705 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			705 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 */
 | 
						|
 | 
						|
/** \file
 | 
						|
 * \ingroup blenloader
 | 
						|
 */
 | 
						|
 | 
						|
#include "MEM_guardedalloc.h"
 | 
						|
 | 
						|
#include "BLI_listbase.h"
 | 
						|
#include "BLI_math.h"
 | 
						|
#include "BLI_string.h"
 | 
						|
#include "BLI_system.h"
 | 
						|
#include "BLI_utildefines.h"
 | 
						|
 | 
						|
#include "DNA_camera_types.h"
 | 
						|
#include "DNA_curveprofile_types.h"
 | 
						|
#include "DNA_gpencil_types.h"
 | 
						|
#include "DNA_light_types.h"
 | 
						|
#include "DNA_mesh_types.h"
 | 
						|
#include "DNA_meshdata_types.h"
 | 
						|
#include "DNA_object_types.h"
 | 
						|
#include "DNA_scene_types.h"
 | 
						|
#include "DNA_screen_types.h"
 | 
						|
#include "DNA_space_types.h"
 | 
						|
#include "DNA_userdef_types.h"
 | 
						|
#include "DNA_windowmanager_types.h"
 | 
						|
#include "DNA_workspace_types.h"
 | 
						|
 | 
						|
#include "BKE_appdir.h"
 | 
						|
#include "BKE_brush.h"
 | 
						|
#include "BKE_colortools.h"
 | 
						|
#include "BKE_curveprofile.h"
 | 
						|
#include "BKE_gpencil.h"
 | 
						|
#include "BKE_layer.h"
 | 
						|
#include "BKE_lib_id.h"
 | 
						|
#include "BKE_main.h"
 | 
						|
#include "BKE_material.h"
 | 
						|
#include "BKE_mesh.h"
 | 
						|
#include "BKE_node.h"
 | 
						|
#include "BKE_paint.h"
 | 
						|
#include "BKE_screen.h"
 | 
						|
#include "BKE_workspace.h"
 | 
						|
 | 
						|
#include "BLO_readfile.h"
 | 
						|
 | 
						|
/* Make preferences read-only, use versioning_userdef.c. */
 | 
						|
#define U (*((const UserDef *)&U))
 | 
						|
 | 
						|
/**
 | 
						|
 * Rename if the ID doesn't exist.
 | 
						|
 */
 | 
						|
static ID *rename_id_for_versioning(Main *bmain,
 | 
						|
                                    const short id_type,
 | 
						|
                                    const char *name_src,
 | 
						|
                                    const char *name_dst)
 | 
						|
{
 | 
						|
  /* We can ignore libraries */
 | 
						|
  ListBase *lb = which_libbase(bmain, id_type);
 | 
						|
  ID *id = NULL;
 | 
						|
  LISTBASE_FOREACH (ID *, idtest, lb) {
 | 
						|
    if (idtest->lib == NULL) {
 | 
						|
      if (STREQ(idtest->name + 2, name_src)) {
 | 
						|
        id = idtest;
 | 
						|
      }
 | 
						|
      if (STREQ(idtest->name + 2, name_dst)) {
 | 
						|
        return NULL;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  if (id != NULL) {
 | 
						|
    BLI_strncpy(id->name + 2, name_dst, sizeof(id->name) - 2);
 | 
						|
    /* We know it's unique, this just sorts. */
 | 
						|
    BLI_libblock_ensure_unique_name(bmain, id->name);
 | 
						|
  }
 | 
						|
  return id;
 | 
						|
}
 | 
						|
 | 
						|
static bool blo_is_builtin_template(const char *app_template)
 | 
						|
{
 | 
						|
  /* For all builtin templates shipped with Blender. */
 | 
						|
  return (!app_template ||
 | 
						|
          STR_ELEM(app_template, "2D_Animation", "Sculpting", "VFX", "Video_Editing"));
 | 
						|
}
 | 
						|
 | 
						|
static void blo_update_defaults_screen(bScreen *screen,
 | 
						|
                                       const char *app_template,
 | 
						|
                                       const char *workspace_name)
 | 
						|
{
 | 
						|
  /* For all app templates. */
 | 
						|
  LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
 | 
						|
    LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
 | 
						|
      /* Some toolbars have been saved as initialized,
 | 
						|
       * we don't want them to have odd zoom-level or scrolling set, see: T47047 */
 | 
						|
      if (ELEM(region->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
 | 
						|
        region->v2d.flag &= ~V2D_IS_INITIALISED;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /* Set default folder. */
