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blender-archive/source/blender/modifiers/intern/MOD_softbody.c
Kévin Dietrich e81d7bfcc9 Cycles: enable Alembic procedural for final renders
The Alembic procedural was only enabled during viewport renders
originally because it did not have any caching strategy. Now that
is does, we can allow its usage in final renders.

This also removes the `dag_eval_mode` argument passing to
`ModifierTypeInfo.dependsOnTime` which was originally added to detect if
we are doing a viewport render for enabling the procedural.

Differential Revision: https://developer.blender.org/D14520
2022-04-01 16:30:45 +02:00

122 lines
3.5 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup modifiers
*/
#include <stdio.h>
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_mesh_types.h"
#include "DNA_object_force_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_particle.h"
#include "BKE_screen.h"
#include "BKE_softbody.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_physics.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
static void deformVerts(ModifierData *UNUSED(md),
const ModifierEvalContext *ctx,
Mesh *UNUSED(derivedData),
float (*vertexCos)[3],
int verts_num)
{
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
sbObjectStep(
ctx->depsgraph, scene, ctx->object, DEG_get_ctime(ctx->depsgraph), vertexCos, verts_num);
}
static bool dependsOnTime(struct Scene *UNUSED(scene), ModifierData *UNUSED(md))
{
return true;
}
static void updateDepsgraph(ModifierData *UNUSED(md), const ModifierUpdateDepsgraphContext *ctx)
{
if (ctx->object->soft) {
/* Actual code uses ccd_build_deflector_hash */
DEG_add_collision_relations(ctx->node,
ctx->object,
ctx->object->soft->collision_group,
eModifierType_Collision,
NULL,
"Softbody Collision");
DEG_add_forcefield_relations(
ctx->node, ctx->object, ctx->object->soft->effector_weights, true, 0, "Softbody Field");
}
/* We need own transformation as well. */
DEG_add_modifier_to_transform_relation(ctx->node, "SoftBody Modifier");
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, NULL);
uiItemL(layout, TIP_("Settings are inside the Physics tab"), ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Softbody, panel_draw);
}
ModifierTypeInfo modifierType_Softbody = {
/* name */ "Softbody",
/* structName */ "SoftbodyModifierData",
/* structSize */ sizeof(SoftbodyModifierData),
/* srna */ &RNA_SoftBodyModifier,
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
eModifierTypeFlag_RequiresOriginalData | eModifierTypeFlag_Single |
eModifierTypeFlag_UsesPointCache,
/* icon */ ICON_MOD_SOFT,
/* copyData */ NULL,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* modifyMesh */ NULL,
/* modifyGeometrySet */ NULL,
/* initData */ NULL,
/* requiredDataMask */ NULL,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
/* panelRegister */ panelRegister,
/* blendWrite */ NULL,
/* blendRead */ NULL,
};