1562 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1562 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup edtransform
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 */
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#include <float.h>
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#include "PIL_time.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "GPU_immediate.h"
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#include "GPU_state.h"
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#include "BKE_context.h"
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#include "BKE_editmesh.h"
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#include "BKE_layer.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_sequencer.h"
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#include "RNA_access.h"
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#include "WM_types.h"
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#include "ED_gizmo_library.h"
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#include "ED_markers.h"
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#include "ED_node.h"
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#include "ED_transform_snap_object_context.h"
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#include "ED_uvedit.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "MEM_guardedalloc.h"
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#include "transform.h"
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#include "transform_convert.h"
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#include "transform_snap.h"
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/* this should be passed as an arg for use in snap functions */
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#undef BASACT
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/* use half of flt-max so we can scale up without an exception */
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/* -------------------------------------------------------------------- */
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/** \name Prototypes
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 * \{ */
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static void setSnappingCallback(TransInfo *t);
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/* static void CalcSnapGrid(TransInfo *t, float *vec); */
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static void CalcSnapGeometry(TransInfo *t, float *vec);
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static void TargetSnapMedian(TransInfo *t);
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static void TargetSnapCenter(TransInfo *t);
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static void TargetSnapClosest(TransInfo *t);
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static void TargetSnapActive(TransInfo *t);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Implementations
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 * \{ */
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static bool snapNodeTest(View2D *v2d, bNode *node, eSnapSelect snap_select);
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static NodeBorder snapNodeBorder(int snap_node_mode);
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#if 0
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int BIF_snappingSupported(Object *obedit)
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{
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  int status = 0;
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  /* only support object mesh, armature, curves */
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  if (obedit == NULL || ELEM(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) {
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    status = 1;
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  }
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  return status;
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}
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#endif
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static bool snap_use_backface_culling(const TransInfo *t)
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{
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  BLI_assert(t->spacetype == SPACE_VIEW3D);
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  View3D *v3d = t->view;
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  if ((v3d->shading.type == OB_SOLID) && (v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING)) {
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    return true;
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  }
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  if (v3d->shading.type == OB_RENDER &&
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      (t->scene->display.shading.flag & V3D_SHADING_BACKFACE_CULLING) &&
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      BKE_scene_uses_blender_workbench(t->scene)) {
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    return true;
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  }
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  if (t->settings->snap_flag & SCE_SNAP_BACKFACE_CULLING) {
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    return true;
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  }
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  return false;
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}
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bool validSnap(const TransInfo *t)
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{
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  return (t->tsnap.status & (POINT_INIT | TARGET_INIT)) == (POINT_INIT | TARGET_INIT) ||
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         (t->tsnap.status & (MULTI_POINTS | TARGET_INIT)) == (MULTI_POINTS | TARGET_INIT);
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}
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bool activeSnap(const TransInfo *t)
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{
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  return ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP) ||
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         ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT);
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}
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bool transformModeUseSnap(const TransInfo *t)
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{
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  ToolSettings *ts = t->settings;
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  if (t->mode == TFM_TRANSLATION) {
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    return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_TRANSLATE) != 0;
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  }
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  if (t->mode == TFM_ROTATION) {
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    return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_ROTATE) != 0;
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  }
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  if (t->mode == TFM_RESIZE) {
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    return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_SCALE) != 0;
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  }
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  if (t->mode == TFM_VERT_SLIDE) {
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    return true;
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  }
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  if (t->mode == TFM_EDGE_SLIDE) {
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    return true;
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  }
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  return false;
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}
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static bool doForceIncrementSnap(const TransInfo *t)
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{
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  return !transformModeUseSnap(t);
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}
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void drawSnapping(const struct bContext *C, TransInfo *t)
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{
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  uchar col[4], selectedCol[4], activeCol[4];
