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blender-archive/source/blender/editors/transform/transform_generics.c
Martin Poirier 145a441357 Correctly cancel operator is there's no transform data.
Don't access RegionView3D if region is of the wrong type.

Correctly draw extra transform stuff (like snap and pet circles) in multiple 3d regions.
2009-03-28 20:46:38 +00:00

1300 lines
31 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BLO_sys_types.h" // for intptr_t support
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_nla_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_particle_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "RNA_access.h"
//#include "BIF_screen.h"
//#include "BIF_mywindow.h"
#include "BIF_gl.h"
//#include "BIF_editaction.h"
//#include "BIF_editmesh.h"
//#include "BIF_editnla.h"
//#include "BIF_editsima.h"
//#include "BIF_editparticle.h"
//#include "BIF_meshtools.h"
#include "BIF_retopo.h"
#include "BKE_action.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_cloth.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_lattice.h"
#include "BKE_key.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_context.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_image.h"
#include "ED_keyframing.h"
#include "ED_mesh.h"
#include "ED_space_api.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
//#include "BDR_unwrapper.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_rand.h"
#include "WM_types.h"
#include "UI_resources.h"
//#include "blendef.h"
//
//#include "mydevice.h"
#include "transform.h"
extern ListBase editelems;
extern TransInfo Trans; /* From transform.c */
/* ************************** Functions *************************** */
void getViewVector(TransInfo *t, float coord[3], float vec[3])
{
if (t->persp != V3D_ORTHO)
{
float p1[4], p2[4];
VECCOPY(p1, coord);
p1[3] = 1.0f;
VECCOPY(p2, p1);
p2[3] = 1.0f;
Mat4MulVec4fl(t->viewmat, p2);
p2[0] = 2.0f * p2[0];
p2[1] = 2.0f * p2[1];
p2[2] = 2.0f * p2[2];
Mat4MulVec4fl(t->viewinv, p2);
VecSubf(vec, p1, p2);
}
else {
VECCOPY(vec, t->viewinv[2]);
}
Normalize(vec);
}
/* ************************** GENERICS **************************** */
static void clipMirrorModifier(TransInfo *t, Object *ob)
{
ModifierData *md= ob->modifiers.first;
float tolerance[3] = {0.0f, 0.0f, 0.0f};
int axis = 0;
for (; md; md=md->next) {
if (md->type==eModifierType_Mirror) {
MirrorModifierData *mmd = (MirrorModifierData*) md;
if(mmd->flag & MOD_MIR_CLIPPING) {
axis = 0;
if(mmd->flag & MOD_MIR_AXIS_X) {
axis |= 1;
tolerance[0] = mmd->tolerance;
}
if(mmd->flag & MOD_MIR_AXIS_Y) {
axis |= 2;
tolerance[1] = mmd->tolerance;
}
if(mmd->flag & MOD_MIR_AXIS_Z) {
axis |= 4;
tolerance[2] = mmd->tolerance;
}
if (axis) {
float mtx[4][4], imtx[4][4];
int i;
TransData *td = t->data;
if (mmd->mirror_ob) {
float obinv[4][4];
Mat4Invert(obinv, mmd->mirror_ob->obmat);
Mat4MulMat4(mtx, ob->obmat, obinv);
Mat4Invert(imtx, mtx);
}
for(i = 0 ; i < t->total; i++, td++) {
int clip;
float loc[3], iloc[3];
if (td->flag & TD_NOACTION)
break;
if (td->loc==NULL)
break;
if (td->flag & TD_SKIP)
continue;
VecCopyf(loc, td->loc);
VecCopyf(iloc, td->iloc);
if (mmd->mirror_ob) {
VecMat4MulVecfl(loc, mtx, loc);
VecMat4MulVecfl(iloc, mtx, iloc);
}
clip = 0;
if(axis & 1) {
if(fabs(iloc[0])<=tolerance[0] ||
loc[0]*iloc[0]<0.0f) {
loc[0]= 0.0f;
clip = 1;
}
}
if(axis & 2) {
if(fabs(iloc[1])<=tolerance[1] ||
loc[1]*iloc[1]<0.0f) {
loc[1]= 0.0f;
clip = 1;
}
}
if(axis & 4) {
if(fabs(iloc[2])<=tolerance[2] ||
loc[2]*iloc[2]<0.0f) {
loc[2]= 0.0f;
clip = 1;
}
}
if (clip) {
if (mmd->mirror_ob) {
VecMat4MulVecfl(loc, imtx, loc);
}
VecCopyf(td->loc, loc);
}
}
}
}
}
}
}
/* assumes obedit set to mesh object */
static void editmesh_apply_to_mirror(TransInfo *t)
{
TransData *td = t->data;
EditVert *eve;
int i;
