,
|
|
unsigned int *rect, float alpha, const float rgb[3], const bool is_preview)
|
|
{
|
|
ImBuf *ima = NULL;
|
|
int draw_w = w;
|
|
int draw_h = h;
|
|
int draw_x = x;
|
|
int draw_y = y;
|
|
|
|
/* sanity check */
|
|
if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
|
|
printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
|
|
BLI_assert(!"invalid icon size");
|
|
return;
|
|
}
|
|
|
|
/* modulate color */
|
|
if (alpha != 1.0f)
|
|
glPixelTransferf(GL_ALPHA_SCALE, alpha);
|
|
|
|
if (rgb) {
|
|
glPixelTransferf(GL_RED_SCALE, rgb[0]);
|
|
glPixelTransferf(GL_GREEN_SCALE, rgb[1]);
|
|
glPixelTransferf(GL_BLUE_SCALE, rgb[2]);
|
|
}
|
|
|
|
/* rect contains image in 'rendersize', we only scale if needed */
|
|
if (rw != w || rh != h) {
|
|
/* preserve aspect ratio and center */
|
|
if (rw > rh) {
|
|
draw_w = w;
|
|
draw_h = (int)(((float)rh / (float)rw) * (float)w);
|
|
draw_y += (h - draw_h) / 2;
|
|
}
|
|
else if (rw < rh) {
|
|
draw_w = (int)(((float)rw / (float)rh) * (float)h);
|
|
draw_h = h;
|
|
draw_x += (w - draw_w) / 2;
|
|
}
|
|
/* if the image is squared, the draw_ initialization values are good */
|
|
|
|
/* first allocate imbuf for scaling and copy preview into it */
|
|
ima = IMB_allocImBuf(rw, rh, 32, IB_rect);
|
|
memcpy(ima->rect, rect, rw * rh * sizeof(unsigned int));
|
|
IMB_scaleImBuf(ima, draw_w, draw_h); /* scale it */
|
|
rect = ima->rect;
|
|
}
|
|
|
|
/* draw */
|
|
if (is_preview) {
|
|
glaDrawPixelsSafe(draw_x, draw_y, draw_w, draw_h, draw_w, GL_RGBA, GL_UNSIGNED_BYTE, rect);
|
|
}
|
|
else {
|
|
int bound_options;
|
|
GPU_BASIC_SHADER_DISABLE_AND_STORE(bound_options);
|
|
|
|
glRasterPos2f(draw_x, draw_y);
|
|
glDrawPixels(draw_w, draw_h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
|
|
|
|
GPU_BASIC_SHADER_ENABLE_AND_RESTORE(bound_options);
|
|
}
|
|
|
|
if (ima)
|
|
IMB_freeImBuf(ima);
|
|
|
|
/* restore color */
|
|
if (alpha != 0.0f)
|
|
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
|
|
|
|
if (rgb) {
|
|
glPixelTransferf(GL_RED_SCALE, 1.0f);
|
|
glPixelTransferf(GL_GREEN_SCALE, 1.0f);
|
|
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
|
|
}
|
|
}
|
|
|
|
static void icon_draw_texture(
|
|
float x, float y, float w, float h, int ix, int iy,
|
|
int UNUSED(iw), int ih, float alpha, const float rgb[3])
|
|
{
|
|
float x1, x2, y1, y2;
|
|
|
|
x1 = ix * icongltex.invw;
|
|
x2 = (ix + ih) * icongltex.invw;
|
|
y1 = iy * icongltex.invh;
|
|
y2 = (iy + ih) * icongltex.invh;
|
|
|
|
/* sharper downscaling, has no effect when scale matches with a mip level */
|
|
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -0.5f);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, icongltex.id);
|
|
VertexFormat* format = immVertexFormat();
|
|
unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
|
|
unsigned texCoord = add_attrib(format, "texCoord", GL_FLOAT, 2, KEEP_FLOAT);
|
|
|
|
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
|
|
if (rgb) immUniform4f("color", rgb[0], rgb[1], rgb[2], alpha);
|
|
else immUniform4f("color", alpha, alpha, alpha, alpha);
|
|
|
|
immUniform1i("image", 0);
|
|
|
|
immBegin(GL_TRIANGLE_STRIP, 4);
|
|
immAttrib2f(texCoord, x1, y2);
|
|
immVertex2f(pos, x, y + h);
|
|
|
|
immAttrib2f(texCoord, x1, y1);
|
|
immVertex2f(pos, x, y);
|
|
|
|
immAttrib2f(texCoord, x2, y2);
|
|
immVertex2f(pos, x + w, y + h);
|
|
|
|
immAttrib2f(texCoord, x2, y1);
|
|
immVertex2f(pos, x + w, y);
|
|
immEnd();
|
|
|
|
immUnbindProgram();
|
|
|
|
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0.0f);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
