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blender-archive/source/blender/editors/include/BSE_sequence.h
Ton Roosendaal a1c8543f2a Step 3 for the initial commits for 2.5: removing src/ and python,
adding new windowmanager module, and the first bits of new editors
module.
2007-12-24 18:27:28 +00:00

90 lines
2.9 KiB
C++

/**
* $Id: BSE_sequence.h 12615 2007-11-18 17:39:30Z schlaile $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#ifndef BSE_SEQUENCE_H
#define BSE_SEQUENCE_H
struct PluginSeq;
struct StripElem;
struct TStripElem;
struct Strip;
struct Sequence;
struct ListBase;
struct Editing;
struct ImBuf;
struct Scene;
void free_tstripdata(int len, struct TStripElem *se);
void free_strip(struct Strip *strip);
void new_tstripdata(struct Sequence *seq);
void free_sequence(struct Sequence *seq);
void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq);
void free_editing(struct Editing *ed);
void calc_sequence(struct Sequence *seq);
void calc_sequence_disp(struct Sequence *seq);
void sort_seq(void);
void clear_scene_in_allseqs(struct Scene *sce);
int evaluate_seq_frame(int cfra);
struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
struct TStripElem *give_tstripelem(struct Sequence *seq, int cfra);
void set_meta_stripdata(struct Sequence *seqm);
struct ImBuf *give_ibuf_seq(int rectx, int recty, int cfra, int chansel);
/* chansel: render this channel. Default=0 (renders end result)*/
struct ImBuf *give_ibuf_seq_direct(int rectx, int recty, int cfra,
struct Sequence * seq);
/* sequence prefetch API */
void seq_start_threads();
void seq_stop_threads();
void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown);
void seq_wait_for_prefetch_ready();
struct ImBuf * give_ibuf_seq_threaded(int rectx, int recty, int cfra,
int chanshown);
void free_imbuf_seq_except(int cfra);
void free_imbuf_seq_with_ipo(struct Ipo * ipo);
void free_imbuf_seq(void);
void update_changed_seq_and_deps(struct Sequence *seq, int len_change, int ibuf_change);
/* still bad level call... */
struct RenderResult;
void do_render_seq(struct RenderResult *rr, int cfra);
#endif