While \file doesn't need an argument, it can't have another doxy command after it.
986 lines
28 KiB
C
986 lines
28 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include <string.h>
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_threads.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_packedFile_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_sound_types.h"
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#include "DNA_speaker_types.h"
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#ifdef WITH_AUDASPACE
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# include <AUD_Sound.h>
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# include <AUD_Sequence.h>
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# include <AUD_Handle.h>
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# include <AUD_Special.h>
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# include "../../../intern/audaspace/intern/AUD_Set.h"
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#endif
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_sound.h"
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#include "BKE_library.h"
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#include "BKE_packedFile.h"
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#include "BKE_sequencer.h"
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#include "BKE_scene.h"
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#ifdef WITH_AUDASPACE
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/* evil globals ;-) */
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static int sound_cfra;
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static char **audio_device_names = NULL;
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#endif
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bSound *BKE_sound_new_file(struct Main *bmain, const char *filepath)
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{
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bSound *sound;
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const char *path;
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char str[FILE_MAX];
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BLI_strncpy(str, filepath, sizeof(str));
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path = BKE_main_blendfile_path(bmain);
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BLI_path_abs(str, path);
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sound = BKE_libblock_alloc(bmain, ID_SO, BLI_path_basename(filepath), 0);
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BLI_strncpy(sound->name, filepath, FILE_MAX);
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/* sound->type = SOUND_TYPE_FILE; */ /* XXX unused currently */
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BKE_sound_load(bmain, sound);
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return sound;
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}
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bSound *BKE_sound_new_file_exists_ex(struct Main *bmain, const char *filepath, bool *r_exists)
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{
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bSound *sound;
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char str[FILE_MAX], strtest[FILE_MAX];
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BLI_strncpy(str, filepath, sizeof(str));
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BLI_path_abs(str, BKE_main_blendfile_path(bmain));
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/* first search an identical filepath */
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for (sound = bmain->sound.first; sound; sound = sound->id.next) {
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BLI_strncpy(strtest, sound->name, sizeof(sound->name));
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BLI_path_abs(strtest, ID_BLEND_PATH(bmain, &sound->id));
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if (BLI_path_cmp(strtest, str) == 0) {
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id_us_plus(&sound->id); /* officially should not, it doesn't link here! */
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if (r_exists)
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*r_exists = true;
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return sound;
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}
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}
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if (r_exists)
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*r_exists = false;
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return BKE_sound_new_file(bmain, filepath);
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}
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bSound *BKE_sound_new_file_exists(struct Main *bmain, const char *filepath)
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{
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return BKE_sound_new_file_exists_ex(bmain, filepath, NULL);
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}
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/** Free (or release) any data used by this sound (does not free the sound itself). */
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void BKE_sound_free(bSound *sound)
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{
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/* No animdata here. */
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if (sound->packedfile) {
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freePackedFile(sound->packedfile);
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sound->packedfile = NULL;
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}
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#ifdef WITH_AUDASPACE
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if (sound->handle) {
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AUD_Sound_free(sound->handle);
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sound->handle = NULL;
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sound->playback_handle = NULL;
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}
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if (sound->cache) {
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AUD_Sound_free(sound->cache);
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sound->cache = NULL;
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}
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BKE_sound_free_waveform(sound);
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#endif /* WITH_AUDASPACE */
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if (sound->spinlock) {
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BLI_spin_end(sound->spinlock);
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MEM_freeN(sound->spinlock);
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sound->spinlock = NULL;
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}
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}
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/**
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* Only copy internal data of Sound ID from source to already allocated/initialized destination.
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* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
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*
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* WARNING! This function will not handle ID user count!
