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blender-archive/release/scripts/modules/sys_info.py
Campbell Barton a24f11e0ec UI: show the windowing environment in the "About" splash
Show the windowing environment on non MS-Windows/Apple systems,
since X11/WAYLAND are selected startup there was no convenient way
for users to know which back-end was being used.

Include the windowing environment in the About splash & system-info.txt
since it will be useful for handling bug reports.

This commit adds a private API call not intended for general use
as I would like to be able to remove this later and it's only needed
in the specific case of testing if Blender is using WAYLAND or X11
(which maybe be used via XWayland).

Python scripts can already inspect the system to check which windowing
environment used, the API call is mainly useful for troubleshooting.
2022-10-10 11:22:41 +11:00

232 lines
10 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
# classes for extracting info from blenders internal classes
def write_sysinfo(filepath):
import sys
import platform
import subprocess
import bpy
import gpu
# pretty repr
def prepr(v):
r = repr(v)
vt = type(v)
if vt is bytes:
r = r[2:-1]
elif vt is list or vt is tuple:
r = r[1:-1]
return r
with open(filepath, 'w', encoding="utf-8") as output:
try:
header = "= Blender %s System Information =\n" % bpy.app.version_string
lilies = "%s\n\n" % ((len(header) - 1) * "=")
output.write(lilies[:-1])
output.write(header)
output.write(lilies)
def title(text):
return "\n%s:\n%s" % (text, lilies)
# build info
output.write(title("Blender"))
output.write(
"version: %s, branch: %s, commit date: %s %s, hash: %s, type: %s\n" %
(bpy.app.version_string,
prepr(bpy.app.build_branch),
prepr(bpy.app.build_commit_date),
prepr(bpy.app.build_commit_time),
prepr(bpy.app.build_hash),
prepr(bpy.app.build_type),
))
output.write("build date: %s, %s\n" % (prepr(bpy.app.build_date), prepr(bpy.app.build_time)))
output.write("platform: %s\n" % prepr(platform.platform()))
output.write("binary path: %s\n" % prepr(bpy.app.binary_path))
output.write("build cflags: %s\n" % prepr(bpy.app.build_cflags))
output.write("build cxxflags: %s\n" % prepr(bpy.app.build_cxxflags))
output.write("build linkflags: %s\n" % prepr(bpy.app.build_linkflags))
output.write("build system: %s\n" % prepr(bpy.app.build_system))
# Windowing Environment (include when dynamically selectable).
from _bpy import _ghost_backend
ghost_backend = _ghost_backend()
if ghost_backend not in {'NONE', 'DEFAULT'}:
output.write("windowing environment: %s\n" % prepr(ghost_backend))
del _ghost_backend, ghost_backend
# Python info.
output.write(title("Python"))
output.write("version: %s\n" % (sys.version.replace("\n", " ")))
output.write("file system encoding: %s:%s\n" % (
sys.getfilesystemencoding(),
sys.getfilesystemencodeerrors(),
))
output.write("paths:\n")
for p in sys.path:
output.write("\t%r\n" % p)
output.write(title("Python (External Binary)"))
output.write("binary path: %s\n" % prepr(sys.executable))
try:
py_ver = prepr(subprocess.check_output([
sys.executable,
"--version",
]).strip())
except Exception as e:
py_ver = str(e)
output.write("version: %s\n" % py_ver)
del py_ver
output.write(title("Directories"))
output.write("scripts:\n")
for p in bpy.utils.script_paths():
output.write("\t%r\n" % p)
output.write("user scripts: %r\n" % (bpy.utils.script_path_user()))
output.write("pref scripts: %r\n" % (bpy.utils.script_path_pref()))
output.write("datafiles: %r\n" % (bpy.utils.user_resource('DATAFILES')))
output.write("config: %r\n" % (bpy.utils.user_resource('CONFIG')))
output.write("scripts : %r\n" % (bpy.utils.user_resource('SCRIPTS')))
output.write("autosave: %r\n" % (bpy.utils.user_resource('AUTOSAVE')))
output.write("tempdir: %r\n" % (bpy.app.tempdir))
output.write(title("FFmpeg"))
ffmpeg = bpy.app.ffmpeg
if ffmpeg.supported:
for lib in ("avcodec", "avdevice", "avformat", "avutil", "swscale"):
output.write(
"%s:%s%r\n" % (lib, " " * (10 - len(lib)),
getattr(ffmpeg, lib + "_version_string")))
else:
output.write("Blender was built without FFmpeg support\n")
if bpy.app.build_options.sdl:
output.write(title("SDL"))
output.write("Version: %s\n" % bpy.app.sdl.version_string)
output.write("Loading method: ")
if bpy.app.build_options.sdl_dynload:
