This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/intern/object_update.c
Bastien Montagne ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00

476 lines
14 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 20014 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "DNA_anim_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_effect.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_light.h"
#include "BKE_lattice.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_gpencil.h"
#include "MEM_guardedalloc.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
/**
* Restore the object->data to a non-modifier evaluated state.
*
* Some changes done directly in evaluated object require them to be reset
* before being re-evaluated.
* For example, we need to call this before BKE_mesh_new_from_object(),
* in case we removed/added modifiers in the evaluated object.
**/
void BKE_object_eval_reset(Object *ob_eval)
{
BKE_object_free_derived_caches(ob_eval);
}
void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob)
{
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* calculate local matrix */
BKE_object_to_mat4(ob, ob->obmat);
}
/* Evaluate parent */
/* NOTE: based on solve_parenting(), but with the cruft stripped out */
void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob)
{
Object *par = ob->parent;
float totmat[4][4];
float tmat[4][4];
float locmat[4][4];
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* get local matrix (but don't calculate it, as that was done already!) */
// XXX: redundant?
copy_m4_m4(locmat, ob->obmat);
/* get parent effect matrix */
BKE_object_get_parent_matrix(ob, par, totmat);
/* total */
mul_m4_m4m4(tmat, totmat, ob->parentinv);
mul_m4_m4m4(ob->obmat, tmat, locmat);
/* origin, for help line */
if ((ob->partype & PARTYPE) == PARSKEL) {
copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
}
else {
copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
}
}
void BKE_object_eval_constraints(Depsgraph *depsgraph,
Scene *scene,
Object *ob)
{
bConstraintOb *cob;
float ctime = BKE_scene_frame_get(scene);
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* evaluate constraints stack */
/* TODO: split this into:
* - pre (i.e. BKE_constraints_make_evalob, per-constraint (i.e.
* - inner body of BKE_constraints_solve),
* - post (i.e. BKE_constraints_clear_evalob)
*
* Not sure why, this is from Joshua - sergey
*
*/
cob = BKE_constraints_make_evalob(depsgraph, scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
BKE_constraints_solve(depsgraph, &ob->constraints, cob, ctime);
BKE_constraints_clear_evalob(cob);
}
void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob)
{
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* Make sure inverse matrix is always up to date. This way users of it
* do not need to worry about relcalculating it. */
invert_m4_m4(ob->imat, ob->obmat);
/* Set negative scale flag in object. */
if (is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE;
else ob->transflag &= ~OB_NEG_SCALE;
}
void BKE_object_handle_data_update(
Depsgraph *depsgraph,
Scene *scene,
Object *ob)
{
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* includes all keys and modifiers */
switch (ob->type) {
case OB_MESH:
{
#if 0
BMEditMesh *em = (ob->mode & OB_MODE_EDIT) ? BKE_editmesh_from_object(ob) : NULL;
#else
BMEditMesh *em = (ob->mode & OB_MODE_EDIT) ? ((Mesh *)ob->data)->edit_mesh : NULL;
if (em && em->ob != ob) {
em = NULL;
}
#endif
CustomData_MeshMasks cddata_masks = scene->customdata_mask;
CustomData_MeshMasks_update(&cddata_masks, &CD_MASK_BAREMESH);
#ifdef WITH_FREESTYLE
/* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
if (DEG_get_mode(depsgraph) != DAG_EVAL_VIEWPORT) {
cddata_masks.emask |= CD_MASK_FREESTYLE_EDGE;
cddata_masks.pmask |= CD_MASK_FREESTYLE_FACE;
}
#endif
if (em) {
makeDerivedMesh(depsgraph, scene, ob, em, &cddata_masks, false); /* was CD_MASK_BAREMESH */
}
else {
makeDerivedMesh(depsgraph, scene, ob, NULL, &cddata_masks, false);
