This option sets the relative scaling factor to the amount set in the scene "100%/75%/50%/25%" buttons. It's useful when you've got a fixed background image, and want to do preview renders at a lesser percentage, so you don't have to go and change the scale node each time you change the %. Also removed unnecessary use of a global from texture node.
		
			
				
	
	
		
			151 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2006 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#include "../CMP_util.h"
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/* **************** TEXTURE ******************** */
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static bNodeSocketType cmp_node_texture_in[]= {
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	{	SOCK_VECTOR, 1, "Offset",		0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f},
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	{	SOCK_VECTOR, 1, "Scale",		1.0f, 1.0f, 1.0f, 1.0f, -10.0f, 10.0f},
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	{	-1, 0, ""	}
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};
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static bNodeSocketType cmp_node_texture_out[]= {
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	{	SOCK_VALUE, 0, "Value",		1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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	{	SOCK_RGBA , 0, "Color",		1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
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	{	-1, 0, ""	}
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};
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/* called without rect allocated */
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static void texture_procedural(CompBuf *cbuf, float *col, float xco, float yco)
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{
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	bNode *node= cbuf->node;
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	bNodeSocket *sock= node->inputs.first;
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	TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
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	float vec[3], *size, nor[3]={0.0f, 0.0f, 0.0f};
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	int retval, type= cbuf->type;
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	size= sock->next->ns.vec;
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	vec[0]= size[0]*(xco + sock->ns.vec[0]);
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	vec[1]= size[1]*(yco + sock->ns.vec[1]);
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	vec[2]= size[2]*sock->ns.vec[2];
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	retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
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	if(type==CB_VAL) {
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		if(texres.talpha)
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			col[0]= texres.ta;
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		else
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			col[0]= texres.tin;
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	}
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	else if(type==CB_RGBA) {
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		if(texres.talpha)
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			col[3]= texres.ta;
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		else
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			col[3]= texres.tin;
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		if((retval & TEX_RGB)) {
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			col[0]= texres.tr;
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			col[1]= texres.tg;
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			col[2]= texres.tb;
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		}
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		else col[0]= col[1]= col[2]= col[3];
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	}
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	else { 
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		VECCOPY(col, nor);
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	}
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}
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/* texture node outputs get a small rect, to make sure all other nodes accept it */
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/* only the pixel-processor nodes do something with it though */
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static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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	/* outputs: value, color, normal */
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	if(node->id) {
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		RenderData *rd= data;
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		RenderResult *rr= RE_GetResult(RE_GetRender(G.scene->id.name)); /* G.scene is WEAK! */
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		short sizex, sizey;
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		/* first make the preview image */
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		CompBuf *prevbuf= alloc_compbuf(140, 140, CB_RGBA, 1); /* alloc */
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		if (rr) {
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			sizex = rr->rectx;
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			sizey = rr->recty;
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		} else {
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			sizex = rd->xsch;
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			sizey = rd->ysch;
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		}
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		prevbuf->rect_procedural= texture_procedural;
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		prevbuf->node= node;
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		composit1_pixel_processor(node, prevbuf, prevbuf, out[0]->vec, do_copy_rgba, CB_RGBA);
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		generate_preview(node, prevbuf);
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		free_compbuf(prevbuf);
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		if(out[0]->hasoutput) {
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			CompBuf *stackbuf= alloc_compbuf(sizex, sizey, CB_VAL, 1); /* alloc */
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			stackbuf->rect_procedural= texture_procedural;
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			stackbuf->node= node;
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			out[0]->data= stackbuf; 
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		}
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		if(out[1]->hasoutput) {
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			CompBuf *stackbuf= alloc_compbuf(sizex, sizey, CB_RGBA, 1); /* alloc */
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			stackbuf->rect_procedural= texture_procedural;
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			stackbuf->node= node;
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			out[1]->data= stackbuf;
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		}
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	}
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}
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bNodeType cmp_node_texture= {
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	/* *next,*prev */	NULL, NULL,
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	/* type code   */	CMP_NODE_TEXTURE,
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	/* name        */	"Texture",
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	/* width+range */	120, 80, 240,
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	/* class+opts  */	NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW,
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	/* input sock  */	cmp_node_texture_in,
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	/* output sock */	cmp_node_texture_out,
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	/* storage     */	"",
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	/* execfunc    */	node_composit_exec_texture,
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	/* butfunc     */	NULL,
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	/* initfunc    */	NULL,
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	/* freestoragefunc    */	NULL,
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	/* copystoragefunc    */	NULL,
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	/* id          */	NULL
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};
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