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blender-archive/source/blender/blenkernel/intern/simulation.cc
Jacques Lucke 0081200812 Functions: remove multi-function network
The multi-function network system was able to compose multiple
multi-functions into a new one and to evaluate that efficiently.
This functionality was heavily used by the particle nodes prototype
a year ago. However, since then we only used multi-functions
without the need to compose them in geometry nodes.

The upcoming "fields" in geometry nodes will need a way to
compose multi-functions again. Unfortunately, the code removed
in this commit was not ideal for this different kind of function
composition. I've been working on an alternative that will be added
separately when it becomes needed.

I've had to update all the function nodes, because their interface
depended on the multi-function network data structure a bit.
The actual multi-function implementations are still the same though.
2021-08-20 13:14:39 +02:00

186 lines
5.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#include <iostream>
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_defaults.h"
#include "DNA_scene_types.h"
#include "DNA_simulation_types.h"
#include "BLI_compiler_compat.h"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_anim_data.h"
#include "BKE_animsys.h"
#include "BKE_customdata.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_pointcache.h"
#include "BKE_simulation.h"
#include "NOD_geometry.h"
#include "BLI_map.hh"
#include "BLT_translation.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "BLO_read_write.h"
static void simulation_init_data(ID *id)
{
Simulation *simulation = (Simulation *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(simulation, id));
MEMCPY_STRUCT_AFTER(simulation, DNA_struct_default_get(Simulation), id);
bNodeTree *ntree = ntreeAddTree(nullptr, "Geometry Nodetree", ntreeType_Geometry->idname);
simulation->nodetree = ntree;
}
static void simulation_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
{
Simulation *simulation_dst = (Simulation *)id_dst;
const Simulation *simulation_src = (const Simulation *)id_src;
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
if (simulation_src->nodetree) {
BKE_id_copy_ex(bmain,
(ID *)simulation_src->nodetree,
(ID **)&simulation_dst->nodetree,
flag_private_id_data);
}
}
static void simulation_free_data(ID *id)
{
Simulation *simulation = (Simulation *)id;
BKE_animdata_free(&simulation->id, false);
if (simulation->nodetree) {
ntreeFreeEmbeddedTree(simulation->nodetree);
MEM_freeN(simulation->nodetree);
simulation->nodetree = nullptr;
}
}
static void simulation_foreach_id(ID *id, LibraryForeachIDData *data)
{
Simulation *simulation = (Simulation *)id;
if (simulation->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_library_foreach_ID_embedded(data, (ID **)&simulation->nodetree);
}
}
static void simulation_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
Simulation *simulation = (Simulation *)id;
BLO_write_id_struct(writer, Simulation, id_address, &simulation->id);
BKE_id_blend_write(writer, &simulation->id);
if (simulation->adt) {
BKE_animdata_blend_write(writer, simulation->adt);
}
/* nodetree is integral part of simulation, no libdata */
if (simulation->nodetree) {
BLO_write_struct(writer, bNodeTree, simulation->nodetree);
ntreeBlendWrite(writer, simulation->nodetree);
}
}
static void simulation_blend_read_data(BlendDataReader *reader, ID *id)
{
Simulation *simulation = (Simulation *)id;
BLO_read_data_address(reader, &simulation->adt);
BKE_animdata_blend_read_data(reader, simulation->adt);
}
static void simulation_blend_read_lib(BlendLibReader *reader, ID *id)
{
Simulation *simulation = (Simulation *)id;
UNUSED_VARS(simulation, reader);
}
static void simulation_blend_read_expand(BlendExpander *expander, ID *id)
{
Simulation *simulation = (Simulation *)id;
UNUSED_VARS(simulation, expander);
}
IDTypeInfo IDType_ID_SIM = {
/* id_code */ ID_SIM,
/* id_filter */ FILTER_ID_SIM,
/* main_listbase_index */ INDEX_ID_SIM,
/* struct_size */ sizeof(Simulation),
/* name */ "Simulation",
/* name_plural */ "simulations",
/* translation_context */ BLT_I18NCONTEXT_ID_SIMULATION,
/* flags */ 0,
/* init_data */ simulation_init_data,
/* copy_data */ simulation_copy_data,
/* free_data */ simulation_free_data,
/* make_local */ nullptr,
/* foreach_id */ simulation_foreach_id,
/* foreach_cache */ nullptr,
/* owner_get */ nullptr,
/* blend_write */ simulation_blend_write,
/* blend_read_data */ simulation_blend_read_data,
/* blend_read_lib */ simulation_blend_read_lib,
/* blend_read_expand */ simulation_blend_read_expand,
/* blend_read_undo_preserve */ nullptr,
/* lib_override_apply_post */ nullptr,
};
void *BKE_simulation_add(Main *bmain, const char *name)
{
Simulation *simulation = (Simulation *)BKE_id_new(bmain, ID_SIM, name);
return simulation;
}
void BKE_simulation_data_update(Depsgraph *UNUSED(depsgraph),
Scene *UNUSED(scene),
Simulation *UNUSED(simulation))
{
}