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blender-archive/source/blender/blenkernel/intern/subdiv_mesh.c
Bastien Montagne ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00

1262 lines
44 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "BKE_subdiv_mesh.h"
#include "atomic_ops.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_key_types.h"
#include "BLI_alloca.h"
#include "BLI_math_vector.h"
#include "BKE_customdata.h"
#include "BKE_mesh.h"
#include "BKE_key.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_eval.h"
#include "BKE_subdiv_foreach.h"
#include "MEM_guardedalloc.h"
/* =============================================================================
* Subdivision context.
*/
typedef struct SubdivMeshContext {
const SubdivToMeshSettings *settings;
const Mesh *coarse_mesh;
Subdiv *subdiv;
Mesh *subdiv_mesh;
/* Cached custom data arrays for fastter access. */
int *vert_origindex;
int *edge_origindex;
int *loop_origindex;
int *poly_origindex;
/* UV layers interpolation. */
int num_uv_layers;
MLoopUV *uv_layers[MAX_MTFACE];
/* Accumulated values.
*
* Averaging is happening for vertices along the coarse edges and corners.
* This is needed for both displacement and normals.
*
* Displacement is being accumulated to a verticies coordinates, since those
* are not needed during traversal of edge/corner vertices.
*
* For normals we are using dedicated array, since we can not use same
* vertices (normals are `short`, which will cause a lot of precision
* issues). */
float (*accumulated_normals)[3];
/* Per-subdivided vertex counter of averaged values. */
int *accumulated_counters;
/* Denotes whether normals can be evaluated from a limit surface. One case
* when it's not possible is when displacement is used. */
bool can_evaluate_normals;
bool have_displacement;
} SubdivMeshContext;
static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx)
{
Mesh *subdiv_mesh = ctx->subdiv_mesh;
ctx->num_uv_layers =
CustomData_number_of_layers(&subdiv_mesh->ldata, CD_MLOOPUV);
for (int layer_index = 0; layer_index < ctx->num_uv_layers; ++layer_index) {
ctx->uv_layers[layer_index] = CustomData_get_layer_n(
&subdiv_mesh->ldata, CD_MLOOPUV, layer_index);
}
}
static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
{
Mesh *subdiv_mesh = ctx->subdiv_mesh;
/* Pointers to original indices layers. */
ctx->vert_origindex = CustomData_get_layer(
&subdiv_mesh->vdata, CD_ORIGINDEX);
ctx->edge_origindex = CustomData_get_layer(
&subdiv_mesh->edata, CD_ORIGINDEX);
ctx->loop_origindex = CustomData_get_layer(
&subdiv_mesh->ldata, CD_ORIGINDEX);
ctx->poly_origindex = CustomData_get_layer(
&subdiv_mesh->pdata, CD_ORIGINDEX);
/* UV layers interpolation. */
subdiv_mesh_ctx_cache_uv_layers(ctx);
}
static void subdiv_mesh_prepare_accumulator(
SubdivMeshContext *ctx, int num_vertices)
{
if (!ctx->can_evaluate_normals && !ctx->have_displacement) {
return;
}
/* TODO(sergey): Technically, this is overallocating, we don't need memory
* for an inner subdivision vertices. */
ctx->accumulated_normals = MEM_calloc_arrayN(
sizeof(*ctx->accumulated_normals),
num_vertices,
"subdiv accumulated normals");
ctx->accumulated_counters = MEM_calloc_arrayN(
sizeof(*ctx->accumulated_counters),
num_vertices,
"subdiv accumulated counters");
}
static void subdiv_mesh_context_free(SubdivMeshContext *ctx)
{
MEM_SAFE_FREE(ctx->accumulated_normals);
MEM_SAFE_FREE(ctx->accumulated_counters);
}
/* =============================================================================
* Loop custom data copy helpers.
*/
typedef struct LoopsOfPtex {
/* First loop of the ptex, starts at ptex (0, 0) and goes in u direction. */
const MLoop *first_loop;
/* Last loop of the ptex, starts at ptex (0, 0) and goes in v direction. */
const MLoop *last_loop;
/* For quad coarse faces only. */
const MLoop *second_loop;
const MLoop *third_loop;
} LoopsOfPtex;
static void loops_of_ptex_get(
const SubdivMeshContext *ctx,
LoopsOfPtex *loops_of_ptex,
const MPoly *coarse_poly,
const int ptex_of_poly_index)
{
const MLoop *coarse_mloop = ctx->coarse_mesh->mloop;
const int first_ptex_loop_index =
coarse_poly->loopstart + ptex_of_poly_index;
/* Loop which look in the (opposite) V direction of the current
* ptex face.
*
* TODO(sergey): Get rid of using module on every iteration. */
const int last_ptex_loop_index =
coarse_poly->loopstart +
(ptex_of_poly_index + coarse_poly->totloop - 1) %
coarse_poly->totloop;
loops_of_ptex->first_loop = &coarse_mloop[first_ptex_loop_index];
loops_of_ptex->last_loop = &coarse_mloop[last_ptex_loop_index];
if (coarse_poly->totloop == 4) {
loops_of_ptex->second_loop = loops_of_ptex->first_loop + 1;
loops_of_ptex->third_loop = loops_of_ptex->first_loop + 2;
}
else {
loops_of_ptex->second_loop = NULL;
loops_of_ptex->third_loop = NULL;
}
}
/* =============================================================================
* Vertex custom data interpolation helpers.
