353 lines
12 KiB
C
353 lines
12 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*/
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/** \file
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* \ingroup draw
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*/
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#include "DRW_render.h"
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/* If builtin shaders are needed */
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#include "GPU_shader.h"
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#include "draw_common.h"
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#include "draw_mode_engines.h"
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#include "DNA_mesh_types.h"
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#include "DNA_view3d_types.h"
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#include "DEG_depsgraph_query.h"
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extern char datatoc_paint_face_vert_glsl[];
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extern char datatoc_paint_weight_vert_glsl[];
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extern char datatoc_paint_weight_frag_glsl[];
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extern char datatoc_paint_vertex_vert_glsl[];
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extern char datatoc_paint_vertex_frag_glsl[];
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extern char datatoc_paint_wire_vert_glsl[];
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extern char datatoc_paint_wire_frag_glsl[];
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extern char datatoc_paint_vert_frag_glsl[];
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extern char datatoc_common_globals_lib_glsl[];
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extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
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/* *********** LISTS *********** */
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enum {
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VERTEX_MODE = 0,
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WEIGHT_MODE = 1,
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};
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#define MODE_LEN (WEIGHT_MODE + 1)
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typedef struct PAINT_VERTEX_PassList {
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struct {
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struct DRWPass *color_faces;
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} by_mode[MODE_LEN];
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struct DRWPass *wire_overlay;
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struct DRWPass *wire_select_overlay;
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struct DRWPass *face_select_overlay;
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struct DRWPass *vert_select_overlay;
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} PAINT_VERTEX_PassList;
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typedef struct PAINT_VERTEX_StorageList {
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struct PAINT_VERTEX_PrivateData *g_data;
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} PAINT_VERTEX_StorageList;
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typedef struct PAINT_VERTEX_Data {
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void *engine_type; /* Required */
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DRWViewportEmptyList *fbl;
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DRWViewportEmptyList *txl;
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PAINT_VERTEX_PassList *psl;
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PAINT_VERTEX_StorageList *stl;
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} PAINT_VERTEX_Data;
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typedef struct PAINT_VERTEX_Shaders {
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struct {
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struct GPUShader *color_face;
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struct GPUShader *wire_overlay;
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struct GPUShader *wire_select_overlay;
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} by_mode[MODE_LEN];
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struct GPUShader *face_select_overlay;
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struct GPUShader *vert_select_overlay;
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} PAINT_VERTEX_Shaders;
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/* *********** STATIC *********** */
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static struct {
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PAINT_VERTEX_Shaders sh_data[GPU_SHADER_CFG_LEN];
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} e_data = {{{{{NULL}}}}}; /* Engine data */
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typedef struct PAINT_VERTEX_PrivateData {
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struct {
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DRWShadingGroup *color_shgrp;
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DRWShadingGroup *lwire_shgrp;
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DRWShadingGroup *lwire_select_shgrp;
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} by_mode[MODE_LEN];
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DRWShadingGroup *face_select_shgrp;
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DRWShadingGroup *vert_select_shgrp;
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} PAINT_VERTEX_PrivateData; /* Transient data */
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/* *********** FUNCTIONS *********** */
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static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
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if (draw_ctx->sh_cfg) {
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DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
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}
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const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
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if (!sh_data->face_select_overlay) {
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sh_data->by_mode[VERTEX_MODE].color_face = GPU_shader_create_from_arrays({
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.vert = (const char *[]){sh_cfg_data->lib, datatoc_paint_vertex_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL},
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.defs = (const char *[]){sh_cfg_data->def, NULL},
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});
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sh_data->by_mode[WEIGHT_MODE].color_face = GPU_shader_create_from_arrays({
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.vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
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.defs = (const char *[]){sh_cfg_data->def, NULL},
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});
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sh_data->face_select_overlay = GPU_shader_create_from_arrays({
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.vert = (const char *[]){sh_cfg_data->lib, datatoc_paint_face_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
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.defs = (const char *[]){sh_cfg_data->def, NULL},
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});
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sh_data->vert_select_overlay = GPU_shader_create_from_arrays({
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.vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL},
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.defs = (const char *[]){sh_cfg_data->def, "#define USE_SELECT\n", NULL},
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});
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const char *mode_defs[MODE_LEN] = {
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"#define VERTEX_MODE\n",
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"#define WEIGHT_MODE\n",
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};
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for (int i = 0; i < MODE_LEN; i++) {
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sh_data->by_mode[i].wire_overlay = GPU_shader_create_from_arrays({
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.vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
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.defs = (const char *[]){sh_cfg_data->def, mode_defs[i], NULL},
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});
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sh_data->by_mode[i].wire_select_overlay = GPU_shader_create_from_arrays({
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.vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
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.defs = (const char *[]){sh_cfg_data->def, mode_defs[i], "#define USE_SELECT\n", NULL},
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});
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}
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}
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}
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static void PAINT_VERTEX_cache_init(void *vedata)
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{
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PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl;
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PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const View3D *v3d = draw_ctx->v3d;
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const RegionView3D *rv3d = draw_ctx->rv3d;
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PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
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if (!stl->g_data) {
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/* Alloc transient pointers */
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stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
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}
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/* Vertex color pass */
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{
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DRWPass *pass = DRW_pass_create(
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"Vert Color Pass",
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DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_MULTIPLY);
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DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[VERTEX_MODE].color_face, pass);
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DRW_shgroup_uniform_float_copy(shgrp, "white_factor", 1.0f - v3d->overlay.vertex_paint_mode_opacity);
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if (rv3d->rflag & RV3D_CLIPPING) {
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DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
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}
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psl->by_mode[VERTEX_MODE].color_faces = pass;
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stl->g_data->by_mode[VERTEX_MODE].color_shgrp = shgrp;
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}
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/* Weight color pass */
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{
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DRWPass *pass = DRW_pass_create(
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"Weight Pass",
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DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_MULTIPLY);
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DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[WEIGHT_MODE].color_face, pass);
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DRW_shgroup_uniform_bool_copy(shgrp, "drawContours", (v3d->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0);