}
break;
}
case OB_ARMATURE:
if (ID_IS_LINKED(ob) && ob->proxy_from) {
if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
ob->id.name + 2, ob->proxy_from->id.name + 2);
}
}
else {
BKE_pose_where_is(depsgraph, scene, ob);
}
break;
case OB_MBALL:
BKE_displist_make_mball(depsgraph, scene, ob);
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
BKE_displist_make_curveTypes(depsgraph, scene, ob, false, false, NULL);
break;
case OB_LATTICE:
BKE_lattice_modifiers_calc(depsgraph, scene, ob);
break;
}
/* particles */
if (!(ob->mode & OB_MODE_EDIT) && ob->particlesystem.first) {
const bool use_render_params = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
ParticleSystem *tpsys, *psys;
ob->transflag &= ~OB_DUPLIPARTS;
psys = ob->particlesystem.first;
while (psys) {
if (psys_check_enabled(ob, psys, use_render_params)) {
/* check use of dupli objects here */
if (psys->part && (psys->part->draw_as == PART_DRAW_REND || use_render_params) &&
((psys->part->ren_as == PART_DRAW_OB && psys->part->instance_object) ||
(psys->part->ren_as == PART_DRAW_GR && psys->part->instance_collection)))
{
ob->transflag |= OB_DUPLIPARTS;
}
particle_system_update(depsgraph, scene, ob, psys, use_render_params);
psys = psys->next;
}
else if (psys->flag & PSYS_DELETE) {
tpsys = psys->next;
BLI_remlink(&ob->particlesystem, psys);
psys_free(ob, psys);
psys = tpsys;
}
else
psys = psys->next;
}
}
BKE_object_eval_boundbox(depsgraph, ob);
}
/* TODO(sergey): Ensure that bounding box is already calculated, and move this
* into BKE_object_synchronize_to_original(). */
void BKE_object_eval_boundbox(Depsgraph *depsgraph, Object *object)
{
if (!DEG_is_active(depsgraph)) {
return;
}
Object *ob_orig = DEG_get_original_object(object);
BoundBox *bb = BKE_object_boundbox_get(object);
if (bb != NULL) {
if (ob_orig->runtime.bb == NULL) {
ob_orig->runtime.bb = MEM_mallocN(sizeof(*ob_orig->runtime.bb), __func__);
}
*ob_orig->runtime.bb = *bb;
}
}
void BKE_object_synchronize_to_original(Depsgraph *depsgraph, Object *object)
{
if (!DEG_is_active(depsgraph)) {
return;
}
Object *object_orig = DEG_get_original_object(object);
/* Base flags. */
object_orig->base_flag = object->base_flag;
/* Transformation flags. */
copy_m4_m4(object_orig->obmat, object->obmat);
copy_m4_m4(object_orig->imat, object->imat);
copy_m4_m4(object_orig->constinv, object->constinv);
object_orig->transflag = object->transflag;
object_orig->flag = object->flag;
/* Copy back error messages from modifiers. */
for (ModifierData *md = object->modifiers.first, *md_orig = object_orig->modifiers.first;
md != NULL && md_orig != NULL;
md = md->next, md_orig = md_orig->next)
{
BLI_assert(md->type == md_orig->type && STREQ(md->name, md_orig->name));
MEM_SAFE_FREE(md_orig->error);
if (md->error != NULL) {
md_orig->error = BLI_strdup(md->error);
}
}
}
bool BKE_object_eval_proxy_copy(Depsgraph *depsgraph,
Object *object)
{
/* Handle proxy copy for target, */
if (ID_IS_LINKED(object) && object->proxy_from) {
DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
if (object->proxy_from->proxy_group) {
/* Transform proxy into group space. */
Object *obg = object->proxy_from->proxy_group;
float imat[4][4];
invert_m4_m4(imat, obg->obmat);
mul_m4_m4m4(object->obmat, imat, object->proxy_from->obmat);
/* Should always be true. */
if (obg->instance_collection) {
add_v3_v3(object->obmat[3], obg->instance_collection->instance_offset);
}
}
else {
copy_m4_m4(object->obmat, object->proxy_from->obmat);
}
return true;
}
return false;
}
void BKE_object_eval_uber_transform(Depsgraph *depsgraph, Object *object)
{
BKE_object_eval_proxy_copy(depsgraph, object);
}
void BKE_object_batch_cache_dirty_tag(Object *ob)
{
switch (ob->type) {
case OB_MESH:
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
break;
case OB_LATTICE:
BKE_lattice_batch_cache_dirty_tag(ob->data, BKE_LATTICE_BATCH_DIRTY_ALL);
break;
case OB_CURVE:
case OB_FONT:
case OB_SURF:
BKE_curve_batch_cache_dirty_tag(ob->data, BKE_CURVE_BATCH_DIRTY_ALL);