*/
/* TODO(sergey): Somehow de-duplicate with loops storage, without too much
* exception cases all over the code. */
typedef struct VerticesForInterpolation {
/* This field points to a vertex data which is to be used for interpolation.
* The idea is to avoid unnecessary allocations for regular faces, where
* we can simply use corner verticies. */
const CustomData *vertex_data;
/* Vertices data calculated for ptex corners. There are always 4 elements
* in this custom data, aligned the following way:
*
* index 0 -> uv (0, 0)
* index 1 -> uv (0, 1)
* index 2 -> uv (1, 1)
* index 3 -> uv (1, 0)
*
* Is allocated for non-regular faces (triangles and n-gons). */
CustomData vertex_data_storage;
bool vertex_data_storage_allocated;
/* Infices within vertex_data to interpolate for. The indices are aligned
* with uv coordinates in a similar way as indices in loop_data_storage. */
int vertex_indices[4];
} VerticesForInterpolation;
static void vertex_interpolation_init(
const SubdivMeshContext *ctx,
VerticesForInterpolation *vertex_interpolation,
const MPoly *coarse_poly)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
if (coarse_poly->totloop == 4) {
vertex_interpolation->vertex_data = &coarse_mesh->vdata;
vertex_interpolation->vertex_indices[0] =
coarse_mloop[coarse_poly->loopstart + 0].v;
vertex_interpolation->vertex_indices[1] =
coarse_mloop[coarse_poly->loopstart + 1].v;
vertex_interpolation->vertex_indices[2] =
coarse_mloop[coarse_poly->loopstart + 2].v;
vertex_interpolation->vertex_indices[3] =
coarse_mloop[coarse_poly->loopstart + 3].v;
vertex_interpolation->vertex_data_storage_allocated = false;
}
else {
vertex_interpolation->vertex_data =
&vertex_interpolation->vertex_data_storage;
/* Allocate storage for loops corresponding to ptex corners. */
CustomData_copy(&ctx->coarse_mesh->vdata,
&vertex_interpolation->vertex_data_storage,
CD_MASK_EVERYTHING.vmask,
CD_CALLOC,
4);
/* Initialize indices. */
vertex_interpolation->vertex_indices[0] = 0;
vertex_interpolation->vertex_indices[1] = 1;
vertex_interpolation->vertex_indices[2] = 2;
vertex_interpolation->vertex_indices[3] = 3;
vertex_interpolation->vertex_data_storage_allocated = true;
/* Interpolate center of poly right away, it stays unchanged for all
* ptex faces. */
const float weight = 1.0f / (float)coarse_poly->totloop;
float *weights = BLI_array_alloca(weights, coarse_poly->totloop);
int *indices = BLI_array_alloca(indices, coarse_poly->totloop);
for (int i = 0; i < coarse_poly->totloop; ++i) {
weights[i] = weight;
indices[i] = coarse_mloop[coarse_poly->loopstart + i].v;
}
CustomData_interp(&coarse_mesh->vdata,
&vertex_interpolation->vertex_data_storage,
indices,
weights, NULL,
coarse_poly->totloop,
2);
}
}
static void vertex_interpolation_from_corner(
const SubdivMeshContext *ctx,
VerticesForInterpolation *vertex_interpolation,
const MPoly *coarse_poly,
const int corner)
{
if (coarse_poly->totloop == 4) {
/* Nothing to do, all indices and data is already assigned. */
}
else {
const CustomData *vertex_data = &ctx->coarse_mesh->vdata;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
LoopsOfPtex loops_of_ptex;
loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, corner);
/* Ptex face corner corresponds to a poly loop with same index. */
CustomData_copy_data(
vertex_data,
&vertex_interpolation->vertex_data_storage,
coarse_mloop[coarse_poly->loopstart + corner].v,
0,
1);
/* Interpolate remaining ptex face corners, which hits loops
* middle points.
*
* TODO(sergey): Re-use one of interpolation results from previous
* iteration. */
const float weights[2] = {0.5f, 0.5f};
const int first_loop_index = loops_of_ptex.first_loop - coarse_mloop;
const int last_loop_index = loops_of_ptex.last_loop - coarse_mloop;
const int first_indices[2] = {
coarse_mloop[first_loop_index].v,
coarse_mloop[coarse_poly->loopstart +
(first_loop_index - coarse_poly->loopstart + 1) %
coarse_poly->totloop].v};
const int last_indices[2] = {coarse_mloop[first_loop_index].v,
coarse_mloop[last_loop_index].v};
CustomData_interp(vertex_data,
&vertex_interpolation->vertex_data_storage,
first_indices,
weights, NULL,
2,
1);
CustomData_interp(vertex_data,
&vertex_interpolation->vertex_data_storage,
last_indices,
weights, NULL,
2,
3);
}
}
static void vertex_interpolation_end(
VerticesForInterpolation *vertex_interpolation)
{
if (vertex_interpolation->vertex_data_storage_allocated) {
CustomData_free(&vertex_interpolation->vertex_data_storage, 4);
}
}
/* =============================================================================
* Loop custom data interpolation helpers.
*/
typedef struct LoopsForInterpolation {
/* This field points to a loop data which is to be used for interpolation.