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  if (!activeSnap(t)) {
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    return;
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  }
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  UI_GetThemeColor3ubv(TH_TRANSFORM, col);
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  col[3] = 128;
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  UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
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  selectedCol[3] = 128;
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  UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
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  activeCol[3] = 192;
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  if (t->spacetype == SPACE_VIEW3D) {
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    bool draw_target = (t->tsnap.status & TARGET_INIT) &&
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                       (t->scene->toolsettings->snap_mode & SCE_SNAP_MODE_EDGE_PERPENDICULAR);
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    if (draw_target || validSnap(t)) {
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      const float *loc_cur = NULL;
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      const float *loc_prev = NULL;
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      const float *normal = NULL;
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      GPU_depth_test(GPU_DEPTH_NONE);
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      RegionView3D *rv3d = CTX_wm_region_view3d(C);
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      if (!BLI_listbase_is_empty(&t->tsnap.points)) {
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        /* Draw snap points. */
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        float size = 2.0f * UI_GetThemeValuef(TH_VERTEX_SIZE);
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        float view_inv[4][4];
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        copy_m4_m4(view_inv, rv3d->viewinv);
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        uint pos = GPU_vertformat_attr_add(
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            immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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        immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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        LISTBASE_FOREACH (TransSnapPoint *, p, &t->tsnap.points) {
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          if (p == t->tsnap.selectedPoint) {
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            immUniformColor4ubv(selectedCol);
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          }
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          else {
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            immUniformColor4ubv(col);
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          }
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          imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size, view_inv, pos);
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        }
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        immUnbindProgram();
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      }
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      /* draw normal if needed */
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      if (usingSnappingNormal(t) && validSnappingNormal(t)) {
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        normal = t->tsnap.snapNormal;
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      }
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      if (draw_target) {
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        loc_prev = t->tsnap.snapTarget;
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      }
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      if (validSnap(t)) {
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        loc_cur = t->tsnap.snapPoint;
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      }
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      ED_gizmotypes_snap_3d_draw_util(
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          rv3d, loc_prev, loc_cur, normal, col, activeCol, t->tsnap.snapElem);
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      GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
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    }
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  }
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  else if (t->spacetype == SPACE_IMAGE) {
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    if (validSnap(t)) {
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      /* This will not draw, and Im nor sure why - campbell */
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      /* TODO: see 2.7x for non-working code */
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    }
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  }
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  else if (t->spacetype == SPACE_NODE) {
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    if (validSnap(t)) {
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      ARegion *region = CTX_wm_region(C);
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      TransSnapPoint *p;
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      float size;
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      size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
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      GPU_blend(GPU_BLEND_ALPHA);
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      uint pos = GPU_vertformat_attr_add(
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          immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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      immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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      for (p = t->tsnap.points.first; p; p = p->next) {
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        if (p == t->tsnap.selectedPoint) {
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          immUniformColor4ubv(selectedCol);
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        }
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        else {
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          immUniformColor4ubv(col);
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        }
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        ED_node_draw_snap(®ion->v2d, p->co, size, 0, pos);
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      }
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      if (t->tsnap.status & POINT_INIT) {
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        immUniformColor4ubv(activeCol);
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        ED_node_draw_snap(®ion->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder, pos);
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      }
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      immUnbindProgram();
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      GPU_blend(GPU_BLEND_NONE);
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    }
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  }
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}
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eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event)
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{
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  eRedrawFlag status = TREDRAW_NOTHING;
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#if 0 /* XXX need a proper selector for all snap mode */
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  if (BIF_snappingSupported(t->obedit) && event->type == TABKEY && event->shift) {
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    /* toggle snap and reinit */
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    t->settings->snap_flag ^= SCE_SNAP;
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    initSnapping(t, NULL);
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    status = TREDRAW_HARD;
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  }
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#endif