|
|
}
|
|
|
|
/* Drawing size for preview images */
|
|
static int get_draw_size(enum eIconSizes size)
|
|
{
|
|
switch (size) {
|
|
case ICON_SIZE_ICON:
|
|
return ICON_DEFAULT_HEIGHT;
|
|
case ICON_SIZE_PREVIEW:
|
|
return PREVIEW_DEFAULT_HEIGHT;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void icon_draw_size(
|
|
float x, float y, int icon_id, float aspect, float alpha, const float rgb[3],
|
|
enum eIconSizes size, int draw_size, const bool UNUSED(nocreate), const bool is_preview)
|
|
{
|
|
bTheme *btheme = UI_GetTheme();
|
|
Icon *icon = NULL;
|
|
DrawInfo *di = NULL;
|
|
IconImage *iimg;
|
|
const float fdraw_size = (float)draw_size;
|
|
int w, h;
|
|
|
|
icon = BKE_icon_get(icon_id);
|
|
alpha *= btheme->tui.icon_alpha;
|
|
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
return;
|
|
}
|
|
|
|
di = (DrawInfo *)icon->drawinfo;
|
|
|
|
if (!di) {
|
|
di = icon_create_drawinfo();
|
|
|
|
icon->drawinfo = di;
|
|
icon->drawinfo_free = UI_icons_free_drawinfo;
|
|
}
|
|
|
|
/* scale width and height according to aspect */
|
|
w = (int)(fdraw_size / aspect + 0.5f);
|
|
h = (int)(fdraw_size / aspect + 0.5f);
|
|
|
|
if (di->type == ICON_TYPE_VECTOR) {
|
|
/* vector icons use the uiBlock transformation, they are not drawn
|
|
* with untransformed coordinates like the other icons */
|
|
di->data.vector.func((int)x, (int)y, w, h, 1.0f);
|
|
}
|
|
else if (di->type == ICON_TYPE_TEXTURE) {
|
|
/* texture image use premul alpha for correct scaling */
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
icon_draw_texture(x, y, (float)w, (float)h, di->data.texture.x, di->data.texture.y,
|
|
di->data.texture.w, di->data.texture.h, alpha, rgb);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
else if (di->type == ICON_TYPE_BUFFER) {
|
|
/* it is a builtin icon */
|
|
iimg = di->data.buffer.image;
|
|
#ifndef WITH_HEADLESS
|
|
icon_verify_datatoc(iimg);
|
|
#endif
|
|
if (!iimg->rect) return; /* something has gone wrong! */
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb, is_preview);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
else if (di->type == ICON_TYPE_PREVIEW) {
|
|
PreviewImage *pi = (icon->type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) : icon->obj;
|
|
|
|
if (pi) {
|
|
/* no create icon on this level in code */
|
|
if (!pi->rect[size]) return; /* something has gone wrong! */
|
|
|
|
/* preview images use premul alpha ... */
|
|
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
icon_draw_rect(x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], alpha, rgb, is_preview);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ui_id_preview_image_render_size(
|
|
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job)
|
|
{
|
|
if (((pi->flag[size] & PRV_CHANGED) || !pi->rect[size])) { /* changed only ever set by dynamic icons */
|
|
/* create the rect if necessary */
|
|
icon_set_image(C, scene, id, pi, size, use_job);
|
|
|
|
pi->flag[size] &= ~PRV_CHANGED;
|
|
}
|
|
}
|
|
|
|
void UI_id_icon_render(const bContext *C, Scene *scene, ID *id, const bool big, const bool use_job)
|
|
{
|
|
PreviewImage *pi = BKE_previewimg_id_ensure(id);
|
|
|
|
if (pi) {
|
|
if (big)
|
|
ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_PREVIEW, use_job); /* bigger preview size */
|
|
else
|
|
ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_ICON, use_job); /* icon size */
|
|
}
|
|
}
|
|
|
|
static void ui_id_icon_render(const bContext *C, ID *id, bool use_jobs)
|
|
{
|
|
PreviewImage *pi = BKE_previewimg_id_ensure(id);
|
|
enum eIconSizes i;
|
|
|
