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blender-archive/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.cc
Campbell Barton a23e49c696 Fix T86170: Memory leak clearing the Python instance for COW id data
As Python can access COW ID's, ensure it's instance is kept on update.

This could happen when the "Use Self" argument was enabled for a driver.
2021-04-23 09:02:49 +10:00

125 lines
3.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2017 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#include "intern/eval/deg_eval_runtime_backup.h"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "BLI_utildefines.h"
#include "DRW_engine.h"
namespace blender::deg {
RuntimeBackup::RuntimeBackup(const Depsgraph *depsgraph)
: have_backup(false),
id_data({.py_instance = nullptr}),
animation_backup(depsgraph),
scene_backup(depsgraph),
sound_backup(depsgraph),
object_backup(depsgraph),
drawdata_ptr(nullptr),
movieclip_backup(depsgraph),
volume_backup(depsgraph)
{
drawdata_backup.first = drawdata_backup.last = nullptr;
}
void RuntimeBackup::init_from_id(ID *id)
{
if (!deg_copy_on_write_is_expanded(id)) {
return;
}
have_backup = true;
id_data.py_instance = id->py_instance;
animation_backup.init_from_id(id);
const ID_Type id_type = GS(id->name);
switch (id_type) {
case ID_OB:
object_backup.init_from_object(reinterpret_cast<Object *>(id));
break;
case ID_SCE:
scene_backup.init_from_scene(reinterpret_cast<Scene *>(id));
break;
case ID_SO:
sound_backup.init_from_sound(reinterpret_cast<bSound *>(id));
break;
case ID_MC:
movieclip_backup.init_from_movieclip(reinterpret_cast<MovieClip *>(id));
break;
case ID_VO:
volume_backup.init_from_volume(reinterpret_cast<Volume *>(id));
break;
default:
break;
}
/* Note that we never free GPU draw data from here since that's not
* safe for threading and draw data is likely to be re-used. */
drawdata_ptr = DRW_drawdatalist_from_id(id);
if (drawdata_ptr != nullptr) {
drawdata_backup = *drawdata_ptr;
drawdata_ptr->first = drawdata_ptr->last = nullptr;
}
}
void RuntimeBackup::restore_to_id(ID *id)
{
if (!have_backup) {
return;
}
id->py_instance = id_data.py_instance;
animation_backup.restore_to_id(id);
const ID_Type id_type = GS(id->name);
switch (id_type) {
case ID_OB:
object_backup.restore_to_object(reinterpret_cast<Object *>(id));
break;
case ID_SCE:
scene_backup.restore_to_scene(reinterpret_cast<Scene *>(id));
break;
case ID_SO:
sound_backup.restore_to_sound(reinterpret_cast<bSound *>(id));
break;
case ID_MC:
movieclip_backup.restore_to_movieclip(reinterpret_cast<MovieClip *>(id));
break;
case ID_VO:
volume_backup.restore_to_volume(reinterpret_cast<Volume *>(id));
break;
default:
break;
}
if (drawdata_ptr != nullptr) {
*drawdata_ptr = drawdata_backup;
}
}
} // namespace blender::deg