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blender-archive/source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl
Clément Foucault a5644f9a28 Cleanup: GPUBuiltinShader: Remove old shader interfaces
This leaves some of the unresolved case where we still need both
implementation.
2022-05-02 01:31:24 +02:00

13 lines
179 B
GLSL

void main()
{
float phase = mod((gl_FragCoord.x + gl_FragCoord.y), (size1 + size2));
if (phase < size1) {
fragColor = color1;
}
else {
fragColor = color2;
}
}