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blender-archive/source/blender/blenkernel/intern/cloth.c
Campbell Barton de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00

1650 lines
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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_cloth_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BLI_linklist.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "BKE_bvhutils.h"
#include "BKE_cloth.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"
#include "BKE_pointcache.h"
#include "BPH_mass_spring.h"
// #include "PIL_time.h" /* timing for debug prints */
/* ********** cloth engine ******* */
/* Prototypes for internal functions.
*/
static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*vertexCos)[3]);
static void cloth_from_mesh ( ClothModifierData *clmd, Mesh *mesh );
static int cloth_from_object(Object *ob, ClothModifierData *clmd, Mesh *mesh, float framenr, int first);
static void cloth_update_springs( ClothModifierData *clmd );
static void cloth_update_verts( Object *ob, ClothModifierData *clmd, Mesh *mesh );
static void cloth_update_spring_lengths( ClothModifierData *clmd, Mesh *mesh );
static int cloth_build_springs ( ClothModifierData *clmd, Mesh *mesh );
static void cloth_apply_vgroup ( ClothModifierData *clmd, Mesh *mesh );
typedef struct BendSpringRef {
int index;
int polys;
ClothSpring *spring;
} BendSpringRef;
/******************************************************************************
*
* External interface called by modifier.c clothModifier functions.
*
******************************************************************************/
/**
* cloth_init - creates a new cloth simulation.
*
* 1. create object
* 2. fill object with standard values or with the GUI settings if given
*/
void cloth_init(ClothModifierData *clmd )
{
/* Initialize our new data structure to reasonable values. */
clmd->sim_parms->gravity[0] = 0.0;
clmd->sim_parms->gravity[1] = 0.0;
clmd->sim_parms->gravity[2] = -9.81;
clmd->sim_parms->tension = 15.0;
clmd->sim_parms->max_tension = 15.0;
clmd->sim_parms->compression = 15.0;
clmd->sim_parms->max_compression = 15.0;
clmd->sim_parms->shear = 5.0;
clmd->sim_parms->max_shear = 5.0;
clmd->sim_parms->bending = 0.5;
clmd->sim_parms->max_bend = 0.5;
clmd->sim_parms->tension_damp = 5.0;
clmd->sim_parms->compression_damp = 5.0;
clmd->sim_parms->shear_damp = 5.0;
clmd->sim_parms->bending_damping = 0.5;
clmd->sim_parms->Cvi = 1.0;
clmd->sim_parms->mass = 0.3f;
clmd->sim_parms->stepsPerFrame = 5;
clmd->sim_parms->flags = 0;
clmd->sim_parms->solver_type = 0;
clmd->sim_parms->maxspringlen = 10;
clmd->sim_parms->vgroup_mass = 0;
clmd->sim_parms->vgroup_shrink = 0;
clmd->sim_parms->shrink_min = 0.0f; /* min amount the fabric will shrink by 0.0 = no shrinking, 1.0 = shrink to nothing*/
clmd->sim_parms->avg_spring_len = 0.0;
clmd->sim_parms->presets = 2; /* cotton as start setting */
clmd->sim_parms->timescale = 1.0f; /* speed factor, describes how fast cloth moves */
clmd->sim_parms->time_scale = 1.0f; /* multiplies cloth speed */
clmd->sim_parms->reset = 0;
clmd->coll_parms->self_friction = 5.0;
clmd->coll_parms->friction = 5.0;
clmd->coll_parms->loop_count = 2;
clmd->coll_parms->epsilon = 0.015f;
clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED;
clmd->coll_parms->collision_list = NULL;
clmd->coll_parms->selfepsilon = 0.015;
clmd->coll_parms->vgroup_selfcol = 0;
/* These defaults are copied from softbody.c's
* softbody_calc_forces() function.
*/
clmd->sim_parms->eff_force_scale = 1000.0;
clmd->sim_parms->eff_wind_scale = 250.0;
// also from softbodies
clmd->sim_parms->maxgoal = 1.0f;
clmd->sim_parms->mingoal = 0.0f;
clmd->sim_parms->defgoal = 0.0f;
clmd->sim_parms->goalspring = 1.0f;
clmd->sim_parms->goalfrict = 0.0f;
clmd->sim_parms->velocity_smooth = 0.0f;
clmd->sim_parms->voxel_cell_size = 0.1f;
clmd->sim_parms->bending_model = CLOTH_BENDING_ANGULAR;
if (!clmd->sim_parms->effector_weights)
clmd->sim_parms->effector_weights = BKE_effector_add_weights(NULL);
if (clmd->point_cache)
clmd->point_cache->step = 1;
}
static BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon)
{
unsigned int i;
BVHTree *bvhtree;
Cloth *cloth;
ClothVertex *verts;
const MVertTri *vt;
if (!clmd)
return NULL;
cloth = clmd->clothObject;
if (!cloth)
return NULL;
verts = cloth->verts;
vt = cloth->tri;
/* in the moment, return zero if no faces there */
if (!cloth->tri_num)
return NULL;
/* create quadtree with k=26 */
bvhtree = BLI_bvhtree_new(cloth->tri_num, epsilon, 4, 26);
/* fill tree */
for (i = 0; i < cloth->tri_num; i++, vt++) {
float co[3][3];
copy_v3_v3(co[0], verts[vt->tri[0]].xold);
copy_v3_v3(co[1], verts[vt->tri[1]].xold);
copy_v3_v3(co[2], verts[vt->tri[2]].xold);
BLI_bvhtree_insert(bvhtree, i, co[0], 3);
}
/* balance tree */
BLI_bvhtree_balance(bvhtree);
return bvhtree;
}
void bvhtree_update_from_cloth(ClothModifierData *clmd, bool moving, bool self)
{
unsigned int i = 0;
Cloth *cloth = clmd->clothObject;
BVHTree *bvhtree;
ClothVertex *verts = cloth->verts;
const MVertTri *vt;
if (self) {
bvhtree = cloth->bvhselftree;
}
else {
bvhtree = cloth->bvhtree;
}
if (!bvhtree)
return;
vt = cloth->tri;
/* update vertex position in bvh tree */
if (verts && vt) {
for (i = 0; i < cloth->tri_num; i++, vt++) {
float co[3][3], co_moving[3][3];
bool ret;
/* copy new locations into array */
if (moving) {
copy_v3_v3(co[0], verts[vt->tri[0]].txold);
copy_v3_v3(co[1], verts[vt->tri[1]].txold);
copy_v3_v3(co[2], verts[vt->tri[2]].txold);
/* update moving positions */
copy_v3_v3(co_moving[0], verts[vt->tri[0]].tx);
copy_v3_v3(co_moving[1], verts[vt->tri[1]].tx);
copy_v3_v3(co_moving[2], verts[vt->tri[2]].tx);
ret = BLI_bvhtree_update_node(bvhtree, i, co[0], co_moving[0], 3);
}
else {
copy_v3_v3(co[0], verts[vt->tri[0]].tx);
copy_v3_v3(co[1], verts[vt->tri[1]].tx);
copy_v3_v3(co[2], verts[vt->tri[2]].tx);
ret = BLI_bvhtree_update_node(bvhtree, i, co[0], NULL, 3);
}
/* check if tree is already full */
if (ret == false) {
break;
}
}
BLI_bvhtree_update_tree(bvhtree);
}
}
void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
{
PTCacheID pid;
BKE_ptcache_id_from_cloth(&pid, ob, clmd);
// don't do anything as long as we're in editmode!