* The idea is to avoid unnecessary allocations for regular faces, where
* we can simply interpolate corner verticies. */
const CustomData *loop_data;
/* Loops data calculated for ptex corners. There are always 4 elements
* in this custom data, aligned the following way:
*
* index 0 -> uv (0, 0)
* index 1 -> uv (0, 1)
* index 2 -> uv (1, 1)
* index 3 -> uv (1, 0)
*
* Is allocated for non-regular faces (triangles and n-gons). */
CustomData loop_data_storage;
bool loop_data_storage_allocated;
/* Infices within loop_data to interpolate for. The indices are aligned with
* uv coordinates in a similar way as indices in loop_data_storage. */
int loop_indices[4];
} LoopsForInterpolation;
static void loop_interpolation_init(
const SubdivMeshContext *ctx,
LoopsForInterpolation *loop_interpolation,
const MPoly *coarse_poly)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
if (coarse_poly->totloop == 4) {
loop_interpolation->loop_data = &coarse_mesh->ldata;
loop_interpolation->loop_indices[0] = coarse_poly->loopstart + 0;
loop_interpolation->loop_indices[1] = coarse_poly->loopstart + 1;
loop_interpolation->loop_indices[2] = coarse_poly->loopstart + 2;
loop_interpolation->loop_indices[3] = coarse_poly->loopstart + 3;
loop_interpolation->loop_data_storage_allocated = false;
}
else {
loop_interpolation->loop_data = &loop_interpolation->loop_data_storage;
/* Allocate storage for loops corresponding to ptex corners. */
CustomData_copy(&ctx->coarse_mesh->ldata,
&loop_interpolation->loop_data_storage,
CD_MASK_EVERYTHING.lmask,
CD_CALLOC,
4);
/* Initialize indices. */
loop_interpolation->loop_indices[0] = 0;
loop_interpolation->loop_indices[1] = 1;
loop_interpolation->loop_indices[2] = 2;
loop_interpolation->loop_indices[3] = 3;
loop_interpolation->loop_data_storage_allocated = true;
/* Interpolate center of poly right away, it stays unchanged for all
* ptex faces. */
const float weight = 1.0f / (float)coarse_poly->totloop;
float *weights = BLI_array_alloca(weights, coarse_poly->totloop);
int *indices = BLI_array_alloca(indices, coarse_poly->totloop);
for (int i = 0; i < coarse_poly->totloop; ++i) {
weights[i] = weight;
indices[i] = coarse_poly->loopstart + i;
}
CustomData_interp(&coarse_mesh->ldata,
&loop_interpolation->loop_data_storage,
indices,
weights, NULL,
coarse_poly->totloop,
2);
}
}
static void loop_interpolation_from_corner(
const SubdivMeshContext *ctx,
LoopsForInterpolation *loop_interpolation,
const MPoly *coarse_poly,
const int corner)
{
if (coarse_poly->totloop == 4) {
/* Nothing to do, all indices and data is already assigned. */
}
else {
const CustomData *loop_data = &ctx->coarse_mesh->ldata;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
LoopsOfPtex loops_of_ptex;
loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, corner);
/* Ptex face corner corresponds to a poly loop with same index. */
CustomData_free_elem(&loop_interpolation->loop_data_storage, 0, 1);
CustomData_copy_data(loop_data,
&loop_interpolation->loop_data_storage,
coarse_poly->loopstart + corner,
0,
1);
/* Interpolate remaining ptex face corners, which hits loops
* middle points.
*
* TODO(sergey): Re-use one of interpolation results from previous
* iteration. */
const float weights[2] = {0.5f, 0.5f};
const int base_loop_index = coarse_poly->loopstart;
const int first_loop_index = loops_of_ptex.first_loop - coarse_mloop;
const int second_loop_index =
base_loop_index +
(first_loop_index - base_loop_index + 1) % coarse_poly->totloop;
const int first_indices[2] = {first_loop_index, second_loop_index};
const int last_indices[2] = {
loops_of_ptex.last_loop - coarse_mloop,
loops_of_ptex.first_loop - coarse_mloop};
CustomData_interp(loop_data,
&loop_interpolation->loop_data_storage,
first_indices,
weights, NULL,
2,
1);
CustomData_interp(loop_data,
&loop_interpolation->loop_data_storage,
last_indices,
weights, NULL,
2,
3);
}
}
static void loop_interpolation_end(LoopsForInterpolation *loop_interpolation)
{
if (loop_interpolation->loop_data_storage_allocated) {
CustomData_free(&loop_interpolation->loop_data_storage, 4);
}
}
/* =============================================================================
* TLS.
*/
typedef struct SubdivMeshTLS {
bool vertex_interpolation_initialized;
VerticesForInterpolation vertex_interpolation;
const MPoly *vertex_interpolation_coarse_poly;
int vertex_interpolation_coarse_corner;
bool loop_interpolation_initialized;
LoopsForInterpolation loop_interpolation;
const MPoly *loop_interpolation_coarse_poly;
int loop_interpolation_coarse_corner;
} SubdivMeshTLS;
static void subdiv_mesh_tls_free(void *tls_v)
{
SubdivMeshTLS *tls = tls_v;
if (tls->vertex_interpolation_initialized) {
vertex_interpolation_end(&tls->vertex_interpolation);
}
if (tls->loop_interpolation_initialized) {
loop_interpolation_end(&tls->loop_interpolation);
}
}
/* =============================================================================
* Evaluation helper functions.