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*
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* \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
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*/
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void BKE_sound_copy_data(Main *bmain, bSound *sound_dst, const bSound *UNUSED(sound_src), const int UNUSED(flag))
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{
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sound_dst->handle = NULL;
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sound_dst->cache = NULL;
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sound_dst->waveform = NULL;
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sound_dst->playback_handle = NULL;
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sound_dst->spinlock = NULL; /* Think this is OK? Otherwise, easy to create new spinlock here... */
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/* Just to be sure, should not have any value actually after reading time. */
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sound_dst->ipo = NULL;
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sound_dst->newpackedfile = NULL;
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if (sound_dst->packedfile) {
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sound_dst->packedfile = dupPackedFile(sound_dst->packedfile);
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}
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/* Initialize whole runtime (audaspace) stuff. */
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BKE_sound_load(bmain, sound_dst);
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}
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void BKE_sound_make_local(Main *bmain, bSound *sound, const bool lib_local)
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{
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BKE_id_make_local_generic(bmain, &sound->id, true, lib_local);
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}
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#ifdef WITH_AUDASPACE
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static const char *force_device = NULL;
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#ifdef WITH_JACK
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static void sound_sync_callback(void *data, int mode, float time)
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{
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// Ugly: Blender doesn't like it when the animation is played back during rendering
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if (G.is_rendering)
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return;
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struct Main *bmain = (struct Main *)data;
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struct Scene *scene;
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scene = bmain->scene.first;
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while (scene) {
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if (scene->audio.flag & AUDIO_SYNC) {
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if (mode)
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BKE_sound_play_scene(scene);
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else
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BKE_sound_stop_scene(scene);
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if (scene->playback_handle)
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AUD_Handle_setPosition(scene->playback_handle, time);
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}
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scene = scene->id.next;
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}
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}
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#endif
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void BKE_sound_force_device(const char *device)
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{
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force_device = device;
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}
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void BKE_sound_init_once(void)
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{
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AUD_initOnce();
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atexit(BKE_sound_exit_once);
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}
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static AUD_Device *sound_device = NULL;
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void *BKE_sound_get_device(void)
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{
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return sound_device;
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}
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void BKE_sound_init(struct Main *bmain)
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{
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/* Make sure no instance of the sound system is running, otherwise we get leaks. */
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BKE_sound_exit();
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AUD_DeviceSpecs specs;
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int device, buffersize;
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const char *device_name;
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device = U.audiodevice;
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buffersize = U.mixbufsize;
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specs.channels = U.audiochannels;
