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blender-archive/source/blender/editors/include/BDR_editface.h
Ton Roosendaal a1c8543f2a Step 3 for the initial commits for 2.5: removing src/ and python,
adding new windowmanager module, and the first bits of new editors
module.
2007-12-24 18:27:28 +00:00

62 lines
2.0 KiB
C++

/**
* $Id: BDR_editface.h 12139 2007-09-25 03:31:12Z campbellbarton $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BDR_EDITFACE_H
#define BDR_EDITFACE_H
struct MTFace;
struct EditFace;
struct Mesh;
struct MCol;
struct MTFace *get_active_mtface(struct EditFace **efa, struct MCol **mcol, short sloppy);
void calculate_uv_map(unsigned short mapmode);
void default_uv(float uv[][2], float size);
void make_tfaces(struct Mesh *me);
void reveal_tface(void);
void hide_tface(void);
void select_linked_tfaces(int mode);
void deselectall_tface(void);
void selectswap_tface(void);
void rotate_uv_tface(void);
void mirror_uv_tface(void);
int minmax_tface(float *min, float *max);
void face_select(void);
void face_borderselect(void);
void uv_autocalc_tface(void);
void set_texturepaint(void);
void get_same_uv(void);
void seam_mark_clear_tface(short mode);
#endif /* BDR_EDITFACE_H */