 | 
						|
    LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
 | 
						|
      if (sl->spacetype == SPACE_FILE) {
 | 
						|
        SpaceFile *sfile = (SpaceFile *)sl;
 | 
						|
        if (sfile->params) {
 | 
						|
          const char *dir_default = BKE_appdir_folder_default();
 | 
						|
          if (dir_default) {
 | 
						|
            STRNCPY(sfile->params->dir, dir_default);
 | 
						|
            sfile->params->file[0] = '\0';
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* For builtin templates only. */
 | 
						|
  if (!blo_is_builtin_template(app_template)) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
 | 
						|
    LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
 | 
						|
      /* Remove all stored panels, we want to use defaults
 | 
						|
       * (order, open/closed) as defined by UI code here! */
 | 
						|
      BKE_area_region_panels_free(®ion->panels);
 | 
						|
      BLI_freelistN(®ion->panels_category_active);
 | 
						|
 | 
						|
      /* Reset size so it uses consistent defaults from the region types. */
 | 
						|
      region->sizex = 0;
 | 
						|
      region->sizey = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    if (area->spacetype == SPACE_IMAGE) {
 | 
						|
      if (STREQ(workspace_name, "UV Editing")) {
 | 
						|
        SpaceImage *sima = area->spacedata.first;
 | 
						|
        if (sima->mode == SI_MODE_VIEW) {
 | 
						|
          sima->mode = SI_MODE_UV;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else if (area->spacetype == SPACE_ACTION) {
 | 
						|
      /* Show markers region, hide channels and collapse summary in timelines. */
 | 
						|
      SpaceAction *saction = area->spacedata.first;
 | 
						|
      saction->flag |= SACTION_SHOW_MARKERS;
 | 
						|
      if (saction->mode == SACTCONT_TIMELINE) {
 | 
						|
        saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED;
 | 
						|
 | 
						|
        LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
 | 
						|
          if (region->regiontype == RGN_TYPE_CHANNELS) {
 | 
						|
            region->flag |= RGN_FLAG_HIDDEN;
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else if (area->spacetype == SPACE_GRAPH) {
 | 
						|
      SpaceGraph *sipo = area->spacedata.first;
 | 
						|
      sipo->flag |= SIPO_SHOW_MARKERS;
 | 
						|
    }
 | 
						|
    else if (area->spacetype == SPACE_NLA) {
 | 
						|
      SpaceNla *snla = area->spacedata.first;
 | 
						|
      snla->flag |= SNLA_SHOW_MARKERS;
 | 
						|
    }
 | 
						|
    else if (area->spacetype == SPACE_SEQ) {
 | 
						|
      SpaceSeq *seq = area->spacedata.first;
 | 
						|
      seq->flag |= SEQ_SHOW_MARKERS | SEQ_SHOW_FCURVES;
 | 
						|
    }
 | 
						|
    else if (area->spacetype == SPACE_TEXT) {
 | 
						|
      /* Show syntax and line numbers in Script workspace text editor. */
 | 
						|
      SpaceText *stext = area->spacedata.first;
 | 
						|
      stext->showsyntax = true;
 | 
						|
      stext->showlinenrs = true;
 | 
						|
    }
 | 
						|
    else if (area->spacetype == SPACE_VIEW3D) {
 | 
						|
      View3D *v3d = area->spacedata.first;
 | 
						|
      /* Screen space cavity by default for faster performance. */
 | 
						|
      v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE;
 | 
						|
      v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT;
 | 
						|
      v3d->overlay.texture_paint_mode_opacity = 1.0f;
 | 
						|
      v3d->overlay.weight_paint_mode_opacity = 1.0f;
 | 
						|
      v3d->overlay.vertex_paint_mode_opacity = 1.0f;
 | 
						|
      /* Use dimmed selected edges. */
 | 
						|
      v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_EDGES;
 | 
						|
      /* grease pencil settings */
 | 
						|
      v3d->vertex_opacity = 1.0f;
 | 
						|
      v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES;
 | 
						|
      /* Remove dither pattern in wireframe mode. */