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  if (event->type == MOUSEMOVE) {
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    status |= updateSelectedSnapPoint(t);
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  }
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  return status;
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}
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void applyProject(TransInfo *t)
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{
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  /* XXX FLICKER IN OBJECT MODE */
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  if ((t->tsnap.project) && activeSnap(t) && (t->flag & T_NO_PROJECT) == 0) {
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    float tvec[3];
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    int i;
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    FOREACH_TRANS_DATA_CONTAINER (t, tc) {
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      TransData *td = tc->data;
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      for (i = 0; i < tc->data_len; i++, td++) {
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        float iloc[3], loc[3], no[3];
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        float mval_fl[2];
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        if (td->flag & TD_SKIP) {
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          continue;
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        }
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        if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
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          continue;
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        }
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        copy_v3_v3(iloc, td->loc);
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        if (tc->use_local_mat) {
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          mul_m4_v3(tc->mat, iloc);
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        }
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        else if (t->flag & T_OBJECT) {
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          BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
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          copy_v3_v3(iloc, td->ob->obmat[3]);
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        }
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        if (ED_view3d_project_float_global(t->region, iloc, mval_fl, V3D_PROJ_TEST_NOP) ==
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            V3D_PROJ_RET_OK) {
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          if (ED_transform_snap_object_project_view3d(
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                  t->tsnap.object_context,
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                  t->depsgraph,
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                  SCE_SNAP_MODE_FACE,
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                  &(const struct SnapObjectParams){
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                      .snap_select = t->tsnap.modeSelect,
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                      .use_object_edit_cage = (t->flag & T_EDIT) != 0,
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                      .use_occlusion_test = false,
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                      .use_backface_culling = t->tsnap.use_backface_culling,
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                  },
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                  mval_fl,
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                  NULL,
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                  0,
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                  loc,
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                  no)) {
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#if 0
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            if (tc->use_local_mat) {
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              mul_m4_v3(tc->imat, loc);
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            }
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#endif
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            sub_v3_v3v3(tvec, loc, iloc);
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            mul_m3_v3(td->smtx, tvec);
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            add_v3_v3(td->loc, tvec);
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            if (t->tsnap.align && (t->flag & T_OBJECT)) {
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              /* handle alignment as well */
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              const float *original_normal;
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              float mat[3][3];
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              /* In pose mode, we want to align normals with Y axis of bones... */
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              original_normal = td->axismtx[2];
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              rotation_between_vecs_to_mat3(mat, original_normal, no);
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              transform_data_ext_rotate(td, mat, true);
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              /* TODO support constraints for rotation too? see ElementRotation */
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            }
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          }
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        }
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#if 0 /* TODO: sipport this? */
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         constraintTransLim(t, td);
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#endif
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      }
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    }
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  }
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}
 | 
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void applyGridAbsolute(TransInfo *t)
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{
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  int i;
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 | 
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  if (!(activeSnap(t) && (t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)))) {
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    return;
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  }
 | 
						|
 | 
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  float grid_size = (t->modifiers & MOD_PRECISION) ? t->snap_spatial[1] : t->snap_spatial[0];
 | 
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 | 
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  /* early exit on unusable grid size */
 | 
						|
  if (grid_size == 0.0f) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  FOREACH_TRANS_DATA_CONTAINER (t, tc) {
 | 
						|
    TransData *td;
 | 
						|
 | 
						|
    for (i = 0, td = tc->data; i < tc->data_len; i++, td++) {
 | 
						|
      float iloc[3], loc[3], tvec[3];
 | 
						|
      if (td->flag & TD_SKIP) {
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
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        continue;
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						|
      }
 | 
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 | 
						|
      copy_v3_v3(iloc, td->loc);
 | 
						|
      if (tc->use_local_mat) {
 | 
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        mul_m4_v3(tc->mat, iloc);
 | 
						|
      }
 | 
						|
      else if (t->flag & T_OBJECT) {
 | 
						|
        BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
 | 
						|
        copy_v3_v3(iloc, td->ob->obmat[3]);
 | 
						|
      }
 | 
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 | 
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      mul_v3_v3fl(loc, iloc, 1.0f / grid_size);
 | 
						|
      loc[0] = roundf(loc[0]);
 | 
						|
      loc[1] = roundf(loc[1]);
 | 
						|
      loc[2] = roundf(loc[2]);
 | 
						|
      mul_v3_fl(loc, grid_size);
 | 
