This patch implements new cache system. Aim is to give user more control over cache, so it can be maximally utilized. This is done through sequencer timeline side panel in category proxy & cache. Cached images are also visualized in timeline, controled by sequencer timeline view->cache menu Functional changes: - NOT use IMB_moviecache API - refactor names of cached image types - each scene owns 1 sequencer cache - merge preprocess cache into per-sequencer cache - cache links images rendered per frame in order as they are created - add cache content visualization tool - add RNA properties to control the cache More info can be found in design notes in blenkernel/intern/seqcache.c and in https://developer.blender.org/D4443 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4443
392 lines
9.1 KiB
C
392 lines
9.1 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*
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* Application level startup/shutdown functionality.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_string.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BLI_callbacks.h"
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#include "IMB_imbuf.h"
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#include "IMB_moviecache.h"
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#include "BKE_addon.h"
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#include "BKE_blender.h" /* own include */
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#include "BKE_blender_version.h" /* own include */
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#include "BKE_blender_user_menu.h"
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#include "BKE_blendfile.h"
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#include "BKE_brush.h"
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#include "BKE_cachefile.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_image.h"
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#include "BKE_layer.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_sequencer.h"
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#include "BKE_studiolight.h"
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#include "DEG_depsgraph.h"
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#include "RE_pipeline.h"
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#include "RE_render_ext.h"
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#include "BLF_api.h"
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Global G;
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UserDef U;
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char versionstr[48] = "";
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/* ********** free ********** */
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/* only to be called on exit blender */
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void BKE_blender_free(void)
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{
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/* samples are in a global list..., also sets G_MAIN->sound->sample NULL */
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/* Needs to run before main free as wm is still referenced for icons preview jobs. */
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BKE_studiolight_free();
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BKE_main_free(G_MAIN);
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G_MAIN = NULL;
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if (G.log.file != NULL) {
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fclose(G.log.file);
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}
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BKE_spacetypes_free(); /* after free main, it uses space callbacks */
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IMB_exit();
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BKE_cachefiles_exit();
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BKE_images_exit();
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DEG_free_node_types();
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BKE_brush_system_exit();
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RE_texture_rng_exit();
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BLI_callback_global_finalize();
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IMB_moviecache_destruct();
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free_nodesystem();
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}
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void BKE_blender_version_string(char *version_str,
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size_t maxncpy,
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short version,
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short subversion,
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bool v_prefix,
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bool include_subversion)
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{
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const char *prefix = v_prefix ? "v" : "";
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if (include_subversion && subversion > 0) {
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BLI_snprintf(
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version_str, maxncpy, "%s%d.%02d.%d", prefix, version / 100, version % 100, subversion);
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}
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else {
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BLI_snprintf(version_str, maxncpy, "%s%d.%02d", prefix, version / 100, version % 100);
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}
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}
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void BKE_blender_globals_init(void)
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{
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memset(&G, 0, sizeof(Global));
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U.savetime = 1;
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G_MAIN = BKE_main_new();
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strcpy(G.ima, "//");
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BKE_blender_version_string(
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versionstr, sizeof(versionstr), BLENDER_VERSION, BLENDER_SUBVERSION, true, true);
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#ifndef WITH_PYTHON_SECURITY /* default */
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G.f |= G_FLAG_SCRIPT_AUTOEXEC;
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#else
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G.f &= ~G_FLAG_SCRIPT_AUTOEXEC;
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#endif
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G.log.level = 1;
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}
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void BKE_blender_globals_clear(void)
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{
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BKE_main_free(G_MAIN); /* free all lib data */
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G_MAIN = NULL;
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}
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/***/
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static void keymap_item_free(wmKeyMapItem *kmi)
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{
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if (kmi->properties) {
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IDP_FreeProperty(kmi->properties);
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MEM_freeN(kmi->properties);
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}
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if (kmi->ptr) {
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MEM_freeN(kmi->ptr);
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}
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}
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void BKE_blender_userdef_data_swap(UserDef *userdef_a, UserDef *userdef_b)
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{
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SWAP(UserDef, *userdef_a, *userdef_b);
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}
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void BKE_blender_userdef_data_set(UserDef *userdef)
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{
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BKE_blender_userdef_data_swap(&U, userdef);
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BKE_blender_userdef_data_free(userdef, true);
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}
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void BKE_blender_userdef_data_set_and_free(UserDef *userdef)
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{
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BKE_blender_userdef_data_set(userdef);
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MEM_freeN(userdef);
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}
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static void userdef_free_keymaps(UserDef *userdef)
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{
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for (wmKeyMap *km = userdef->user_keymaps.first, *km_next; km; km = km_next) {
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km_next = km->next;
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for (wmKeyMapDiffItem *kmdi = km->diff_items.first; kmdi; kmdi = kmdi->next) {
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if (kmdi->add_item) {
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keymap_item_free(kmdi->add_item);
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MEM_freeN(kmdi->add_item);
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}
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if (kmdi->remove_item) {
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keymap_item_free(kmdi->remove_item);
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MEM_freeN(kmdi->remove_item);
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}
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}
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for (wmKeyMapItem *kmi = km->items.first; kmi; kmi = kmi->next) {
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keymap_item_free(kmi);
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}
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BLI_freelistN(&km->diff_items);
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BLI_freelistN(&km->items);
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MEM_freeN(km);
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}
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BLI_listbase_clear(&userdef->user_keymaps);
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}
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static void userdef_free_keyconfig_prefs(UserDef *userdef)
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{
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for (wmKeyConfigPref *kpt = userdef->user_keyconfig_prefs.first, *kpt_next; kpt;
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kpt = kpt_next) {
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kpt_next = kpt->next;
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IDP_FreeProperty(kpt->prop);
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MEM_freeN(kpt->prop);
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MEM_freeN(kpt);
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}
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BLI_listbase_clear(&userdef->user_keyconfig_prefs);
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}
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static void userdef_free_user_menus(UserDef *userdef)
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{
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for (bUserMenu *um = userdef->user_menus.first, *um_next; um; um = um_next) {
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um_next = um->next;
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BKE_blender_user_menu_item_free_list(&um->items);
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MEM_freeN(um);
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}
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}
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static void userdef_free_addons(UserDef *userdef)
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{
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for (bAddon *addon = userdef->addons.first, *addon_next; addon; addon = addon_next) {
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addon_next = addon->next;
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BKE_addon_free(addon);
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}
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BLI_listbase_clear(&userdef->addons);
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}
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/**
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* When loading a new userdef from file,
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* or when exiting Blender.