*/
static void eval_final_point_and_vertex_normal(
Subdiv *subdiv,
const int ptex_face_index,
const float u, const float v,
float r_P[3], short r_N[3])
{
if (subdiv->displacement_evaluator == NULL) {
BKE_subdiv_eval_limit_point_and_short_normal(
subdiv, ptex_face_index, u, v, r_P, r_N);
}
else {
BKE_subdiv_eval_final_point(
subdiv, ptex_face_index, u, v, r_P);
}
}
/* =============================================================================
* Accumulation helpers.
*/
static void subdiv_accumulate_vertex_normal_and_displacement(
SubdivMeshContext *ctx,
const int ptex_face_index,
const float u, const float v,
MVert *subdiv_vert)
{
Subdiv *subdiv = ctx->subdiv;
const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
float dummy_P[3], dPdu[3], dPdv[3], D[3];
BKE_subdiv_eval_limit_point_and_derivatives(
subdiv, ptex_face_index, u, v, dummy_P, dPdu, dPdv);
/* Accumulate normal. */
if (ctx->can_evaluate_normals) {
float N[3];
cross_v3_v3v3(N, dPdu, dPdv);
normalize_v3(N);
add_v3_v3(ctx->accumulated_normals[subdiv_vertex_index], N);
}
/* Accumulate displacement if needed. */
if (ctx->have_displacement) {
BKE_subdiv_eval_displacement(
subdiv, ptex_face_index, u, v, dPdu, dPdv, D);
add_v3_v3(subdiv_vert->co, D);
}
++ctx->accumulated_counters[subdiv_vertex_index];
}
/* =============================================================================
* Callbacks.
*/
static bool subdiv_mesh_topology_info(
const SubdivForeachContext *foreach_context,
const int num_vertices,
const int num_edges,
const int num_loops,
const int num_polygons)
{
SubdivMeshContext *subdiv_context = foreach_context->user_data;
subdiv_context->subdiv_mesh = BKE_mesh_new_nomain_from_template(
subdiv_context->coarse_mesh,
num_vertices,
num_edges,
0,
num_loops,
num_polygons);
subdiv_mesh_ctx_cache_custom_data_layers(subdiv_context);
subdiv_mesh_prepare_accumulator(subdiv_context, num_vertices);
return true;
}
/* =============================================================================
* Vertex subdivision process.
*/
static void subdiv_vertex_data_copy(
const SubdivMeshContext *ctx,
const MVert *coarse_vertex,
MVert *subdiv_vertex)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
const int coarse_vertex_index = coarse_vertex - coarse_mesh->mvert;
const int subdiv_vertex_index = subdiv_vertex - subdiv_mesh->mvert;
CustomData_copy_data(&coarse_mesh->vdata,
&ctx->subdiv_mesh->vdata,
coarse_vertex_index,
subdiv_vertex_index,
1);
}
static void subdiv_vertex_data_interpolate(
const SubdivMeshContext *ctx,
MVert *subdiv_vertex,
const VerticesForInterpolation *vertex_interpolation,
const float u, const float v)
{
const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_mesh->mvert;
const float weights[4] = {(1.0f - u) * (1.0f - v),
u * (1.0f - v),
u * v,
(1.0f - u) * v};
CustomData_interp(vertex_interpolation->vertex_data,
&ctx->subdiv_mesh->vdata,
vertex_interpolation->vertex_indices,
weights, NULL,
4,
subdiv_vertex_index);
if (ctx->vert_origindex != NULL) {
ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
}
}
static void evaluate_vertex_and_apply_displacement_copy(
const SubdivMeshContext *ctx,
const int ptex_face_index,
const float u, const float v,
const MVert *coarse_vert,
MVert *subdiv_vert)
{
const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
const float inv_num_accumulated =
1.0f / ctx->accumulated_counters[subdiv_vertex_index];
/* Displacement is accumulated in subdiv vertex position.
* Needs to be backed up before copying data from original vertex. */
float D[3] = {0.0f, 0.0f, 0.0f};
if (ctx->have_displacement) {
copy_v3_v3(D, subdiv_vert->co);
mul_v3_fl(D, inv_num_accumulated);
}
/* Copy custom data and evaluate position. */
subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert);
BKE_subdiv_eval_limit_point(
ctx->subdiv, ptex_face_index, u, v, subdiv_vert->co);
/* Apply displacement. */
add_v3_v3(subdiv_vert->co, D);
/* Copy normal from accumulated storage. */
if (ctx->can_evaluate_normals) {
float N[3];
copy_v3_v3(N, ctx->accumulated_normals[subdiv_vertex_index]);
normalize_v3(N);
normal_float_to_short_v3(subdiv_vert->no, N);
}
}
static void evaluate_vertex_and_apply_displacement_interpolate(
const SubdivMeshContext *ctx,
const int ptex_face_index,
const float u, const float v,
VerticesForInterpolation *vertex_interpolation,
MVert *subdiv_vert)
{
const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
const float inv_num_accumulated =
1.0f / ctx->accumulated_counters[subdiv_vertex_index];
/* Displacement is accumulated in subdiv vertex position.