if (pid.cache->edit && ob->mode & OB_MODE_PARTICLE_EDIT)
return;
BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_AFTER, framenr);
}
static int do_init_cloth(Object *ob, ClothModifierData *clmd, Mesh *result, int framenr)
{
PointCache *cache;
cache= clmd->point_cache;
/* initialize simulation data if it didn't exist already */
if (clmd->clothObject == NULL) {
if (!cloth_from_object(ob, clmd, result, framenr, 1)) {
BKE_ptcache_invalidate(cache);
modifier_setError(&(clmd->modifier), "Can't initialize cloth");
return 0;
}
if (clmd->clothObject == NULL) {
BKE_ptcache_invalidate(cache);
modifier_setError(&(clmd->modifier), "Null cloth object");
return 0;
}
BKE_cloth_solver_set_positions(clmd);
clmd->clothObject->last_frame= MINFRAME-1;
clmd->sim_parms->dt = 1.0f / clmd->sim_parms->stepsPerFrame;
}
return 1;
}
static int do_step_cloth(Depsgraph *depsgraph, Object *ob, ClothModifierData *clmd, Mesh *result, int framenr)
{
ClothVertex *verts = NULL;
Cloth *cloth;
ListBase *effectors = NULL;
MVert *mvert;
unsigned int i = 0;
int ret = 0;
/* simulate 1 frame forward */
cloth = clmd->clothObject;
verts = cloth->verts;
mvert = result->mvert;
/* force any pinned verts to their constrained location. */
for (i = 0; i < clmd->clothObject->mvert_num; i++, verts++) {
/* save the previous position. */
copy_v3_v3(verts->xold, verts->xconst);
copy_v3_v3(verts->txold, verts->x);
/* Get the current position. */
copy_v3_v3(verts->xconst, mvert[i].co);
mul_m4_v3(ob->obmat, verts->xconst);
}
effectors = BKE_effectors_create(depsgraph, ob, NULL, clmd->sim_parms->effector_weights);
if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH )
cloth_update_verts ( ob, clmd, result );
/* Support for dynamic vertex groups, changing from frame to frame */
cloth_apply_vgroup ( clmd, result );
if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH) ||
(clmd->sim_parms->vgroup_shrink > 0) || (clmd->sim_parms->shrink_min > 0.0f))
{
cloth_update_spring_lengths ( clmd, result );
}
cloth_update_springs( clmd );
// TIMEIT_START(cloth_step)
/* call the solver. */
ret = BPH_cloth_solve(depsgraph, ob, framenr, clmd, effectors);
// TIMEIT_END(cloth_step)
BKE_effectors_free(effectors);
// printf ( "%f\n", ( float ) tval() );
return ret;
}
/************************************************
* clothModifier_do - main simulation function
************************************************/
void clothModifier_do(ClothModifierData *clmd, Depsgraph *depsgraph, Scene *scene, Object *ob, Mesh *mesh, float (*vertexCos)[3])
{
PointCache *cache;
PTCacheID pid;
float timescale;
int framenr, startframe, endframe;
int cache_result;
framenr = DEG_get_ctime(depsgraph);
cache= clmd->point_cache;
BKE_ptcache_id_from_cloth(&pid, ob, clmd);
BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
clmd->sim_parms->timescale= timescale * clmd->sim_parms->time_scale;
if (clmd->sim_parms->reset || (clmd->clothObject && mesh->totvert != clmd->clothObject->mvert_num)) {
clmd->sim_parms->reset = 0;
cache->flag |= PTCACHE_OUTDATED;
BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
BKE_ptcache_validate(cache, 0);
cache->last_exact= 0;
cache->flag &= ~PTCACHE_REDO_NEEDED;
}
/* simulation is only active during a specific period */
if (framenr < startframe) {
BKE_ptcache_invalidate(cache);
return;
}
else if (framenr > endframe) {
framenr= endframe;
}
/* initialize simulation data if it didn't exist already */
if (!do_init_cloth(ob, clmd, mesh, framenr))
return;
if (framenr == startframe) {
BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
do_init_cloth(ob, clmd, mesh, framenr);
BKE_ptcache_validate(cache, framenr);
cache->flag &= ~PTCACHE_REDO_NEEDED;
clmd->clothObject->last_frame= framenr;
return;
}
/* try to read from cache */
bool can_simulate = (framenr == clmd->clothObject->last_frame+1) && !(cache->flag & PTCACHE_BAKED);
cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe, can_simulate);
if (cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED ||
(!can_simulate && cache_result == PTCACHE_READ_OLD))
{
BKE_cloth_solver_set_positions(clmd);
cloth_to_object (ob, clmd, vertexCos);
BKE_ptcache_validate(cache, framenr);
if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
BKE_ptcache_write(&pid, framenr);
clmd->clothObject->last_frame= framenr;
return;
}
else if (cache_result==PTCACHE_READ_OLD) {
BKE_cloth_solver_set_positions(clmd);
}
else if ( /*ob->id.lib ||*/ (cache->flag & PTCACHE_BAKED)) { /* 2.4x disabled lib, but this can be used in some cases, testing further - campbell */
/* if baked and nothing in cache, do nothing */
BKE_ptcache_invalidate(cache);
return;
}
/* if on second frame, write cache for first frame */
if (cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
BKE_ptcache_write(&pid, startframe);
clmd->sim_parms->timescale *= framenr - cache->simframe;
/* do simulation */
BKE_ptcache_validate(cache, framenr);
if (!do_step_cloth(depsgraph, ob, clmd, mesh, framenr)) {
BKE_ptcache_invalidate(cache);
}
else
BKE_ptcache_write(&pid, framenr);
cloth_to_object (ob, clmd, vertexCos);
clmd->clothObject->last_frame= framenr;
}
/* frees all */
void cloth_free_modifier(ClothModifierData *clmd )
{
Cloth *cloth = NULL;
if ( !clmd )
return;
cloth = clmd->clothObject;
if ( cloth ) {
BPH_cloth_solver_free(clmd);
// Free the verts.
