Was once again caused by an ambiguity of the entry/exit operations. Only did for objects since those are the only one who needs this. The rest types of IDs needs to be checked and only added extra operations if needed (adding operations and relations causes some overhead for evaluation, so need to be careful).
210 lines
7.2 KiB
C++
210 lines
7.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#include "intern/node/deg_node_operation.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "intern/depsgraph.h"
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#include "intern/node/deg_node_factory.h"
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#include "intern/node/deg_node_component.h"
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#include "intern/node/deg_node_id.h"
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namespace DEG {
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const char *operationCodeAsString(OperationCode opcode)
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{
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switch (opcode) {
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/* Generic Operations. */
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case OperationCode::OPERATION: return "OPERATION";
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case OperationCode::ID_PROPERTY: return "ID_PROPERTY";
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case OperationCode::PARAMETERS_ENTRY: return "PARAMETERS_ENTRY";
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case OperationCode::PARAMETERS_EVAL: return "PARAMETERS_EVAL";
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case OperationCode::PARAMETERS_EXIT: return "PARAMETERS_EXIT";
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/* Animation, Drivers, etc. */
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case OperationCode::ANIMATION_ENTRY: return "ANIMATION_ENTRY";
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case OperationCode::ANIMATION_EVAL: return "ANIMATION_EVAL";
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case OperationCode::ANIMATION_EXIT: return "ANIMATION_EXIT";
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case OperationCode::DRIVER: return "DRIVER";
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/* Scene related. */
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case OperationCode::SCENE_EVAL: return "SCENE_EVAL";
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/* Object related. */
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case OperationCode::OBJECT_BASE_FLAGS: return "OBJECT_BASE_FLAGS";
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/* Transform. */
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case OperationCode::TRANSFORM_INIT: return "TRANSFORM_INIT";
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case OperationCode::TRANSFORM_LOCAL: return "TRANSFORM_LOCAL";
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case OperationCode::TRANSFORM_PARENT: return "TRANSFORM_PARENT";
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case OperationCode::TRANSFORM_CONSTRAINTS:
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return "TRANSFORM_CONSTRAINTS";
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case OperationCode::TRANSFORM_FINAL: return "TRANSFORM_FINAL";
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case OperationCode::TRANSFORM_EVAL: return "TRANSFORM_EVAL";
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/* Rigid body. */
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case OperationCode::RIGIDBODY_REBUILD: return "RIGIDBODY_REBUILD";
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case OperationCode::RIGIDBODY_SIM: return "RIGIDBODY_SIM";
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case OperationCode::RIGIDBODY_TRANSFORM_COPY:
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return "RIGIDBODY_TRANSFORM_COPY";
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/* Geometry. */
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case OperationCode::GEOMETRY_EVAL_INIT: return "GEOMETRY_EVAL_INIT";
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case OperationCode::GEOMETRY_EVAL: return "GEOMETRY_EVAL";
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case OperationCode::GEOMETRY_EVAL_DONE: return "GEOMETRY_EVAL_DONE";
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case OperationCode::GEOMETRY_SHAPEKEY: return "GEOMETRY_SHAPEKEY";
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/* Object data. */
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case OperationCode::LIGHT_PROBE_EVAL: return "LIGHT_PROBE_EVAL";
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case OperationCode::SPEAKER_EVAL: return "SPEAKER_EVAL";
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case OperationCode::ARMATURE_EVAL: return "ARMATURE_EVAL";
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/* Pose. */
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case OperationCode::POSE_INIT: return "POSE_INIT";
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case OperationCode::POSE_INIT_IK: return "POSE_INIT_IK";
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case OperationCode::POSE_CLEANUP: return "POSE_CLEANUP";
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case OperationCode::POSE_DONE: return "POSE_DONE";
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case OperationCode::POSE_IK_SOLVER: return "POSE_IK_SOLVER";
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case OperationCode::POSE_SPLINE_IK_SOLVER:
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return "POSE_SPLINE_IK_SOLVER";
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/* Bone. */
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case OperationCode::BONE_LOCAL: return "BONE_LOCAL";
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case OperationCode::BONE_POSE_PARENT: return "BONE_POSE_PARENT";
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case OperationCode::BONE_CONSTRAINTS: return "BONE_CONSTRAINTS";
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case OperationCode::BONE_READY: return "BONE_READY";
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case OperationCode::BONE_DONE: return "BONE_DONE";
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case OperationCode::BONE_SEGMENTS: return "BONE_SEGMENTS";
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/* Particle System. */
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case OperationCode::PARTICLE_SYSTEM_INIT: return "PARTICLE_SYSTEM_INIT";
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case OperationCode::PARTICLE_SYSTEM_EVAL: return "PARTICLE_SYSTEM_EVAL";
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case OperationCode::PARTICLE_SYSTEM_DONE: return "PARTICLE_SYSTEM_DONE";
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/* Particles Settings. */
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case OperationCode::PARTICLE_SETTINGS_INIT:
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return "PARTICLE_SETTINGS_INIT";
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case OperationCode::PARTICLE_SETTINGS_EVAL:
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return "PARTICLE_SETTINGS_EVAL";
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case OperationCode::PARTICLE_SETTINGS_RESET:
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return "PARTICLE_SETTINGS_RESET";
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/* Point Cache. */
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case OperationCode::POINT_CACHE_RESET: return "POINT_CACHE_RESET";
