This is in order to remove GPU_draw_primitive to streamline the drawing abstraction.
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2016 Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup gpu
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 *
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 * Batched geometry rendering is powered by the GPU library.
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 * This file contains any additions or modifications specific to Blender.
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 */
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#pragma once
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* gpu_batch_presets.c */
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/* Replacement for gluSphere */
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struct GPUBatch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
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struct GPUBatch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT;
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struct GPUBatch *GPU_batch_preset_panel_drag_widget(const float pixelsize,
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                                                    const float col_high[4],
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                                                    const float col_dark[4],
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                                                    const float width) ATTR_WARN_UNUSED_RESULT;
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struct GPUBatch *GPU_batch_preset_quad(void);
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void gpu_batch_presets_init(void);
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void gpu_batch_presets_register(struct GPUBatch *preset_batch);
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bool gpu_batch_presets_unregister(struct GPUBatch *preset_batch);
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void gpu_batch_presets_exit(void);
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#ifdef __cplusplus
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}
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#endif
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