While \file doesn't need an argument, it can't have another doxy command after it.
400 lines
13 KiB
C
400 lines
13 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include "BKE_subdiv_eval.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_bitmap.h"
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#include "BLI_math_vector.h"
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#include "BKE_customdata.h"
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#include "BKE_subdiv.h"
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#include "MEM_guardedalloc.h"
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#include "opensubdiv_evaluator_capi.h"
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#include "opensubdiv_topology_refiner_capi.h"
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bool BKE_subdiv_eval_begin(Subdiv *subdiv)
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{
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BKE_subdiv_stats_reset(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
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if (subdiv->topology_refiner == NULL) {
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/* Happens on input mesh with just loose geometry,
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* or when OpenSubdiv is disabled */
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return false;
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}
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else if (subdiv->evaluator == NULL) {
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BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
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subdiv->evaluator = openSubdiv_createEvaluatorFromTopologyRefiner(
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subdiv->topology_refiner);
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BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
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if (subdiv->evaluator == NULL) {
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return false;
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}
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}
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else {
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/* TODO(sergey): Check for topology change. */
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}
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BKE_subdiv_eval_init_displacement(subdiv);
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return true;
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}
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static void set_coarse_positions(Subdiv *subdiv, const Mesh *mesh)
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{
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const MVert *mvert = mesh->mvert;
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const MLoop *mloop = mesh->mloop;
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const MPoly *mpoly = mesh->mpoly;
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/* Mark vertices which needs new coordinates. */
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/* TODO(sergey): This is annoying to calculate this on every update,
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* maybe it's better to cache this mapping. Or make it possible to have
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* OpenSubdiv's vertices match mesh ones? */
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BLI_bitmap *vertex_used_map =
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BLI_BITMAP_NEW(mesh->totvert, "vert used map");
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for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
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const MPoly *poly = &mpoly[poly_index];
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for (int corner = 0; corner < poly->totloop; corner++) {
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const MLoop *loop = &mloop[poly->loopstart + corner];
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BLI_BITMAP_ENABLE(vertex_used_map, loop->v);
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}
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}
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for (int vertex_index = 0, manifold_veretx_index = 0;
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vertex_index < mesh->totvert;
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vertex_index++)
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{
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if (!BLI_BITMAP_TEST_BOOL(vertex_used_map, vertex_index)) {
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continue;
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}
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const MVert *vertex = &mvert[vertex_index];
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subdiv->evaluator->setCoarsePositions(
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subdiv->evaluator,
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vertex->co,
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manifold_veretx_index, 1);
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manifold_veretx_index++;
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}
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MEM_freeN(vertex_used_map);
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}
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static void set_face_varying_data_from_uv(Subdiv *subdiv,
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const MLoopUV *mloopuv,
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const int layer_index)
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{
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OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
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OpenSubdiv_Evaluator *evaluator = subdiv->evaluator;
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const int num_faces = topology_refiner->getNumFaces(topology_refiner);
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const MLoopUV *mluv = mloopuv;
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/* TODO(sergey): OpenSubdiv's C-API converter can change winding of
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* loops of a face, need to watch for that, to prevent wrong UVs assigned.