|
if (!pi)
|
|
return;
|
|
|
|
for (i = 0; i < NUM_ICON_SIZES; i++) {
|
|
/* check if rect needs to be created; changed
|
|
* only set by dynamic icons */
|
|
if (((pi->flag[i] & PRV_CHANGED) || !pi->rect[i])) {
|
|
icon_set_image(C, NULL, id, pi, i, use_jobs);
|
|
pi->flag[i] &= ~PRV_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static int ui_id_brush_get_icon(const bContext *C, ID *id)
|
|
{
|
|
Brush *br = (Brush *)id;
|
|
|
|
if (br->flag & BRUSH_CUSTOM_ICON) {
|
|
BKE_icon_id_ensure(id);
|
|
ui_id_icon_render(C, id, true);
|
|
}
|
|
else {
|
|
Object *ob = CTX_data_active_object(C);
|
|
SpaceImage *sima;
|
|
EnumPropertyItem *items = NULL;
|
|
int tool = PAINT_TOOL_DRAW, mode = 0;
|
|
|
|
/* XXX: this is not nice, should probably make brushes
|
|
* be strictly in one paint mode only to avoid
|
|
* checking various context stuff here */
|
|
|
|
if (CTX_wm_view3d(C) && ob) {
|
|
if (ob->mode & OB_MODE_SCULPT)
|
|
mode = OB_MODE_SCULPT;
|
|
else if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT))
|
|
mode = OB_MODE_VERTEX_PAINT;
|
|
else if (ob->mode & OB_MODE_TEXTURE_PAINT)
|
|
mode = OB_MODE_TEXTURE_PAINT;
|
|
}
|
|
else if ((sima = CTX_wm_space_image(C)) &&
|
|
(sima->mode == SI_MODE_PAINT))
|
|
{
|
|
mode = OB_MODE_TEXTURE_PAINT;
|
|
}
|
|
|
|
/* reset the icon */
|
|
if (mode == OB_MODE_SCULPT) {
|
|
items = rna_enum_brush_sculpt_tool_items;
|
|
tool = br->sculpt_tool;
|
|
}
|
|
else if (mode == OB_MODE_VERTEX_PAINT) {
|
|
items = rna_enum_brush_vertex_tool_items;
|
|
tool = br->vertexpaint_tool;
|
|
}
|
|
else if (mode == OB_MODE_TEXTURE_PAINT) {
|
|
items = rna_enum_brush_image_tool_items;
|
|
tool = br->imagepaint_tool;
|
|
}
|
|
|
|
if (!items || !RNA_enum_icon_from_value(items, tool, &id->icon_id))
|
|
id->icon_id = 0;
|
|
}
|
|
|
|
return id->icon_id;
|
|
}
|
|
|
|
static int ui_id_screen_get_icon(const bContext *C, ID *id)
|
|
{
|
|
BKE_icon_id_ensure(id);
|
|
/* Don't use jobs here, offscreen rendering doesn't like this and crashes. */
|
|
ui_id_icon_render(C, id, false);
|
|
|
|
return id->icon_id;
|
|
}
|
|
|
|
int ui_id_icon_get(const bContext *C, ID *id, const bool big)
|
|
{
|
|
int iconid = 0;
|
|
|
|
/* icon */
|
|
switch (GS(id->name)) {
|
|
case ID_BR:
|
|
iconid = ui_id_brush_get_icon(C, id);
|
|
break;
|
|
case ID_MA: /* fall through */
|
|
case ID_TE: /* fall through */
|
|
case ID_IM: /* fall through */
|
|
case ID_WO: /* fall through */
|
|
case ID_LA: /* fall through */
|
|
iconid = BKE_icon_id_ensure(id);
|
|
/* checks if not exists, or changed */
|
|
UI_id_icon_render(C, NULL, id, big, true);
|
|
break;
|
|
case ID_SCR:
|
|
iconid = ui_id_screen_get_icon(C, id);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return iconid;
|
|
}
|
|
|
|
int UI_rnaptr_icon_get(bContext *C, PointerRNA *ptr, int rnaicon, const bool big)
|
|
{
|
|
ID *id = NULL;
|
|
|
|
if (!ptr->data)
|
|
return rnaicon;
|
|
|
|
/* try ID, material, texture or dynapaint slot */
|
|
if (RNA_struct_is_ID(ptr->type)) {
|
|
id = ptr->id.data;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_MaterialSlot)) {
|
|
id = RNA_pointer_get(ptr, "material").data;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_TextureSlot)) {
|
|
id = RNA_pointer_get(ptr, "texture").data;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_DynamicPaintSurface)) {
|
|
DynamicPaintSurface *surface = (DynamicPaintSurface *)ptr->data;
|
|
|
|
if (surface->format == MOD_DPAINT_SURFACE_F_PTEX)
|
|
return ICON_TEXTURE_SHADED;
|
|
else if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX)
|
|
return ICON_OUTLINER_DATA_MESH;