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 | 
						|
      sub_v3_v3v3(tvec, loc, iloc);
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						|
      mul_m3_v3(td->smtx, tvec);
 | 
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      add_v3_v3(td->loc, tvec);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void applySnapping(TransInfo *t, float *vec)
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{
 | 
						|
  /* Each Trans Data already makes the snap to face */
 | 
						|
  if (doForceIncrementSnap(t)) {
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    return;
 | 
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  }
 | 
						|
 | 
						|
  if (t->tsnap.project && t->tsnap.mode == SCE_SNAP_MODE_FACE) {
 | 
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    /* The snap has already been resolved for each transdata. */
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (t->tsnap.status & SNAP_FORCED) {
 | 
						|
    t->tsnap.targetSnap(t);
 | 
						|
 | 
						|
    t->tsnap.applySnap(t, vec);
 | 
						|
  }
 | 
						|
  else if (((t->tsnap.mode & ~(SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)) != 0) &&
 | 
						|
           activeSnap(t)) {
 | 
						|
    double current = PIL_check_seconds_timer();
 | 
						|
 | 
						|
    /* Time base quirky code to go around findnearest slowness */
 | 
						|
    /* TODO: add exception for object mode, no need to slow it down then. */
 | 
						|
    if (current - t->tsnap.last >= 0.01) {
 | 
						|
      t->tsnap.calcSnap(t, vec);
 | 
						|
      t->tsnap.targetSnap(t);
 | 
						|
 | 
						|
      t->tsnap.last = current;
 | 
						|
    }
 | 
						|
    if (validSnap(t)) {
 | 
						|
      t->tsnap.applySnap(t, vec);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void resetSnapping(TransInfo *t)
 | 
						|
{
 | 
						|
  t->tsnap.status = 0;
 | 
						|
  t->tsnap.snapElem = 0;
 | 
						|
  t->tsnap.align = false;
 | 
						|
  t->tsnap.project = 0;
 | 
						|
  t->tsnap.mode = 0;
 | 
						|
  t->tsnap.modeSelect = 0;
 | 
						|
  t->tsnap.target = 0;
 | 
						|
  t->tsnap.last = 0;
 | 
						|
 | 
						|
  t->tsnap.snapNormal[0] = 0;
 | 
						|
  t->tsnap.snapNormal[1] = 0;
 | 
						|
  t->tsnap.snapNormal[2] = 0;
 | 
						|
 | 
						|
  t->tsnap.snapNodeBorder = 0;
 | 
						|
}
 | 
						|
 | 
						|
bool usingSnappingNormal(const TransInfo *t)
 | 
						|
{
 | 
						|
  return t->tsnap.align;
 | 
						|
}
 | 
						|
 | 
						|
bool validSnappingNormal(const TransInfo *t)
 | 
						|
{
 | 
						|
  if (validSnap(t)) {
 | 
						|
    if (!is_zero_v3(t->tsnap.snapNormal)) {
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
static bool bm_edge_is_snap_target(BMEdge *e, void *UNUSED(user_data))
 | 
						|
{
 | 
						|
  if (BM_elem_flag_test(e, BM_ELEM_SELECT | BM_ELEM_HIDDEN) ||
 | 
						|
      BM_elem_flag_test(e->v1, BM_ELEM_SELECT) || BM_elem_flag_test(e->v2, BM_ELEM_SELECT)) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
static bool bm_face_is_snap_target(BMFace *f, void *UNUSED(user_data))
 | 
						|
{
 | 
						|
  if (BM_elem_flag_test(f, BM_ELEM_SELECT | BM_ELEM_HIDDEN)) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  BMLoop *l_iter, *l_first;
 | 
						|
  l_iter = l_first = BM_FACE_FIRST_LOOP(f);
 | 
						|
  do {
 | 
						|
    if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
  } while ((l_iter = l_iter->next) != l_first);
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
static void initSnappingMode(TransInfo *t)
 | 
						|
{
 | 
						|
  ToolSettings *ts = t->settings;
 | 
						|
  /* All obedit types will match. */
 | 
						|
  const int obedit_type = t->data_container->obedit ? t->data_container->obedit->type : -1;
 | 
						|
  ViewLayer *view_layer = t->view_layer;
 | 
						|
  Base *base_act = view_layer->basact;
 | 
						|
 | 
						|
  if (t->spacetype == SPACE_NODE) {
 | 
						|
    /* force project off when not supported */
 | 
						|
    t->tsnap.project = 0;
 | 
						|
 | 
						|
    t->tsnap.mode = ts->snap_node_mode;
 | 
						|
  }
 | 
						|
  else if (t->spacetype == SPACE_IMAGE) {
 | 
						|
    /* force project off when not supported */
 | 
						|
    t->tsnap.project = 0;
 | 
						|
 | 
						|
    t->tsnap.mode = ts->snap_uv_mode;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    /* force project off when not supported */
 | 
						|
    if ((ts->snap_mode & SCE_SNAP_MODE_FACE) == 0) {
 | 
						|
      t->tsnap.project = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    t->tsnap.mode = ts->snap_mode;
 | 
						|
    if ((t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) && (ts->snap_flag & SCE_SNAP_ABS_GRID) &&
 | 
						|
        (t->mode == TFM_TRANSLATION)) {
 | 
						|
      /* Special case in which snap to increments is transformed to snap to grid. */
 | 
						|
      t->tsnap.mode &= ~SCE_SNAP_MODE_INCREMENT;
 | 
						|
      t->tsnap.mode |= SCE_SNAP_MODE_GRID;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && (t->flag & T_CAMERA) == 0) {
 | 
						|
    /* Only 3D view or UV. */
 | 
						|
    /* Not with camera selected in camera view. */
 | 
						|
 | 
						|
    setSnappingCallback(t);
 | 
						|
 | 
						|
    if ((obedit_type != -1) &&
 | 
						|
        ELEM(obedit_type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) {
 | 
						|
      /* Edit mode */
 | 
						|
      /* Temporary limited to edit mode meshes, armature, curves, metaballs. */
 | 
						|
 | 
						|
      if ((obedit_type == OB_MESH) && (t->flag & T_PROP_EDIT)) {
 | 
						|
        /* Exclude editmesh if using proportional edit */
 | 
						|
        t->tsnap.modeSelect = SNAP_NOT_ACTIVE;
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_ACTIVE;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else if ((obedit_type == -1) && base_act && base_act->object &&
 | 
						|
             (base_act->object->mode & OB_MODE_PARTICLE_EDIT)) {
 | 
						|
      /* Particles edit mode. */
 | 
						|
      t->tsnap.modeSelect = SNAP_ALL;
 | 
						|
    }
 | 
						|
    else if (obedit_type == -1) {
 | 
						|
      /* Object mode */
 | 
						|
      if (t->options & (CTX_GPENCIL_STROKES | CTX_CURSOR | CTX_OBMODE_XFORM_OBDATA)) {
 | 
						|
        /* In "Edit Strokes" mode,
 | 
						|
         * snap tool can perform snap to selected or active objects (see T49632)
 | 
						|
         * TODO: perform self snap in gpencil_strokes.
 | 
						|
         *
 | 
						|
         * When we're moving the origins, allow snapping onto our own geometry (see T69132). */
 | 
						|
        t->tsnap.modeSelect = SNAP_ALL;
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        t->tsnap.modeSelect = SNAP_NOT_SELECTED;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      /* Increment if snap is not possible */
 | 
						|
      t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else if (t->spacetype == SPACE_NODE) {
 | 
						|
    setSnappingCallback(t);
 | 
						|
    t->tsnap.modeSelect = SNAP_NOT_SELECTED;
 | 
						|
  }
 | 
						|
  else if (t->spacetype == SPACE_SEQ) {
 | 
						|
    /* We do our own snapping currently, so nothing here */
 | 
						|
    t->tsnap.mode = SCE_SNAP_MODE_GRID; /* Dummy, should we rather add a NOP mode? */
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    /* Always increment outside of 3D view */
 | 
						|
    t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
 | 
						|
  }
 | 
						|
 | 
						|
  if (t->spacetype == SPACE_VIEW3D) {
 | 
						|
    if (t->tsnap.object_context == NULL) {
 | 
						|
      t->tsnap.use_backface_culling = snap_use_backface_culling(t);
 | 
						|
      t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
 | 
						|
          t->scene, 0, t->region, t->view);
 | 
						|
 | 
						|
      if (t->data_type == TC_MESH_VERTS) {
 | 
						|
        /* Ignore elements being transformed. */
 | 
						|
        ED_transform_snap_object_context_set_editmesh_callbacks(
 | 
						|
            t->tsnap.object_context,
 | 
						|
            (bool (*)(BMVert *, void *))BM_elem_cb_check_hflag_disabled,
 | 
						|
            bm_edge_is_snap_target,
 | 
						|
            bm_face_is_snap_target,
 | 
						|
            POINTER_FROM_UINT((BM_ELEM_SELECT | BM_ELEM_HIDDEN)));
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void initSnapping(TransInfo *t, wmOperator *op)
 | 
						|
{
 | 
						|
  ToolSettings *ts = t->settings;
 | 
						|
  short snap_target = t->settings->snap_target;
 | 
						|
 | 
						|
  resetSnapping(t);
 | 
						|
 | 
						|