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DRW_shgroup_uniform_float(shgrp, "opacity", &v3d->overlay.weight_paint_mode_opacity, 1);
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DRW_shgroup_uniform_texture(shgrp, "colorramp", G_draw.weight_ramp);
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DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
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if (rv3d->rflag & RV3D_CLIPPING) {
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DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
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}
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psl->by_mode[WEIGHT_MODE].color_faces = pass;
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stl->g_data->by_mode[WEIGHT_MODE].color_shgrp = shgrp;
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}
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{
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DRWPass *pass = DRW_pass_create(
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"Wire Pass",
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DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
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for (int i = 0; i < MODE_LEN; i++) {
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DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[i].wire_overlay, pass);
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DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
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if (rv3d->rflag & RV3D_CLIPPING) {
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DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
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}
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stl->g_data->by_mode[i].lwire_shgrp = shgrp;
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}
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psl->wire_overlay = pass;
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}
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{
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DRWPass *pass = DRW_pass_create(
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"Wire Mask Pass",
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DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
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for (int i = 0; i < MODE_LEN; i++) {
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DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[i].wire_select_overlay, pass);
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DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
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if (rv3d->rflag & RV3D_CLIPPING) {
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DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
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}
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stl->g_data->by_mode[i].lwire_select_shgrp = shgrp;
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}
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psl->wire_select_overlay = pass;
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}
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{
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static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f};
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DRWPass *pass = DRW_pass_create(
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"Face Mask Pass",
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DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
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DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->face_select_overlay, pass);
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DRW_shgroup_uniform_vec4(shgrp, "color", col, 1);
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if (rv3d->rflag & RV3D_CLIPPING) {
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DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
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}
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psl->face_select_overlay = pass;
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stl->g_data->face_select_shgrp = shgrp;
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}
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{
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DRWPass *pass = DRW_pass_create(
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"Vert Mask Pass",
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DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
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DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->vert_select_overlay, pass);
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DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
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if (rv3d->rflag & RV3D_CLIPPING) {
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DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
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}
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psl->vert_select_overlay = pass;
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stl->g_data->vert_select_shgrp = shgrp;
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}
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}
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static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
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{
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PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const View3D *v3d = draw_ctx->v3d;
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if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
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const int draw_mode = (ob->mode == OB_MODE_VERTEX_PAINT) ? VERTEX_MODE : WEIGHT_MODE;
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const Mesh *me = ob->data;
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const Mesh *me_orig = DEG_get_original_object(ob)->data;
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const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
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const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
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const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
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struct GPUBatch *geom = NULL;
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if (draw_mode == VERTEX_MODE) {
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if (me->mloopcol == NULL) {
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return;
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}
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if (v3d->overlay.vertex_paint_mode_opacity != 0.0f) {
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geom = DRW_cache_mesh_surface_vertpaint_get(ob);
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}
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}
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else {
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if (v3d->overlay.weight_paint_mode_opacity != 0.0f) {
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geom = DRW_cache_mesh_surface_weights_get(ob);
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}
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}
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if (geom != NULL) {
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DRW_shgroup_call_add(stl->g_data->by_mode[draw_mode].color_shgrp, geom, ob->obmat);
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}
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if (use_face_sel || use_wire) {
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DRWShadingGroup *shgrp = use_face_sel ?
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stl->g_data->by_mode[draw_mode].lwire_select_shgrp :
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stl->g_data->by_mode[draw_mode].lwire_shgrp;
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geom = DRW_cache_mesh_surface_edges_get(ob);
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DRW_shgroup_call_add(shgrp, geom, ob->obmat);
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}
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if (use_face_sel) {
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geom = DRW_cache_mesh_surface_get(ob);
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DRW_shgroup_call_add(stl->g_data->face_select_shgrp, geom, ob->obmat);
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}
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if (use_vert_sel) {
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geom = DRW_cache_mesh_all_verts_get(ob);
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DRW_shgroup_call_add(stl->g_data->vert_select_shgrp, geom, ob->obmat);
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}
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}
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}
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static void PAINT_VERTEX_draw_scene(void *vedata)
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{
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PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl;
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for (int i = 0; i < MODE_LEN; i++) {
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DRW_draw_pass(psl->by_mode[i].color_faces);
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}
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DRW_draw_pass(psl->wire_overlay);
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DRW_draw_pass(psl->wire_select_overlay);
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DRW_draw_pass(psl->vert_select_overlay);
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DRW_draw_pass(psl->face_select_overlay);
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}
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static void PAINT_VERTEX_engine_free(void)
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{
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for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
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PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[sh_data_index];
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GPUShader **sh_data_as_array = (GPUShader **)sh_data;
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for (int i = 0; i < (sizeof(PAINT_VERTEX_Shaders) / sizeof(GPUShader *)); i++) {
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DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
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}
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}
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}
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static const DrawEngineDataSize PAINT_VERTEX_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_VERTEX_Data);
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DrawEngineType draw_engine_paint_vertex_type = {
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NULL, NULL,
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N_("PaintVertexMode"),
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&PAINT_VERTEX_data_size,
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&PAINT_VERTEX_engine_init,
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&PAINT_VERTEX_engine_free,
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&PAINT_VERTEX_cache_init,
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&PAINT_VERTEX_cache_populate,
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NULL,
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NULL,
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&PAINT_VERTEX_draw_scene,
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NULL,
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NULL,
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};
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