* Needs to be backed up before copying data from original vertex. */
float D[3] = {0.0f, 0.0f, 0.0f};
if (ctx->have_displacement) {
copy_v3_v3(D, subdiv_vert->co);
mul_v3_fl(D, inv_num_accumulated);
}
/* Interpolate custom data and evaluate position. */
subdiv_vertex_data_interpolate(
ctx, subdiv_vert, vertex_interpolation, u, v);
BKE_subdiv_eval_limit_point(
ctx->subdiv, ptex_face_index, u, v, subdiv_vert->co);
/* Apply displacement. */
add_v3_v3(subdiv_vert->co, D);
/* Copy normal from accumulated storage. */
if (ctx->can_evaluate_normals) {
float N[3];
copy_v3_v3(N, ctx->accumulated_normals[subdiv_vertex_index]);
mul_v3_fl(N, inv_num_accumulated);
normalize_v3(N);
normal_float_to_short_v3(subdiv_vert->no, N);
}
}
static void subdiv_mesh_vertex_every_corner_or_edge(
const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int ptex_face_index,
const float u, const float v,
const int subdiv_vertex_index)
{
SubdivMeshContext *ctx = foreach_context->user_data;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
subdiv_accumulate_vertex_normal_and_displacement(
ctx, ptex_face_index, u, v, subdiv_vert);
}
static void subdiv_mesh_vertex_every_corner(
const SubdivForeachContext *foreach_context,
void *tls,
const int ptex_face_index,
const float u, const float v,
const int UNUSED(coarse_vertex_index),
const int UNUSED(coarse_poly_index),
const int UNUSED(coarse_corner),
const int subdiv_vertex_index)
{
subdiv_mesh_vertex_every_corner_or_edge(
foreach_context, tls, ptex_face_index, u, v, subdiv_vertex_index);
}
static void subdiv_mesh_vertex_every_edge(
const SubdivForeachContext *foreach_context,
void *tls,
const int ptex_face_index,
const float u, const float v,
const int UNUSED(coarse_edge_index),
const int UNUSED(coarse_poly_index),
const int UNUSED(coarse_corner),
const int subdiv_vertex_index)
{
subdiv_mesh_vertex_every_corner_or_edge(
foreach_context, tls, ptex_face_index, u, v, subdiv_vertex_index);
}
static void subdiv_mesh_vertex_corner(
const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int ptex_face_index,
const float u, const float v,
const int coarse_vertex_index,
const int UNUSED(coarse_poly_index),
const int UNUSED(coarse_corner),
const int subdiv_vertex_index)
{
BLI_assert(coarse_vertex_index != ORIGINDEX_NONE);
SubdivMeshContext *ctx = foreach_context->user_data;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MVert *coarse_mvert = coarse_mesh->mvert;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
const MVert *coarse_vert = &coarse_mvert[coarse_vertex_index];
MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
evaluate_vertex_and_apply_displacement_copy(
ctx, ptex_face_index, u, v, coarse_vert, subdiv_vert);
}
static void subdiv_mesh_ensure_vertex_interpolation(
SubdivMeshContext *ctx,
SubdivMeshTLS *tls,
const MPoly *coarse_poly,
const int coarse_corner)
{
/* Check whether we've moved to another corner or polygon. */
if (tls->vertex_interpolation_initialized) {
if (tls->vertex_interpolation_coarse_poly != coarse_poly ||
tls->vertex_interpolation_coarse_corner != coarse_corner)
{
vertex_interpolation_end(&tls->vertex_interpolation);
tls->vertex_interpolation_initialized = false;
}
}
/* Initialize the interpolation. */
if (!tls->vertex_interpolation_initialized) {
vertex_interpolation_init(ctx, &tls->vertex_interpolation, coarse_poly);
}
/* Update it for a new corner if needed. */
if (!tls->vertex_interpolation_initialized ||
tls->vertex_interpolation_coarse_corner != coarse_corner)
{
vertex_interpolation_from_corner(
ctx, &tls->vertex_interpolation, coarse_poly, coarse_corner);
}
/* Store settings used for the current state of interpolator. */
tls->vertex_interpolation_initialized = true;
tls->vertex_interpolation_coarse_poly = coarse_poly;
tls->vertex_interpolation_coarse_corner = coarse_corner;
}
static void subdiv_mesh_vertex_edge(
const SubdivForeachContext *foreach_context,
void *tls_v,
const int ptex_face_index,
const float u, const float v,
const int UNUSED(coarse_edge_index),
const int coarse_poly_index,
const int coarse_corner,
const int subdiv_vertex_index)
{
SubdivMeshContext *ctx = foreach_context->user_data;
SubdivMeshTLS *tls = tls_v;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
subdiv_mesh_ensure_vertex_interpolation(
ctx, tls, coarse_poly, coarse_corner);
evaluate_vertex_and_apply_displacement_interpolate(
ctx,
ptex_face_index, u, v,
&tls->vertex_interpolation,
subdiv_vert);
}
static void subdiv_mesh_vertex_inner(
const SubdivForeachContext *foreach_context,
void *tls_v,
const int ptex_face_index,
const float u, const float v,
const int coarse_poly_index,
const int coarse_corner,
const int subdiv_vertex_index)
{
SubdivMeshContext *ctx = foreach_context->user_data;
SubdivMeshTLS *tls = tls_v;
Subdiv *subdiv = ctx->subdiv;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
subdiv_mesh_ensure_vertex_interpolation(
ctx, tls, coarse_poly, coarse_corner);
subdiv_vertex_data_interpolate(
ctx, subdiv_vert, &tls->vertex_interpolation, u, v);
eval_final_point_and_vertex_normal(
subdiv, ptex_face_index, u, v, subdiv_vert->co, subdiv_vert->no);
}
/* =============================================================================
* Edge subdivision process.