 | 
						|
      v3d->shading.xray_alpha_wire = 0.0f;
 | 
						|
      /* Skip startups that use the viewport color by default. */
 | 
						|
      if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) {
 | 
						|
        copy_v3_fl(v3d->shading.background_color, 0.05f);
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else if (area->spacetype == SPACE_CLIP) {
 | 
						|
      SpaceClip *sclip = area->spacedata.first;
 | 
						|
      sclip->around = V3D_AROUND_CENTER_MEDIAN;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* Show tool-header by default (for most cases at least, hide for others). */
 | 
						|
  const bool hide_image_tool_header = STREQ(workspace_name, "Rendering");
 | 
						|
  LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
 | 
						|
    LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
 | 
						|
      ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase : &sl->regionbase;
 | 
						|
 | 
						|
      LISTBASE_FOREACH (ARegion *, region, regionbase) {
 | 
						|
        if (region->regiontype == RGN_TYPE_TOOL_HEADER) {
 | 
						|
          if ((sl->spacetype == SPACE_IMAGE) && hide_image_tool_header) {
 | 
						|
            region->flag |= RGN_FLAG_HIDDEN;
 | 
						|
          }
 | 
						|
          else {
 | 
						|
            region->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER);
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* 2D animation template. */
 | 
						|
  if (app_template && STREQ(app_template, "2D_Animation")) {
 | 
						|
    LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
 | 
						|
      if (area->spacetype == SPACE_ACTION) {
 | 
						|
        SpaceAction *saction = area->spacedata.first;
 | 
						|
        /* Enable Sliders. */
 | 
						|
        saction->flag |= SACTION_SLIDERS;
 | 
						|
      }
 | 
						|
      else if (area->spacetype == SPACE_VIEW3D) {
 | 
						|
        View3D *v3d = area->spacedata.first;
 | 
						|
        /* Set Material Color by default. */
 | 
						|
        v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR;
 | 
						|
        /* Enable Annotations. */
 | 
						|
        v3d->flag2 |= V3D_SHOW_ANNOTATION;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void BLO_update_defaults_workspace(WorkSpace *workspace, const char *app_template)
 | 
						|
{
 | 
						|
  ListBase *layouts = BKE_workspace_layouts_get(workspace);
 | 
						|
  LISTBASE_FOREACH (WorkSpaceLayout *, layout, layouts) {
 | 
						|
    if (layout->screen) {
 | 
						|
      blo_update_defaults_screen(layout->screen, app_template, workspace->id.name + 2);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (blo_is_builtin_template(app_template)) {
 | 
						|
    /* Clear all tools to use default options instead, ignore the tool saved in the file. */
 | 
						|
    while (!BLI_listbase_is_empty(&workspace->tools)) {
 | 
						|
      BKE_workspace_tool_remove(workspace, workspace->tools.first);
 | 
						|
    }
 | 
						|
 | 
						|
    /* For 2D animation template. */
 | 
						|
    if (STREQ(workspace->id.name + 2, "Drawing")) {
 | 
						|
      workspace->object_mode = OB_MODE_PAINT_GPENCIL;
 | 
						|
    }
 | 
						|
 | 
						|
    /* For Sculpting template. */
 | 
						|
    if (STREQ(workspace->id.name + 2, "Sculpting")) {
 | 
						|
      LISTBASE_FOREACH (WorkSpaceLayout *, layout, layouts) {
 | 
						|
        bScreen *screen = layout->screen;
 | 
						|
        if (screen) {
 | 
						|
          LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
 | 
						|
            LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
 | 
						|
              if (area->spacetype == SPACE_VIEW3D) {
 | 
						|
                View3D *v3d = area->spacedata.first;
 | 
						|
                v3d->shading.flag &= ~V3D_SHADING_CAVITY;
 | 
						|
                copy_v3_fl(v3d->shading.single_color, 1.0f);
 | 
						|
                STRNCPY(v3d->shading.matcap, "basic_1");