  /* if snap property exists */
 | 
						|
  if (op && RNA_struct_find_property(op->ptr, "snap") &&
 | 
						|
      RNA_struct_property_is_set(op->ptr, "snap")) {
 | 
						|
    if (RNA_boolean_get(op->ptr, "snap")) {
 | 
						|
      t->modifiers |= MOD_SNAP;
 | 
						|
 | 
						|
      if (RNA_struct_property_is_set(op->ptr, "snap_target")) {
 | 
						|
        snap_target = RNA_enum_get(op->ptr, "snap_target");
 | 
						|
      }
 | 
						|
 | 
						|
      if (RNA_struct_property_is_set(op->ptr, "snap_point")) {
 | 
						|
        RNA_float_get_array(op->ptr, "snap_point", t->tsnap.snapPoint);
 | 
						|
        t->tsnap.status |= SNAP_FORCED | POINT_INIT;
 | 
						|
      }
 | 
						|
 | 
						|
      /* snap align only defined in specific cases */
 | 
						|
      if (RNA_struct_find_property(op->ptr, "snap_align")) {
 | 
						|
        t->tsnap.align = RNA_boolean_get(op->ptr, "snap_align");
 | 
						|
        RNA_float_get_array(op->ptr, "snap_normal", t->tsnap.snapNormal);
 | 
						|
        normalize_v3(t->tsnap.snapNormal);
 | 
						|
      }
 | 
						|
 | 
						|
      if (RNA_struct_find_property(op->ptr, "use_snap_project")) {
 | 
						|
        t->tsnap.project = RNA_boolean_get(op->ptr, "use_snap_project");
 | 
						|
      }
 | 
						|
 | 
						|
      if (RNA_struct_find_property(op->ptr, "use_snap_self")) {
 | 
						|
        t->tsnap.snap_self = RNA_boolean_get(op->ptr, "use_snap_self");
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  /* use scene defaults only when transform is modal */
 | 
						|
  else if (t->flag & T_MODAL) {
 | 
						|
    if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE)) {
 | 
						|
      if (transformModeUseSnap(t) && (ts->snap_flag & SCE_SNAP)) {
 | 
						|
        t->modifiers |= MOD_SNAP;
 | 
						|
      }
 | 
						|
 | 
						|
      t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) != 0);
 | 
						|
      t->tsnap.project = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
 | 
						|
      t->tsnap.snap_self = !((t->settings->snap_flag & SCE_SNAP_NO_SELF) != 0);
 | 
						|
      t->tsnap.peel = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  t->tsnap.target = snap_target;
 | 
						|
 | 
						|
  initSnappingMode(t);
 | 
						|
}
 | 
						|
 | 
						|
void freeSnapping(TransInfo *t)
 | 
						|
{
 | 
						|
  if (t->tsnap.object_context) {
 | 
						|
    ED_transform_snap_object_context_destroy(t->tsnap.object_context);
 | 
						|
    t->tsnap.object_context = NULL;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void setSnappingCallback(TransInfo *t)
 | 
						|
{
 | 
						|
  t->tsnap.calcSnap = CalcSnapGeometry;
 | 
						|
 | 
						|
  switch (t->tsnap.target) {
 | 
						|
    case SCE_SNAP_TARGET_CLOSEST:
 | 
						|
      t->tsnap.targetSnap = TargetSnapClosest;
 | 
						|
      break;
 | 
						|
    case SCE_SNAP_TARGET_CENTER:
 | 
						|
      if (!ELEM(t->mode, TFM_ROTATION, TFM_RESIZE)) {
 | 
						|
        t->tsnap.targetSnap = TargetSnapCenter;
 | 
						|
        break;
 | 
						|
      }
 | 
						|
      /* Can't do TARGET_CENTER with these modes,
 | 
						|
       * use TARGET_MEDIAN instead. */
 | 
						|
      ATTR_FALLTHROUGH;
 | 
						|
    case SCE_SNAP_TARGET_MEDIAN:
 | 
						|
      t->tsnap.targetSnap = TargetSnapMedian;
 | 
						|
      break;
 | 
						|
    case SCE_SNAP_TARGET_ACTIVE:
 | 
						|
      t->tsnap.targetSnap = TargetSnapActive;
 | 
						|
      break;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void addSnapPoint(TransInfo *t)
 | 
						|
{
 | 
						|
  /* Currently only 3D viewport works for snapping points. */
 | 
						|
  if (t->tsnap.status & POINT_INIT && t->spacetype == SPACE_VIEW3D) {
 | 
						|
    TransSnapPoint *p = MEM_callocN(sizeof(TransSnapPoint), "SnapPoint");
 | 
						|
 | 
						|
    t->tsnap.selectedPoint = p;
 | 
						|
 | 
						|
    copy_v3_v3(p->co, t->tsnap.snapPoint);
 | 
						|
 | 
						|
    BLI_addtail(&t->tsnap.points, p);
 | 
						|
 | 
						|
    t->tsnap.status |= MULTI_POINTS;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
eRedrawFlag updateSelectedSnapPoint(TransInfo *t)
 | 
						|
{
 | 
						|
  eRedrawFlag status = TREDRAW_NOTHING;
 | 
						|
 | 
						|
  if (t->tsnap.status & MULTI_POINTS) {
 | 
						|
    TransSnapPoint *p, *closest_p = NULL;
 | 
						|
    float dist_min_sq = TRANSFORM_SNAP_MAX_PX;
 | 
						|
    const float mval_fl[2] = {t->mval[0], t->mval[1]};
 | 
						|
    float screen_loc[2];
 | 
						|
 | 
						|
    for (p = t->tsnap.points.first; p; p = p->next) {
 | 
						|
      float dist_sq;
 | 
						|
 | 
						|
      if (ED_view3d_project_float_global(t->region, p->co, screen_loc, V3D_PROJ_TEST_NOP) !=
 | 
						|
          V3D_PROJ_RET_OK) {
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      dist_sq = len_squared_v2v2(mval_fl, screen_loc);
 | 
						|
 | 
						|
      if (dist_sq < dist_min_sq) {
 | 
						|
        closest_p = p;
 | 
						|
        dist_min_sq = dist_sq;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (closest_p) {
 | 
						|
      if (t->tsnap.selectedPoint != closest_p) {
 | 
						|
        status = TREDRAW_HARD;
 | 
						|
      }
 | 
						|
 | 
						|
      t->tsnap.selectedPoint = closest_p;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return status;
 | 
						|
}
 | 
						|
 | 
						|
void removeSnapPoint(TransInfo *t)
 | 
						|
{
 | 
						|
  if (t->tsnap.status & MULTI_POINTS) {
 | 
						|
    updateSelectedSnapPoint(t);
 | 
						|
 | 
						|
    if (t->tsnap.selectedPoint) {
 | 
						|
      BLI_freelinkN(&t->tsnap.points, t->tsnap.selectedPoint);
 | 
						|
 | 
						|
      if (BLI_listbase_is_empty(&t->tsnap.points)) {
 | 
						|
        t->tsnap.status &= ~MULTI_POINTS;
 | 
						|
      }
 | 
						|
 | 
						|
      t->tsnap.selectedPoint = NULL;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void getSnapPoint(const TransInfo *t, float vec[3])
 | 
						|
{
 | 
						|
  if (t->tsnap.points.first) {
 | 
						|
    TransSnapPoint *p;
 | 
						|
    int total = 0;
 | 
						|
 | 
						|
    vec[0] = vec[1] = vec[2] = 0;
 | 
						|
 | 
						|
    for (p = t->tsnap.points.first; p; p = p->next, total++) {
 | 
						|
      add_v3_v3(vec, p->co);
 | 
						|
    }
 | 
						|
 | 
						|
    if (t->tsnap.status & POINT_INIT) {
 | 
						|
      add_v3_v3(vec, t->tsnap.snapPoint);
 | 
						|
      total++;
 | 
						|
    }
 | 
						|
 | 
						|
    mul_v3_fl(vec, 1.0f / total);
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    copy_v3_v3(vec, t->tsnap.snapPoint);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Calc Snap (Generic)
 | 
						|
 * \{ */
 | 
						|
 | 
						|
static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
 | 
						|
{
 | 
						|
  if (t->spacetype == SPACE_VIEW3D) {
 | 
						|
    float loc[3];
 | 
						|
    float no[3];
 | 
						|
    float mval[2];
 | 
						|
    bool found = false;
 | 
						|
    short snap_elem = 0;
 | 
						|
    float dist_px = SNAP_MIN_DISTANCE; /* Use a user defined value here. */
 | 
						|
 | 
						|
    mval[0] = t->mval[0];
 | 
						|
    mval[1] = t->mval[1];
 | 
						|
 | 
						|
    if (t->tsnap.mode & (SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE |
 | 
						|
                         SCE_SNAP_MODE_EDGE_MIDPOINT | SCE_SNAP_MODE_EDGE_PERPENDICULAR)) {
 | 
						|
      zero_v3(no); /* objects won't set this */
 | 
						|
      snap_elem = snapObjectsTransform(t, mval, &dist_px, loc, no);
 | 
						|
      found = snap_elem != 0;
 | 
						|
    }
 | 
						|
    if ((found == false) && (t->tsnap.mode & SCE_SNAP_MODE_VOLUME)) {
 | 
						|
      found = peelObjectsTransform(
 | 
						|
          t, mval, (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT) != 0, loc, no, NULL);
 | 
						|
 | 
						|
      if (found) {
 | 
						|
        snap_elem = SCE_SNAP_MODE_VOLUME;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (found == true) {
 | 
						|
      copy_v3_v3(t->tsnap.snapPoint, loc);
 | 
						|
      copy_v3_v3(t->tsnap.snapNormal, no);
 | 
						|
 | 
						|
      t->tsnap.status |= POINT_INIT;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      t->tsnap.status &= ~POINT_INIT;
 | 
						|
    }
 | 
						|
 | 
						|
    t->tsnap.snapElem = (char)snap_elem;
 | 
						|
  }
 | 
						|
  else if (t->spacetype == SPACE_IMAGE && t->obedit_type == OB_MESH) {
 | 
						|
    if (t->tsnap.mode & SCE_SNAP_MODE_VERTEX) {
 | 
						|
      float co[2];
 | 
						|
 | 
						|
