Note this was broken even in 2.7x. We had a different logic for the plane wire, as for the plane itself. And they were both wrong when changing the camera shift or the stereo pivot. Both of their logic is now unified and correct. Also I had to create a new gpu batch for the quad wires, since there is no state that allows me to filter out the geometry, and the square gpu batch is quite different than the quad one (2d x 3d and orientation).
193 lines
8.5 KiB
C++
193 lines
8.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*/
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/** \file
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* \ingroup draw
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*/
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#ifndef __DRAW_CACHE_H__
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#define __DRAW_CACHE_H__
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struct GPUBatch;
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struct GPUMaterial;
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struct ModifierData;
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struct Object;
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struct PTCacheEdit;
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void DRW_shape_cache_free(void);
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void DRW_shape_cache_reset(void);
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/* 3D cursor */
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struct GPUBatch *DRW_cache_cursor_get(bool crosshair_lines);
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/* Common Shapes */
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struct GPUBatch *DRW_cache_grid_get(void);
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struct GPUBatch *DRW_cache_fullscreen_quad_get(void);
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struct GPUBatch *DRW_cache_quad_get(void);
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struct GPUBatch *DRW_cache_quad_wires_get(void);
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struct GPUBatch *DRW_cache_cube_get(void);
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struct GPUBatch *DRW_cache_sphere_get(void);
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struct GPUBatch *DRW_cache_single_vert_get(void);
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struct GPUBatch *DRW_cache_single_line_get(void);
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struct GPUBatch *DRW_cache_single_line_endpoints_get(void);
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struct GPUBatch *DRW_cache_screenspace_circle_get(void);
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/* Common Object */
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struct GPUBatch *DRW_cache_object_all_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_object_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_object_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_object_surface_material_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
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char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
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struct GPUBatch *DRW_cache_object_face_wireframe_get(Object *ob);
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/* Empties */
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struct GPUBatch *DRW_cache_plain_axes_get(void);
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struct GPUBatch *DRW_cache_single_arrow_get(void);
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struct GPUBatch *DRW_cache_empty_cube_get(void);
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struct GPUBatch *DRW_cache_circle_get(void);
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struct GPUBatch *DRW_cache_square_get(void);
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struct GPUBatch *DRW_cache_empty_sphere_get(void);
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struct GPUBatch *DRW_cache_empty_cylinder_get(void);
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struct GPUBatch *DRW_cache_empty_cone_get(void);
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struct GPUBatch *DRW_cache_empty_capsule_cap_get(void);
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struct GPUBatch *DRW_cache_empty_capsule_body_get(void);
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struct GPUBatch *DRW_cache_image_plane_get(void);
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struct GPUBatch *DRW_cache_image_plane_wire_get(void);
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/* Force Field */
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struct GPUBatch *DRW_cache_field_wind_get(void);
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struct GPUBatch *DRW_cache_field_force_get(void);
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struct GPUBatch *DRW_cache_field_vortex_get(void);
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struct GPUBatch *DRW_cache_field_tube_limit_get(void);
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struct GPUBatch *DRW_cache_field_cone_limit_get(void);
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/* Grease Pencil */
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struct GPUBatch *DRW_cache_gpencil_axes_get(void);
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/* Lights */
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struct GPUBatch *DRW_cache_light_get(void);
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struct GPUBatch *DRW_cache_light_shadows_get(void);
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struct GPUBatch *DRW_cache_light_sunrays_get(void);
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struct GPUBatch *DRW_cache_light_area_square_get(void);
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struct GPUBatch *DRW_cache_light_area_disk_get(void);
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struct GPUBatch *DRW_cache_light_hemi_get(void);
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struct GPUBatch *DRW_cache_light_spot_get(void);
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struct GPUBatch *DRW_cache_light_spot_volume_get(void);
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struct GPUBatch *DRW_cache_light_spot_square_get(void);
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struct GPUBatch *DRW_cache_light_spot_square_volume_get(void);
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/* Camera */
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struct GPUBatch *DRW_cache_camera_get(void);
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struct GPUBatch *DRW_cache_camera_frame_get(void);
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struct GPUBatch *DRW_cache_camera_tria_get(void);
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/* Speaker */
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struct GPUBatch *DRW_cache_speaker_get(void);
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/* Probe */
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struct GPUBatch *DRW_cache_lightprobe_cube_get(void);
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struct GPUBatch *DRW_cache_lightprobe_grid_get(void);
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struct GPUBatch *DRW_cache_lightprobe_planar_get(void);
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/* Bones */
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struct GPUBatch *DRW_cache_bone_octahedral_get(void);
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struct GPUBatch *DRW_cache_bone_octahedral_wire_get(void);
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struct GPUBatch *DRW_cache_bone_box_get(void);
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struct GPUBatch *DRW_cache_bone_box_wire_get(void);
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struct GPUBatch *DRW_cache_bone_envelope_solid_get(void);
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struct GPUBatch *DRW_cache_bone_envelope_outline_get(void);
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struct GPUBatch *DRW_cache_bone_point_get(void);
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struct GPUBatch *DRW_cache_bone_point_wire_outline_get(void);
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struct GPUBatch *DRW_cache_bone_stick_get(void);
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struct GPUBatch *DRW_cache_bone_arrows_get(void);
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struct GPUBatch *DRW_cache_bone_dof_sphere_get(void);
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struct GPUBatch *DRW_cache_bone_dof_lines_get(void);
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/* Meshes */
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struct GPUBatch *DRW_cache_mesh_all_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_all_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_mesh_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
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char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
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struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_vertpaint_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_face_wireframe_get(struct Object *ob);
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void DRW_cache_mesh_sculpt_coords_ensure(struct Object *ob);
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/* Curve */
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struct GPUBatch *DRW_cache_curve_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_curve_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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struct GPUBatch *DRW_cache_curve_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_wire_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_face_wireframe_get(Object *ob);
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/* edit-mode */
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struct GPUBatch *DRW_cache_curve_edge_normal_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_overlay_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_vert_overlay_get(struct Object *ob, bool handles);
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/* Font */
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struct GPUBatch *DRW_cache_text_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_text_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_text_edge_wire_get(struct Object *ob);
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struct GPUBatch **DRW_cache_text_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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struct GPUBatch *DRW_cache_text_face_wireframe_get(Object *ob);
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/* Surface */
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struct GPUBatch *DRW_cache_surf_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_surf_edge_wire_get(struct Object *ob);
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struct GPUBatch *DRW_cache_surf_loose_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_surf_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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struct GPUBatch *DRW_cache_surf_face_wireframe_get(Object *ob);
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/* Lattice */
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struct GPUBatch *DRW_cache_lattice_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight);
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struct GPUBatch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
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/* Particles */
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struct GPUBatch *DRW_cache_particles_get_hair(
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struct Object *object, struct ParticleSystem *psys, struct ModifierData *md);
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struct GPUBatch *DRW_cache_particles_get_dots(
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struct Object *object, struct ParticleSystem *psys);
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struct GPUBatch *DRW_cache_particles_get_edit_strands(
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struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit, bool use_weight);
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struct GPUBatch *DRW_cache_particles_get_edit_inner_points(
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struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
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struct GPUBatch *DRW_cache_particles_get_edit_tip_points(
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struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
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struct GPUBatch *DRW_cache_particles_get_prim(int type);
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/* Metaball */
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struct GPUBatch *DRW_cache_mball_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_mball_surface_shaded_get(struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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struct GPUBatch *DRW_cache_mball_face_wireframe_get(Object *ob);
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#endif /* __DRAW_CACHE_H__ */
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