111 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2011, Blender Foundation.
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 */
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#ifndef __COM_DEFINES_H__
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#define __COM_DEFINES_H__
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/**
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 * \brief possible data types for sockets
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 * \ingroup Model
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 */
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typedef enum DataType {
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	/** \brief Value data type */
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	COM_DT_VALUE   = 1,
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	/** \brief Vector data type */
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	COM_DT_VECTOR  = 2,
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	/** \brief Color data type */
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	COM_DT_COLOR   = 4,
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} DataType;
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/**
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 * \brief Possible quality settings
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 * \see CompositorContext.quality
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 * \ingroup Execution
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 */
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typedef enum CompositorQuality {
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	/** \brief High quality setting */
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	COM_QUALITY_HIGH   = 0,
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	/** \brief Medium quality setting */
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	COM_QUALITY_MEDIUM = 1,
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	/** \brief Low quality setting */
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	COM_QUALITY_LOW    = 2,
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} CompositorQuality;
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/**
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 * \brief Possible priority settings
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 * \ingroup Execution
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 */
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typedef enum CompositorPriority {
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	/** \brief High quality setting */
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	COM_PRIORITY_HIGH   = 2,
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	/** \brief Medium quality setting */
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	COM_PRIORITY_MEDIUM = 1,
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	/** \brief Low quality setting */
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	COM_PRIORITY_LOW    = 0,
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} CompositorPriority;
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// configurable items
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// chunk size determination
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#define COM_PREVIEW_SIZE 140.0f
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#define COM_OPENCL_ENABLED
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//#define COM_DEBUG
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// workscheduler threading models
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/**
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 * COM_TM_QUEUE is a multithreaded model, which uses the BLI_thread_queue pattern. This is the default option.
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 */
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#define COM_TM_QUEUE 1
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/**
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 * COM_TM_NOTHREAD is a single threading model, everything is executed in the caller thread. easy for debugging
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 */
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#define COM_TM_NOTHREAD 0
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/**
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 * COM_CURRENT_THREADING_MODEL can be one of the above, COM_TM_QUEUE is currently default.
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 */
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#define COM_CURRENT_THREADING_MODEL COM_TM_QUEUE
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// chunk order
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/**
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 * \brief The order of chunks to be scheduled
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 * \ingroup Execution
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 */
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typedef enum OrderOfChunks {
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	/** \brief order from a distance to centerX/centerY */
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	COM_TO_CENTER_OUT = 0,
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	/** \brief order randomly */
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	COM_TO_RANDOM = 1,
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	/** \brief no ordering */
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	COM_TO_TOP_DOWN = 2,
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	/** \brief experimental ordering with 9 hotspots */
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	COM_TO_RULE_OF_THIRDS = 3,
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} OrderOfChunks;
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#define COM_ORDER_OF_CHUNKS_DEFAULT COM_TO_CENTER_OUT
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#define COM_RULE_OF_THIRDS_DIVIDER 100.0f
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#define COM_NUM_CHANNELS_VALUE 1
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#define COM_NUM_CHANNELS_VECTOR 3
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#define COM_NUM_CHANNELS_COLOR 4
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#define COM_BLUR_BOKEH_PIXELS 512
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#endif  /* __COM_DEFINES_H__ */
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