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specs.format = U.audioformat;
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specs.rate = U.audiorate;
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if (force_device == NULL) {
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int i;
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char **names = BKE_sound_get_device_names();
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device_name = names[0];
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/* make sure device is within the bounds of the array */
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for (i = 0; names[i]; i++) {
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if (i == device) {
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device_name = names[i];
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}
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}
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}
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else
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device_name = force_device;
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if (buffersize < 128)
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buffersize = 1024;
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if (specs.rate < AUD_RATE_8000)
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specs.rate = AUD_RATE_48000;
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if (specs.format <= AUD_FORMAT_INVALID)
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specs.format = AUD_FORMAT_S16;
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if (specs.channels <= AUD_CHANNELS_INVALID)
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specs.channels = AUD_CHANNELS_STEREO;
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if (!(sound_device = AUD_init(device_name, specs, buffersize, "Blender")))
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sound_device = AUD_init("Null", specs, buffersize, "Blender");
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BKE_sound_init_main(bmain);
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}
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void BKE_sound_init_main(struct Main *bmain)
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{
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#ifdef WITH_JACK
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if (sound_device)
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AUD_setSynchronizerCallback(sound_sync_callback, bmain);
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#else
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(void)bmain; /* unused */
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#endif
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}
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void BKE_sound_exit(void)
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{
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AUD_exit(sound_device);
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sound_device = NULL;
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}
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void BKE_sound_exit_once(void)
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{
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AUD_exit(sound_device);
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sound_device = NULL;
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AUD_exitOnce();
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if (audio_device_names != NULL) {
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int i;
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for (i = 0; audio_device_names[i]; i++) {
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free(audio_device_names[i]);
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}
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free(audio_device_names);
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audio_device_names = NULL;
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}
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}
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/* XXX unused currently */
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#if 0
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bSound *BKE_sound_new_buffer(struct Main *bmain, bSound *source)
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{
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bSound *sound = NULL;
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char name[MAX_ID_NAME + 5];
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strcpy(name, "buf_");
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strcpy(name + 4, source->id.name);
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sound = BKE_libblock_alloc(bmain, ID_SO, name);
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sound->child_sound = source;
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sound->type = SOUND_TYPE_BUFFER;
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sound_load(bmain, sound);
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return sound;
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}
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bSound *BKE_sound_new_limiter(struct Main *bmain, bSound *source, float start, float end)
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{
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bSound *sound = NULL;
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char name[MAX_ID_NAME + 5];
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strcpy(name, "lim_");
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strcpy(name + 4, source->id.name);