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
if (td->loc==NULL)
break;
if (td->flag & TD_SKIP)
continue;
eve = td->extra;
if(eve) {
eve->co[0]= -td->loc[0];
eve->co[1]= td->loc[1];
eve->co[2]= td->loc[2];
}
}
}
/* called for updating while transform acts, once per redraw */
void recalcData(TransInfo *t)
{
Scene *scene = t->scene;
Base *base;
#if 0 // TRANSFORM_FIX_ME
if (t->spacetype == SPACE_ACTION) {
Object *ob= OBACT;
void *data;
short context;
/* determine what type of data we are operating on */
data = get_action_context(&context);
if (data == NULL) return;
/* always flush data if gpencil context */
if (context == ACTCONT_GPENCIL) {
flushTransGPactionData(t);
}
if (G.saction->lock) {
if (context == ACTCONT_ACTION) {
if(ob) {
ob->ctime= -1234567.0f;
if(ob->pose || ob_get_key(ob))
DAG_object_flush_update(G.scene, ob, OB_RECALC);
else
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
}
}
else if (context == ACTCONT_SHAPEKEY) {
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_OB|OB_RECALC_DATA);
}
}
}
else if (t->spacetype == SPACE_NLA) {
if (G.snla->lock) {
for (base=G.scene->base.first; base; base=base->next) {
if (base->flag & BA_HAS_RECALC_OB)
base->object->recalc |= OB_RECALC_OB;
if (base->flag & BA_HAS_RECALC_DATA)
base->object->recalc |= OB_RECALC_DATA;
if (base->object->recalc)
base->object->ctime= -1234567.0f; // eveil!
/* recalculate scale of selected nla-strips */
if (base->object->nlastrips.first) {
Object *bob= base->object;
bActionStrip *strip;
for (strip= bob->nlastrips.first; strip; strip= strip->next) {
if (strip->flag & ACTSTRIP_SELECT) {
float actlen= strip->actend - strip->actstart;
float len= strip->end - strip->start;
strip->scale= len / (actlen * strip->repeat);
}
}
}
}
DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
}
else {
for (base=G.scene->base.first; base; base=base->next) {
/* recalculate scale of selected nla-strips */
if (base->object && base->object->nlastrips.first) {
Object *bob= base->object;
bActionStrip *strip;
for (strip= bob->nlastrips.first; strip; strip= strip->next) {
if (strip->flag & ACTSTRIP_SELECT) {
float actlen= strip->actend - strip->actstart;
float len= strip->end - strip->start;
/* prevent 'negative' scaling */
if (len < 0) {
SWAP(float, strip->start, strip->end);
len= fabs(len);
}
/* calculate new scale */
strip->scale= len / (actlen * strip->repeat);
}
}
}
}
}
}
#endif
if (t->obedit) {
}
else if(G.f & G_PARTICLEEDIT) {
flushTransParticles(t);
}
if (t->spacetype==SPACE_NODE) {
flushTransNodes(t);
}
else if (t->spacetype==SPACE_SEQ) {
flushTransSeq(t);
}
else if (t->spacetype == SPACE_IPO) {
SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
Scene *scene;
ListBase anim_data = {NULL, NULL};
bAnimContext ac;
int filter;
bAnimListElem *ale;
int dosort = 0;
/* initialise relevant anim-context 'context' data from TransInfo data */
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
memset(&ac, 0, sizeof(bAnimContext));
scene= ac.scene= t->scene;
ac.obact= OBACT;
ac.sa= t->sa;
ac.ar= t->ar;
ac.spacetype= (t->sa)? t->sa->spacetype : 0;
ac.regiontype= (t->ar)? t->ar->regiontype : 0;
ANIM_animdata_context_getdata(&ac);
/* do the flush first */
flushTransGraphData(t);
/* get curves to check if a re-sort is needed */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY | ANIMFILTER_CURVEVISIBLE);
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* now test if there is a need to re-sort */
for (ale= anim_data.first; ale; ale= ale->next) {
FCurve *fcu= (FCurve *)ale->key_data;
/* watch it: if the time is wrong: do not correct handles yet */
if (test_time_fcurve(fcu))
dosort++;
else
calchandles_fcurve(fcu);
}
/* do resort and other updates? */
if (dosort) remake_graph_transdata(t, &anim_data);
//if (sipo->showkey) update_ipokey_val();
/* now free temp channels */
BLI_freelistN(&anim_data);