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*/
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void BKE_blender_userdef_data_free(UserDef *userdef, bool clear_fonts)
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{
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#define U _invalid_access_ /* ensure no accidental global access */
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#ifdef U /* quiet warning */
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#endif
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userdef_free_keymaps(userdef);
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userdef_free_keyconfig_prefs(userdef);
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userdef_free_user_menus(userdef);
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userdef_free_addons(userdef);
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if (clear_fonts) {
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for (uiFont *font = userdef->uifonts.first; font; font = font->next) {
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BLF_unload_id(font->blf_id);
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}
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BLF_default_set(-1);
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}
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BLI_freelistN(&userdef->autoexec_paths);
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BLI_freelistN(&userdef->uistyles);
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BLI_freelistN(&userdef->uifonts);
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BLI_freelistN(&userdef->themes);
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#undef U
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}
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/**
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* Write U from userdef.
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* This function defines which settings a template will override for the user preferences.
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*/
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void BKE_blender_userdef_app_template_data_swap(UserDef *userdef_a, UserDef *userdef_b)
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{
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/* TODO:
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* - various minor settings (add as needed).
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*/
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#define DATA_SWAP(id) \
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{ \
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UserDef userdef_tmp; \
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memcpy(&(userdef_tmp.id), &(userdef_a->id), sizeof(userdef_tmp.id)); \
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memcpy(&(userdef_a->id), &(userdef_b->id), sizeof(userdef_tmp.id)); \
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memcpy(&(userdef_b->id), &(userdef_tmp.id), sizeof(userdef_tmp.id)); \
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} \
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((void)0)
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#define LIST_SWAP(id) \
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{ \
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SWAP(ListBase, userdef_a->id, userdef_b->id); \
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} \
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((void)0)
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#define FLAG_SWAP(id, ty, flags) \
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{ \
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CHECK_TYPE(&(userdef_a->id), ty *); \
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const ty f = flags; \
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const ty a = userdef_a->id; \
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const ty b = userdef_b->id; \
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userdef_a->id = (userdef_a->id & ~f) | (b & f); \
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userdef_b->id = (userdef_b->id & ~f) | (a & f); \
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} \
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((void)0)
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LIST_SWAP(uistyles);
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LIST_SWAP(uifonts);
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LIST_SWAP(themes);
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LIST_SWAP(addons);
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LIST_SWAP(user_keymaps);
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DATA_SWAP(font_path_ui);
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DATA_SWAP(font_path_ui_mono);
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DATA_SWAP(keyconfigstr);
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DATA_SWAP(gizmo_flag);
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DATA_SWAP(app_flag);
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/* We could add others. */
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FLAG_SWAP(uiflag, int, USER_SAVE_PROMPT);
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#undef SWAP_TYPELESS
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#undef DATA_SWAP
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#undef LIST_SWAP
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#undef FLAG_SWAP
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}
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void BKE_blender_userdef_app_template_data_set(UserDef *userdef)
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{
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BKE_blender_userdef_app_template_data_swap(&U, userdef);
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BKE_blender_userdef_data_free(userdef, true);
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}
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void BKE_blender_userdef_app_template_data_set_and_free(UserDef *userdef)
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{
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BKE_blender_userdef_app_template_data_set(userdef);
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MEM_freeN(userdef);
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}
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/** \name Blender's AtExit
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*
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* \note Don't use MEM_mallocN so functions can be registered at any time.
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* \{ */
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static struct AtExitData {
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struct AtExitData *next;
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void (*func)(void *user_data);
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void *user_data;
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} *g_atexit = NULL;
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void BKE_blender_atexit_register(void (*func)(void *user_data), void *user_data)
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{
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struct AtExitData *ae = malloc(sizeof(*ae));
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ae->next = g_atexit;
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ae->func = func;
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ae->user_data = user_data;
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g_atexit = ae;
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}
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void BKE_blender_atexit_unregister(void (*func)(void *user_data), const void *user_data)
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{
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struct AtExitData *ae = g_atexit;
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struct AtExitData **ae_p = &g_atexit;
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while (ae) {
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if ((ae->func == func) && (ae->user_data == user_data)) {
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*ae_p = ae->next;
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free(ae);
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return;
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}
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ae_p = &ae;
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ae = ae->next;
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}
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}
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void BKE_blender_atexit(void)
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{
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struct AtExitData *ae = g_atexit, *ae_next;
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while (ae) {
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ae_next = ae->next;
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ae->func(ae->user_data);
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free(ae);
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ae = ae_next;
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}
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g_atexit = NULL;
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}
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/** \} */
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