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sound = BKE_libblock_alloc(bmain, ID_SO, name);
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sound->child_sound = source;
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sound->start = start;
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sound->end = end;
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sound->type = SOUND_TYPE_LIMITER;
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sound_load(bmain, sound);
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return sound;
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}
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#endif
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void BKE_sound_cache(bSound *sound)
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{
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sound->flags |= SOUND_FLAGS_CACHING;
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if (sound->cache)
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AUD_Sound_free(sound->cache);
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sound->cache = AUD_Sound_cache(sound->handle);
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if (sound->cache)
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sound->playback_handle = sound->cache;
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else
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sound->playback_handle = sound->handle;
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}
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void BKE_sound_delete_cache(bSound *sound)
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{
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sound->flags &= ~SOUND_FLAGS_CACHING;
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if (sound->cache) {
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AUD_Sound_free(sound->cache);
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sound->cache = NULL;
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sound->playback_handle = sound->handle;
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}
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}
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void BKE_sound_load(struct Main *bmain, bSound *sound)
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{
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if (sound) {
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if (sound->cache) {
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AUD_Sound_free(sound->cache);
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sound->cache = NULL;
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}
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if (sound->handle) {
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AUD_Sound_free(sound->handle);
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sound->handle = NULL;
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sound->playback_handle = NULL;
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}
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BKE_sound_free_waveform(sound);
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/* XXX unused currently */
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#if 0
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switch (sound->type)
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{
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case SOUND_TYPE_FILE:
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#endif
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{
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char fullpath[FILE_MAX];
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/* load sound */
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PackedFile *pf = sound->packedfile;
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/* don't modify soundact->sound->name, only change a copy */
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BLI_strncpy(fullpath, sound->name, sizeof(fullpath));
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BLI_path_abs(fullpath, ID_BLEND_PATH(bmain, &sound->id));
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/* but we need a packed file then */
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if (pf)
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sound->handle = AUD_Sound_bufferFile((unsigned char *) pf->data, pf->size);
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/* or else load it from disk */
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else
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sound->handle = AUD_Sound_file(fullpath);
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}
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/* XXX unused currently */
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#if 0
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break;
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}
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case SOUND_TYPE_BUFFER:
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if (sound->child_sound && sound->child_sound->handle)
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sound->handle = AUD_bufferSound(sound->child_sound->handle);
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break;
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case SOUND_TYPE_LIMITER:
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if (sound->child_sound && sound->child_sound->handle)
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sound->handle = AUD_limitSound(sound->child_sound, sound->start, sound->end);
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break;