*/
static void subdiv_copy_edge_data(
SubdivMeshContext *ctx,
MEdge *subdiv_edge,
const MEdge *coarse_edge)
{
const int subdiv_edge_index = subdiv_edge - ctx->subdiv_mesh->medge;
if (coarse_edge == NULL) {
subdiv_edge->crease = 0;
subdiv_edge->bweight = 0;
subdiv_edge->flag = 0;
if (!ctx->settings->use_optimal_display) {
subdiv_edge->flag |= ME_EDGERENDER;
}
if (ctx->edge_origindex != NULL) {
ctx->edge_origindex[subdiv_edge_index] = ORIGINDEX_NONE;
}
return;
}
const int coarse_edge_index = coarse_edge - ctx->coarse_mesh->medge;
CustomData_copy_data(&ctx->coarse_mesh->edata,
&ctx->subdiv_mesh->edata,
coarse_edge_index,
subdiv_edge_index,
1);
subdiv_edge->flag |= ME_EDGERENDER;
}
static void subdiv_mesh_edge(
const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int coarse_edge_index,
const int subdiv_edge_index,
const int subdiv_v1, const int subdiv_v2)
{
SubdivMeshContext *ctx = foreach_context->user_data;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MEdge *subdiv_medge = subdiv_mesh->medge;
MEdge *subdiv_edge = &subdiv_medge[subdiv_edge_index];
const MEdge *coarse_edge = NULL;
if (coarse_edge_index != ORIGINDEX_NONE) {
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_medge = coarse_mesh->medge;
coarse_edge = &coarse_medge[coarse_edge_index];
}
subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
subdiv_edge->v1 = subdiv_v1;
subdiv_edge->v2 = subdiv_v2;
}
/* =============================================================================
* Loops creation/interpolation.
*/
static void subdiv_interpolate_loop_data(
const SubdivMeshContext *ctx,
MLoop *subdiv_loop,
const LoopsForInterpolation *loop_interpolation,
const float u, const float v)
{
const int subdiv_loop_index = subdiv_loop - ctx->subdiv_mesh->mloop;
const float weights[4] = {(1.0f - u) * (1.0f - v),
u * (1.0f - v),
u * v,
(1.0f - u) * v};
CustomData_interp(loop_interpolation->loop_data,
&ctx->subdiv_mesh->ldata,
loop_interpolation->loop_indices,
weights, NULL,
4,
subdiv_loop_index);
/* TODO(sergey): Set ORIGINDEX. */
}
static void subdiv_eval_uv_layer(SubdivMeshContext *ctx,
MLoop *subdiv_loop,
const int ptex_face_index,
const float u, const float v)
{
if (ctx->num_uv_layers == 0) {
return;
}
Subdiv *subdiv = ctx->subdiv;
const int mloop_index = subdiv_loop - ctx->subdiv_mesh->mloop;
for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) {
MLoopUV *subdiv_loopuv = &ctx->uv_layers[layer_index][mloop_index];
BKE_subdiv_eval_face_varying(subdiv,
layer_index,
ptex_face_index,
u, v,
subdiv_loopuv->uv);
}
}
static void subdiv_mesh_ensure_loop_interpolation(
SubdivMeshContext *ctx,
SubdivMeshTLS *tls,
const MPoly *coarse_poly,
const int coarse_corner)
{
/* Check whether we've moved to another corner or polygon. */
if (tls->loop_interpolation_initialized) {
if (tls->loop_interpolation_coarse_poly != coarse_poly ||
tls->loop_interpolation_coarse_corner != coarse_corner)
{
loop_interpolation_end(&tls->loop_interpolation);
tls->loop_interpolation_initialized = false;
}
}
/* Initialize the interpolation. */
if (!tls->loop_interpolation_initialized) {
loop_interpolation_init(ctx, &tls->loop_interpolation, coarse_poly);
}
/* Update it for a new corner if needed. */
if (!tls->loop_interpolation_initialized ||
tls->loop_interpolation_coarse_corner != coarse_corner)
{
loop_interpolation_from_corner(
ctx, &tls->loop_interpolation, coarse_poly, coarse_corner);
}
/* Store settings used for the current state of interpolator. */
tls->loop_interpolation_initialized = true;
tls->loop_interpolation_coarse_poly = coarse_poly;
tls->loop_interpolation_coarse_corner = coarse_corner;
}
static void subdiv_mesh_loop(
const SubdivForeachContext *foreach_context,
void *tls_v,
const int ptex_face_index,
const float u, const float v,
const int UNUSED(coarse_loop_index),
const int coarse_poly_index,
const int coarse_corner,
const int subdiv_loop_index,
const int subdiv_vertex_index, const int subdiv_edge_index)
{
SubdivMeshContext *ctx = foreach_context->user_data;
SubdivMeshTLS *tls = tls_v;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MLoop *subdiv_mloop = subdiv_mesh->mloop;
MLoop *subdiv_loop = &subdiv_mloop[subdiv_loop_index];
subdiv_mesh_ensure_loop_interpolation(
ctx, tls, coarse_poly, coarse_corner);
subdiv_interpolate_loop_data(
ctx, subdiv_loop, &tls->loop_interpolation, u, v);
subdiv_eval_uv_layer(ctx, subdiv_loop, ptex_face_index, u, v);
subdiv_loop->v = subdiv_vertex_index;
subdiv_loop->e = subdiv_edge_index;
}
/* =============================================================================
* Polygons subdivision process.