      UI_view2d_region_to_view(&t->region->v2d, t->mval[0], t->mval[1], &co[0], &co[1]);
 | 
						|
 | 
						|
      uint objects_len = 0;
 | 
						|
      Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
 | 
						|
          t->view_layer, NULL, &objects_len);
 | 
						|
 | 
						|
      float dist_sq = FLT_MAX;
 | 
						|
      if (ED_uvedit_nearest_uv_multi(
 | 
						|
              t->scene, objects, objects_len, co, &dist_sq, t->tsnap.snapPoint)) {
 | 
						|
        t->tsnap.snapPoint[0] *= t->aspect[0];
 | 
						|
        t->tsnap.snapPoint[1] *= t->aspect[1];
 | 
						|
 | 
						|
        t->tsnap.status |= POINT_INIT;
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        t->tsnap.status &= ~POINT_INIT;
 | 
						|
      }
 | 
						|
      MEM_freeN(objects);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else if (t->spacetype == SPACE_NODE) {
 | 
						|
    if (t->tsnap.mode & (SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y)) {
 | 
						|
      float loc[2];
 | 
						|
      float dist_px = SNAP_MIN_DISTANCE; /* Use a user defined value here. */
 | 
						|
      char node_border;
 | 
						|
 | 
						|
      if (snapNodesTransform(t, t->mval, loc, &dist_px, &node_border)) {
 | 
						|
        copy_v2_v2(t->tsnap.snapPoint, loc);
 | 
						|
        t->tsnap.snapNodeBorder = node_border;
 | 
						|
 | 
						|
        t->tsnap.status |= POINT_INIT;
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        t->tsnap.status &= ~POINT_INIT;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Target
 | 
						|
 * \{ */
 | 
						|
 | 
						|
static void TargetSnapOffset(TransInfo *t, TransData *td)
 | 
						|
{
 | 
						|
  if (t->spacetype == SPACE_NODE && td != NULL) {
 | 
						|
    bNode *node = td->extra;
 | 
						|
    char border = t->tsnap.snapNodeBorder;
 | 
						|
    float width = BLI_rctf_size_x(&node->totr);
 | 
						|
    float height = BLI_rctf_size_y(&node->totr);
 | 
						|
 | 
						|
#ifdef USE_NODE_CENTER
 | 
						|
    if (border & NODE_LEFT) {
 | 
						|
      t->tsnap.snapTarget[0] -= 0.5f * width;
 | 
						|
    }
 | 
						|
    if (border & NODE_RIGHT) {
 | 
						|
      t->tsnap.snapTarget[0] += 0.5f * width;
 | 
						|
    }
 | 
						|
    if (border & NODE_BOTTOM) {
 | 
						|
      t->tsnap.snapTarget[1] -= 0.5f * height;
 | 
						|
    }
 | 
						|
    if (border & NODE_TOP) {
 | 
						|
      t->tsnap.snapTarget[1] += 0.5f * height;
 | 
						|
    }
 | 
						|
#else
 | 
						|
    if (border & NODE_LEFT) {
 | 
						|
      t->tsnap.snapTarget[0] -= 0.0f;
 | 
						|
    }
 | 
						|
    if (border & NODE_RIGHT) {
 | 
						|
      t->tsnap.snapTarget[0] += width;
 | 
						|
    }
 | 
						|
    if (border & NODE_BOTTOM) {
 | 
						|
      t->tsnap.snapTarget[1] -= height;
 | 
						|
    }
 | 
						|
    if (border & NODE_TOP) {
 | 
						|
      t->tsnap.snapTarget[1] += 0.0f;
 | 
						|
    }
 | 
						|
#endif
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void TargetSnapCenter(TransInfo *t)
 | 
						|
{
 | 
						|
  /* Only need to calculate once */
 | 
						|
  if ((t->tsnap.status & TARGET_INIT) == 0) {
 | 
						|
    copy_v3_v3(t->tsnap.snapTarget, t->center_global);
 | 
						|
    TargetSnapOffset(t, NULL);
 | 
						|
 | 
						|
    t->tsnap.status |= TARGET_INIT;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void TargetSnapActive(TransInfo *t)
 | 
						|
{
 | 
						|
  /* Only need to calculate once */
 | 
						|
  if ((t->tsnap.status & TARGET_INIT) == 0) {
 | 
						|
    if (calculateCenterActive(t, true, t->tsnap.snapTarget)) {
 | 
						|
      TargetSnapOffset(t, NULL);
 | 
						|
 | 
						|
      t->tsnap.status |= TARGET_INIT;
 | 
						|
    }
 | 
						|
    /* No active, default to median */
 | 
						|
    else {
 | 
						|
      t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
 | 
						|
      t->tsnap.targetSnap = TargetSnapMedian;
 | 
						|
      TargetSnapMedian(t);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void TargetSnapMedian(TransInfo *t)
 | 
						|
{
 | 
						|
  /* Only need to calculate once. */
 | 
						|
  if ((t->tsnap.status & TARGET_INIT) == 0) {
 | 
						|
    int i_accum = 0;
 | 
						|
 | 
						|
    t->tsnap.snapTarget[0] = 0;
 | 
						|
    t->tsnap.snapTarget[1] = 0;
 | 
						|
    t->tsnap.snapTarget[2] = 0;
 | 
						|
 | 
						|
    FOREACH_TRANS_DATA_CONTAINER (t, tc) {
 | 
						|
      TransData *td = tc->data;
 | 
						|
      int i;
 | 
						|
      float v[3];
 | 
						|
      zero_v3(v);
 | 
						|
 | 
						|
      for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
 | 
						|
        add_v3_v3(v, td->center);
 | 
						|
      }
 | 
						|
 | 
						|
      if (i == 0) {
 | 
						|
        /* Is this possible? */
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      mul_v3_fl(v, 1.0 / i);
 | 
						|
 | 
						|
      if (tc->use_local_mat) {
 | 
						|
        mul_m4_v3(tc->mat, v);
 | 
						|
      }
 | 
						|
 | 
						|
      add_v3_v3(t->tsnap.snapTarget, v);
 | 
						|
      i_accum++;
 | 
						|
    }
 | 
						|
 | 
						|
    mul_v3_fl(t->tsnap.snapTarget, 1.0 / i_accum);
 | 
						|
 | 
						|
    TargetSnapOffset(t, NULL);
 | 
						|
 | 
						|
    t->tsnap.status |= TARGET_INIT;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void TargetSnapClosest(TransInfo *t)
 | 
						|
{
 | 
						|
  /* Only valid if a snap point has been selected. */
 | 
						|
  if (t->tsnap.status & POINT_INIT) {
 | 
						|
    float dist_closest = 0.0f;
 | 
						|
    TransData *closest = NULL;
 | 
						|
 | 
						|
    /* Object mode */
 | 
						|
    if (t->flag & T_OBJECT) {
 | 
						|
      int i;
 | 
						|
      FOREACH_TRANS_DATA_CONTAINER (t, tc) {
 | 
						|
        TransData *td = tc->data;
 | 
						|
        for (td = tc->data, i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
 | 
						|
          const BoundBox *bb = NULL;
 | 
						|
 | 
						|
          if ((t->options & CTX_OBMODE_XFORM_OBDATA) == 0) {
 | 
						|
            bb = BKE_object_boundbox_get(td->ob);
 | 
						|
          }
 | 
						|
 | 
						|
          /* use boundbox if possible */
 | 
						|
          if (bb) {
 | 
						|
            int j;
 | 
						|
 | 
						|
            for (j = 0; j < 8; j++) {
 | 
						|
              float loc[3];
 | 
						|
              float dist;
 | 
						|
 | 
						|
              copy_v3_v3(loc, bb->vec[j]);
 | 
						|
              mul_m4_v3(td->ext->obmat, loc);
 | 
						|
 | 
						|
              dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
 | 
						|
 | 
						|
              if ((dist != TRANSFORM_DIST_INVALID) &&
 | 
						|
                  (closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
 | 
						|
                copy_v3_v3(t->tsnap.snapTarget, loc);
 | 
						|
                closest = td;
 | 
						|
                dist_closest = dist;
 | 
						|
              }
 | 
						|
            }
 | 
						|
          }
 | 
						|
          /* use element center otherwise */
 | 
						|
          else {
 | 
						|
            float loc[3];
 | 
						|
            float dist;
 | 
						|
 | 
						|
            copy_v3_v3(loc, td->center);
 | 
						|
 | 
						|
            dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
 | 
						|
 | 
						|
            if ((dist != TRANSFORM_DIST_INVALID) &&
 | 
						|
                (closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
 | 
						|
              copy_v3_v3(t->tsnap.snapTarget, loc);
 | 
						|
              closest = td;
 | 
						|
            }
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      FOREACH_TRANS_DATA_CONTAINER (t, tc) {
 | 
						|
        TransData *td = tc->data;
 | 
						|
        int i;
 | 
						|
        for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
 | 
						|
          float loc[3];
 | 
						|
          float dist;
 | 
						|
 | 
						|
          copy_v3_v3(loc, td->center);
 | 
						|
 | 
						|
          if (tc->use_local_mat) {
 | 
						|
            mul_m4_v3(tc->mat, loc);
 | 
						|
          }
 | 
						|
 | 
						|
          dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
 | 
						|
 | 
						|
          if ((dist != TRANSFORM_DIST_INVALID) &&
 | 
						|
              (closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
 | 
						|
            copy_v3_v3(t->tsnap.snapTarget, loc);
 | 
						|
            closest = td;
 | 
						|
            dist_closest = dist;
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    TargetSnapOffset(t, closest);