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}
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#endif
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if (sound->flags & SOUND_FLAGS_MONO) {
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void *handle = AUD_Sound_rechannel(sound->handle, AUD_CHANNELS_MONO);
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AUD_Sound_free(sound->handle);
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sound->handle = handle;
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}
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if (sound->flags & SOUND_FLAGS_CACHING) {
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sound->cache = AUD_Sound_cache(sound->handle);
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}
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if (sound->cache)
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sound->playback_handle = sound->cache;
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else
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sound->playback_handle = sound->handle;
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BKE_sound_update_sequencer(bmain, sound);
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}
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}
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AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume)
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{
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return AUD_openMixdownDevice(specs, scene->sound_scene, volume, start / FPS);
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}
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void BKE_sound_create_scene(struct Scene *scene)
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{
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/* should be done in version patch, but this gets called before */
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if (scene->r.frs_sec_base == 0)
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scene->r.frs_sec_base = 1;
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scene->sound_scene = AUD_Sequence_create(FPS, scene->audio.flag & AUDIO_MUTE);
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AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
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AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
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AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
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scene->playback_handle = NULL;
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scene->sound_scrub_handle = NULL;
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scene->speaker_handles = NULL;
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}
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void BKE_sound_destroy_scene(struct Scene *scene)
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{
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if (scene->playback_handle)
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AUD_Handle_stop(scene->playback_handle);
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if (scene->sound_scrub_handle)
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AUD_Handle_stop(scene->sound_scrub_handle);
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if (scene->sound_scene)
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AUD_Sequence_free(scene->sound_scene);
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if (scene->speaker_handles)
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AUD_destroySet(scene->speaker_handles);
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}
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void BKE_sound_reset_scene_specs(struct Scene *scene)
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{
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AUD_Specs specs;
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specs.channels = AUD_Device_getChannels(sound_device);
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specs.rate = AUD_Device_getRate(sound_device);
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AUD_Sequence_setSpecs(scene->sound_scene, specs);
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}
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|
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void BKE_sound_mute_scene(struct Scene *scene, int muted)
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{
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if (scene->sound_scene)
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AUD_Sequence_setMuted(scene->sound_scene, muted);
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}
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|
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void BKE_sound_update_fps(struct Scene *scene)
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{
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if (scene->sound_scene)
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AUD_Sequence_setFPS(scene->sound_scene, FPS);
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BKE_sequencer_refresh_sound_length(scene);
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}
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void BKE_sound_update_scene_listener(struct Scene *scene)
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{
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AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
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AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