 | 
						|
              }
 | 
						|
            }
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void blo_update_defaults_scene(Main *bmain, Scene *scene)
 | 
						|
{
 | 
						|
  BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
 | 
						|
 | 
						|
  scene->r.cfra = 1.0f;
 | 
						|
 | 
						|
  /* Don't enable compositing nodes. */
 | 
						|
  if (scene->nodetree) {
 | 
						|
    ntreeFreeNestedTree(scene->nodetree);
 | 
						|
    MEM_freeN(scene->nodetree);
 | 
						|
    scene->nodetree = NULL;
 | 
						|
    scene->use_nodes = false;
 | 
						|
  }
 | 
						|
 | 
						|
  /* Rename render layers. */
 | 
						|
  BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer");
 | 
						|
 | 
						|
  /* New EEVEE defaults. */
 | 
						|
  scene->eevee.bloom_intensity = 0.05f;
 | 
						|
  scene->eevee.bloom_clamp = 0.0f;
 | 
						|
  scene->eevee.motion_blur_shutter = 0.5f;
 | 
						|
 | 
						|
  copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3});
 | 
						|
  copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f);
 | 
						|
  copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f);
 | 
						|
 | 
						|
  /* Change default cubemap quality. */
 | 
						|
  scene->eevee.gi_filter_quality = 3.0f;
 | 
						|
 | 
						|
  /* Enable Soft Shadows by default. */
 | 
						|
  scene->eevee.flag |= SCE_EEVEE_SHADOW_SOFT;
 | 
						|
 | 
						|
  /* Be sure curfalloff and primitive are initializated */
 | 
						|
  ToolSettings *ts = scene->toolsettings;
 | 
						|
  if (ts->gp_sculpt.cur_falloff == NULL) {
 | 
						|
    ts->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
 | 
						|
    CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff;
 | 
						|
    BKE_curvemapping_initialize(gp_falloff_curve);
 | 
						|
    BKE_curvemap_reset(gp_falloff_curve->cm,
 | 
						|
                       &gp_falloff_curve->clipr,
 | 
						|
                       CURVE_PRESET_GAUSS,
 | 
						|
                       CURVEMAP_SLOPE_POSITIVE);
 | 
						|
  }
 | 
						|
  if (ts->gp_sculpt.cur_primitive == NULL) {
 | 
						|
    ts->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
 | 
						|
    CurveMapping *gp_primitive_curve = ts->gp_sculpt.cur_primitive;
 | 
						|
    BKE_curvemapping_initialize(gp_primitive_curve);
 | 
						|
    BKE_curvemap_reset(gp_primitive_curve->cm,
 | 
						|
                       &gp_primitive_curve->clipr,
 | 
						|
                       CURVE_PRESET_BELL,
 | 
						|
                       CURVEMAP_SLOPE_POSITIVE);
 | 
						|
  }
 | 
						|
 | 
						|
  if (ts->sculpt) {
 | 
						|
    ts->sculpt->paint.symmetry_flags |= PAINT_SYMMETRY_FEATHER;
 | 
						|
  }
 | 
						|
 | 
						|
  /* Correct default startup UV's. */
 | 
						|
  Mesh *me = BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2);
 | 
						|
  if (me && (me->totloop == 24) && (me->mloopuv != NULL)) {
 | 
						|
    const float uv_values[24][2] = {
 | 
						|
        {0.625, 0.50}, {0.875, 0.50}, {0.875, 0.75}, {0.625, 0.75}, {0.375, 0.75}, {0.625, 0.75},
 | 
						|
        {0.625, 1.00}, {0.375, 1.00}, {0.375, 0.00}, {0.625, 0.00}, {0.625, 0.25}, {0.375, 0.25},
 | 
						|
        {0.125, 0.50}, {0.375, 0.50}, {0.375, 0.75}, {0.125, 0.75}, {0.375, 0.50}, {0.625, 0.50},
 | 
						|
        {0.625, 0.75}, {0.375, 0.75}, {0.375, 0.25}, {0.625, 0.25}, {0.625, 0.50}, {0.375, 0.50},
 | 
						|
    };
 | 
						|
    for (int i = 0; i < ARRAY_SIZE(uv_values); i++) {
 | 
						|
      copy_v2_v2(me->mloopuv[i].uv, uv_values[i]);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* Make sure that the curve profile is initialized */
 | 
						|
  if (ts->custom_bevel_profile_preset == NULL) {
 | 
						|
    ts->custom_bevel_profile_preset = BKE_curveprofile_add(PROF_PRESET_LINE);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Update defaults in startup.blend, without having to save and embed the file.