*/
static void subdiv_copy_poly_data(const SubdivMeshContext *ctx,
MPoly *subdiv_poly,
const MPoly *coarse_poly)
{
const int coarse_poly_index = coarse_poly - ctx->coarse_mesh->mpoly;
const int subdiv_poly_index = subdiv_poly - ctx->subdiv_mesh->mpoly;
CustomData_copy_data(&ctx->coarse_mesh->pdata,
&ctx->subdiv_mesh->pdata,
coarse_poly_index,
subdiv_poly_index,
1);
}
static void subdiv_mesh_poly(
const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int coarse_poly_index,
const int subdiv_poly_index,
const int start_loop_index, const int num_loops)
{
BLI_assert(coarse_poly_index != ORIGINDEX_NONE);
SubdivMeshContext *ctx = foreach_context->user_data;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MPoly *subdiv_mpoly = subdiv_mesh->mpoly;
MPoly *subdiv_poly = &subdiv_mpoly[subdiv_poly_index];
subdiv_copy_poly_data(ctx, subdiv_poly, coarse_poly);
subdiv_poly->loopstart = start_loop_index;
subdiv_poly->totloop = num_loops;
}
/* =============================================================================
* Loose elements subdivision process.
*/
static void subdiv_mesh_vertex_loose(
const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int coarse_vertex_index,
const int subdiv_vertex_index)
{
SubdivMeshContext *ctx = foreach_context->user_data;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MVert *coarse_mvert = coarse_mesh->mvert;
const MVert *coarse_vertex = &coarse_mvert[coarse_vertex_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
MVert *subdiv_vertex = &subdiv_mvert[subdiv_vertex_index];
subdiv_vertex_data_copy(ctx, coarse_vertex, subdiv_vertex);
}
/* Get neighbor edges of the given one.
* - neighbors[0] is an edge adjacent to edge->v1.
* - neighbors[1] is an edge adjacent to edge->v2. */
static void find_edge_neighbors(const SubdivMeshContext *ctx,
const MEdge *edge,
const MEdge *neighbors[2])
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_medge = coarse_mesh->medge;
neighbors[0] = NULL;
neighbors[1] = NULL;
int neighbor_counters[2] = {0, 0};
for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
const MEdge *current_edge = &coarse_medge[edge_index];
if (current_edge == edge) {
continue;
}
if (ELEM(edge->v1, current_edge->v1, current_edge->v2)) {
neighbors[0] = current_edge;
++neighbor_counters[0];
}
if (ELEM(edge->v2, current_edge->v1, current_edge->v2)) {
neighbors[1] = current_edge;
++neighbor_counters[1];
}
}
/* Vertices which has more than one neighbor are considered infinitely
* sharp. This is also how topology factory treats vertices of a surface
* which are adjacent to a loose edge. */
if (neighbor_counters[0] > 1) {
neighbors[0] = NULL;
}
if (neighbor_counters[1] > 1) {
neighbors[1] = NULL;
}
}
static void points_for_loose_edges_interpolation_get(
SubdivMeshContext *ctx,
const MEdge *coarse_edge,
const MEdge *neighbors[2],
float points_r[4][3])
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MVert *coarse_mvert = coarse_mesh->mvert;
/* Middle points corresponds to the edge. */
copy_v3_v3(points_r[1], coarse_mvert[coarse_edge->v1].co);
copy_v3_v3(points_r[2], coarse_mvert[coarse_edge->v2].co);
/* Start point, duplicate from edge start if no neighbor. */
if (neighbors[0] != NULL) {
if (neighbors[0]->v1 == coarse_edge->v1) {
copy_v3_v3(points_r[0], coarse_mvert[neighbors[0]->v2].co);
}
else {
copy_v3_v3(points_r[0], coarse_mvert[neighbors[0]->v1].co);
}
}
else {
sub_v3_v3v3(points_r[0], points_r[1], points_r[2]);
add_v3_v3(points_r[0], points_r[1]);
}
/* End point, duplicate from edge end if no neighbor. */
if (neighbors[1] != NULL) {
if (neighbors[1]->v1 == coarse_edge->v2) {
copy_v3_v3(points_r[3], coarse_mvert[neighbors[1]->v2].co);
}
else {
copy_v3_v3(points_r[3], coarse_mvert[neighbors[1]->v1].co);
}
}
else {
sub_v3_v3v3(points_r[3], points_r[2], points_r[1]);
add_v3_v3(points_r[3], points_r[2]);
}
}
static void subdiv_mesh_vertex_of_loose_edge_interpolate(
SubdivMeshContext *ctx,
const MEdge *coarse_edge,
const float u,
const int subdiv_vertex_index)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
if (u == 0.0f) {
CustomData_copy_data(&coarse_mesh->vdata,
&subdiv_mesh->vdata,
coarse_edge->v1,
subdiv_vertex_index,
1);
}
else if (u == 1.0f) {
CustomData_copy_data(&coarse_mesh->vdata,
&subdiv_mesh->vdata,
coarse_edge->v2,
subdiv_vertex_index,
1);
}
else {
BLI_assert(u > 0.0f);
BLI_assert(u < 1.0f);
const float interpolation_weights[2] = {1.0f - u, u};
const int coarse_vertex_indices[2] = {coarse_edge->v1, coarse_edge->v2};
CustomData_interp(&coarse_mesh->vdata,
&subdiv_mesh->vdata,
coarse_vertex_indices,
interpolation_weights, NULL,
2, subdiv_vertex_index);
if (ctx->vert_origindex != NULL) {
ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
}
}
}
static void subdiv_mesh_vertex_of_loose_edge(
const struct SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int coarse_edge_index,
const float u,
const int subdiv_vertex_index)
{
SubdivMeshContext *ctx = foreach_context->user_data;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
/* Find neighbors of the current loose edge. */
const MEdge *neighbors[2];
find_edge_neighbors(ctx, coarse_edge, neighbors);
/* Get points for b-spline interpolation. */
float points[4][3];
points_for_loose_edges_interpolation_get(
ctx, coarse_edge, neighbors, points);
/* Perform interpolation. */
float weights[4];
key_curve_position_weights(u, weights, KEY_BSPLINE);
/* Interpolate custom data. */
subdiv_mesh_vertex_of_loose_edge_interpolate(
ctx, coarse_edge, u, subdiv_vertex_index);
/* Initialize */
MVert *subdiv_vertex = &subdiv_mvert[subdiv_vertex_index];
interp_v3_v3v3v3v3(subdiv_vertex->co,
points[0],
points[1],
points[2],
points[3],
weights);
/* Reset flags and such. */
subdiv_vertex->flag = 0;
/* TODO(sergey): This matches old behavior, but we can as well interpolate
* it. Maybe even using vertex varying attributes. */
subdiv_vertex->bweight = 0.0f;
/* Reset normal, initialize it in a similar way as edit mode does for a
* vertices adjacent to a loose edges. */
normal_float_to_short_v3(subdiv_vertex->no, subdiv_vertex->co);
}
/* =============================================================================
* Initialization.
*/
static void setup_foreach_callbacks(const SubdivMeshContext *subdiv_context,
SubdivForeachContext *foreach_context)
{
memset(foreach_context, 0, sizeof(*foreach_context));
/* General information. */
foreach_context->topology_info = subdiv_mesh_topology_info;
/* Every boundary geometry. Used for dispalcement and normals averaging. */
if (subdiv_context->can_evaluate_normals ||
subdiv_context->have_displacement)
{
foreach_context->vertex_every_corner = subdiv_mesh_vertex_every_corner;
foreach_context->vertex_every_edge = subdiv_mesh_vertex_every_edge;
}
else {
foreach_context->vertex_every_corner = NULL;
foreach_context->vertex_every_edge = NULL;
}
foreach_context->vertex_corner = subdiv_mesh_vertex_corner;
foreach_context->vertex_edge = subdiv_mesh_vertex_edge;
foreach_context->vertex_inner = subdiv_mesh_vertex_inner;
foreach_context->edge = subdiv_mesh_edge;
foreach_context->loop = subdiv_mesh_loop;
foreach_context->poly = subdiv_mesh_poly;
foreach_context->vertex_loose = subdiv_mesh_vertex_loose;
foreach_context->vertex_of_loose_edge = subdiv_mesh_vertex_of_loose_edge;
foreach_context->user_data_tls_free = subdiv_mesh_tls_free;
}
/* =============================================================================
* Public entry point.
*/
Mesh *BKE_subdiv_to_mesh(
Subdiv *subdiv,
const SubdivToMeshSettings *settings,
const Mesh *coarse_mesh)
{
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
/* Make sure evaluator is up to date with possible new topology, and that
* is is refined for the new positions of coarse vertices.
*/
if (!BKE_subdiv_eval_update_from_mesh(subdiv, coarse_mesh)) {
/* This could happen in two situations:
* - OpenSubdiv is disabled.
* - Something totally bad happened, and OpenSubdiv rejected our
* topology.
* In either way, we can't safely continue. */
if (coarse_mesh->totpoly) {
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
return NULL;
}
}
/* Initialize subdivion mesh creation context/ */
SubdivMeshContext subdiv_context = {0};
subdiv_context.settings = settings;
subdiv_context.coarse_mesh = coarse_mesh;
subdiv_context.subdiv = subdiv;
subdiv_context.have_displacement =
(subdiv->displacement_evaluator != NULL);
subdiv_context.can_evaluate_normals = !subdiv_context.have_displacement;
/* Multi-threaded traversal/evaluation. */
BKE_subdiv_stats_begin(&subdiv->stats,
SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
SubdivForeachContext foreach_context;
setup_foreach_callbacks(&subdiv_context, &foreach_context);
SubdivMeshTLS tls = {0};
foreach_context.user_data = &subdiv_context;
foreach_context.user_data_tls_size = sizeof(SubdivMeshTLS);
foreach_context.user_data_tls = &tls;
BKE_subdiv_foreach_subdiv_geometry(
subdiv, &foreach_context, settings, coarse_mesh);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
Mesh *result = subdiv_context.subdiv_mesh;
// BKE_mesh_validate(result, true, true);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
if (!subdiv_context.can_evaluate_normals) {
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
}
/* Free used memoty. */
subdiv_mesh_context_free(&subdiv_context);
return result;
}