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AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
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}
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|
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void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
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int startframe, int endframe, int frameskip)
|
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{
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if (sequence->scene && scene != sequence->scene) {
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const double fps = FPS;
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return AUD_Sequence_add(scene->sound_scene, sequence->scene->sound_scene,
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startframe / fps, endframe / fps, frameskip / fps);
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}
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return NULL;
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}
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|
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void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
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{
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return BKE_sound_scene_add_scene_sound(scene, sequence,
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sequence->startdisp, sequence->enddisp,
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sequence->startofs + sequence->anim_startofs);
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|
}
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|
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void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
|
|
{
|
|
/* Happens when sequence's sound datablock was removed. */
|
|
if (sequence->sound == NULL) {
|
|
return NULL;
|
|
}
|
|
const double fps = FPS;
|
|
void *handle = AUD_Sequence_add(scene->sound_scene, sequence->sound->playback_handle,
|
|
startframe / fps, endframe / fps, frameskip / fps);
|
|
AUD_SequenceEntry_setMuted(handle, (sequence->flag & SEQ_MUTE) != 0);
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
|
|
return handle;
|
|
}
|
|
|
|
void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
|
|
{
|
|
return BKE_sound_add_scene_sound(scene, sequence,
|
|
sequence->startdisp, sequence->enddisp,
|
|
sequence->startofs + sequence->anim_startofs);
|
|
}
|
|
|
|
void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle)
|
|
{
|
|
AUD_Sequence_remove(scene->sound_scene, handle);
|
|
}
|
|
|
|
void BKE_sound_mute_scene_sound(void *handle, char mute)
|
|
{
|
|
AUD_SequenceEntry_setMuted(handle, mute);
|
|
}
|
|
|
|
void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
|
|
{
|
|
const double fps = FPS;
|
|
AUD_SequenceEntry_move(handle, startframe / fps, endframe / fps, frameskip / fps);
|
|
}
|
|
|
|
void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
|
|
{
|
|
if (sequence->scene_sound) {
|
|
BKE_sound_move_scene_sound(scene, sequence->scene_sound,
|
|
sequence->startdisp, sequence->enddisp,
|
|
sequence->startofs + sequence->anim_startofs);
|
|
}
|
|
}
|
|
|
|
void BKE_sound_update_scene_sound(void *handle, bSound *sound)
|
|
{
|
|
AUD_SequenceEntry_setSound(handle, sound->playback_handle);
|
|
}
|
|
|
|
void BKE_sound_set_cfra(int cfra)
|
|
{
|
|
sound_cfra = cfra;
|
|
}
|
|
|
|
void BKE_sound_set_scene_volume(struct Scene *scene, float volume)
|
|
{
|
|
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
|
|
(scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0);
|
|
}
|
|
|
|
void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated)
|
|
{
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
|
|
}
|
|
|
|
void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
|
|
{
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
|
|
}
|
|
|
|
void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
|
|
{
|
|
printf("%s\n", __func__);
|
|
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
|
|
}
|
|
|
|
void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
|
|
{
|
|
struct Scene *scene;
|
|
|
|
for (scene = main->scene.first; scene; scene = scene->id.next) {
|
|
BKE_sequencer_update_sound(scene, sound);
|
|
}
|
|
}
|
|
|
|
static void sound_start_play_scene(struct Scene *scene)
|
|
{
|
|
if (scene->playback_handle)
|
|
AUD_Handle_stop(scene->playback_handle);
|
|
|
|
BKE_sound_reset_scene_specs(scene);
|
|
|
|
if ((scene->playback_handle = AUD_Device_play(sound_device, scene->sound_scene, 1)))
|
|
AUD_Handle_setLoopCount(scene->playback_handle, -1);
|
|
}
|
|
|
|
void BKE_sound_play_scene(struct Scene *scene)
|
|
{
|
|
AUD_Status status;
|
|
const float cur_time = (float)((double)CFRA / FPS);
|
|
|
|
AUD_Device_lock(sound_device);
|
|
|
|
status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
|
|
|
|
if (status == AUD_STATUS_INVALID) {
|
|
sound_start_play_scene(scene);
|
|
|
|
if (!scene->playback_handle) {
|
|
AUD_Device_unlock(sound_device);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (status != AUD_STATUS_PLAYING) {
|
|
AUD_Handle_setPosition(scene->playback_handle, cur_time);
|
|
AUD_Handle_resume(scene->playback_handle);
|
|
}
|
|
|
|
if (scene->audio.flag & AUDIO_SYNC)
|
|
AUD_playSynchronizer();
|
|
|
|
AUD_Device_unlock(sound_device);
|
|
}
|
|
|
|
void BKE_sound_stop_scene(struct Scene *scene)
|
|
{
|
|
if (scene->playback_handle) {
|
|
AUD_Handle_pause(scene->playback_handle);
|
|
|
|
if (scene->audio.flag & AUDIO_SYNC)
|
|
AUD_stopSynchronizer();
|
|
}
|
|
}
|
|
|
|
void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
|
|
{
|
|
AUD_Status status;
|
|
bScreen *screen;
|
|
int animation_playing;