 | 
						|
 * This function can be emptied each time the startup.blend is updated.
 | 
						|
 *
 | 
						|
 * \note Screen data may be cleared at this point, this will happen in the case
 | 
						|
 * an app-template's data needs to be versioned when read-file is called with "Load UI" disabled.
 | 
						|
 * Versioning the screen data can be safely skipped without "Load UI" since the screen data
 | 
						|
 * will have been versioned when it was first loaded.
 | 
						|
 */
 | 
						|
void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
 | 
						|
{
 | 
						|
  /* For all app templates. */
 | 
						|
  for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
 | 
						|
    BLO_update_defaults_workspace(workspace, app_template);
 | 
						|
  }
 | 
						|
 | 
						|
  /* New grease pencil brushes and vertex paint setup. */
 | 
						|
  {
 | 
						|
    /* Update Grease Pencil brushes. */
 | 
						|
    Brush *brush;
 | 
						|
 | 
						|
    /* Pencil brush. */
 | 
						|
    rename_id_for_versioning(bmain, ID_BR, "Draw Pencil", "Pencil");
 | 
						|
 | 
						|
    /* Pen brush. */
 | 
						|
    rename_id_for_versioning(bmain, ID_BR, "Draw Pen", "Pen");
 | 
						|
 | 
						|
    /* Pen Soft brush. */
 | 
						|
    brush = (Brush *)rename_id_for_versioning(bmain, ID_BR, "Draw Soft", "Pencil Soft");
 | 
						|
    if (brush) {
 | 
						|
      brush->gpencil_settings->icon_id = GP_BRUSH_ICON_PEN;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Ink Pen brush. */
 | 
						|
    rename_id_for_versioning(bmain, ID_BR, "Draw Ink", "Ink Pen");
 | 
						|
 | 
						|
    /* Ink Pen Rough brush. */
 | 
						|
    rename_id_for_versioning(bmain, ID_BR, "Draw Noise", "Ink Pen Rough");
 | 
						|
 | 
						|
    /* Marker Bold brush. */
 | 
						|
    rename_id_for_versioning(bmain, ID_BR, "Draw Marker", "Marker Bold");
 | 
						|
 | 
						|
    /* Marker Chisel brush. */
 | 
						|
    rename_id_for_versioning(bmain, ID_BR, "Draw Block", "Marker Chisel");
 | 
						|
 | 
						|
    /* Remove useless Fill Area.001 brush. */
 | 
						|
    brush = BLI_findstring(&bmain->brushes, "Fill Area.001", offsetof(ID, name) + 2);
 | 
						|
    if (brush) {
 | 
						|
      BKE_id_delete(bmain, brush);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Rename and fix materials and enable default object lights on. */
 | 
						|
    if (app_template && STREQ(app_template, "2D_Animation")) {
 | 
						|
      Material *ma = NULL;
 | 
						|
      rename_id_for_versioning(bmain, ID_MA, "Black", "Solid Stroke");
 | 
						|
      rename_id_for_versioning(bmain, ID_MA, "Red", "Squares Stroke");
 | 
						|
      rename_id_for_versioning(bmain, ID_MA, "Grey", "Solid Fill");
 | 
						|
      rename_id_for_versioning(bmain, ID_MA, "Black Dots", "Dots Stroke");
 | 
						|
 | 
						|
      /* Dots Stroke. */
 | 
						|
      ma = BLI_findstring(&bmain->materials, "Dots Stroke", offsetof(ID, name) + 2);
 | 
						|
      if (ma == NULL) {
 | 
						|
        ma = BKE_gpencil_material_add(bmain, "Dots Stroke");
 | 
						|
      }
 | 
						|
      ma->gp_style->mode = GP_MATERIAL_MODE_DOT;
 | 
						|
 | 
						|
      /* Squares Stroke. */
 | 
						|