break;
case OB_MBALL:
BKE_mball_batch_cache_dirty_tag(ob->data, BKE_MBALL_BATCH_DIRTY_ALL);
break;
case OB_GPENCIL:
BKE_gpencil_batch_cache_dirty_tag(ob->data);
break;
}
}
void BKE_object_eval_uber_data(Depsgraph *depsgraph,
Scene *scene,
Object *ob)
{
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
BLI_assert(ob->type != OB_ARMATURE);
BKE_object_handle_data_update(depsgraph, scene, ob);
BKE_object_batch_cache_dirty_tag(ob);
}
void BKE_object_eval_ptcache_reset(Depsgraph *depsgraph,
Scene *scene,
Object *object)
{
DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
BKE_ptcache_object_reset(scene, object, PTCACHE_RESET_DEPSGRAPH);
}
void BKE_object_eval_transform_all(Depsgraph *depsgraph,
Scene *scene,
Object *object)
{
/* This mimics full transform update chain from new depsgraph. */
BKE_object_eval_local_transform(depsgraph, object);
if (object->parent != NULL) {
BKE_object_eval_parent(depsgraph, object);
}
if (!BLI_listbase_is_empty(&object->constraints)) {
BKE_object_eval_constraints(depsgraph, scene, object);
}
BKE_object_eval_uber_transform(depsgraph, object);
BKE_object_eval_transform_final(depsgraph, object);
}
void BKE_object_eval_update_shading(Depsgraph *depsgraph, Object *object)
{
DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
if (object->type == OB_MESH) {
BKE_mesh_batch_cache_dirty_tag(object->data, BKE_MESH_BATCH_DIRTY_SHADING);
}
}
void BKE_object_data_select_update(Depsgraph *depsgraph, ID *object_data)
{
DEG_debug_print_eval(depsgraph, __func__, object_data->name, object_data);
switch (GS(object_data->name)) {
case ID_ME:
BKE_mesh_batch_cache_dirty_tag(
(Mesh *)object_data,
BKE_MESH_BATCH_DIRTY_SELECT);
break;
case ID_CU:
BKE_curve_batch_cache_dirty_tag(
(Curve *)object_data,
BKE_CURVE_BATCH_DIRTY_SELECT);
break;
case ID_LT:
BKE_lattice_batch_cache_dirty_tag(
(struct Lattice *)object_data,
BKE_LATTICE_BATCH_DIRTY_SELECT);
break;
default:
break;
}
}
void BKE_object_eval_eval_base_flags(Depsgraph *depsgraph,
Scene *scene, const int view_layer_index,
Object *object, int base_index,
const bool is_from_set)
{
/* TODO(sergey): Avoid list lookup. */
BLI_assert(view_layer_index >= 0);
ViewLayer *view_layer = BLI_findlink(&scene->view_layers, view_layer_index);
BLI_assert(view_layer != NULL);
BLI_assert(view_layer->object_bases_array != NULL);
BLI_assert(base_index >= 0);
BLI_assert(base_index < MEM_allocN_len(view_layer->object_bases_array) / sizeof(Base *));
Base *base = view_layer->object_bases_array[base_index];
BLI_assert(base->object == object);
DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
/* Visibility based on depsgraph mode. */
const eEvaluationMode mode = DEG_get_mode(depsgraph);
const int base_enabled_flag = (mode == DAG_EVAL_VIEWPORT)
? BASE_ENABLED_VIEWPORT
: BASE_ENABLED_RENDER;
BKE_base_eval_flags(base);
/* Compute visibility for depsgraph evaluation mode. */
if (base->flag & base_enabled_flag) {
/* When rendering, visibility is controlled by the enable/disable option. */
if (mode == DAG_EVAL_RENDER) {
base->flag |= BASE_VISIBLE;
}
}
else {
base->flag &= ~(BASE_VISIBLE | BASE_SELECTABLE);
}
/* If base is not selectable, clear select. */
if ((base->flag & BASE_SELECTABLE) == 0) {
base->flag &= ~BASE_SELECTED;
}
/* Copy flags and settings from base. */
object->base_flag = base->flag;
if (is_from_set) {
object->base_flag |= BASE_FROM_SET;
object->base_flag &= ~(BASE_SELECTED | BASE_SELECTABLE);
}
object->base_local_view_bits = base->local_view_bits;
if (object->mode == OB_MODE_PARTICLE_EDIT) {
for (ParticleSystem *psys = object->particlesystem.first;
psys != NULL;
psys = psys->next)
{
BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
}
}
/* Copy base flag back to the original view layer for editing. */
if (DEG_is_active(depsgraph) && (view_layer == DEG_get_evaluated_view_layer(depsgraph))) {
Base *base_orig = base->base_orig;
BLI_assert(base_orig != NULL);
BLI_assert(base_orig->object != NULL);
base_orig->flag = base->flag;
}
}