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*/
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for (int face_index = 0; face_index < num_faces; ++face_index) {
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const int num_face_vertices = topology_refiner->getNumFaceVertices(
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topology_refiner, face_index);
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const int *uv_indicies = topology_refiner->getFaceFVarValueIndices(
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topology_refiner, face_index, layer_index);
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for (int vertex_index = 0;
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vertex_index < num_face_vertices;
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vertex_index++, mluv++)
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{
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evaluator->setFaceVaryingData(evaluator,
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layer_index,
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mluv->uv,
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uv_indicies[vertex_index],
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1);
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}
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}
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}
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bool BKE_subdiv_eval_update_from_mesh(Subdiv *subdiv, const Mesh *mesh)
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{
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if (!BKE_subdiv_eval_begin(subdiv)) {
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return false;
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}
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if (subdiv->evaluator == NULL) {
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/* NOTE: This situation is supposed to be handled by begin(). */
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BLI_assert(!"Is not supposed to happen");
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return false;
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}
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/* Set coordinates of base mesh vertices. */
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set_coarse_positions(subdiv, mesh);
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/* Set face-varyign data to UV maps. */
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const int num_uv_layers =
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CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV);
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for (int layer_index = 0; layer_index < num_uv_layers; layer_index++) {
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const MLoopUV *mloopuv = CustomData_get_layer_n(
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&mesh->ldata, CD_MLOOPUV, layer_index);
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set_face_varying_data_from_uv(subdiv, mloopuv, layer_index);
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}
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/* Update evaluator to the new coarse geometry. */
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BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_EVALUATOR_REFINE);
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subdiv->evaluator->refine(subdiv->evaluator);
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BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_EVALUATOR_REFINE);
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return true;
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}
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void BKE_subdiv_eval_init_displacement(Subdiv *subdiv)
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{
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if (subdiv->displacement_evaluator == NULL) {
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return;
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}
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if (subdiv->displacement_evaluator->initialize == NULL) {
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return;
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}
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subdiv->displacement_evaluator->initialize(subdiv->displacement_evaluator);
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}
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/* ========================== Single point queries ========================== */
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void BKE_subdiv_eval_limit_point(
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Subdiv *subdiv,
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const int ptex_face_index,
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const float u, const float v,
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float r_P[3])
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{
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BKE_subdiv_eval_limit_point_and_derivatives(subdiv,
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ptex_face_index,
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u, v,
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r_P, NULL, NULL);
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}
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void BKE_subdiv_eval_limit_point_and_derivatives(
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Subdiv *subdiv,
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const int ptex_face_index,
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const float u, const float v,
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float r_P[3], float r_dPdu[3], float r_dPdv[3])
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{
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subdiv->evaluator->evaluateLimit(subdiv->evaluator,
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ptex_face_index,
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u, v,
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r_P, r_dPdu, r_dPdv);
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}
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void BKE_subdiv_eval_limit_point_and_normal(
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Subdiv *subdiv,
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const int ptex_face_index,
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const float u, const float v,
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float r_P[3], float r_N[3])
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{
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float dPdu[3], dPdv[3];
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BKE_subdiv_eval_limit_point_and_derivatives(subdiv,
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ptex_face_index,
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u, v,
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r_P, dPdu, dPdv);
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cross_v3_v3v3(r_N, dPdu, dPdv);
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normalize_v3(r_N);
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}
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void BKE_subdiv_eval_limit_point_and_short_normal(
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Subdiv *subdiv,
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const int ptex_face_index,
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const float u, const float v,
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float r_P[3], short r_N[3])
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{
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float N_float[3];
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BKE_subdiv_eval_limit_point_and_normal(subdiv,
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ptex_face_index,
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u, v,
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r_P, N_float);
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normal_float_to_short_v3(r_N, N_float);
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}
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void BKE_subdiv_eval_face_varying(
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Subdiv *subdiv,
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const int face_varying_channel,
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const int ptex_face_index,
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const float u, const float v,
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float r_face_varying[2])
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{
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subdiv->evaluator->evaluateFaceVarying(subdiv->evaluator,
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face_varying_channel,
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ptex_face_index,
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u, v,
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r_face_varying);
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}
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void BKE_subdiv_eval_displacement(
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Subdiv *subdiv,
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const int ptex_face_index,
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const float u, const float v,
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const float dPdu[3], const float dPdv[3],
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float r_D[3])
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{
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if (subdiv->displacement_evaluator == NULL) {
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zero_v3(r_D);
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return;
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}
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subdiv->displacement_evaluator->eval_displacement(
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subdiv->displacement_evaluator,
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ptex_face_index,
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u, v,
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dPdu, dPdv,
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r_D);
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}
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void BKE_subdiv_eval_final_point(
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Subdiv *subdiv,
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const int ptex_face_index,
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const float u, const float v,
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float r_P[3])
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{
