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blender-archive/source/blender/ikplugin/intern/ikplugin_api.c
Campbell Barton a25c11fd8d Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
2018-06-08 08:07:48 +02:00

148 lines
3.3 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Original author: Benoit Bolsee
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/ikplugin/intern/ikplugin_api.c
* \ingroup ikplugin
*/
#include "BIK_api.h"
#include "BLI_blenlib.h"
#include "DNA_object_types.h"
#include "DNA_action_types.h"
#include "DNA_scene_types.h"
#include "ikplugin_api.h"
#ifdef WITH_IK_SOLVER
# include "iksolver_plugin.h"
#endif
#ifdef WITH_IK_ITASC
# include "itasc_plugin.h"
#endif
static IKPlugin ikplugin_tab[] = {
#ifdef WITH_IK_SOLVER
/* Legacy IK solver */
{
iksolver_initialize_tree,
iksolver_execute_tree,
NULL,
NULL,
NULL,
NULL,
NULL,
},
#endif
#ifdef WITH_IK_ITASC
/* iTaSC IK solver */
{
itasc_initialize_tree,
itasc_execute_tree,
itasc_release_tree,
itasc_clear_data,
itasc_clear_cache,
itasc_update_param,
itasc_test_constraint,
},
#endif
{ NULL }
};
static IKPlugin *get_plugin(bPose *pose)
{
if (!pose || pose->iksolver < 0 || pose->iksolver >= ((sizeof(ikplugin_tab) / sizeof(IKPlugin)) - 1))
return NULL;
return &ikplugin_tab[pose->iksolver];
}
/*----------------------------------------*/
/* Plugin API */
void BIK_initialize_tree(Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->initialize_tree_func)
plugin->initialize_tree_func(scene, ob, ctime);
}
void BIK_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->execute_tree_func)
plugin->execute_tree_func(scene, ob, pchan, ctime);
}
void BIK_release_tree(struct Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->release_tree_func)
plugin->release_tree_func(scene, ob, ctime);
}
void BIK_clear_data(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->remove_armature_func)
plugin->remove_armature_func(pose);
}
void BIK_clear_cache(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->clear_cache)
plugin->clear_cache(pose);
}
void BIK_update_param(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->update_param)
plugin->update_param(pose);
}
void BIK_test_constraint(struct Object *ob, struct bConstraint *cons)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->test_constraint)
plugin->test_constraint(ob, cons);
}