if ( cloth->verts != NULL )
MEM_freeN ( cloth->verts );
cloth->verts = NULL;
cloth->mvert_num = 0;
// Free the springs.
if ( cloth->springs != NULL ) {
LinkNode *search = cloth->springs;
while (search) {
ClothSpring *spring = search->link;
MEM_SAFE_FREE(spring->pa);
MEM_SAFE_FREE(spring->pb);
MEM_freeN ( spring );
search = search->next;
}
BLI_linklist_free(cloth->springs, NULL);
cloth->springs = NULL;
}
cloth->springs = NULL;
cloth->numsprings = 0;
// free BVH collision tree
if ( cloth->bvhtree )
BLI_bvhtree_free ( cloth->bvhtree );
if ( cloth->bvhselftree )
BLI_bvhtree_free ( cloth->bvhselftree );
// we save our faces for collision objects
if (cloth->tri)
MEM_freeN(cloth->tri);
if (cloth->edgeset)
BLI_edgeset_free(cloth->edgeset);
#if 0
if (clmd->clothObject->facemarks) {
MEM_freeN(clmd->clothObject->facemarks);
}
#endif
MEM_freeN ( cloth );
clmd->clothObject = NULL;
}
}
/* frees all */
void cloth_free_modifier_extern(ClothModifierData *clmd )
{
Cloth *cloth = NULL;
if (G.debug & G_DEBUG_SIMDATA) {
printf("cloth_free_modifier_extern\n");
}
if ( !clmd )
return;
cloth = clmd->clothObject;
if ( cloth ) {
if (G.debug & G_DEBUG_SIMDATA) {
printf("cloth_free_modifier_extern in\n");
}
BPH_cloth_solver_free(clmd);
// Free the verts.
if ( cloth->verts != NULL )
MEM_freeN ( cloth->verts );
cloth->verts = NULL;
cloth->mvert_num = 0;
// Free the springs.
if ( cloth->springs != NULL ) {
LinkNode *search = cloth->springs;
while (search) {
ClothSpring *spring = search->link;
MEM_SAFE_FREE(spring->pa);
MEM_SAFE_FREE(spring->pb);
MEM_freeN ( spring );
search = search->next;
}
BLI_linklist_free(cloth->springs, NULL);
cloth->springs = NULL;
}
cloth->springs = NULL;
cloth->numsprings = 0;
// free BVH collision tree
if ( cloth->bvhtree )
BLI_bvhtree_free ( cloth->bvhtree );
if ( cloth->bvhselftree )
BLI_bvhtree_free ( cloth->bvhselftree );
// we save our faces for collision objects
if (cloth->tri)
MEM_freeN(cloth->tri);
if (cloth->edgeset)
BLI_edgeset_free(cloth->edgeset);
#if 0
if (clmd->clothObject->facemarks) {
MEM_freeN(clmd->clothObject->facemarks);
}
#endif
MEM_freeN ( cloth );
clmd->clothObject = NULL;
}
}
/******************************************************************************
*
* Internal functions.
*
******************************************************************************/
/**
* cloth_to_object - copies the deformed vertices to the object.
*
**/
static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*vertexCos)[3])
{
unsigned int i = 0;
Cloth *cloth = clmd->clothObject;
if (clmd->clothObject) {
/* inverse matrix is not uptodate... */
invert_m4_m4(ob->imat, ob->obmat);
for (i = 0; i < cloth->mvert_num; i++) {
copy_v3_v3 (vertexCos[i], cloth->verts[i].x);
mul_m4_v3(ob->imat, vertexCos[i]); /* cloth is in global coords */
}
}
}
int cloth_uses_vgroup(ClothModifierData *clmd)
{
return (((clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF) && (clmd->coll_parms->vgroup_selfcol > 0)) ||
(clmd->sim_parms->vgroup_struct > 0) ||
(clmd->sim_parms->vgroup_bend > 0) ||
(clmd->sim_parms->vgroup_shrink > 0) ||
(clmd->sim_parms->vgroup_mass > 0));
}
/**
* cloth_apply_vgroup - applies a vertex group as specified by type
*
**/
/* can be optimized to do all groups in one loop */
static void cloth_apply_vgroup ( ClothModifierData *clmd, Mesh *mesh )
{
int i = 0;
int j = 0;
MDeformVert *dvert = NULL;
Cloth *clothObj = NULL;
int mvert_num;
/* float goalfac = 0; */ /* UNUSED */
ClothVertex *verts = NULL;
if (!clmd || !mesh) return;
clothObj = clmd->clothObject;
mvert_num = mesh->totvert;
verts = clothObj->verts;
if (cloth_uses_vgroup(clmd)) {
for (i = 0; i < mvert_num; i++, verts++) {
/* Reset Goal values to standard */
if (clmd->sim_parms->vgroup_mass > 0)
verts->goal= clmd->sim_parms->defgoal;
else
verts->goal= 0.0f;
/* Compute base cloth shrink weight */
verts->shrink_factor = 0.0f;
/* Reset vertex flags */
verts->flags &= ~CLOTH_VERT_FLAG_PINNED;
verts->flags &= ~CLOTH_VERT_FLAG_NOSELFCOLL;
dvert = CustomData_get(&mesh->vdata, i, CD_MDEFORMVERT);
if ( dvert ) {
for ( j = 0; j < dvert->totweight; j++ ) {
if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass - 1)) {
verts->goal = dvert->dw [j].weight;
/* goalfac= 1.0f; */ /* UNUSED */
// Kicking goal factor to simplify things...who uses that anyway?
// ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
verts->goal = pow4f(verts->goal);
if ( verts->goal >= SOFTGOALSNAP )
verts->flags |= CLOTH_VERT_FLAG_PINNED;
}
if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_struct - 1)) {
verts->struct_stiff = dvert->dw[j].weight;
}
if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_shear - 1)) {
verts->shear_stiff = dvert->dw[j].weight;
}
if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_bend - 1)) {
verts->bend_stiff = dvert->dw[j].weight;
}
if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF ) {
if ( dvert->dw[j].def_nr == (clmd->coll_parms->vgroup_selfcol-1)) {
if (dvert->dw [j].weight > 0.0f) {
verts->flags |= CLOTH_VERT_FLAG_NOSELFCOLL;
}
}
}
if (clmd->sim_parms->vgroup_shrink > 0) {
if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_shrink - 1)) {
/* Used for linear interpolation between min and max shrink factor based on weight. */
verts->shrink_factor = dvert->dw[j].weight;
}
}
}
}
}
}
}
static float cloth_shrink_factor(ClothModifierData *clmd, ClothVertex *verts, int i1, int i2)
{
/* Linear interpolation between min and max shrink factor based on weight. */
float base = 1.0f - clmd->sim_parms->shrink_min;
float delta = clmd->sim_parms->shrink_min - clmd->sim_parms->shrink_max;
float k1 = base + delta * verts[i1].shrink_factor;
float k2 = base + delta * verts[i2].shrink_factor;
/* Use geometrical mean to average two factors since it behaves better
for diagonals when a rectangle transforms into a trapezoid. */
return sqrtf(k1 * k2);
}
static int cloth_from_object(Object *ob, ClothModifierData *clmd, Mesh *mesh, float UNUSED(framenr), int first)
{
int i = 0;
MVert *mvert = NULL;
ClothVertex *verts = NULL;
float (*shapekey_rest)[3] = NULL;
float tnull[3] = {0, 0, 0};
// If we have a clothObject, free it.
if ( clmd->clothObject != NULL ) {
cloth_free_modifier ( clmd );
if (G.debug & G_DEBUG_SIMDATA) {
printf("cloth_free_modifier cloth_from_object\n");
}
}
// Allocate a new cloth object.
clmd->clothObject = MEM_callocN ( sizeof ( Cloth ), "cloth" );
if ( clmd->clothObject ) {
clmd->clothObject->old_solver_type = 255;
clmd->clothObject->edgeset = NULL;
}
else if (!clmd->clothObject) {
modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject");
return 0;
}
// mesh input objects need Mesh
if ( !mesh )
return 0;
cloth_from_mesh ( clmd, mesh );
// create springs
clmd->clothObject->springs = NULL;
clmd->clothObject->numsprings = -1;
if ( clmd->sim_parms->shapekey_rest && !(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH ) )
shapekey_rest = CustomData_get_layer(&mesh->vdata, CD_CLOTH_ORCO);
mvert = mesh->mvert;
verts = clmd->clothObject->verts;
// set initial values
for ( i = 0; i < mesh->totvert; i++, verts++ ) {
if (first) {
copy_v3_v3(verts->x, mvert[i].co);
mul_m4_v3(ob->obmat, verts->x);
if ( shapekey_rest ) {
copy_v3_v3(verts->xrest, shapekey_rest[i]);
mul_m4_v3(ob->obmat, verts->xrest);
}
else
copy_v3_v3(verts->xrest, verts->x);
}
/* no GUI interface yet */
verts->mass = clmd->sim_parms->mass;
verts->impulse_count = 0;
if (clmd->sim_parms->vgroup_mass > 0)
verts->goal= clmd->sim_parms->defgoal;
else
verts->goal= 0.0f;
verts->shrink_factor = 0.0f;
verts->flags = 0;
copy_v3_v3 ( verts->xold, verts->x );
copy_v3_v3 ( verts->xconst, verts->x );
copy_v3_v3 ( verts->txold, verts->x );
copy_v3_v3 ( verts->tx, verts->x );
mul_v3_fl(verts->v, 0.0f);
verts->impulse_count = 0;
copy_v3_v3 ( verts->impulse, tnull );
}
// apply / set vertex groups
// has to be happen before springs are build!
cloth_apply_vgroup (clmd, mesh);
if ( !cloth_build_springs ( clmd, mesh ) ) {
cloth_free_modifier ( clmd );
modifier_setError(&(clmd->modifier), "Cannot build springs");
return 0;
}
// init our solver
BPH_cloth_solver_init(ob, clmd);
if (!first)
BKE_cloth_solver_set_positions(clmd);
clmd->clothObject->bvhtree = bvhtree_build_from_cloth (clmd, clmd->coll_parms->epsilon);
clmd->clothObject->bvhselftree = bvhtree_build_from_cloth(clmd, clmd->coll_parms->selfepsilon);
return 1;
}
static void cloth_from_mesh ( ClothModifierData *clmd, Mesh *mesh )
{
const MLoop *mloop = mesh->mloop;
const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(mesh);
const unsigned int mvert_num = mesh->totvert;
const unsigned int looptri_num = mesh->runtime.looptris.len;
/* Allocate our vertices. */
clmd->clothObject->mvert_num = mvert_num;
clmd->clothObject->verts = MEM_callocN(sizeof(ClothVertex) * clmd->clothObject->mvert_num, "clothVertex");
if (clmd->clothObject->verts == NULL) {
cloth_free_modifier(clmd);
modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject->verts");
printf("cloth_free_modifier clmd->clothObject->verts\n");
return;
}
/* save face information */
clmd->clothObject->tri_num = looptri_num;
clmd->clothObject->tri = MEM_mallocN(sizeof(MVertTri) * looptri_num, "clothLoopTris");
if (clmd->clothObject->tri == NULL) {
cloth_free_modifier(clmd);
modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject->looptri");
printf("cloth_free_modifier clmd->clothObject->looptri\n");
return;
}
BKE_mesh_runtime_verttri_from_looptri(clmd->clothObject->tri, mloop, looptri, looptri_num);
/* Free the springs since they can't be correct if the vertices
* changed.
