Show the windowing environment on non MS-Windows/Apple systems, since X11/WAYLAND are selected startup there was no convenient way for users to know which back-end was being used. Include the windowing environment in the About splash & system-info.txt since it will be useful for handling bug reports. This commit adds a private API call not intended for general use as I would like to be able to remove this later and it's only needed in the specific case of testing if Blender is using WAYLAND or X11 (which maybe be used via XWayland). Python scripts can already inspect the system to check which windowing environment used, the API call is mainly useful for troubleshooting.
232 lines
10 KiB
Python
232 lines
10 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# classes for extracting info from blenders internal classes
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def write_sysinfo(filepath):
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import sys
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import platform
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import subprocess
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import bpy
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import gpu
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# pretty repr
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def prepr(v):
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r = repr(v)
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vt = type(v)
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if vt is bytes:
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r = r[2:-1]
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elif vt is list or vt is tuple:
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r = r[1:-1]
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return r
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with open(filepath, 'w', encoding="utf-8") as output:
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try:
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header = "= Blender %s System Information =\n" % bpy.app.version_string
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lilies = "%s\n\n" % ((len(header) - 1) * "=")
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output.write(lilies[:-1])
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output.write(header)
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output.write(lilies)
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def title(text):
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return "\n%s:\n%s" % (text, lilies)
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# build info
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output.write(title("Blender"))
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output.write(
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"version: %s, branch: %s, commit date: %s %s, hash: %s, type: %s\n" %
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(bpy.app.version_string,
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prepr(bpy.app.build_branch),
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prepr(bpy.app.build_commit_date),
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prepr(bpy.app.build_commit_time),
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prepr(bpy.app.build_hash),
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prepr(bpy.app.build_type),
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))
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output.write("build date: %s, %s\n" % (prepr(bpy.app.build_date), prepr(bpy.app.build_time)))
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output.write("platform: %s\n" % prepr(platform.platform()))
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output.write("binary path: %s\n" % prepr(bpy.app.binary_path))
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output.write("build cflags: %s\n" % prepr(bpy.app.build_cflags))
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output.write("build cxxflags: %s\n" % prepr(bpy.app.build_cxxflags))
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output.write("build linkflags: %s\n" % prepr(bpy.app.build_linkflags))
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output.write("build system: %s\n" % prepr(bpy.app.build_system))
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# Windowing Environment (include when dynamically selectable).
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from _bpy import _ghost_backend
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ghost_backend = _ghost_backend()
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if ghost_backend not in {'NONE', 'DEFAULT'}:
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output.write("windowing environment: %s\n" % prepr(ghost_backend))
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del _ghost_backend, ghost_backend
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# Python info.
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output.write(title("Python"))
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output.write("version: %s\n" % (sys.version.replace("\n", " ")))
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output.write("file system encoding: %s:%s\n" % (
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sys.getfilesystemencoding(),
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sys.getfilesystemencodeerrors(),
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))
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output.write("paths:\n")
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for p in sys.path:
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output.write("\t%r\n" % p)
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output.write(title("Python (External Binary)"))
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output.write("binary path: %s\n" % prepr(sys.executable))
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try:
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py_ver = prepr(subprocess.check_output([
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sys.executable,
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"--version",
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]).strip())
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except Exception as e:
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py_ver = str(e)
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output.write("version: %s\n" % py_ver)
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del py_ver
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output.write(title("Directories"))
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output.write("scripts:\n")
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for p in bpy.utils.script_paths():
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output.write("\t%r\n" % p)
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output.write("user scripts: %r\n" % (bpy.utils.script_path_user()))
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output.write("pref scripts: %r\n" % (bpy.utils.script_path_pref()))
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output.write("datafiles: %r\n" % (bpy.utils.user_resource('DATAFILES')))
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output.write("config: %r\n" % (bpy.utils.user_resource('CONFIG')))
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output.write("scripts : %r\n" % (bpy.utils.user_resource('SCRIPTS')))
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output.write("autosave: %r\n" % (bpy.utils.user_resource('AUTOSAVE')))
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output.write("tempdir: %r\n" % (bpy.app.tempdir))
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output.write(title("FFmpeg"))
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ffmpeg = bpy.app.ffmpeg
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if ffmpeg.supported:
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for lib in ("avcodec", "avdevice", "avformat", "avutil", "swscale"):
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output.write(
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"%s:%s%r\n" % (lib, " " * (10 - len(lib)),
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getattr(ffmpeg, lib + "_version_string")))
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else:
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output.write("Blender was built without FFmpeg support\n")
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if bpy.app.build_options.sdl:
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output.write(title("SDL"))
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output.write("Version: %s\n" % bpy.app.sdl.version_string)
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output.write("Loading method: ")
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if bpy.app.build_options.sdl_dynload:
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output.write("dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)\n")
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else:
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output.write("linked (WITH_SDL_DYNLOAD=OFF)\n")
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if not bpy.app.sdl.available:
