Initially i wanted to have some really simple and basic threading scheduler and wrote one based on traversing depsgraph in advance. But it ended up in some issues with the single-pass traverse i did which didn't gather all the dependencies actually. That was for sure solvable, but it ended up in a bit of time consuming thing and with huge help of Brecht's patch it was faster just to write proper balancing. But it's again really basic thing, which could be easily changed depending on feedback and design decisions from Joshua, So for now it works in the following way: - Currently DagNode is used for threaded evaluaiton, meaning traversing actually happens for DagNodes. This is easier than converting DAG to a graph where only objects are stored, but required adding one int field to DagNode for faster runtime checks. We could change this later when it'll be clear how and where we'll store evaluation data, but for now it work pretty ok. - The new field is called "valency" and it's basically number of node parents which needs to be evaluated before the node itself could be evaluated. - Nodes' valency is getting initialized before threading, and when node finished to update valency of it's childs is getting decreased by one. And if it happens so child's valency became zero, it's adding to task pool. - There's thread lock around valency update, it'll be replaced with spinlock in nearest future. - Another update runtime data is node color. White nodes represents objects, gray one non-objects. Currently it's needed to distinguish whether we need to call object_handle_update on node->ob or not. In the future it could be replaced with node->type to support granularity, meaning we then could update object data separately from object itself. - Needed to add some public depsgraph functions to make it possible to traverse depsgraph without including depsgraph private header to other files. This change doesn't make code anyhow more stable, but solves update order issues noticed while working on fixing underlying bugs. Threaded update is still ifdef-ed for until curves and armatures are considered thread-safe, which is next step to be done.
151 lines
4.6 KiB
C++
151 lines
4.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/depsgraph_private.h
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* \ingroup bke
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*/
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#ifndef __DEPSGRAPH_PRIVATE_H__
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#define __DEPSGRAPH_PRIVATE_H__
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#include "BKE_depsgraph.h"
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#include "DNA_constraint_types.h"
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#include "BKE_constraint.h"
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/* **** DAG relation types *** */
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/* scene link to object */
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#define DAG_RL_SCENE (1 << 0)
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/* object link to data */
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#define DAG_RL_DATA (1 << 1)
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/* object changes object (parent, track, constraints) */
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#define DAG_RL_OB_OB (1 << 2)
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/* object changes obdata (hooks, constraints) */
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#define DAG_RL_OB_DATA (1 << 3)
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/* data changes object (vertex parent) */
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#define DAG_RL_DATA_OB (1 << 4)
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/* data changes data (deformers) */
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#define DAG_RL_DATA_DATA (1 << 5)
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#define DAG_NO_RELATION (1 << 6)
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#define DAG_RL_ALL_BUT_DATA (DAG_RL_SCENE | DAG_RL_OB_OB | DAG_RL_OB_DATA | DAG_RL_DATA_OB | DAG_RL_DATA_DATA)
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#define DAG_RL_ALL (DAG_RL_ALL_BUT_DATA | DAG_RL_DATA)
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#define DAGQUEUEALLOC 50
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enum {
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DAG_WHITE = 0,
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DAG_GRAY = 1,
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DAG_BLACK = 2
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};
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typedef struct DagAdjList {
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struct DagNode *node;
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short type;
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int count; /* number of identical arcs */
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unsigned int lay; // for flushing redraw/rebuild events
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const char *name;
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struct DagAdjList *next;
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} DagAdjList;
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typedef struct DagNode {
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int color;
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short type;
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float x, y, k;
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void *ob;
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void *first_ancestor;
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int ancestor_count;
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unsigned int lay; /* accumulated layers of its relations + itself */
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unsigned int scelay; /* layers due to being in scene */
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uint64_t customdata_mask; /* customdata mask */
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int lasttime; /* if lasttime != DagForest->time, this node was not evaluated yet for flushing */
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int BFS_dist; /* BFS distance */
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int DFS_dist; /* DFS distance */
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int DFS_dvtm; /* DFS discovery time */
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int DFS_fntm; /* DFS Finishing time */
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struct DagAdjList *child;
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struct DagAdjList *parent;
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struct DagNode *next;
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/* Threaded evaluation routines */
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int valency; /* valency of the node is a number of parents which are not updated yet
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* this node has got.
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* Used by threaded update for faster detect whether node could be
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* updated aready.
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*/
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} DagNode;
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typedef struct DagNodeQueueElem {
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struct DagNode *node;
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struct DagNodeQueueElem *next;
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} DagNodeQueueElem;
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typedef struct DagNodeQueue {
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DagNodeQueueElem *first;
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DagNodeQueueElem *last;
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int count;
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int maxlevel;
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struct DagNodeQueue *freenodes;
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} DagNodeQueue;
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// forest as we may have more than one DAG unnconected
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typedef struct DagForest {
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ListBase DagNode;
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struct GHash *nodeHash;
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int numNodes;
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int is_acyclic;
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int time; /* for flushing/tagging, compare with node->lasttime */
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} DagForest;
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// queue operations
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DagNodeQueue *queue_create(int slots);
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void queue_raz(DagNodeQueue *queue);
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void push_queue(DagNodeQueue *queue, DagNode *node);
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void push_stack(DagNodeQueue *queue, DagNode *node);
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DagNode *pop_queue(DagNodeQueue *queue);
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DagNode *get_top_node_queue(DagNodeQueue *queue);
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void queue_delete(DagNodeQueue *queue);
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// Dag management
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DagForest *dag_init(void);
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DagForest *build_dag(struct Main *bmain, struct Scene *sce, short mask);
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void free_forest(struct DagForest *Dag);
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DagNode *dag_find_node(DagForest *forest, void *fob);
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DagNode *dag_add_node(DagForest *forest, void *fob);
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DagNode *dag_get_node(DagForest *forest, void *fob);
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DagNode *dag_get_sub_node(DagForest *forest, void *fob);
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void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, const char *name);
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void graph_print_queue(DagNodeQueue *nqueue);
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void graph_print_queue_dist(DagNodeQueue *nqueue);
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void graph_print_adj_list(DagForest *dag);
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#endif /* __DEPSGRAPH_PRIVATE_H__ */
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