|
|
|
|
const float one_frame = (float)(1.0 / FPS);
|
|
const float cur_time = (float)((double)CFRA / FPS);
|
|
|
|
AUD_Device_lock(sound_device);
|
|
|
|
status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
|
|
|
|
if (status == AUD_STATUS_INVALID) {
|
|
sound_start_play_scene(scene);
|
|
|
|
if (!scene->playback_handle) {
|
|
AUD_Device_unlock(sound_device);
|
|
return;
|
|
}
|
|
|
|
AUD_Handle_pause(scene->playback_handle);
|
|
}
|
|
|
|
animation_playing = 0;
|
|
for (screen = bmain->screen.first; screen; screen = screen->id.next) {
|
|
if (screen->animtimer) {
|
|
animation_playing = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) {
|
|
AUD_Handle_setPosition(scene->playback_handle, cur_time);
|
|
if (scene->audio.flag & AUDIO_SYNC) {
|
|
AUD_seekSynchronizer(scene->playback_handle, cur_time);
|
|
}
|
|
AUD_Handle_resume(scene->playback_handle);
|
|
if (scene->sound_scrub_handle && AUD_Handle_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID) {
|
|
AUD_Handle_setPosition(scene->sound_scrub_handle, 0);
|
|
}
|
|
else {
|
|
if (scene->sound_scrub_handle) {
|
|
AUD_Handle_stop(scene->sound_scrub_handle);
|
|
}
|
|
scene->sound_scrub_handle = AUD_pauseAfter(scene->playback_handle, one_frame);
|
|
}
|
|
}
|
|
else {
|
|
if (scene->audio.flag & AUDIO_SYNC) {
|
|
AUD_seekSynchronizer(scene->playback_handle, cur_time);
|
|
}
|
|
else {
|
|
if (status == AUD_STATUS_PLAYING) {
|
|
AUD_Handle_setPosition(scene->playback_handle, cur_time);
|
|
}
|
|
}
|
|
}
|
|
|
|
AUD_Device_unlock(sound_device);
|
|
}
|
|
|
|
float BKE_sound_sync_scene(struct Scene *scene)
|
|
{
|
|
// Ugly: Blender doesn't like it when the animation is played back during rendering
|
|
if (G.is_rendering)
|
|
return NAN_FLT;
|
|
|
|
if (scene->playback_handle) {
|
|
if (scene->audio.flag & AUDIO_SYNC)
|
|
return AUD_getSynchronizerPosition(scene->playback_handle);
|
|
else
|
|
return AUD_Handle_getPosition(scene->playback_handle);
|
|
}
|
|
return NAN_FLT;
|
|
}
|
|
|
|
int BKE_sound_scene_playing(struct Scene *scene)
|
|
{
|
|
// Ugly: Blender doesn't like it when the animation is played back during rendering
|
|
if (G.is_rendering)
|
|
return -1;
|
|
|
|
if (scene->audio.flag & AUDIO_SYNC)
|
|
return AUD_isSynchronizerPlaying();
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
void BKE_sound_free_waveform(bSound *sound)
|
|
{
|
|
if ((sound->tags & SOUND_TAGS_WAVEFORM_NO_RELOAD) == 0) {
|
|
SoundWaveform *waveform = sound->waveform;
|
|
if (waveform) {
|
|
if (waveform->data) {
|
|
MEM_freeN(waveform->data);
|
|
}
|
|
MEM_freeN(waveform);
|
|
}
|
|
|
|
sound->waveform = NULL;
|
|
}
|
|
/* This tag is only valid once. */
|
|
sound->tags &= ~SOUND_TAGS_WAVEFORM_NO_RELOAD;
|
|
}
|
|
|
|
void BKE_sound_read_waveform(bSound *sound, short *stop)
|
|
{
|
|
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
|
|
SoundWaveform *waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform");
|
|
|
|
if (info.length > 0) {
|
|
int length = info.length * SOUND_WAVE_SAMPLES_PER_SECOND;
|
|
|
|
waveform->data = MEM_mallocN(length * sizeof(float) * 3, "SoundWaveform.samples");
|
|
waveform->length = AUD_readSound(sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND, stop);
|
|
}
|
|
else {
|
|
/* Create an empty waveform here if the sound couldn't be
|
|
* read. This indicates that reading the waveform is "done",
|
|
* whereas just setting sound->waveform to NULL causes other
|
|
* code to think the waveform still needs to be created. */
|
|
waveform->data = NULL;
|
|
waveform->length = 0;
|
|
}
|
|
|
|
if (*stop) {
|
|
if (waveform->data) {
|
|
MEM_freeN(waveform->data);
|
|
}
|
|
MEM_freeN(waveform);
|
|
BLI_spin_lock(sound->spinlock);
|
|
sound->tags &= ~SOUND_TAGS_WAVEFORM_LOADING;
|
|
BLI_spin_unlock(sound->spinlock);
|
|
return;
|
|
}
|
|
|
|
BKE_sound_free_waveform(sound);
|
|
|
|
BLI_spin_lock(sound->spinlock);
|
|
sound->waveform = waveform;
|
|
sound->tags &= ~SOUND_TAGS_WAVEFORM_LOADING;
|
|
BLI_spin_unlock(sound->spinlock);
|
|
}
|
|
|
|
static void sound_update_base(Scene *scene, Base *base, void *new_set)
|
|
{
|
|
Object *ob = base->object;
|
|
NlaTrack *track;
|
|
NlaStrip *strip;
|
|
Speaker *speaker;
|
|
float quat[4];
|
|
|
|
if ((ob->id.tag & LIB_TAG_DOIT) == 0) {
|
|
return;
|
|
}
|
|
|
|
ob->id.tag &= ~LIB_TAG_DOIT;
|
|
|
|
if ((ob->type != OB_SPEAKER) || !ob->adt) {
|
|
return;
|
|
}
|
|
|
|
for (track = ob->adt->nla_tracks.first; track; track = track->next) {
|
|
for (strip = track->strips.first; strip; strip = strip->next) {
|
|
if (strip->type != NLASTRIP_TYPE_SOUND) {
|
|
continue;
|
|
}
|
|
speaker = (Speaker *)ob->data;
|
|
|
|
if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) {
|
|
if (speaker->sound) {
|
|
AUD_SequenceEntry_move(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
|
|
}
|
|
else {
|
|
AUD_Sequence_remove(scene->sound_scene, strip->speaker_handle);
|
|
strip->speaker_handle = NULL;
|
|
}
|
|
}
|
|
else {
|
|
if (speaker->sound) {
|
|
strip->speaker_handle = AUD_Sequence_add(scene->sound_scene,
|
|
speaker->sound->playback_handle,
|
|
(double)strip->start / FPS, FLT_MAX, 0);
|
|
AUD_SequenceEntry_setRelative(strip->speaker_handle, 0);
|
|
}
|
|
}
|
|
|
|
if (strip->speaker_handle) {
|
|
const bool mute = ((strip->flag & NLASTRIP_FLAG_MUTED) || (speaker->flag & SPK_MUTED));
|
|
AUD_addSet(new_set, strip->speaker_handle);
|
|
AUD_SequenceEntry_setVolumeMaximum(strip->speaker_handle, speaker->volume_max);
|
|
AUD_SequenceEntry_setVolumeMinimum(strip->speaker_handle, speaker->volume_min);
|
|
AUD_SequenceEntry_setDistanceMaximum(strip->speaker_handle, speaker->distance_max);
|
|
AUD_SequenceEntry_setDistanceReference(strip->speaker_handle, speaker->distance_reference);
|
|
AUD_SequenceEntry_setAttenuation(strip->speaker_handle, speaker->attenuation);