/* update realtime - not working? */
if (sipo->lock) {
}
}
else if (t->obedit) {
if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
Curve *cu= t->obedit->data;
Nurb *nu= cu->editnurb->first;
DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
if (t->state == TRANS_CANCEL) {
while(nu) {
calchandlesNurb(nu); /* Cant do testhandlesNurb here, it messes up the h1 and h2 flags */
nu= nu->next;
}
} else {
/* Normal updating */
while(nu) {
test2DNurb(nu);
calchandlesNurb(nu);
nu= nu->next;
}
/* TRANSFORM_FIX_ME */
// retopo_do_all();
}
}
else if(t->obedit->type==OB_LATTICE) {
Lattice *la= t->obedit->data;
DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
if(la->editlatt->flag & LT_OUTSIDE) outside_lattice(la->editlatt);
}
else if (t->obedit->type == OB_MESH) {
if(t->spacetype==SPACE_IMAGE) {
SpaceImage *sima= t->sa->spacedata.first;
flushTransUVs(t);
if(sima->flag & SI_LIVE_UNWRAP)
ED_uvedit_live_unwrap_re_solve();
DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA);
} else {
EditMesh *em = ((Mesh*)t->obedit->data)->edit_mesh;
/* mirror modifier clipping? */
if(t->state != TRANS_CANCEL) {
/* TRANSFORM_FIX_ME */
// if ((G.qual & LR_CTRLKEY)==0) {
// /* Only retopo if not snapping, Note, this is the only case of G.qual being used, but we have no T_SHIFT_MOD - Campbell */
// retopo_do_all();
// }
clipMirrorModifier(t, t->obedit);
}
if((t->options & CTX_NO_MIRROR) == 0 && (t->flag & T_MIRROR))
editmesh_apply_to_mirror(t);
DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
recalc_editnormals(em);
}
}
else if(t->obedit->type==OB_ARMATURE) { /* no recalc flag, does pose */
bArmature *arm= t->obedit->data;
ListBase *edbo = arm->edbo;
EditBone *ebo;
TransData *td = t->data;
int i;
/* Ensure all bones are correctly adjusted */
for (ebo = edbo->first; ebo; ebo = ebo->next){
if ((ebo->flag & BONE_CONNECTED) && ebo->parent){
/* If this bone has a parent tip that has been moved */
if (ebo->parent->flag & BONE_TIPSEL){
VECCOPY (ebo->head, ebo->parent->tail);
if(t->mode==TFM_BONE_ENVELOPE) ebo->rad_head= ebo->parent->rad_tail;
}
/* If this bone has a parent tip that has NOT been moved */
else{
VECCOPY (ebo->parent->tail, ebo->head);
if(t->mode==TFM_BONE_ENVELOPE) ebo->parent->rad_tail= ebo->rad_head;
}
}
/* on extrude bones, oldlength==0.0f, so we scale radius of points */
ebo->length= VecLenf(ebo->head, ebo->tail);
if(ebo->oldlength==0.0f) {
ebo->rad_head= 0.25f*ebo->length;
ebo->rad_tail= 0.10f*ebo->length;
ebo->dist= 0.25f*ebo->length;
if(ebo->parent) {
if(ebo->rad_head > ebo->parent->rad_tail)
ebo->rad_head= ebo->parent->rad_tail;
}
}
else if(t->mode!=TFM_BONE_ENVELOPE) {
/* if bones change length, lets do that for the deform distance as well */
ebo->dist*= ebo->length/ebo->oldlength;
ebo->rad_head*= ebo->length/ebo->oldlength;
ebo->rad_tail*= ebo->length/ebo->oldlength;
ebo->oldlength= ebo->length;
}
}
if (t->mode != TFM_BONE_ROLL)
{
/* fix roll */
for(i = 0; i < t->total; i++, td++)
{
if (td->extra)
{
float vec[3], up_axis[3];
float qrot[4];
ebo = td->extra;
VECCOPY(up_axis, td->axismtx[2]);
if (t->mode != TFM_ROTATION)
{
VecSubf(vec, ebo->tail, ebo->head);
Normalize(vec);
RotationBetweenVectorsToQuat(qrot, td->axismtx[1], vec);
QuatMulVecf(qrot, up_axis);
}
else
{
Mat3MulVecfl(t->mat, up_axis);
}
ebo->roll = ED_rollBoneToVector(ebo, up_axis);
}
}
}
if(arm->flag & ARM_MIRROR_EDIT)
transform_armature_mirror_update(t->obedit);
}
else
DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
}
else if( (t->flag & T_POSE) && t->poseobj) {
Object *ob= t->poseobj;
bArmature *arm= ob->data;
/* if animtimer is running, and the object already has animation data,
* check if the auto-record feature means that we should record 'samples'
* (i.e. uneditable animation values)
*/
// TODO: autokeyframe calls need some setting to specify to add samples (FPoints) instead of keyframes?
