113 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA	02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Joseph Gilbert
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 *
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 * ***** END GPL LICENSE BLOCK *****
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*/
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//Include this file for access to vector, quat, matrix, euler, etc...
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#ifndef EXPP_Mathutils_H
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#define EXPP_Mathutils_H
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#include <Python.h>
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#include "vector.h"
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#include "matrix.h"
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#include "quat.h"
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#include "euler.h"
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/* #define USE_MATHUTILS_DEG - for backwards compat */
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/* Can cast different mathutils types to this, use for generic funcs */
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typedef struct {
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	PyObject_VAR_HEAD
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	float *data;					/*array of data (alias), wrapped status depends on wrapped status */
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	PyObject *cb_user;					/* if this vector references another object, otherwise NULL, *Note* this owns its reference */
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	unsigned char cb_type;	/* which user funcs do we adhere to, RNA, GameObject, etc */
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	unsigned char cb_subtype;		/* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
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	unsigned char wrapped;		/* wrapped data type? */
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} BaseMathObject;
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PyObject *BaseMathObject_getOwner( BaseMathObject * self, void * );
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PyObject *BaseMathObject_getWrapped( BaseMathObject *self, void * );
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void BaseMathObject_dealloc(BaseMathObject * self);
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PyObject *Mathutils_Init(void);
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PyObject *quat_rotation(PyObject *arg1, PyObject *arg2);
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int EXPP_FloatsAreEqual(float A, float B, int floatSteps);
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int EXPP_VectorsAreEqual(float *vecA, float *vecB, int size, int floatSteps);
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#define Py_PI  3.14159265358979323846
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#define Py_NEW  1
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#define Py_WRAP 2
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/* Mathutils is used by the BGE and Blender so have to define 
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 * some things here for luddite mac users of py2.3 */
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#ifndef Py_RETURN_NONE
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#define Py_RETURN_NONE  return Py_INCREF(Py_None), Py_None
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#endif
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#ifndef Py_RETURN_FALSE
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#define Py_RETURN_FALSE  return Py_INCREF(Py_False), Py_False
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#endif
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#ifndef Py_RETURN_TRUE
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#define Py_RETURN_TRUE  return Py_INCREF(Py_True), Py_True
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#endif
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typedef struct Mathutils_Callback Mathutils_Callback;
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typedef int (*BaseMathCheckFunc)(PyObject *);
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typedef int (*BaseMathGetFunc)(PyObject *, int, float *);
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typedef int (*BaseMathSetFunc)(PyObject *, int, float *);
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typedef int (*BaseMathGetIndexFunc)(PyObject *, int, float *, int);
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typedef int (*BaseMathSetIndexFunc)(PyObject *, int, float *, int);
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struct Mathutils_Callback {
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	int		(*check)(PyObject *user);					/* checks the user is still valid */
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	int		(*get)(PyObject *user, int subtype, float *from);	/* gets the vector from the user */
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	int		(*set)(PyObject *user, int subtype, float *to);	/* sets the users vector values once the vector is modified */
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	int		(*get_index)(PyObject *user, int subtype, float *from,int index);	/* same as above but only for an index */
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	int		(*set_index)(PyObject *user, int subtype, float *to,	int index);	/* same as above but only for an index */
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};
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int Mathutils_RegisterCallback(Mathutils_Callback *cb);
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int _BaseMathObject_ReadCallback(BaseMathObject *self);
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int _BaseMathObject_WriteCallback(BaseMathObject *self);
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int _BaseMathObject_ReadIndexCallback(BaseMathObject *self, int index);
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int _BaseMathObject_WriteIndexCallback(BaseMathObject *self, int index);
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/* since this is called so often avoid where possible */
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#define BaseMath_ReadCallback(_self) (((_self)->cb_user ?	_BaseMathObject_ReadCallback((BaseMathObject *)_self):1))
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#define BaseMath_WriteCallback(_self) (((_self)->cb_user ?_BaseMathObject_WriteCallback((BaseMathObject *)_self):1))
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#define BaseMath_ReadIndexCallback(_self, _index) (((_self)->cb_user ?	_BaseMathObject_ReadIndexCallback((BaseMathObject *)_self, _index):1))
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#define BaseMath_WriteIndexCallback(_self, _index) (((_self)->cb_user ?	_BaseMathObject_WriteIndexCallback((BaseMathObject *)_self, _index):1))
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#endif				/* EXPP_Mathutils_H */
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