|
|
AUD_SequenceEntry_setConeAngleOuter(strip->speaker_handle, speaker->cone_angle_outer);
|
|
AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
|
|
AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
|
|
|
|
mat4_to_quat(quat, ob->obmat);
|
|
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
|
|
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
|
|
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
|
|
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
|
|
AUD_SequenceEntry_setSound(strip->speaker_handle, speaker->sound->playback_handle);
|
|
AUD_SequenceEntry_setMuted(strip->speaker_handle, mute);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_sound_update_scene(Main *bmain, Scene *scene)
|
|
{
|
|
Base *base;
|
|
Scene *sce_it;
|
|
|
|
void *new_set = AUD_createSet();
|
|
void *handle;
|
|
float quat[4];
|
|
|
|
/* cheap test to skip looping over all objects (no speakers is a common case) */
|
|
if (!BLI_listbase_is_empty(&bmain->speaker)) {
|
|
BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true);
|
|
|
|
for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
|
|
for (base = view_layer->object_bases.first; base; base = base->next) {
|
|
sound_update_base(scene, base, new_set);
|
|
}
|
|
}
|
|
|
|
for (SETLOOPER_SET_ONLY(scene, sce_it, base)) {
|
|
sound_update_base(scene, base, new_set);
|
|
}
|
|
|
|
}
|
|
|
|
while ((handle = AUD_getSet(scene->speaker_handles))) {
|
|
AUD_Sequence_remove(scene->sound_scene, handle);
|
|
}
|
|
|
|
if (scene->camera) {
|
|
mat4_to_quat(quat, scene->camera->obmat);
|
|
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
|
|
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
|
|
}
|
|
|
|
AUD_destroySet(scene->speaker_handles);
|
|
scene->speaker_handles = new_set;
|
|
}
|
|
|
|
void *BKE_sound_get_factory(void *sound)
|
|
{
|
|
return ((bSound *)sound)->playback_handle;
|
|
}
|
|
|
|
/* stupid wrapper because AUD_C-API.h includes Python.h which makesrna doesn't like */
|
|
float BKE_sound_get_length(bSound *sound)
|
|
{
|
|
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
|
|
|
|
return info.length;
|
|
}
|
|
|
|
char **BKE_sound_get_device_names(void)
|
|
{
|
|
if (audio_device_names == NULL) {
|
|
audio_device_names = AUD_getDeviceNames();
|
|
}
|
|
|
|
return audio_device_names;
|
|
}
|
|
|
|
#else /* WITH_AUDASPACE */
|
|
|
|
#include "BLI_utildefines.h"
|
|
|
|
void BKE_sound_force_device(const char *UNUSED(device)) {}
|
|
void BKE_sound_init_once(void) {}
|
|
void BKE_sound_init(struct Main *UNUSED(bmain)) {}
|
|
void BKE_sound_exit(void) {}
|
|
void BKE_sound_exit_once(void) {}
|
|
void BKE_sound_cache(struct bSound *UNUSED(sound)) {}
|
|
void BKE_sound_delete_cache(struct bSound *UNUSED(sound)) {}
|
|
void BKE_sound_load(struct Main *UNUSED(bmain), struct bSound *UNUSED(sound)) {}
|
|
void BKE_sound_create_scene(struct Scene *UNUSED(scene)) {}
|
|
void BKE_sound_destroy_scene(struct Scene *UNUSED(scene)) {}
|
|
void BKE_sound_reset_scene_specs(struct Scene *UNUSED(scene)) {}
|
|
void BKE_sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
|
|
void *BKE_sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence),
|
|
int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
|
|
void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene),
|
|
struct Sequence *UNUSED(sequence)) { return NULL; }
|
|
void *BKE_sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe),
|
|
int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
|
|
void *BKE_sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) { return NULL; }
|
|
void BKE_sound_remove_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle)) {}
|
|
void BKE_sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute)) {}
|
|
void BKE_sound_move_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle), int UNUSED(startframe),
|
|
int UNUSED(endframe), int UNUSED(frameskip)) {}
|
|
void BKE_sound_move_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) {}
|
|
void BKE_sound_play_scene(struct Scene *UNUSED(scene)) {}
|
|
void BKE_sound_stop_scene(struct Scene *UNUSED(scene)) {}
|
|
void BKE_sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
|
|
float BKE_sound_sync_scene(struct Scene *UNUSED(scene)) { return NAN_FLT; }
|
|
int BKE_sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
|
|
void BKE_sound_read_waveform(struct bSound *sound, short *stop) { UNUSED_VARS(sound, stop); }
|
|
void BKE_sound_init_main(struct Main *UNUSED(bmain)) {}
|
|
void BKE_sound_set_cfra(int UNUSED(cfra)) {}
|
|
void BKE_sound_update_sequencer(struct Main *UNUSED(main), struct bSound *UNUSED(sound)) {}
|
|
void BKE_sound_update_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
|
|
void BKE_sound_update_scene_sound(void *UNUSED(handle), struct bSound *UNUSED(sound)) {}
|
|
void BKE_sound_update_scene_listener(struct Scene *UNUSED(scene)) {}
|
|
void BKE_sound_update_fps(struct Scene *UNUSED(scene)) {}
|
|
void BKE_sound_set_scene_sound_volume(void *UNUSED(handle), float UNUSED(volume), char UNUSED(animated)) {}
|
|
void BKE_sound_set_scene_sound_pan(void *UNUSED(handle), float UNUSED(pan), char UNUSED(animated)) {}
|
|
void BKE_sound_set_scene_volume(struct Scene *UNUSED(scene), float UNUSED(volume)) {}
|
|
void BKE_sound_set_scene_sound_pitch(void *UNUSED(handle), float UNUSED(pitch), char UNUSED(animated)) {}
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float BKE_sound_get_length(struct bSound *UNUSED(sound)) { return 0; }
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char **BKE_sound_get_device_names(void) { static char *names[1] = {NULL}; return names; }
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#endif /* WITH_AUDASPACE */
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