This is a usefull feature that can be used to do a lot of precomputation on the GPU instead of the CPU. Implementation is simple and only covers the most usefull case. How to use: - Create shader with transform feedback. - Create a pass with DRW_STATE_TRANS_FEEDBACK. - Create a target Gwn_VertBuf (make sure it's big enough). - Create a shading group with DRW_shgroup_transform_feedback_create(). - Add your draw calls to the shading group. - Render your pass normaly. Current limitation: - Only one output buffer. - Cannot pause/resume tfb rendering to interleave with normal drawcalls. - Cannot get the number of verts drawn.
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
 | 
						|
 */
 | 
						|
 | 
						|
/** \file gpu_shader_private.h
 | 
						|
 *  \ingroup gpu
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef __GPU_SHADER_PRIVATE_H__
 | 
						|
#define __GPU_SHADER_PRIVATE_H__
 | 
						|
 | 
						|
#include "GPU_glew.h"
 | 
						|
#include "gawain/gwn_shader_interface.h"
 | 
						|
 | 
						|
struct GPUShader {
 | 
						|
	GLuint program;  /* handle for full program (links shader stages below) */
 | 
						|
 | 
						|
	GLuint vertex;   /* handle for vertex shader */
 | 
						|
	GLuint geometry; /* handle for geometry shader */
 | 
						|
	GLuint fragment; /* handle for fragment shader */
 | 
						|
 | 
						|
	Gwn_ShaderInterface *interface; /* cached uniform & attrib interface for shader */
 | 
						|
 | 
						|
	int feedback_transform_type;
 | 
						|
};
 | 
						|
 | 
						|
#endif  /* __GPU_SHADER_PRIVATE_H__ */
 | 
						|
 |