// TODO: maybe the ob->adt check isn't really needed? makes it too difficult to use...
if (/*(ob->adt) && */(t->animtimer) && IS_AUTOKEY_ON(t->scene)) {
short targetless_ik= (t->flag & T_AUTOIK); // XXX this currently doesn't work, since flags aren't set yet!
autokeyframe_pose_cb_func(t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
}
/* old optimize trick... this enforces to bypass the depgraph */
if (!(arm->flag & ARM_DELAYDEFORM)) {
DAG_object_flush_update(scene, ob, OB_RECALC_DATA); /* sets recalc flags */
}
else
where_is_pose(scene, ob);
}
else {
for(base= FIRSTBASE; base; base= base->next) {
Object *ob= base->object;
/* this flag is from depgraph, was stored in initialize phase, handled in drawview.c */
if(base->flag & BA_HAS_RECALC_OB)
ob->recalc |= OB_RECALC_OB;
if(base->flag & BA_HAS_RECALC_DATA)
ob->recalc |= OB_RECALC_DATA;
/* if object/base is selected */
if ((base->flag & SELECT) || (ob->flag & SELECT)) {
/* if animtimer is running, and the object already has animation data,
* check if the auto-record feature means that we should record 'samples'
* (i.e. uneditable animation values)
*/
// TODO: autokeyframe calls need some setting to specify to add samples (FPoints) instead of keyframes?
// TODO: maybe the ob->adt check isn't really needed? makes it too difficult to use...
if (/*(ob->adt) && */(t->animtimer) && IS_AUTOKEY_ON(t->scene)) {
autokeyframe_ob_cb_func(t->scene, (View3D *)t->view, ob, t->mode);
}
}
/* proxy exception */
if(ob->proxy)
ob->proxy->recalc |= ob->recalc;
if(ob->proxy_group)
group_tag_recalc(ob->proxy_group->dup_group);
}
}
/* update shaded drawmode while transform */
if(t->spacetype==SPACE_VIEW3D && ((View3D*)t->view)->drawtype == OB_SHADED)
reshadeall_displist(t->scene);
}
void drawLine(TransInfo *t, float *center, float *dir, char axis, short options)
{
extern void make_axis_color(char *col, char *col2, char axis); // view3d_draw.c
float v1[3], v2[3], v3[3];
char col[3], col2[3];
if (t->spacetype == SPACE_VIEW3D)
{
View3D *v3d = t->view;
glPushMatrix();
//if(t->obedit) glLoadMatrixf(t->obedit->obmat); // sets opengl viewing
VecCopyf(v3, dir);
VecMulf(v3, v3d->far);
VecSubf(v2, center, v3);
VecAddf(v1, center, v3);
if (options & DRAWLIGHT) {
col[0] = col[1] = col[2] = 220;
}
else {
UI_GetThemeColor3ubv(TH_GRID, col);
}
make_axis_color(col, col2, axis);
glColor3ubv((GLubyte *)col2);
setlinestyle(0);
glBegin(GL_LINE_STRIP);
glVertex3fv(v1);
glVertex3fv(v2);
glEnd();
glPopMatrix();
}
}
void resetTransRestrictions(TransInfo *t)
{
t->flag &= ~T_ALL_RESTRICTIONS;
}
int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
{
Scene *sce = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
ScrArea *sa = CTX_wm_area(C);
Object *obedit = CTX_data_edit_object(C);
/* moving: is shown in drawobject() (transform color) */
// TRANSFORM_FIX_ME