*/
if ( clmd->clothObject->springs != NULL )
MEM_freeN ( clmd->clothObject->springs );
}
/***************************************************************************************
* SPRING NETWORK GPU_BATCH_BUILDING IMPLEMENTATION BEGIN
***************************************************************************************/
BLI_INLINE void spring_verts_ordered_set(ClothSpring *spring, int v0, int v1)
{
if (v0 < v1) {
spring->ij = v0;
spring->kl = v1;
}
else {
spring->ij = v1;
spring->kl = v0;
}
}
static void cloth_free_edgelist(LinkNodePair *edgelist, unsigned int mvert_num)
{
if (edgelist) {
unsigned int i;
for (i = 0; i < mvert_num; i++) {
BLI_linklist_free(edgelist[i].list, NULL);
}
MEM_freeN(edgelist);
}
}
static void cloth_free_errorsprings(Cloth *cloth, LinkNodePair *edgelist, BendSpringRef *spring_ref)
{
if ( cloth->springs != NULL ) {
LinkNode *search = cloth->springs;
while (search) {
ClothSpring *spring = search->link;
MEM_SAFE_FREE(spring->pa);
MEM_SAFE_FREE(spring->pb);
MEM_freeN ( spring );
search = search->next;
}
BLI_linklist_free(cloth->springs, NULL);
cloth->springs = NULL;
}
cloth_free_edgelist(edgelist, cloth->mvert_num);
MEM_SAFE_FREE(spring_ref);
if (cloth->edgeset) {
BLI_edgeset_free(cloth->edgeset);
cloth->edgeset = NULL;
}
}
BLI_INLINE void cloth_bend_poly_dir(ClothVertex *verts, int i, int j, int *inds, int len, float r_dir[3])
{
float cent[3] = {0};
float fact = 1.0f / len;
for (int x = 0; x < len; x++) {
madd_v3_v3fl(cent, verts[inds[x]].xrest, fact);
}
normal_tri_v3(r_dir, verts[i].xrest, verts[j].xrest, cent);
}
static float cloth_spring_angle(ClothVertex *verts, int i, int j, int *i_a, int *i_b, int len_a, int len_b)
{
float dir_a[3], dir_b[3];
float tmp[3], vec_e[3];
float sin, cos;
/* Poly vectors. */
cloth_bend_poly_dir(verts, j, i, i_a, len_a, dir_a);
cloth_bend_poly_dir(verts, i, j, i_b, len_b, dir_b);
/* Edge vector. */
sub_v3_v3v3(vec_e, verts[i].xrest, verts[j].xrest);
normalize_v3(vec_e);
/* Compute angle. */
cos = dot_v3v3(dir_a, dir_b);
cross_v3_v3v3(tmp, dir_a, dir_b);
sin = dot_v3v3(tmp, vec_e);
return atan2f(sin, cos);
}
static void cloth_hair_update_bending_targets(ClothModifierData *clmd)
{
Cloth *cloth = clmd->clothObject;
LinkNode *search = NULL;
float hair_frame[3][3], dir_old[3], dir_new[3];
int prev_mn; /* to find hair chains */
if (!clmd->hairdata)
return;
/* XXX Note: we need to propagate frames from the root up,
* but structural hair springs are stored in reverse order.
* The bending springs however are then inserted in the same
* order as vertices again ...
* This messy situation can be resolved when solver data is
* generated directly from a dedicated hair system.
*/
prev_mn = -1;
for (search = cloth->springs; search; search = search->next) {
ClothSpring *spring = search->link;
ClothHairData *hair_ij, *hair_kl;
bool is_root = spring->kl != prev_mn;
if (spring->type != CLOTH_SPRING_TYPE_BENDING_HAIR) {
continue;
}
hair_ij = &clmd->hairdata[spring->ij];
hair_kl = &clmd->hairdata[spring->kl];
if (is_root) {
/* initial hair frame from root orientation */
copy_m3_m3(hair_frame, hair_ij->rot);
/* surface normal is the initial direction,
* parallel transport then keeps it aligned to the hair direction
*/
copy_v3_v3(dir_new, hair_frame[2]);
}
copy_v3_v3(dir_old, dir_new);
sub_v3_v3v3(dir_new, cloth->verts[spring->mn].x, cloth->verts[spring->kl].x);
normalize_v3(dir_new);
/* get local targets for kl/mn vertices by putting rest targets into the current frame,
* then multiply with the rest length to get the actual goals
*/
mul_v3_m3v3(spring->target, hair_frame, hair_kl->rest_target);
mul_v3_fl(spring->target, spring->restlen);
/* move frame to next hair segment */
cloth_parallel_transport_hair_frame(hair_frame, dir_old, dir_new);
prev_mn = spring->mn;
}
}
static void cloth_hair_update_bending_rest_targets(ClothModifierData *clmd)
{
Cloth *cloth = clmd->clothObject;
LinkNode *search = NULL;
float hair_frame[3][3], dir_old[3], dir_new[3];
int prev_mn; /* to find hair roots */
if (!clmd->hairdata)
return;
/* XXX Note: we need to propagate frames from the root up,
* but structural hair springs are stored in reverse order.
* The bending springs however are then inserted in the same
* order as vertices again ...
* This messy situation can be resolved when solver data is
* generated directly from a dedicated hair system.