 | 
						|
 | 
						|
    t->tsnap.status |= TARGET_INIT;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Snap Objects
 | 
						|
 * \{ */
 | 
						|
 | 
						|
short snapObjectsTransform(
 | 
						|
    TransInfo *t, const float mval[2], float *dist_px, float r_loc[3], float r_no[3])
 | 
						|
{
 | 
						|
  float *target = (t->tsnap.status & TARGET_INIT) ? t->tsnap.snapTarget : t->center_global;
 | 
						|
  return ED_transform_snap_object_project_view3d_ex(
 | 
						|
      t->tsnap.object_context,
 | 
						|
      t->depsgraph,
 | 
						|
      t->settings->snap_mode,
 | 
						|
      &(const struct SnapObjectParams){
 | 
						|
          .snap_select = t->tsnap.modeSelect,
 | 
						|
          .use_object_edit_cage = (t->flag & T_EDIT) != 0,
 | 
						|
          .use_occlusion_test = t->settings->snap_mode != SCE_SNAP_MODE_FACE,
 | 
						|
          .use_backface_culling = t->tsnap.use_backface_culling,
 | 
						|
      },
 | 
						|
      mval,
 | 
						|
      target,
 | 
						|
      dist_px,
 | 
						|
      r_loc,
 | 
						|
      r_no,
 | 
						|
      NULL,
 | 
						|
      NULL,
 | 
						|
      NULL);
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Peeling
 | 
						|
 * \{ */
 | 
						|
 | 
						|
bool peelObjectsTransform(TransInfo *t,
 | 
						|
                          const float mval[2],
 | 
						|
                          const bool use_peel_object,
 | 
						|
                          /* return args */
 | 
						|
                          float r_loc[3],
 | 
						|
                          float r_no[3],
 | 
						|
                          float *r_thickness)
 | 
						|
{
 | 
						|
  ListBase depths_peel = {0};
 | 
						|
  ED_transform_snap_object_project_all_view3d_ex(
 | 
						|
      t->tsnap.object_context,
 | 
						|
      t->depsgraph,
 | 
						|
      &(const struct SnapObjectParams){
 | 
						|
          .snap_select = t->tsnap.modeSelect,
 | 
						|
          .use_object_edit_cage = (t->flag & T_EDIT) != 0,
 | 
						|
      },
 | 
						|
      mval,
 | 
						|
      -1.0f,
 | 
						|
      false,
 | 
						|
      &depths_peel);
 | 
						|
 | 
						|
  if (!BLI_listbase_is_empty(&depths_peel)) {
 | 
						|
    /* At the moment we only use the hits of the first object */
 | 
						|
    struct SnapObjectHitDepth *hit_min = depths_peel.first;
 | 
						|
    for (struct SnapObjectHitDepth *iter = hit_min->next; iter; iter = iter->next) {
 | 
						|
      if (iter->depth < hit_min->depth) {
 | 
						|
        hit_min = iter;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    struct SnapObjectHitDepth *hit_max = NULL;
 | 
						|
 | 
						|
    if (use_peel_object) {
 | 
						|
      /* if peeling objects, take the first and last from each object */
 | 
						|
      hit_max = hit_min;
 | 
						|
      for (struct SnapObjectHitDepth *iter = depths_peel.first; iter; iter = iter->next) {
 | 
						|
        if ((iter->depth > hit_max->depth) && (iter->ob_uuid == hit_min->ob_uuid)) {
 | 
						|
          hit_max = iter;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      /* otherwise, pair first with second and so on */
 | 
						|
      for (struct SnapObjectHitDepth *iter = depths_peel.first; iter; iter = iter->next) {
 | 
						|
        if ((iter != hit_min) && (iter->ob_uuid == hit_min->ob_uuid)) {
 | 
						|
          if (hit_max == NULL) {
 | 
						|
            hit_max = iter;
 | 
						|
          }
 | 
						|
          else if (iter->depth < hit_max->depth) {
 | 
						|
            hit_max = iter;
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
      /* in this case has only one hit. treat as raycast */
 | 
						|
      if (hit_max == NULL) {
 | 
						|
        hit_max = hit_min;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    mid_v3_v3v3(r_loc, hit_min->co, hit_max->co);
 | 
						|
 | 
						|
    if (r_thickness) {
 | 
						|
      *r_thickness = hit_max->depth - hit_min->depth;
 | 
						|
    }
 | 
						|
 | 
						|
    /* XXX, is there a correct normal in this case ???, for now just z up */
 | 
						|
    r_no[0] = 0.0;
 | 
						|
    r_no[1] = 0.0;
 | 
						|
    r_no[2] = 1.0;
 | 
						|
 | 
						|
    BLI_freelistN(&depths_peel);
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name snap Nodes
 | 
						|
 * \{ */
 | 
						|
 | 
						|
static bool snapNodeTest(View2D *v2d, bNode *node, eSnapSelect snap_select)
 | 
						|
{
 | 
						|
  /* node is use for snapping only if a) snap mode matches and b) node is inside the view */
 | 
						|
  return ((snap_select == SNAP_NOT_SELECTED && !(node->flag & NODE_SELECT)) ||
 | 
						|
          (snap_select == SNAP_ALL && !(node->flag & NODE_ACTIVE))) &&
 | 
						|
         (node->totr.xmin < v2d->cur.xmax && node->totr.xmax > v2d->cur.xmin &&
 | 
						|
          node->totr.ymin < v2d->cur.ymax && node->totr.ymax > v2d->cur.ymin);
 | 
						|
}
 | 
						|
 | 
						|
static NodeBorder snapNodeBorder(int snap_node_mode)
 | 
						|
{
 | 
						|
  NodeBorder flag = 0;
 | 
						|
  if (snap_node_mode & SCE_SNAP_MODE_NODE_X) {
 | 
						|
    flag |= NODE_LEFT | NODE_RIGHT;
 | 
						|
  }
 | 
						|
  if (snap_node_mode & SCE_SNAP_MODE_NODE_Y) {
 | 
						|
    flag |= NODE_TOP | NODE_BOTTOM;
 | 
						|
  }
 | 
						|
  return flag;
 | 
						|
}
 | 
						|
 | 
						|
static bool snapNode(ToolSettings *ts,
 | 
						|
                     SpaceNode *UNUSED(snode),
 | 
						|
                     ARegion *region,
 | 
						|
                     bNode *node,
 | 
						|
                     const int mval[2],
 | 
						|
                     float r_loc[2],
 | 
						|
                     float *r_dist_px,
 | 
						|
                     char *r_node_border)
 | 
						|
{
 | 
						|
  View2D *v2d = ®ion->v2d;
 | 
						|
  NodeBorder border = snapNodeBorder(ts->snap_node_mode);
 | 
						|
  bool retval = false;
 | 
						|
  rcti totr;
 | 
						|
  int new_dist;
 | 
						|
 | 
						|
  UI_view2d_view_to_region_rcti(v2d, &node->totr, &totr);
 | 
						|
 | 
						|
  if (border & NODE_LEFT) {
 | 
						|
    new_dist = abs(totr.xmin - mval[0]);
 | 
						|
    if (new_dist < *r_dist_px) {
 | 
						|
      UI_view2d_region_to_view(v2d, totr.xmin, mval[1], &r_loc[0], &r_loc[1]);
 | 
						|
      *r_dist_px = new_dist;
 | 
						|
      *r_node_border = NODE_LEFT;
 | 
						|
      retval = true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (border & NODE_RIGHT) {
 | 
						|
    new_dist = abs(totr.xmax - mval[0]);
 | 
						|
    if (new_dist < *r_dist_px) {
 | 
						|
      UI_view2d_region_to_view(v2d, totr.xmax, mval[1], &r_loc[0], &r_loc[1]);
 | 
						|
      *r_dist_px = new_dist;
 | 
						|
      *r_node_border = NODE_RIGHT;
 | 
						|
      retval = true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (border & NODE_BOTTOM) {
 | 
						|
    new_dist = abs(totr.ymin - mval[1]);
 | 
						|
    if (new_dist < *r_dist_px) {
 | 
						|
      UI_view2d_region_to_view(v2d, mval[0], totr.ymin, &r_loc[0], &r_loc[1]);
 | 
						|
      *r_dist_px = new_dist;
 | 
						|
      *r_node_border = NODE_BOTTOM;
 | 
						|
      retval = true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (border & NODE_TOP) {
 | 
						|
    new_dist = abs(totr.ymax - mval[1]);
 | 
						|
    if (new_dist < *r_dist_px) {
 | 
						|
      UI_view2d_region_to_view(v2d, mval[0], totr.ymax, &r_loc[0], &r_loc[1]);
 | 
						|
      *r_dist_px = new_dist;
 | 
						|
      *r_node_border = NODE_TOP;
 | 
						|
      retval = true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return retval;
 | 
						|
}
 | 
						|
 | 
						|
static bool snapNodes(ToolSettings *ts,
 | 
						|
                      SpaceNode *snode,
 | 
						|
                      ARegion *region,
 | 
						|
                      const int mval[2],
 | 
						|
                      eSnapSelect snap_select,
 | 
						|
                      float r_loc[2],
 | 
						|
                      float *r_dist_px,
 | 
						|
                      char *r_node_border)
 | 
						|
{
 | 
						|
  bNodeTree *ntree = snode->edittree;
 | 
						|
  bNode *node;
 | 
						|
  bool retval = false;
 | 
						|
 | 
						|
  *r_node_border = 0;
 | 
						|
 | 
						|
  for (node = ntree->nodes.first; node; node = node->next) {
 | 
						|
    if (snapNodeTest(®ion->v2d, node, snap_select)) {
 | 
						|
      retval |= snapNode(ts, snode, region, node, mval, r_loc, r_dist_px, r_node_border);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return retval;
 | 
						|
}
 | 
						|
 | 
						|