      ma = BLI_findstring(&bmain->materials, "Squares Stroke", offsetof(ID, name) + 2);
 | 
						|
      if (ma == NULL) {
 | 
						|
        ma = BKE_gpencil_material_add(bmain, "Squares Stroke");
 | 
						|
      }
 | 
						|
      ma->gp_style->mode = GP_MATERIAL_MODE_SQUARE;
 | 
						|
 | 
						|
      /* Change Solid Stroke settings. */
 | 
						|
      ma = BLI_findstring(&bmain->materials, "Solid Stroke", offsetof(ID, name) + 2);
 | 
						|
      if (ma != NULL) {
 | 
						|
        ma->gp_style->mix_rgba[3] = 1.0f;
 | 
						|
        ma->gp_style->texture_offset[0] = -0.5f;
 | 
						|
        ma->gp_style->mix_factor = 0.5f;
 | 
						|
      }
 | 
						|
 | 
						|
      /* Change Solid Fill settings. */
 | 
						|
      ma = BLI_findstring(&bmain->materials, "Solid Fill", offsetof(ID, name) + 2);
 | 
						|
      if (ma != NULL) {
 | 
						|
        ma->gp_style->flag &= ~GP_MATERIAL_STROKE_SHOW;
 | 
						|
        ma->gp_style->mix_rgba[3] = 1.0f;
 | 
						|
        ma->gp_style->texture_offset[0] = -0.5f;
 | 
						|
        ma->gp_style->mix_factor = 0.5f;
 | 
						|
      }
 | 
						|
 | 
						|
      Object *ob = BLI_findstring(&bmain->objects, "Stroke", offsetof(ID, name) + 2);
 | 
						|
      if (ob && ob->type == OB_GPENCIL) {
 | 
						|
        ob->dtx |= OB_USE_GPENCIL_LIGHTS;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /* Reset all grease pencil brushes. */
 | 
						|
    Scene *scene = bmain->scenes.first;
 | 
						|
    BKE_brush_gpencil_paint_presets(bmain, scene->toolsettings);
 | 
						|
 | 
						|
    /* Ensure new Paint modes. */
 | 
						|
    BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_VERTEX_GPENCIL);
 | 
						|
    BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_SCULPT_GPENCIL);
 | 
						|
    BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_WEIGHT_GPENCIL);
 | 
						|
 | 
						|
    /* Enable cursor. */
 | 
						|
    GpPaint *gp_paint = scene->toolsettings->gp_paint;
 | 
						|
    gp_paint->paint.flags |= PAINT_SHOW_BRUSH;
 | 
						|
 | 
						|
    /* Ensure Palette by default. */
 | 
						|
    BKE_gpencil_palette_ensure(bmain, scene);
 | 
						|
  }
 | 
						|
 | 
						|
  /* For builtin templates only. */
 | 
						|
  if (!blo_is_builtin_template(app_template)) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  /* Workspaces. */
 | 
						|
  LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) {
 | 
						|
    LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
 | 
						|
      LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) {
 | 
						|
        WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook,
 | 
						|
                                                                              workspace);
 | 
						|
        /* Name all screens by their workspaces (avoids 'Default.###' names). */
 | 
						|
        /* Default only has one window. */
 | 
						|
        if (layout->screen) {
 | 
						|
          bScreen *screen = layout->screen;
 | 
						|
          BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2);
 | 
						|
          BLI_libblock_ensure_unique_name(bmain, screen->id.name);
 | 
						|
        }
 | 
						|
 | 
						|
        /* For some reason we have unused screens, needed until re-saving.