*/
prev_mn = -1;
for (search = cloth->springs; search; search = search->next) {
ClothSpring *spring = search->link;
ClothHairData *hair_ij, *hair_kl;
bool is_root = spring->kl != prev_mn;
if (spring->type != CLOTH_SPRING_TYPE_BENDING_HAIR) {
continue;
}
hair_ij = &clmd->hairdata[spring->ij];
hair_kl = &clmd->hairdata[spring->kl];
if (is_root) {
/* initial hair frame from root orientation */
copy_m3_m3(hair_frame, hair_ij->rot);
/* surface normal is the initial direction,
* parallel transport then keeps it aligned to the hair direction
*/
copy_v3_v3(dir_new, hair_frame[2]);
}
copy_v3_v3(dir_old, dir_new);
sub_v3_v3v3(dir_new, cloth->verts[spring->mn].xrest, cloth->verts[spring->kl].xrest);
normalize_v3(dir_new);
/* dir expressed in the hair frame defines the rest target direction */
copy_v3_v3(hair_kl->rest_target, dir_new);
mul_transposed_m3_v3(hair_frame, hair_kl->rest_target);
/* move frame to next hair segment */
cloth_parallel_transport_hair_frame(hair_frame, dir_old, dir_new);
prev_mn = spring->mn;
}
}
/* update stiffness if vertex group values are changing from frame to frame */
static void cloth_update_springs( ClothModifierData *clmd )
{
Cloth *cloth = clmd->clothObject;
LinkNode *search = NULL;
search = cloth->springs;
while (search) {
ClothSpring *spring = search->link;
spring->lin_stiffness = 0.0f;
if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) {
if (spring->type & CLOTH_SPRING_TYPE_BENDING) {
spring->ang_stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f;
}
}
if (spring->type & CLOTH_SPRING_TYPE_STRUCTURAL) {
spring->lin_stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0f;
}
else if (spring->type & CLOTH_SPRING_TYPE_SHEAR) {
spring->lin_stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0f;
}
else if (spring->type == CLOTH_SPRING_TYPE_BENDING) {
spring->lin_stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f;
}
else if (spring->type == CLOTH_SPRING_TYPE_BENDING_HAIR) {
ClothVertex *v1 = &cloth->verts[spring->ij];
ClothVertex *v2 = &cloth->verts[spring->kl];
if (clmd->hairdata) {
/* copy extra hair data to generic cloth vertices */
v1->bend_stiff = clmd->hairdata[spring->ij].bending_stiffness;
v2->bend_stiff = clmd->hairdata[spring->kl].bending_stiffness;
}
spring->lin_stiffness = (v1->bend_stiff + v2->bend_stiff) / 2.0f;
}
else if (spring->type == CLOTH_SPRING_TYPE_GOAL) {
/* Warning: Appending NEW goal springs does not work because implicit solver would need reset! */
/* Activate / Deactivate existing springs */
if ((!(cloth->verts[spring->ij].flags & CLOTH_VERT_FLAG_PINNED)) &&
(cloth->verts[spring->ij].goal > ALMOST_ZERO))
{
spring->flags &= ~CLOTH_SPRING_FLAG_DEACTIVATE;
}
else {
spring->flags |= CLOTH_SPRING_FLAG_DEACTIVATE;
}
}
search = search->next;
}
cloth_hair_update_bending_targets(clmd);
}
/* Update rest verts, for dynamically deformable cloth */
static void cloth_update_verts( Object *ob, ClothModifierData *clmd, Mesh *mesh )
{
unsigned int i = 0;
MVert *mvert = mesh->mvert;
ClothVertex *verts = clmd->clothObject->verts;
/* vertex count is already ensured to match */
for ( i = 0; i < mesh->totvert; i++, verts++ ) {
copy_v3_v3(verts->xrest, mvert[i].co);
mul_m4_v3(ob->obmat, verts->xrest);
}
}
/* Update spring rest length, for dynamically deformable cloth */
static void cloth_update_spring_lengths( ClothModifierData *clmd, Mesh *mesh )
{
Cloth *cloth = clmd->clothObject;
LinkNode *search = cloth->springs;
unsigned int struct_springs = 0;
unsigned int i = 0;
unsigned int mvert_num = (unsigned int)mesh->totvert;
float shrink_factor;
clmd->sim_parms->avg_spring_len = 0.0f;
for (i = 0; i < mvert_num; i++) {
cloth->verts[i].avg_spring_len = 0.0f;
}
while (search) {
ClothSpring *spring = search->link;
if (spring->type != CLOTH_SPRING_TYPE_SEWING) {
if (spring->type & (CLOTH_SPRING_TYPE_STRUCTURAL | CLOTH_SPRING_TYPE_SHEAR | CLOTH_SPRING_TYPE_BENDING)) {
shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl);
}
else {
shrink_factor = 1.0f;
}
spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor;
if (spring->type & CLOTH_SPRING_TYPE_BENDING) {
spring->restang = cloth_spring_angle(cloth->verts, spring->ij, spring->kl,
spring->pa, spring->pb, spring->la, spring->lb);
}
}
if (spring->type & CLOTH_SPRING_TYPE_STRUCTURAL) {
clmd->sim_parms->avg_spring_len += spring->restlen;
cloth->verts[spring->ij].avg_spring_len += spring->restlen;
cloth->verts[spring->kl].avg_spring_len += spring->restlen;
struct_springs++;
}
search = search->next;
}
if (struct_springs > 0) {
clmd->sim_parms->avg_spring_len /= struct_springs;
}
for (i = 0; i < mvert_num; i++) {
if (cloth->verts[i].spring_count > 0) {
cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49f / ((float)cloth->verts[i].spring_count);
}
}
}
BLI_INLINE void cross_identity_v3(float r[3][3], const float v[3])
{
zero_m3(r);
r[0][1] = v[2];
r[0][2] = -v[1];
r[1][0] = -v[2];
r[1][2] = v[0];
r[2][0] = v[1];
r[2][1] = -v[0];
}
BLI_INLINE void madd_m3_m3fl(float r[3][3], float m[3][3], float f)
{
r[0][0] += m[0][0] * f;
r[0][1] += m[0][1] * f;
r[0][2] += m[0][2] * f;
r[1][0] += m[1][0] * f;
r[1][1] += m[1][1] * f;
r[1][2] += m[1][2] * f;
r[2][0] += m[2][0] * f;
r[2][1] += m[2][1] * f;
r[2][2] += m[2][2] * f;
}
void cloth_parallel_transport_hair_frame(float mat[3][3], const float dir_old[3], const float dir_new[3])
{
float rot[3][3];
/* rotation between segments */
rotation_between_vecs_to_mat3(rot, dir_old, dir_new);
/* rotate the frame */
mul_m3_m3m3(mat, rot, mat);
}
/* Add a shear and a bend spring between two verts within a poly. */
static bool cloth_add_shear_bend_spring(ClothModifierData *clmd, LinkNodePair *edgelist,