bool snapNodesTransform(
 | 
						|
    TransInfo *t, const int mval[2], float r_loc[2], float *r_dist_px, char *r_node_border)
 | 
						|
{
 | 
						|
  return snapNodes(t->settings,
 | 
						|
                   t->area->spacedata.first,
 | 
						|
                   t->region,
 | 
						|
                   mval,
 | 
						|
                   t->tsnap.modeSelect,
 | 
						|
                   r_loc,
 | 
						|
                   r_dist_px,
 | 
						|
                   r_node_border);
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name snap Frames
 | 
						|
 * \{ */
 | 
						|
 | 
						|
/* This function is used by Animation Editor specific transform functions to do
 | 
						|
 * the Snap Keyframe to Nearest Frame/Marker
 | 
						|
 */
 | 
						|
void snapFrameTransform(TransInfo *t,
 | 
						|
                        const eAnimEdit_AutoSnap autosnap,
 | 
						|
                        const bool is_frame_value,
 | 
						|
                        const float delta,
 | 
						|
                        float *r_val)
 | 
						|
{
 | 
						|
  double val = delta;
 | 
						|
  switch (autosnap) {
 | 
						|
    case SACTSNAP_STEP:
 | 
						|
    case SACTSNAP_FRAME:
 | 
						|
      val = floor(val + 0.5);
 | 
						|
      break;
 | 
						|
    case SACTSNAP_MARKER:
 | 
						|
      /* snap to nearest marker */
 | 
						|
      /* TODO: need some more careful checks for where data comes from. */
 | 
						|
      val = ED_markers_find_nearest_marker_time(&t->scene->markers, (float)val);
 | 
						|
      break;
 | 
						|
    case SACTSNAP_SECOND:
 | 
						|
    case SACTSNAP_TSTEP: {
 | 
						|
      /* second step */
 | 
						|
      const Scene *scene = t->scene;
 | 
						|
      const double secf = FPS;
 | 
						|
      val = floor((val / secf) + 0.5);
 | 
						|
      if (is_frame_value) {
 | 
						|
        val *= secf;
 | 
						|
      }
 | 
						|
      break;
 | 
						|
    }
 | 
						|
    case SACTSNAP_OFF: {
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  *r_val = (float)val;
 | 
						|
}
 | 
						|
 | 
						|
/*================================================================*/
 | 
						|
 | 
						|
void snapSequenceBounds(TransInfo *t, const int mval[2])
 | 
						|
{
 | 
						|
  /* Reuse increment, strictly speaking could be another snap mode, but leave as is. */
 | 
						|
  if (!(t->modifiers & MOD_SNAP_INVERT)) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  /* Convert to frame range. */
 | 
						|
  float xmouse, ymouse;
 | 
						|
  UI_view2d_region_to_view(&t->region->v2d, mval[0], mval[1], &xmouse, &ymouse);
 | 
						|
  const int frame_curr = round_fl_to_int(xmouse);
 | 
						|
 | 
						|
  /* Now find the closest sequence. */
 | 
						|
  const int frame_near = BKE_sequencer_find_next_prev_edit(
 | 
						|
      t->scene, frame_curr, SEQ_SIDE_BOTH, true, false, true);
 | 
						|
 | 
						|
  const int frame_snap = transform_convert_sequencer_get_snap_bound(t);
 | 
						|
  t->values[0] = frame_near - frame_snap;
 | 
						|
}
 | 
						|
 | 
						|
static void snap_grid_apply(
 | 
						|
    TransInfo *t, const int max_index, const float grid_dist, const float loc[3], float r_out[3])
 | 
						|
{
 | 
						|
  BLI_assert(max_index <= 2);
 | 
						|
  const float *center_global = t->center_global;
 | 
						|
  const float *asp = t->aspect;
 | 
						|
 | 
						|
  /* use a fallback for cursor selection,
 | 
						|
   * this isn't useful as a global center for absolute grid snapping
 | 
						|
   * since its not based on the position of the selection. */
 | 
						|
  if (t->around == V3D_AROUND_CURSOR) {
 | 
						|
    const TransCenterData *cd = transformCenter_from_type(t, V3D_AROUND_CENTER_MEDIAN);
 | 
						|
    center_global = cd->global;
 | 
						|
  }
 | 
						|
 | 
						|
  float in[3];
 | 
						|
  if (t->con.mode & CON_APPLY) {
 | 
						|
    BLI_assert(t->tsnap.snapElem == 0);
 | 
						|
    t->con.applyVec(t, NULL, NULL, loc, in);
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    copy_v3_v3(in, loc);
 | 
						|
  }
 | 
						|
 | 
						|
  for (int i = 0; i <= max_index; i++) {
 | 
						|
    const float iter_fac = grid_dist * asp[i];
 | 
						|
    r_out[i] = iter_fac * roundf((in[i] + center_global[i]) / iter_fac) - center_global[i];
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool transform_snap_grid(TransInfo *t, float *val)
 | 
						|
{
 | 
						|
  if (!activeSnap(t)) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if ((!(t->tsnap.mode & SCE_SNAP_MODE_GRID)) || validSnap(t)) {
 | 
						|
    /* Don't do grid snapping if there is a valid snap point. */
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (t->spacetype != SPACE_VIEW3D) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (t->mode != TFM_TRANSLATION) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  float grid_dist = (t->modifiers & MOD_PRECISION) ? t->snap[1] : t->snap[0];
 | 
						|
 | 
						|
  /* Early bailing out if no need to snap */
 | 
						|
  if (grid_dist == 0.0f) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  snap_grid_apply(t, t->idx_max, grid_dist, val, val);
 | 
						|
  t->tsnap.snapElem = SCE_SNAP_MODE_GRID;
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
static void snap_increment_apply_ex(TransInfo *UNUSED(t),
 | 
						|
                                    const int max_index,
 | 
						|
                                    const float increment_val,
 | 
						|
                                    const float aspect[3],
 | 
						|
                                    const float loc[3],
 | 
						|
                                    float r_out[3])
 | 
						|
{
 | 
						|
  /* relative snapping in fixed increments */
 | 
						|
  for (int i = 0; i <= max_index; i++) {
 | 
						|
    const float iter_fac = increment_val * aspect[i];
 | 
						|
    r_out[i] = iter_fac * roundf(loc[i] / iter_fac);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void snap_increment_apply(TransInfo *t,
 | 
						|
                                 int max_index,
 | 
						|
                                 const float increment_dist,
 | 
						|
                                 float *r_val)
 | 
						|
{
 | 
						|
  BLI_assert((t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) || doForceIncrementSnap(t));
 | 
						|
  BLI_assert(max_index <= 2);
 | 
						|
 | 
						|
  /* Early bailing out if no need to snap */
 | 
						|
  if (increment_dist == 0.0f) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  float asp_local[3] = {1, 1, 1};
 | 
						|
  const bool use_aspect = ELEM(t->mode, TFM_TRANSLATION);
 | 
						|
  const float *asp = use_aspect ? t->aspect : asp_local;
 | 
						|
 | 
						|
  if (use_aspect) {
 | 
						|
    /* custom aspect for fcurve */
 | 
						|
    if (t->spacetype == SPACE_GRAPH) {
 | 
						|
      View2D *v2d = &t->region->v2d;
 | 
						|
      Scene *scene = t->scene;
 | 
						|
      SpaceGraph *sipo = t->area->spacedata.first;
 | 
						|
      asp_local[0] = UI_view2d_grid_resolution_x__frames_or_seconds(
 | 
						|
          v2d, scene, sipo->flag & SIPO_DRAWTIME);
 | 
						|
      asp_local[1] = UI_view2d_grid_resolution_y__values(v2d);
 | 
						|
      asp = asp_local;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  snap_increment_apply_ex(t, max_index, increment_dist, asp, r_val, r_val);
 | 
						|
}
 | 
						|
 | 
						|
bool transform_snap_increment(TransInfo *t, float *val)
 | 
						|
{
 | 
						|
  if (!activeSnap(t)) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (!(t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) && !doForceIncrementSnap(t)) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (t->spacetype != SPACE_VIEW3D && validSnap(t)) {
 | 
						|
    /* Only do something if using absolute or incremental grid snapping
 | 
						|
     * and there is no valid snap point. */
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  float increment_dist = (t->modifiers & MOD_PRECISION) ? t->snap[1] : t->snap[0];
 | 
						|
 | 
						|
  snap_increment_apply(t, t->idx_max, increment_dist, val);
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Generic callbacks
 | 
						|
 * \{ */
 | 
						|
 | 
						|
float transform_snap_distance_len_squared_fn(TransInfo *UNUSED(t),
 | 
						|
                                             const float p1[3],
 | 
						|
                                             const float p2[3])
 | 
						|
{
 | 
						|
  return len_squared_v3v3(p1, p2);
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 |