 | 
						|
         * Clear unused layouts because they're visible in the outliner & Python API. */
 | 
						|
        LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout_iter, &workspace->layouts) {
 | 
						|
          if (layout != layout_iter) {
 | 
						|
            BKE_workspace_layout_remove(bmain, workspace, layout_iter);
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* Scenes */
 | 
						|
  for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
 | 
						|
    blo_update_defaults_scene(bmain, scene);
 | 
						|
 | 
						|
    if (app_template && STREQ(app_template, "Video_Editing")) {
 | 
						|
      /* Filmic is too slow, use standard until it is optimized. */
 | 
						|
      STRNCPY(scene->view_settings.view_transform, "Standard");
 | 
						|
      STRNCPY(scene->view_settings.look, "None");
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      /* AV Sync break physics sim caching, disable until that is fixed. */
 | 
						|
      scene->audio.flag &= ~AUDIO_SYNC;
 | 
						|
      scene->flag &= ~SCE_FRAME_DROP;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Change default selection mode for Grease Pencil. */
 | 
						|
    if (app_template && STREQ(app_template, "2D_Animation")) {
 | 
						|
      ToolSettings *ts = scene->toolsettings;
 | 
						|
      ts->gpencil_selectmode_edit = GP_SELECTMODE_STROKE;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* Objects */
 | 
						|
  rename_id_for_versioning(bmain, ID_OB, "Lamp", "Light");
 | 
						|
  rename_id_for_versioning(bmain, ID_LA, "Lamp", "Light");
 | 
						|
 | 
						|
  if (app_template && STREQ(app_template, "2D_Animation")) {
 | 
						|
    for (Object *object = bmain->objects.first; object; object = object->id.next) {
 | 
						|
      if (object->type == OB_GPENCIL) {
 | 
						|
        /* Set grease pencil object in drawing mode */
 | 
						|
        bGPdata *gpd = (bGPdata *)object->data;
 | 
						|
        object->mode = OB_MODE_PAINT_GPENCIL;
 | 
						|
        gpd->flag |= GP_DATA_STROKE_PAINTMODE;
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) {
 | 
						|
    /* Match default for new meshes. */
 | 
						|
    mesh->smoothresh = DEG2RADF(30);
 | 
						|
 | 
						|
    /* For Sculpting template. */
 | 
						|
    if (app_template && STREQ(app_template, "Sculpting")) {
 | 
						|
      mesh->remesh_voxel_size = 0.035f;
 | 
						|
      mesh->flag |= ME_REMESH_FIX_POLES | ME_REMESH_REPROJECT_VOLUME;
 | 
						|
      BKE_mesh_smooth_flag_set(mesh, false);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) {
 | 
						|
    /* Initialize to a useful value. */
 | 
						|
    camera->dof.focus_distance = 10.0f;
 | 
						|
    camera->dof.aperture_fstop = 2.8f;
 | 
						|
  }
 | 
						|
 | 
						|
  for (Light *light = bmain->lights.first; light; light = light->id.next) {
 | 
						|
    /* Fix lights defaults. */
 | 
						|
    light->clipsta = 0.05f;
 | 
						|
    light->att_dist = 40.0f;
 | 
						|
  }
 | 
						|
 | 
						|
  /* Materials */
 | 
						|
  for (Material *ma = bmain->materials.first; ma; ma = ma->id.next) {
 | 
						|
    /* Update default material to be a bit more rough. */
 | 
						|
    ma->roughness = 0.4f;
 | 
						|
 | 
						|
    if (ma->nodetree) {
 | 
						|
      LISTBASE_FOREACH (bNode *, node, &ma->nodetree->nodes) {
 | 
						|
        if (node->type == SH_NODE_BSDF_PRINCIPLED) {
 | 
						|
          bNodeSocket *roughness_socket = nodeFindSocket(node, SOCK_IN, "Roughness");
 | 
						|
          bNodeSocketValueFloat *roughness_data = roughness_socket->default_value;
 | 
						|
          roughness_data->value = 0.4f;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* Brushes */
 | 
						|
  {
 | 
						|
    /* Enable for UV sculpt (other brush types will be created as needed),
 | 
						|
     * without this the grab brush will be active but not selectable from the list. */
 | 
						|
    const char *brush_name = "Grab";
 | 
						|
    Brush *brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | 
						|
    if (brush) {
 | 
						|
      brush->ob_mode |= OB_MODE_EDIT;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
 | 
						|
    brush->blur_kernel_radius = 2;
 | 
						|
 | 
						|
    /* Use full strength for all non-sculpt brushes,
 | 
						|
     * when painting we want to use full color/weight always.