const MLoop *mloop, const MPoly *mpoly, int i, int j, int k)
{
Cloth *cloth = clmd->clothObject;
ClothSpring *spring;
const MLoop *tmp_loop;
float shrink_factor;
int x, y;
/* Combined shear/bend properties. */
spring = (ClothSpring *)MEM_callocN(sizeof(ClothSpring), "cloth spring");
if (!spring) {
return false;
}
spring_verts_ordered_set(spring,
mloop[mpoly[i].loopstart + j].v,
mloop[mpoly[i].loopstart + k].v);
shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl);
spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor;
spring->type |= CLOTH_SPRING_TYPE_SHEAR;
spring->lin_stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0f;
if (edgelist) {
BLI_linklist_append(&edgelist[spring->ij], spring);
BLI_linklist_append(&edgelist[spring->kl], spring);
}
/* Bending specific properties. */
if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) {
spring->type |= CLOTH_SPRING_TYPE_BENDING;
spring->la = k - j + 1;
spring->lb = mpoly[i].totloop - k + j + 1;
spring->pa = MEM_mallocN(sizeof(*spring->pa) * spring->la, "spring poly");
if (!spring->pa) {
return false;
}
spring->pb = MEM_mallocN(sizeof(*spring->pb) * spring->lb, "spring poly");
if (!spring->pb) {
return false;
}
tmp_loop = mloop + mpoly[i].loopstart;
for (x = 0; x < spring->la; x++) {
spring->pa[x] = tmp_loop[j + x].v;
}
for (x = 0; x <= j; x++) {
spring->pb[x] = tmp_loop[x].v;
}
for (y = k; y < mpoly[i].totloop; x++, y++) {
spring->pb[x] = tmp_loop[y].v;
}
spring->mn = -1;
spring->restang = cloth_spring_angle(cloth->verts, spring->ij, spring->kl,
spring->pa, spring->pb, spring->la, spring->lb);
spring->ang_stiffness = (cloth->verts[spring->ij].bend_stiff + cloth->verts[spring->kl].bend_stiff) / 2.0f;
}
BLI_linklist_prepend(&cloth->springs, spring);
return true;
}
BLI_INLINE bool cloth_bend_set_poly_vert_array(int **poly, int len, const MLoop *mloop)
{
int *p = MEM_mallocN(sizeof(int) * len, "spring poly");
if (!p) {
return false;
}
for (int i = 0; i < len; i++, mloop++) {
p[i] = mloop->v;
}
*poly = p;
return true;
}
static int cloth_build_springs ( ClothModifierData *clmd, Mesh *mesh )
{
Cloth *cloth = clmd->clothObject;
ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL;
unsigned int struct_springs = 0, shear_springs=0, bend_springs = 0, struct_springs_real = 0;
unsigned int mvert_num = (unsigned int)mesh->totvert;
unsigned int numedges = (unsigned int)mesh->totedge;
unsigned int numpolys = (unsigned int)mesh->totpoly;
float shrink_factor;
const MEdge *medge = mesh->medge;
const MPoly *mpoly = mesh->mpoly;
const MLoop *mloop = mesh->mloop;
int index2 = 0; // our second vertex index
LinkNodePair *edgelist = NULL;
EdgeSet *edgeset = NULL;
LinkNode *search = NULL, *search2 = NULL;
BendSpringRef *spring_ref = NULL;
// error handling
if ( numedges==0 )
return 0;
/* NOTE: handling ownership of springs and edgeset is quite sloppy
* currently they are never initialized but assert just to be sure */
BLI_assert(cloth->springs == NULL);
BLI_assert(cloth->edgeset == NULL);
cloth->springs = NULL;
cloth->edgeset = NULL;
if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) {
spring_ref = MEM_callocN(sizeof(*spring_ref) * numedges, "temp bend spring reference");
if (!spring_ref) {
return 0;
}
}
else {
edgelist = MEM_callocN(sizeof(*edgelist) * mvert_num, "cloth_edgelist_alloc" );
if (!edgelist) {
return 0;
}
}
clmd->sim_parms->avg_spring_len = 0.0f;
for (int i = 0; i < mvert_num; i++) {
cloth->verts[i].avg_spring_len = 0.0f;
}
/* Structural springs. */
for (int i = 0; i < numedges; i++) {
spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if ( spring ) {
spring_verts_ordered_set(spring, medge[i].v1, medge[i].v2);
if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW && medge[i].flag & ME_LOOSEEDGE) {
// handle sewing (loose edges will be pulled together)
spring->restlen = 0.0f;
spring->lin_stiffness = 1.0f;
spring->type = CLOTH_SPRING_TYPE_SEWING;
}
else {
shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl);
spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor;
spring->lin_stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0f;
spring->type = CLOTH_SPRING_TYPE_STRUCTURAL;
clmd->sim_parms->avg_spring_len += spring->restlen;
cloth->verts[spring->ij].avg_spring_len += spring->restlen;
cloth->verts[spring->kl].avg_spring_len += spring->restlen;
cloth->verts[spring->ij].spring_count++;
cloth->verts[spring->kl].spring_count++;
struct_springs_real++;
}
spring->flags = 0;
struct_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
if (spring_ref) {
spring_ref[i].spring = spring;
}
}
else {
cloth_free_errorsprings(cloth, edgelist, spring_ref);
return 0;
}
}
if (struct_springs_real > 0)
clmd->sim_parms->avg_spring_len /= struct_springs_real;
for (int i = 0; i < mvert_num; i++) {
if (cloth->verts[i].spring_count > 0)
cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49f / ((float)cloth->verts[i].spring_count);
}
edgeset = BLI_edgeset_new_ex(__func__, numedges);
cloth->edgeset = edgeset;
if (numpolys) {
for (int i = 0; i < numpolys; i++) {
/* Shear springs. */
/* Triangle faces already have shear springs due to structural geometry. */
if (mpoly[i].totloop > 3) {
for (int j = 1; j < mpoly[i].totloop - 1; j++) {
if (j > 1) {
if (cloth_add_shear_bend_spring(clmd, edgelist, mloop, mpoly, i, 0, j)) {
shear_springs++;
if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) {
bend_springs++;
}
}
else {
cloth_free_errorsprings(cloth, edgelist, spring_ref);
return 0;
}
}
for (int k = j + 2; k < mpoly[i].totloop; k++) {
if (cloth_add_shear_bend_spring(clmd, edgelist, mloop, mpoly, i, j, k)) {
shear_springs++;
if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) {
bend_springs++;
