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blender-archive/source/blender/collada/MaterialExporter.cpp
Brecht Van Lommel 390ddd9103 Fix #33168: collada export added incorrect -material postfix to material names.
In the bug report it was also mentioned that special characters should be
preserved for names, however the collada 1.4 specification does not allow this.
Version 1.5 does, but we are still writing 1.4 files and files with such special
characters will then fail to open in some applications.
2012-11-27 21:26:06 +00:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
* Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/MaterialExporter.cpp
* \ingroup collada
*/
#include "MaterialExporter.h"
#include "COLLADABUUtils.h"
#include "collada_internal.h"
MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryMaterials(sw), export_settings(export_settings)
{
/* pass */
}
void MaterialsExporter::exportMaterials(Scene *sce)
{
if (hasMaterials(sce)) {
openLibrary();
MaterialFunctor mf;
mf.forEachMaterialInExportSet<MaterialsExporter>(sce, *this, this->export_settings->export_set);
closeLibrary();
}
}
bool MaterialsExporter::hasMaterials(Scene *sce)
{
LinkNode *node;
for (node=this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *)node->link;
int a;
for (a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a + 1);
// no material, but check all of the slots
if (!ma) continue;
return true;
}
}
return false;
}
void MaterialsExporter::operator()(Material *ma, Object *ob)
{
std::string name(id_name(ma));
openMaterial(get_material_id(ma), translate_id(name));
std::string efid = translate_id(name) + "-effect";
addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid));
closeMaterial();
}