 | 
						|
     *
 | 
						|
     * Note that sculpt is an exception,
 | 
						|
     * it's values are overwritten by #BKE_brush_sculpt_reset below. */
 | 
						|
    brush->alpha = 1.0;
 | 
						|
 | 
						|
    /* Enable antialiasing by default */
 | 
						|
    brush->sampling_flag |= BRUSH_PAINT_ANTIALIASING;
 | 
						|
  }
 | 
						|
 | 
						|
  {
 | 
						|
    /* Change the spacing of the Smear brush to 3.0% */
 | 
						|
    const char *brush_name;
 | 
						|
    Brush *brush;
 | 
						|
 | 
						|
    brush_name = "Smear";
 | 
						|
    brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | 
						|
    if (brush) {
 | 
						|
      brush->spacing = 3.0;
 | 
						|
    }
 | 
						|
 | 
						|
    brush_name = "Draw Sharp";
 | 
						|
    brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | 
						|
    if (!brush) {
 | 
						|
      brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | 
						|
      id_us_min(&brush->id);
 | 
						|
      brush->sculpt_tool = SCULPT_TOOL_DRAW_SHARP;
 | 
						|
    }
 | 
						|
 | 
						|
    brush_name = "Elastic Deform";
 | 
						|
    brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | 
						|
    if (!brush) {
 | 
						|
      brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | 
						|
      id_us_min(&brush->id);
 | 
						|
      brush->sculpt_tool = SCULPT_TOOL_ELASTIC_DEFORM;
 | 
						|
    }
 | 
						|
 | 
						|
    brush_name = "Pose";
 | 
						|
    brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | 
						|
    if (!brush) {
 | 
						|
      brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | 
						|
      id_us_min(&brush->id);
 | 
						|
      brush->sculpt_tool = SCULPT_TOOL_POSE;
 | 
						|
    }
 | 
						|
 | 
						|
    brush_name = "Multi-plane Scrape";
 | 
						|
    brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | 
						|
    if (!brush) {
 | 
						|
      brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | 
						|
      id_us_min(&brush->id);
 | 
						|
      brush->sculpt_tool = SCULPT_TOOL_MULTIPLANE_SCRAPE;
 | 
						|
    }
 | 
						|
 | 
						|
    brush_name = "Clay Thumb";
 | 
						|
    brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | 
						|
    if (!brush) {
 | 
						|
      brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | 
						|
      id_us_min(&brush->id);
 | 
						|
      brush->sculpt_tool = SCULPT_TOOL_CLAY_THUMB;
 | 
						|
    }
 | 
						|
 | 
						|
    brush_name = "Cloth";
 | 
						|
    brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | 
						|
    if (!brush) {
 | 
						|
      brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | 
						|
      id_us_min(&brush->id);
 | 
						|
      brush->sculpt_tool = SCULPT_TOOL_CLOTH;
 | 
						|
    }
 | 
						|
 | 
						|
    brush_name = "Slide Relax";
 | 
						|
    brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | 
						|
    if (!brush) {
 | 
						|
      brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | 
						|
      id_us_min(&brush->id);
 | 
						|
      brush->sculpt_tool = SCULPT_TOOL_SLIDE_RELAX;
 | 
						|
    }
 | 
						|
 | 
						|
    brush_name = "Simplify";
 | 
						|
    brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | 
						|
    if (!brush) {
 | 
						|
      brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | 
						|
      id_us_min(&brush->id);
 | 
						|
      brush->sculpt_tool = SCULPT_TOOL_SIMPLIFY;
 | 
						|
    }
 | 
						|
 | 
						|
    brush_name = "Draw Face Sets";
 | 
						|
    brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | 
						|
    if (!brush) {
 | 
						|
      brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | 
						|
      id_us_min(&brush->id);
 | 
						|
      brush->sculpt_tool = SCULPT_TOOL_DRAW_FACE_SETS;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Use the same tool icon color in the brush cursor */
 | 
						|
    for (brush = bmain->brushes.first; brush; brush = brush->id.next) {
 | 
						|
      if (brush->ob_mode & OB_MODE_SCULPT) {
 | 
						|
        BLI_assert(brush->sculpt_tool != 0);
 | 
						|
        BKE_brush_sculpt_reset(brush);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 |