|
|
else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ)
|
|
return ICON_FILE_IMAGE;
|
|
}
|
|
|
|
/* get icon from ID */
|
|
if (id) {
|
|
int icon = ui_id_icon_get(C, id, big);
|
|
|
|
return icon ? icon : rnaicon;
|
|
}
|
|
|
|
return rnaicon;
|
|
}
|
|
|
|
int UI_idcode_icon_get(const int idcode)
|
|
{
|
|
switch (idcode) {
|
|
case ID_AC:
|
|
return ICON_ANIM_DATA;
|
|
case ID_AR:
|
|
return ICON_ARMATURE_DATA;
|
|
case ID_BR:
|
|
return ICON_BRUSH_DATA;
|
|
case ID_CA:
|
|
return ICON_CAMERA_DATA;
|
|
case ID_CF:
|
|
return ICON_FILE;
|
|
case ID_CU:
|
|
return ICON_CURVE_DATA;
|
|
case ID_GD:
|
|
return ICON_GREASEPENCIL;
|
|
case ID_GR:
|
|
return ICON_GROUP;
|
|
case ID_IM:
|
|
return ICON_IMAGE_DATA;
|
|
case ID_LA:
|
|
return ICON_LAMP_DATA;
|
|
case ID_LS:
|
|
return ICON_LINE_DATA;
|
|
case ID_LT:
|
|
return ICON_LATTICE_DATA;
|
|
case ID_MA:
|
|
return ICON_MATERIAL_DATA;
|
|
case ID_MB:
|
|
return ICON_META_DATA;
|
|
case ID_MC:
|
|
return ICON_CLIP;
|
|
case ID_ME:
|
|
return ICON_MESH_DATA;
|
|
case ID_MSK:
|
|
return ICON_MOD_MASK; /* TODO! this would need its own icon! */
|
|
case ID_NT:
|
|
return ICON_NODETREE;
|
|
case ID_OB:
|
|
return ICON_OBJECT_DATA;
|
|
case ID_PA:
|
|
return ICON_PARTICLE_DATA;
|
|
case ID_PAL:
|
|
return ICON_COLOR; /* TODO! this would need its own icon! */
|
|
case ID_PC:
|
|
return ICON_CURVE_BEZCURVE; /* TODO! this would need its own icon! */
|
|
case ID_SCE:
|
|
return ICON_SCENE_DATA;
|
|
case ID_SPK:
|
|
return ICON_SPEAKER;
|
|
case ID_SO:
|
|
return ICON_SOUND;
|
|
case ID_TE:
|
|
return ICON_TEXTURE_DATA;
|
|
case ID_TXT:
|
|
return ICON_TEXT;
|
|
case ID_VF:
|
|
return ICON_FONT_DATA;
|
|
case ID_WO:
|
|
return ICON_WORLD_DATA;
|
|
default:
|
|
return ICON_NONE;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \param set_idx: A value from #rna_enum_color_sets_items.
|
|
*/
|
|
int UI_colorset_icon_get(const int set_idx)
|
|
{
|
|
return (set_idx < 1) ? ICON_NONE : VICO_COLORSET_01_VEC - 1 + set_idx;
|
|
}
|
|
|
|
static void icon_draw_at_size(
|
|
float x, float y, int icon_id, float aspect, float alpha,
|
|
enum eIconSizes size, const bool nocreate)
|
|
{
|
|
int draw_size = get_draw_size(size);
|
|
icon_draw_size(x, y, icon_id, aspect, alpha, NULL, size, draw_size, nocreate, false);
|
|
}
|
|
|
|
void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha)
|
|
{
|
|
icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, 0);
|
|
}
|
|
|
|
void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, const float rgb[3])
|
|
{
|
|
int draw_size = get_draw_size(ICON_SIZE_ICON);
|
|
icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, ICON_SIZE_ICON, draw_size, false, false);
|
|
}
|
|
|
|
/* draws icon with dpi scale factor */
|
|
void UI_icon_draw(float x, float y, int icon_id)
|
|
{
|
|
UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_FAC, 1.0f);
|
|
}
|
|
|
|
void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha)
|
|
{
|
|
icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, ICON_SIZE_ICON, size, true, false);
|
|
}
|
|
|
|
void UI_icon_draw_preview(float x, float y, int icon_id)
|
|
{
|
|
icon_draw_at_size(x, y, icon_id, 1.0f, 1.0f, ICON_SIZE_PREVIEW, 0);
|
|
}
|
|
|
|
void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect)
|
|
{
|
|
icon_draw_at_size(x, y, icon_id, aspect, 1.0f, ICON_SIZE_PREVIEW, 0);
|
|
}
|
|
|
|
void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, float alpha, int size)
|
|
{
|
|
icon_draw_size(x, y, icon_id, aspect, alpha, NULL, ICON_SIZE_PREVIEW, size, false, true);
|
|
}
|
|
|