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/* File cache. */
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case OperationCode::FILE_CACHE_UPDATE: return "FILE_CACHE_UPDATE";
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/* Batch cache. */
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case OperationCode::GEOMETRY_SELECT_UPDATE:
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return "GEOMETRY_SELECT_UPDATE";
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/* Masks. */
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case OperationCode::MASK_ANIMATION: return "MASK_ANIMATION";
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case OperationCode::MASK_EVAL: return "MASK_EVAL";
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/* Collections. */
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case OperationCode::VIEW_LAYER_EVAL: return "VIEW_LAYER_EVAL";
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/* Copy on write. */
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case OperationCode::COPY_ON_WRITE: return "COPY_ON_WRITE";
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/* Shading. */
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case OperationCode::SHADING: return "SHADING";
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case OperationCode::MATERIAL_UPDATE: return "MATERIAL_UPDATE";
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case OperationCode::WORLD_UPDATE: return "WORLD_UPDATE";
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/* Movie clip. */
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case OperationCode::MOVIECLIP_EVAL: return "MOVIECLIP_EVAL";
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case OperationCode::MOVIECLIP_SELECT_UPDATE:
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return "MOVIECLIP_SELECT_UPDATE";
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/* Image. */
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case OperationCode::IMAGE_ANIMATION: return "IMAGE_ANIMATION";
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/* Synchronization. */
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case OperationCode::SYNCHRONIZE_TO_ORIGINAL:
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return "SYNCHRONIZE_TO_ORIGINAL";
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/* Generic datablock. */
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case OperationCode::GENERIC_DATABLOCK_UPDATE:
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return "GENERIC_DATABLOCK_UPDATE";
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/* instancing/duplication. */
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case OperationCode::DUPLI: return "DUPLI";
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}
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BLI_assert(!"Unhandled operation code, should never happen.");
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return "UNKNOWN";
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}
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OperationNode::OperationNode() :
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name_tag(-1),
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flag(0)
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{
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}
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OperationNode::~OperationNode()
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{
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}
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string OperationNode::identifier() const
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{
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return string(operationCodeAsString(opcode)) + "(" + name + ")";
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}
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/* Full node identifier, including owner name.
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* used for logging and debug prints. */
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string OperationNode::full_identifier() const
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{
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string owner_str = "";
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if (owner->type == NodeType::BONE) {
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owner_str = string(owner->owner->name) + "." + owner->name;
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}
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else {
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owner_str = owner->owner->name;
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}
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return owner_str + "." + identifier();
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}
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void OperationNode::tag_update(Depsgraph *graph, eUpdateSource source)
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{
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if ((flag & DEPSOP_FLAG_NEEDS_UPDATE) == 0) {
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graph->add_entry_tag(this);
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}
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/* Tag for update, but also note that this was the source of an update. */
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flag |= (DEPSOP_FLAG_NEEDS_UPDATE | DEPSOP_FLAG_DIRECTLY_MODIFIED);
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switch (source) {
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case DEG_UPDATE_SOURCE_TIME:
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case DEG_UPDATE_SOURCE_RELATIONS:
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case DEG_UPDATE_SOURCE_VISIBILITY:
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/* Currently nothing. */
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break;
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case DEG_UPDATE_SOURCE_USER_EDIT:
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flag |= DEPSOP_FLAG_USER_MODIFIED;
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break;
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}
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}
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void OperationNode::set_as_entry()
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{
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BLI_assert(owner != NULL);
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owner->set_entry_operation(this);
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}
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void OperationNode::set_as_exit()
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{
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BLI_assert(owner != NULL);
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owner->set_exit_operation(this);
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}
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DEG_DEPSNODE_DEFINE(OperationNode, NodeType::OPERATION, "Operation");
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static DepsNodeFactoryImpl<OperationNode> DNTI_OPERATION;
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void deg_register_operation_depsnodes()
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{
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register_node_typeinfo(&DNTI_OPERATION);
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}
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} // namespace DEG
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