output.write("dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)\n")
else:
output.write("linked (WITH_SDL_DYNLOAD=OFF)\n")
if not bpy.app.sdl.available:
output.write("WARNING: Blender could not load SDL library\n")
output.write(title("Other Libraries"))
ocio = bpy.app.ocio
output.write("OpenColorIO: ")
if ocio.supported:
if ocio.version_string == "fallback":
output.write("Blender was built with OpenColorIO, " +
"but it currently uses fallback color management.\n")
else:
output.write("%s\n" % (ocio.version_string))
else:
output.write("Blender was built without OpenColorIO support\n")
oiio = bpy.app.oiio
output.write("OpenImageIO: ")
if ocio.supported:
output.write("%s\n" % (oiio.version_string))
else:
output.write("Blender was built without OpenImageIO support\n")
output.write("OpenShadingLanguage: ")
if bpy.app.build_options.cycles:
if bpy.app.build_options.cycles_osl:
from _cycles import osl_version_string
output.write("%s\n" % (osl_version_string))
else:
output.write("Blender was built without OpenShadingLanguage support in Cycles\n")
else:
output.write("Blender was built without Cycles support\n")
opensubdiv = bpy.app.opensubdiv
output.write("OpenSubdiv: ")
if opensubdiv.supported:
output.write("%s\n" % opensubdiv.version_string)
else:
output.write("Blender was built without OpenSubdiv support\n")
openvdb = bpy.app.openvdb
output.write("OpenVDB: ")
if openvdb.supported:
output.write("%s\n" % openvdb.version_string)
else:
output.write("Blender was built without OpenVDB support\n")
alembic = bpy.app.alembic
output.write("Alembic: ")
if alembic.supported:
output.write("%s\n" % alembic.version_string)
else:
output.write("Blender was built without Alembic support\n")
usd = bpy.app.usd
output.write("USD: ")
if usd.supported:
output.write("%s\n" % usd.version_string)
else:
output.write("Blender was built without USD support\n")
if not bpy.app.build_options.sdl:
output.write("SDL: Blender was built without SDL support\n")
if bpy.app.background:
output.write("\nOpenGL: missing, background mode\n")
else:
output.write(title("GPU"))
output.write("renderer:\t%r\n" % gpu.platform.renderer_get())
output.write("vendor:\t\t%r\n" % gpu.platform.vendor_get())
output.write("version:\t%r\n" % gpu.platform.version_get())
output.write("device type:\t%r\n" % gpu.platform.device_type_get())
output.write("extensions:\n")
glext = sorted(gpu.capabilities.extensions_get())
for l in glext:
output.write("\t%s\n" % l)
output.write(title("Implementation Dependent GPU Limits"))
output.write("Maximum Batch Vertices:\t%d\n" % gpu.capabilities.max_batch_vertices_get())
output.write("Maximum Batch Indices:\t%d\n" % gpu.capabilities.max_batch_indices_get())
output.write("\nGLSL:\n")
output.write("Maximum Varying Floats:\t%d\n" % gpu.capabilities.max_varying_floats_get())
output.write("Maximum Vertex Attributes:\t%d\n" % gpu.capabilities.max_vertex_attribs_get())
output.write("Maximum Vertex Uniform Components:\t%d\n" % gpu.capabilities.max_uniforms_vert_get())
output.write("Maximum Fragment Uniform Components:\t%d\n" % gpu.capabilities.max_uniforms_frag_get())
output.write("Maximum Vertex Image Units:\t%d\n" % gpu.capabilities.max_textures_vert_get())
output.write("Maximum Fragment Image Units:\t%d\n" % gpu.capabilities.max_textures_frag_get())
output.write("Maximum Pipeline Image Units:\t%d\n" % gpu.capabilities.max_textures_get())
output.write("\nFeatures:\n")
output.write("Compute Shader Support: \t%d\n" %
gpu.capabilities.compute_shader_support_get())
output.write("Shader Storage Buffer Objects Support:\t%d\n" %
gpu.capabilities.shader_storage_buffer_objects_support_get())
output.write("Image Load/Store Support: \t%d\n" %
gpu.capabilities.shader_image_load_store_support_get())
if bpy.app.build_options.cycles:
import cycles
output.write(title("Cycles"))
output.write(cycles.engine.system_info())
import addon_utils
addon_utils.modules()
output.write(title("Enabled add-ons"))
for addon in bpy.context.preferences.addons.keys():
addon_mod = addon_utils.addons_fake_modules.get(addon, None)
if addon_mod is None:
output.write("%s (MISSING)\n" % (addon))
else:
output.write("%s (version: %s, path: %s)\n" %
(addon, addon_mod.bl_info.get('version', "UNKNOWN"), addon_mod.__file__))
except Exception as e:
output.write("ERROR: %s\n" % e)