Preview Range is a useful tool for animating (espcially on longer timelines). It allows you to only run through a limited set of frames to quickly preview the timing of a section of movement without going through the whole timeline. It means you don't have to set/reset start/end frame for rendering everytime you wish to only preview a region of frames. Hi Ton, Attached is a patch (I know you've already got lots of them in the tracker ;-) ) for a feature that I've sometimes wanted. It seems that this sort of thing is supported in other packages, but I can't be sure. Note: I may have left in a few bits and pieces I didn't mean to in the patch (this is off a source tree which had quite a few revisions in it, all of which was experimental) == Preview Range == Preview range is useful for animating (espcially on longer timelines). It allows you to only run through a limited set of frames to quickly preview the timing of a section of movement without going through the whole timeline. It means you don't have to set/reset start/end frame for rendering everytime you wish to only preview a region of frames. * 'Ctrl P' in Action/NLA/Timeline sets preview range. Click+drag to form selection-box defining region of frames to preview * 'Alt P' in Action/NLA/Timeline to clear preview range * 'Pre' button beside Start/End fields in timeline toggles whether start/end fields refer to scene or preview * 'Ctrl Rightarrow' and 'Ctrl Leftarrow' jump to start/end of preview region when it is set * 'S' and 'E' set the start/end frames of preview region when it is set (just like normally) in Timeline only * In Action/NLA editors, frames out of preview region are now drawn darkened when preview-region is set See the following page for more info later: http://wiki.blender.org/index.php/User:Aligorith/Preview_Range
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your opt ion) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BSE_TIME_H
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#define BSE_TIME_H
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struct ListBase;
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struct View2D;
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/* ******** Markers - General Api ********* */
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void add_marker(int frame);
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void duplicate_marker(void);
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void remove_marker(void);
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void rename_marker(void);
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void transform_markers(int mode, int smode);
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void borderselect_markers(void);
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void deselect_markers(short test, short sel);
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struct TimeMarker *find_nearest_marker(int clip_y);
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void nextprev_marker(short dir);
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void get_minmax_markers(short sel, float *first, float *last);
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int find_nearest_marker_time(float dx);
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void add_marker_to_cfra_elem(struct ListBase *lb, struct TimeMarker *marker, short only_sel);
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void make_marker_cfra_list(struct ListBase *lb, short only_sel);
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void draw_markers_timespace(void);
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/* ******** Animation - Preview Range ************* */
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void anim_previewrange_set(void);
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void anim_previewrange_clear(void);
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void draw_anim_preview_timespace(void);
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/* *********** TimeLine Specific ***************/
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void timeline_frame_to_center(void);
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void nextprev_timeline_key(short dir);
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#endif
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