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blender-archive/source/blender/windowmanager/WM_api.h
Ton Roosendaal a1b2c0c0fb Code shuffle to make a bit more structure.
- operator definitions, callbacks, registry to WM and handlers for it are
  now always in a file xxxx_ops.c or xxxx_operators.c, in the bottom you
  will find the registry and handler code.

- fixed some confusing naming conventions "rip_area vs area_join" etc. Now
  stick to convention to first name subject, then operation (like UI :).
  So it's area_rip, screen_add, and so on. 

- Nicely put exported calls (outside module) together in bottom: this using
  names such as ED_screen_duplicate(). 

- Moved Operator-Property API to new C file.
2008-11-19 16:28:11 +00:00

189 lines
7.5 KiB
C++

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef WM_API_H
#define WM_API_H
/* dna-savable wmStructs here */
#include "DNA_windowmanager_types.h"
struct bContext;
struct wmEvent;
struct wmEventHandler;
struct wmGesture;
struct rcti;
/* general API */
void WM_setprefsize (int stax, int stay, int sizx, int sizy);
void WM_init (struct bContext *C);
void WM_exit (struct bContext *C);
void WM_main (struct bContext *C);
wmWindow *WM_window_open (struct bContext *C, struct rcti *rect);
/* files */
int WM_read_homefile (struct bContext *C, int from_memory);
int WM_write_homefile (struct bContext *C, struct wmOperator *op);
void WM_read_file (struct bContext *C, char *name);
void WM_write_file (struct bContext *C, char *target);
void WM_read_autosavefile(struct bContext *C);
void WM_write_autosave (struct bContext *C);
/* mouse cursors */
void WM_init_cursor_data (void);
void WM_set_cursor (struct bContext *C, int curs);
void WM_waitcursor (struct bContext *C, int val);
void WM_timecursor (struct bContext *C, int nr);
/* keymap and handlers */
void WM_keymap_set_item (ListBase *lb, char *idname, short type,
short val, int modifier, short keymodifier);
void WM_keymap_verify_item(ListBase *lb, char *idname, short type,
short val, int modifier, short keymodifier);
void WM_keymap_add_item (ListBase *lb, char *idname, short type,
short val, int modifier, short keymodifier);
struct wmEventHandler *WM_event_add_keymap_handler(ListBase *handlers, ListBase *keymap);
void WM_event_remove_keymap_handler(ListBase *handlers, ListBase *keymap);
struct wmEventHandler *WM_event_add_modal_handler(ListBase *handlers, wmOperator *op);
void WM_event_remove_modal_handler(ListBase *handlers, wmOperator *op);
void WM_event_remove_handlers(ListBase *handlers);
void WM_event_add_message(wmWindowManager *wm, void *customdata,
short customdatafree);
void WM_event_add_notifier(wmWindowManager *wm, wmWindow *window,
int swinid, int type,
int value, void *data);
void wm_event_add (wmWindow *win, struct wmEvent *event_to_add); /* XXX only for warning */
/* one-shot timer, returns wmTimerData.handle */
struct wmTimerHandle *WM_event_add_window_timer(wmWindow *win, int delay_ms, int interval_ms);
void WM_event_remove_window_timer(wmWindow *wm, struct wmTimerHandle *handle);
/* operator api, default callbacks */
/* confirm menu + exec */
int WM_operator_confirm (struct bContext *C, struct wmOperator *op, struct wmEvent *event);
/* context checks */
int WM_operator_winactive (struct bContext *C);
/* operator api */
wmOperatorType *WM_operatortype_find(const char *idname);
void WM_operatortype_append (void (*opfunc)(wmOperatorType*));
int WM_operator_invoke (struct bContext *C, wmOperatorType *ot, struct wmEvent *event);
void WM_operator_cancel (struct bContext *C, ListBase *modalops, wmOperatorType *ot);
/* default operator callbacks for border/lasso */
int WM_border_select_invoke (struct bContext *C, wmOperator *op, struct wmEvent *event);
int WM_border_select_modal (struct bContext *C, wmOperator *op, struct wmEvent *event);
/*
* Operator property api
*
* Some notes to take care:
*
* All the OP_set_* functions append a new property to the operator,
* if the property already exist, just replace it with the new
* value in other case make a new property and append it.
*
* The OP_get_string function is a "special case", this function
* return a pointer to property data, so don't change/resize/free
* the string, because probably we get a segfault.
* I really think that is better duplicate the string, so we are
* really sure that the property data don't change.
*
* OP_get_int/float/array return 1 on success (found the property)
* or 0 if can't find the property in the operator.
* The property value are store in the "value" pointer.
*
* OP_verify_* sets the value only if it wasn't set already, and
* returns the existing or new value.
*
* Both array function copy the property data into the "array"
* pointer, but you need init the len pointer to the "array" size.
*
* For example:
* int vec[] = { 1, 2, 3, 4 };
* OP_set_int_array (op, "vector", vec, 4);
*
* ...
*
* short len;
* int vec[4];
* len= 4; <---- set the size!!
* OP_get_int_array (op, "vector", vec, &len);
*/
void OP_set_int (wmOperator *op, char *name, int value);
void OP_set_float (wmOperator *op, char *name, float value);
void OP_set_string (wmOperator *op, char *name, char *str);
void OP_set_int_array(wmOperator *op, char *name, int *array, short len);
void OP_set_float_array(wmOperator *op, char *name, float *array, short len);
int OP_get_int (wmOperator *op, char *name, int *value);
int OP_get_float (wmOperator *op, char *name, float *value);
char *OP_get_string (wmOperator *op, char *name);
int OP_get_int_array(wmOperator *op, char *name, int *array, short *len);
int OP_get_float_array(wmOperator *op, char *name, float *array, short *len);
void OP_verify_int (wmOperator *op, char *name, int value, int *result);
void OP_verify_float (wmOperator *op, char *name, float value, int *result);
char *OP_verify_string(wmOperator *op, char *name, char *str);
void OP_verify_int_array(wmOperator *op, char *name, int *array, short len, int *resultarray, short *resultlen);
void OP_verify_float_array(wmOperator *op, char *name, float *array, short len, float *resultarray, short *resultlen);
/*
* Need call this function in the "exit callback"
* of the operator, but only if you use the property system.
**/
void OP_free_property(wmOperator *op);
/* Gesture manager API */
struct wmGesture *WM_gesture_new(struct bContext *C, struct wmEvent *event, int type);
void WM_gesture_end(struct bContext *C, struct wmGesture *gesture);
/* Reporting information and errors */
void WM_report(struct bContext *C, int type, const char *message);
void WM_reportf(struct bContext *C, int type, const char *format, ...);
/* OpenGL wrappers, mimicing opengl syntax */
void wmLoadMatrix (wmWindow *win, float mat[][4]);
void wmGetMatrix (wmWindow *win, float mat[][4]);
void wmMultMatrix (wmWindow *win, float mat[][4]);
void wmGetSingleMatrix (wmWindow *win, float mat[][4]);
void wmScale (wmWindow *win, float x, float y, float z);
void wmLoadIdentity (wmWindow *win); /* note: old name clear_view_mat */
void wmFrustum (wmWindow *win, float x1, float x2, float y1, float y2, float n, float f);
void wmOrtho (wmWindow *win, float x1, float x2, float y1, float y2, float n, float f);
void wmOrtho2 (wmWindow *win, float x1, float x2, float y1, float y2);
#endif /* WM_API_H */