}
}
else {
cloth_free_errorsprings(cloth, edgelist, spring_ref);
return 0;
}
}
}
}
/* Angular bending springs along struct springs. */
if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) {
const MLoop *ml = mloop + mpoly[i].loopstart;
for (int j = 0; j < mpoly[i].totloop; j++, ml++) {
BendSpringRef *curr_ref = &spring_ref[ml->e];
curr_ref->polys++;
/* First poly found for this edge, store poly index. */
if (curr_ref->polys == 1) {
curr_ref->index = i;
}
/* Second poly found for this edge, add bending data. */
else if (curr_ref->polys == 2) {
spring = curr_ref->spring;
spring->type |= CLOTH_SPRING_TYPE_BENDING;
spring->la = mpoly[curr_ref->index].totloop;
spring->lb = mpoly[i].totloop;
if (!cloth_bend_set_poly_vert_array(&spring->pa, spring->la, &mloop[mpoly[curr_ref->index].loopstart]) ||
!cloth_bend_set_poly_vert_array(&spring->pb, spring->lb, &mloop[mpoly[i].loopstart]))
{
cloth_free_errorsprings(cloth, edgelist, spring_ref);
return 0;
}
spring->mn = ml->e;
spring->restang = cloth_spring_angle(cloth->verts, spring->ij, spring->kl,
spring->pa, spring->pb, spring->la, spring->lb);
spring->ang_stiffness = (cloth->verts[spring->ij].bend_stiff + cloth->verts[spring->kl].bend_stiff) / 2.0f;
bend_springs++;
}
/* Third poly found for this edge, remove bending data. */
else if (curr_ref->polys == 3) {
spring = curr_ref->spring;
spring->type &= ~CLOTH_SPRING_TYPE_BENDING;
MEM_freeN(spring->pa);
MEM_freeN(spring->pb);
spring->pa = NULL;
spring->pb = NULL;
bend_springs--;
}
}
}
}
/* Linear bending springs. */
if (clmd->sim_parms->bending_model == CLOTH_BENDING_LINEAR) {
search2 = cloth->springs;
for (int i = struct_springs; i < struct_springs+shear_springs; i++) {
if (!search2) {
break;
}
tspring2 = search2->link;
search = edgelist[tspring2->kl].list;
while (search) {
tspring = search->link;
index2 = ((tspring->ij == tspring2->kl) ? (tspring->kl) : (tspring->ij));
/* Check for existing spring. */
/* Check also if startpoint is equal to endpoint. */
if ((index2 != tspring2->ij) &&
!BLI_edgeset_haskey(edgeset, tspring2->ij, index2))
{
spring = (ClothSpring *)MEM_callocN(sizeof(ClothSpring), "cloth spring");
if (!spring) {
cloth_free_errorsprings(cloth, edgelist, spring_ref);
return 0;
}
spring_verts_ordered_set(spring, tspring2->ij, index2);
shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl);
spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor;
spring->type = CLOTH_SPRING_TYPE_BENDING;
spring->lin_stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f;
BLI_edgeset_insert(edgeset, spring->ij, spring->kl);
bend_springs++;
BLI_linklist_prepend(&cloth->springs, spring);
}
search = search->next;
}
search2 = search2->next;
}
}
}
else if (struct_springs > 2) {
if (G.debug_value != 1112) {
search = cloth->springs;
search2 = search->next;
while (search && search2) {
tspring = search->link;
tspring2 = search2->link;
if (tspring->ij == tspring2->kl) {
spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if (!spring) {
cloth_free_errorsprings(cloth, edgelist, spring_ref);
return 0;
}
spring->ij = tspring2->ij;
spring->kl = tspring->ij;
spring->mn = tspring->kl;
spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest);
spring->type = CLOTH_SPRING_TYPE_BENDING_HAIR;
spring->lin_stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f;
bend_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
}
search = search->next;
search2 = search2->next;
}
}
else {
/* bending springs for hair strands
* The current algorithm only goes through the edges in order of the mesh edges list
* and makes springs between the outer vert of edges sharing a vertice. This works just
* fine for hair, but not for user generated string meshes. This could/should be later
* extended to work with non-ordered edges so that it can be used for general "rope
* dynamics" without the need for the vertices or edges to be ordered through the length
* of the strands. -jahka */
search = cloth->springs;
search2 = search->next;
while (search && search2) {
tspring = search->link;
tspring2 = search2->link;
if (tspring->ij == tspring2->kl) {
spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if (!spring) {
cloth_free_errorsprings(cloth, edgelist, spring_ref);
return 0;
}
spring->ij = tspring2->ij;
spring->kl = tspring->kl;
spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest);
spring->type = CLOTH_SPRING_TYPE_BENDING;
spring->lin_stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f;
bend_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
}
search = search->next;
search2 = search2->next;
}
}
cloth_hair_update_bending_rest_targets(clmd);
}
/* note: the edges may already exist so run reinsert */
/* insert other near springs in edgeset AFTER bending springs are calculated (for selfcolls) */
for (int i = 0; i < numedges; i++) { /* struct springs */
BLI_edgeset_add(edgeset, medge[i].v1, medge[i].v2);
}
for (int i = 0; i < numpolys; i++) { /* edge springs */
if (mpoly[i].totloop == 4) {
BLI_edgeset_add(edgeset, mloop[mpoly[i].loopstart + 0].v, mloop[mpoly[i].loopstart + 2].v);
BLI_edgeset_add(edgeset, mloop[mpoly[i].loopstart + 1].v, mloop[mpoly[i].loopstart + 3].v);
}
}
MEM_SAFE_FREE(spring_ref);
cloth->numsprings = struct_springs + shear_springs + bend_springs;
cloth_free_edgelist(edgelist, mvert_num);
#if 0
if (G.debug_value > 0)
printf("avg_len: %f\n", clmd->sim_parms->avg_spring_len);
#endif
return 1;
} /* cloth_build_springs */
/***************************************************************************************
* SPRING NETWORK GPU_BATCH_BUILDING IMPLEMENTATION END
***************************************************************************************/