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if (subdiv->displacement_evaluator) {
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float dPdu[3], dPdv[3], D[3];
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BKE_subdiv_eval_limit_point_and_derivatives(
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subdiv, ptex_face_index, u, v, r_P, dPdu, dPdv);
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BKE_subdiv_eval_displacement(subdiv,
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ptex_face_index, u, v,
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dPdu, dPdv,
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D);
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add_v3_v3(r_P, D);
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}
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else {
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BKE_subdiv_eval_limit_point(subdiv, ptex_face_index, u, v, r_P);
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}
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}
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/* =================== Patch queries at given resolution =================== */
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/* Move buffer forward by a given number of bytes. */
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static void buffer_apply_offset(void **buffer, const int offset)
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{
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*buffer = ((unsigned char *)*buffer) + offset;
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}
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/* Write given number of floats to the beginning of given buffer. */
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static void buffer_write_float_value(void **buffer,
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const float *values_buffer, int num_values)
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{
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memcpy(*buffer, values_buffer, sizeof(float) * num_values);
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}
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/* Similar to above, just operates with short values. */
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static void buffer_write_short_value(void **buffer,
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const short *values_buffer, int num_values)
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{
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memcpy(*buffer, values_buffer, sizeof(short) * num_values);
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}
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void BKE_subdiv_eval_limit_patch_resolution_point(
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Subdiv *subdiv,
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const int ptex_face_index,
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const int resolution,
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void *buffer, const int offset, const int stride)
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{
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buffer_apply_offset(&buffer, offset);
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const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
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for (int y = 0; y < resolution; y++) {
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const float v = y * inv_resolution_1;
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for (int x = 0; x < resolution; x++) {
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const float u = x * inv_resolution_1;
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BKE_subdiv_eval_limit_point(subdiv,
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ptex_face_index,
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u, v,
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buffer);
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buffer_apply_offset(&buffer, stride);
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}
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}
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}
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void BKE_subdiv_eval_limit_patch_resolution_point_and_derivatives(
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Subdiv *subdiv,
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const int ptex_face_index,
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const int resolution,
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void *point_buffer, const int point_offset, const int point_stride,
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void *du_buffer, const int du_offset, const int du_stride,
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void *dv_buffer, const int dv_offset, const int dv_stride)
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{
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buffer_apply_offset(&point_buffer, point_offset);
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buffer_apply_offset(&du_buffer, du_offset);
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buffer_apply_offset(&dv_buffer, dv_offset);
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const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
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for (int y = 0; y < resolution; y++) {
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const float v = y * inv_resolution_1;
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for (int x = 0; x < resolution; x++) {
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const float u = x * inv_resolution_1;
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BKE_subdiv_eval_limit_point_and_derivatives(
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subdiv,
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ptex_face_index,
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u, v,
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point_buffer, du_buffer, dv_buffer);
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buffer_apply_offset(&point_buffer, point_stride);
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buffer_apply_offset(&du_buffer, du_stride);
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buffer_apply_offset(&dv_buffer, dv_stride);
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}
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}
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}
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void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(
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Subdiv *subdiv,
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const int ptex_face_index,
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const int resolution,
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void *point_buffer, const int point_offset, const int point_stride,
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void *normal_buffer, const int normal_offset, const int normal_stride)
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{
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buffer_apply_offset(&point_buffer, point_offset);
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buffer_apply_offset(&normal_buffer, normal_offset);
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const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
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for (int y = 0; y < resolution; y++) {
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const float v = y * inv_resolution_1;
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for (int x = 0; x < resolution; x++) {
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const float u = x * inv_resolution_1;
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float normal[3];
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BKE_subdiv_eval_limit_point_and_normal(
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subdiv,
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ptex_face_index,
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u, v,
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point_buffer, normal);
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buffer_write_float_value(&normal_buffer, normal, 3);
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buffer_apply_offset(&point_buffer, point_stride);
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buffer_apply_offset(&normal_buffer, normal_stride);
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}
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}
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}
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void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(
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Subdiv *subdiv,
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const int ptex_face_index,
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const int resolution,
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void *point_buffer, const int point_offset, const int point_stride,
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void *normal_buffer, const int normal_offset, const int normal_stride)
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{
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buffer_apply_offset(&point_buffer, point_offset);
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buffer_apply_offset(&normal_buffer, normal_offset);
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const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
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for (int y = 0; y < resolution; y++) {
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const float v = y * inv_resolution_1;
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for (int x = 0; x < resolution; x++) {
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const float u = x * inv_resolution_1;
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short normal[3];
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BKE_subdiv_eval_limit_point_and_short_normal(
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subdiv,
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ptex_face_index,
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u, v,
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point_buffer, normal);
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buffer_write_short_value(&normal_buffer, normal, 3);
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buffer_apply_offset(&point_buffer, point_stride);
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buffer_apply_offset(&normal_buffer, normal_stride);
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}
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}
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}
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