Scope update is very slow for high resolutions, and currently blocks the UI thread(!). This is especially terrible in paint modes, where each stroke causes a scope update and unacceptable freezing. The scopes update method tries to avoid this somewhat by skipping if the toolbar is disabled, but this doesn't help when painting where brush tools etc. are frequently needed. It's also a bad-level poll, with the core system accessing a UI element. Eventually scope updates should become a low-priority background job, as well as becoming threaded. Until then this polling provides a usable workaround to the most outrageous cases.
89 lines
3.9 KiB
C++
89 lines
3.9 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_image.h
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* \ingroup editors
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*/
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#ifndef __ED_IMAGE_H__
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#define __ED_IMAGE_H__
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struct SpaceImage;
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struct Main;
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struct bContext;
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struct Image;
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struct ImageUser;
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struct ImBuf;
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struct ToolSettings;
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struct uiBlock;
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struct wmWindowManager;
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struct ARegion;
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struct Scene;
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/* image_edit.c, exported for transform */
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struct Image *ED_space_image(struct SpaceImage *sima);
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void ED_space_image_set(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit, struct Image *ima);
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struct Mask *ED_space_image_get_mask(struct SpaceImage *sima);
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void ED_space_image_set_mask(struct bContext *C, struct SpaceImage *sima, struct Mask *mask);
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bool ED_space_image_color_sample(struct Scene *scene, struct SpaceImage *sima, struct ARegion *ar, int mval[2], float r_col[3]);
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struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **lock_r);
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void ED_space_image_release_buffer(struct SpaceImage *sima, struct ImBuf *ibuf, void *lock);
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bool ED_space_image_has_buffer(struct SpaceImage *sima);
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void ED_space_image_get_size(struct SpaceImage *sima, int *width, int *height);
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void ED_space_image_get_size_fl(struct SpaceImage *sima, float size[2]);
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void ED_space_image_get_aspect(struct SpaceImage *sima, float *aspx, float *aspy);
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void ED_space_image_get_zoom(struct SpaceImage *sima, struct ARegion *ar, float *zoomx, float *zoomy);
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void ED_space_image_get_uv_aspect(struct SpaceImage *sima, float *aspx, float *aspy);
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void ED_space_image_scopes_update(const struct bContext *C, struct SpaceImage *sima, struct ImBuf *ibuf, bool use_view_settings);
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void ED_space_image_paint_update(struct wmWindowManager *wm, struct ToolSettings *settings);
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void ED_space_image_uv_sculpt_update(struct wmWindowManager *wm, struct ToolSettings *settings);
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void ED_image_get_uv_aspect(struct Image *ima, struct ImageUser *iuser, float *aspx, float *aspy);
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void ED_image_mouse_pos(struct SpaceImage *sima, struct ARegion *ar, const int mval[2], float co[2]);
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void ED_image_point_pos(struct SpaceImage *sima, struct ARegion *ar, float x, float y, float *xr, float *yr);
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void ED_image_point_pos__reverse(struct SpaceImage *sima, struct ARegion *ar, const float co[2], float r_co[2]);
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bool ED_space_image_show_render(struct SpaceImage *sima);
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bool ED_space_image_show_paint(struct SpaceImage *sima);
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bool ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit);
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bool ED_space_image_paint_curve(const struct bContext *C);
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bool ED_space_image_check_show_maskedit(struct Scene *scene, struct SpaceImage *sima);
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int ED_space_image_maskedit_poll(struct bContext *C);
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int ED_space_image_maskedit_mask_poll(struct bContext *C);
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void ED_image_draw_info(struct Scene *scene, struct ARegion *ar, bool color_manage, bool use_default_view, int channels, int x, int y,
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const unsigned char cp[4], const float fp[4], const float linearcol[4], int *zp, float *zpf);
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bool ED_space_image_show_cache(struct SpaceImage *sima);
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#endif /* __ED_IMAGE_H__ */
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