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output.write("WARNING: Blender could not load SDL library\n")
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output.write(title("Other Libraries"))
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ocio = bpy.app.ocio
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output.write("OpenColorIO: ")
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if ocio.supported:
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if ocio.version_string == "fallback":
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output.write("Blender was built with OpenColorIO, " +
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"but it currently uses fallback color management.\n")
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else:
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output.write("%s\n" % (ocio.version_string))
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else:
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output.write("Blender was built without OpenColorIO support\n")
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oiio = bpy.app.oiio
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output.write("OpenImageIO: ")
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if ocio.supported:
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output.write("%s\n" % (oiio.version_string))
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else:
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output.write("Blender was built without OpenImageIO support\n")
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output.write("OpenShadingLanguage: ")
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if bpy.app.build_options.cycles:
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if bpy.app.build_options.cycles_osl:
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from _cycles import osl_version_string
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output.write("%s\n" % (osl_version_string))
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else:
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output.write("Blender was built without OpenShadingLanguage support in Cycles\n")
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else:
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output.write("Blender was built without Cycles support\n")
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opensubdiv = bpy.app.opensubdiv
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output.write("OpenSubdiv: ")
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if opensubdiv.supported:
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output.write("%s\n" % opensubdiv.version_string)
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else:
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output.write("Blender was built without OpenSubdiv support\n")
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openvdb = bpy.app.openvdb
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output.write("OpenVDB: ")
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if openvdb.supported:
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output.write("%s\n" % openvdb.version_string)
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else:
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output.write("Blender was built without OpenVDB support\n")
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alembic = bpy.app.alembic
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output.write("Alembic: ")
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if alembic.supported:
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output.write("%s\n" % alembic.version_string)
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else:
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output.write("Blender was built without Alembic support\n")
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usd = bpy.app.usd
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output.write("USD: ")
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if usd.supported:
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output.write("%s\n" % usd.version_string)
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else:
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output.write("Blender was built without USD support\n")
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if not bpy.app.build_options.sdl:
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output.write("SDL: Blender was built without SDL support\n")
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if bpy.app.background:
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output.write("\nOpenGL: missing, background mode\n")
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else:
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output.write(title("GPU"))
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output.write("renderer:\t%r\n" % gpu.platform.renderer_get())
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output.write("vendor:\t\t%r\n" % gpu.platform.vendor_get())
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output.write("version:\t%r\n" % gpu.platform.version_get())
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output.write("device type:\t%r\n" % gpu.platform.device_type_get())
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output.write("extensions:\n")
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glext = sorted(gpu.capabilities.extensions_get())
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for l in glext:
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output.write("\t%s\n" % l)
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output.write(title("Implementation Dependent GPU Limits"))
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output.write("Maximum Batch Vertices:\t%d\n" % gpu.capabilities.max_batch_vertices_get())
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output.write("Maximum Batch Indices:\t%d\n" % gpu.capabilities.max_batch_indices_get())
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output.write("\nGLSL:\n")
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output.write("Maximum Varying Floats:\t%d\n" % gpu.capabilities.max_varying_floats_get())
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output.write("Maximum Vertex Attributes:\t%d\n" % gpu.capabilities.max_vertex_attribs_get())
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output.write("Maximum Vertex Uniform Components:\t%d\n" % gpu.capabilities.max_uniforms_vert_get())
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output.write("Maximum Fragment Uniform Components:\t%d\n" % gpu.capabilities.max_uniforms_frag_get())
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output.write("Maximum Vertex Image Units:\t%d\n" % gpu.capabilities.max_textures_vert_get())
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output.write("Maximum Fragment Image Units:\t%d\n" % gpu.capabilities.max_textures_frag_get())
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output.write("Maximum Pipeline Image Units:\t%d\n" % gpu.capabilities.max_textures_get())
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output.write("\nFeatures:\n")
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output.write("Compute Shader Support: \t%d\n" %
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gpu.capabilities.compute_shader_support_get())
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output.write("Shader Storage Buffer Objects Support:\t%d\n" %
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gpu.capabilities.shader_storage_buffer_objects_support_get())
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output.write("Image Load/Store Support: \t%d\n" %
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gpu.capabilities.shader_image_load_store_support_get())
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if bpy.app.build_options.cycles:
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import cycles
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output.write(title("Cycles"))
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output.write(cycles.engine.system_info())
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import addon_utils
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addon_utils.modules()
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output.write(title("Enabled add-ons"))
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for addon in bpy.context.preferences.addons.keys():
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addon_mod = addon_utils.addons_fake_modules.get(addon, None)
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if addon_mod is None:
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output.write("%s (MISSING)\n" % (addon))
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else:
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output.write("%s (version: %s, path: %s)\n" %
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(addon, addon_mod.bl_info.get('version', "UNKNOWN"), addon_mod.__file__))
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except Exception as e:
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output.write("ERROR: %s\n" % e)
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