Implemented a new "super knife". Activate with k. Holding CTRL will allow extended cutting ala old lines mode. Confirm with enter and escape. You cannot cancel, btw, you can only confirm (and undo later if you want). Hopefully I'll support undo within the tool soon. * Supports cutting edges, into faces, etc. You can pretty much do whatever you want. Will snap to vertices too. * Note that if you cut into a face, it must be valid topologically when you press enter to confirm. * It's pretty and graphical :) * You can only cut visible geometry. * UVs/vcols are a little buggy still Now, thou shalt all cease and desist all lack of motivation for testing! No longer shall users put off testing until "it's cooler"! :P
81 lines
2.0 KiB
C++
Executable File
81 lines
2.0 KiB
C++
Executable File
#if 0
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Joseph Eagar
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_TOOLMODE_H
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#define ED_TOOLMODE_H
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struct ID;
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struct View3D;
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struct ARegion;
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struct bContext;
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struct wmWindowManager;
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struct wmKeyConfig;
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struct ReportList;
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struct ViewContext;
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struct bDeformGroup;
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struct MDeformWeight;
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struct MDeformVert;
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struct Scene;
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struct Mesh;
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struct MCol;
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struct UvVertMap;
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struct UvMapVert;
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struct CustomData;
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struct BMEditMesh;
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struct BMEditSelection;
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struct BMesh;
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struct BMVert;
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struct BMEdge;
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struct BMFace;
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struct UvVertMap;
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struct UvMapVert;
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struct Material;
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struct Object;
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struct rcti;
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struct wmOperator;
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typedef struct ToolModeDefine {
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short idtype, icon;
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char *name;
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void (*create)(void *args);
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void (*free)(void *self);
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/*called when mode is set active*/
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void (*enter)(void *self, struct bContext *C);
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void (*exit)(void *self, struct bContext *C);
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/*called on draw*/
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void (*draw)(void *self, struct bContext *C);
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/*modal is option, and should be used carefully*/
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void (*modal)(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
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/*keymap stuff*/
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void (*create_keymap)(struct wmKeyConfig *km);
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void (*keymap_poll)(struct bContext *C);
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};
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#endif
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