// if(obedit || (t->flag & T_POSE) ) G.moving= G_TRANSFORM_EDIT;
// else if(G.f & G_PARTICLEEDIT) G.moving= G_TRANSFORM_PARTICLE;
// else G.moving= G_TRANSFORM_OBJ;
t->scene = sce;
t->sa = sa;
t->ar = ar;
t->obedit = obedit;
t->data = NULL;
t->ext = NULL;
t->flag = 0;
t->redraw = 1; /* redraw first time */
if (event)
{
t->imval[0] = event->x - t->ar->winrct.xmin;
t->imval[1] = event->y - t->ar->winrct.ymin;
t->event_type = event->type;
}
else
{
t->imval[0] = 0;
t->imval[1] = 0;
}
t->con.imval[0] = t->imval[0];
t->con.imval[1] = t->imval[1];
t->mval[0] = t->imval[0];
t->mval[1] = t->imval[1];
t->transform = NULL;
t->handleEvent = NULL;
t->total = 0;
t->val = 0.0f;
t->vec[0] =
t->vec[1] =
t->vec[2] = 0.0f;
t->center[0] =
t->center[1] =
t->center[2] = 0.0f;
Mat3One(t->mat);
t->spacetype = sa->spacetype;
if(t->spacetype == SPACE_VIEW3D)
{
View3D *v3d = sa->spacedata.first;
t->view = v3d;
t->animtimer= CTX_wm_screen(C)->animtimer;
if(v3d->flag & V3D_ALIGN) t->flag |= T_V3D_ALIGN;
t->around = v3d->around;
if (op && RNA_struct_find_property(op->ptr, "constraint_axis") && RNA_property_is_set(op->ptr, "constraint_orientation"))
{
t->current_orientation = RNA_int_get(op->ptr, "constraint_orientation");
if (t->current_orientation >= V3D_MANIP_CUSTOM + BIF_countTransformOrientation(C) - 1)
{
t->current_orientation = V3D_MANIP_GLOBAL;
}
}
else
{
t->current_orientation = v3d->twmode;
}
}
else if(t->spacetype==SPACE_IMAGE || t->spacetype==SPACE_NODE)
{
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
t->around = ar->v2d.around;
}
else
{
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
t->around = V3D_CENTER;
}
if (op && RNA_struct_find_property(op->ptr, "mirror") && RNA_property_is_set(op->ptr, "mirror"))
{
if (RNA_boolean_get(op->ptr, "mirror"))
{
t->flag |= T_MIRROR;
}
}
// Need stuff to take it from edit mesh or whatnot here
else
{
if (t->obedit && t->obedit->type == OB_MESH && sce->toolsettings->editbutflag & B_MESH_X_MIRROR)
{
t->flag |= T_MIRROR;
}
}
/* setting PET flag */
if (op && RNA_struct_find_property(op->ptr, "proportional") && RNA_property_is_set(op->ptr, "proportional"))
{
switch(RNA_enum_get(op->ptr, "proportional"))
{
case 2: /* XXX connected constant */
t->flag |= T_PROP_CONNECTED;
case 1: /* XXX prop on constant */
t->flag |= T_PROP_EDIT;
break;
}
}
else
{
if ((t->options & CTX_NO_PET) == 0 && (sce->proportional)) {
t->flag |= T_PROP_EDIT;
if(sce->proportional == 2)
t->flag |= T_PROP_CONNECTED; // yes i know, has to become define
}
}
if (op && RNA_struct_find_property(op->ptr, "proportional_size") && RNA_property_is_set(op->ptr, "proportional_size"))
{
t->prop_size = RNA_float_get(op->ptr, "proportional_size");
}
else
{
t->prop_size = sce->toolsettings->proportional_size;
}
if (op && RNA_struct_find_property(op->ptr, "proportional_editing_falloff") && RNA_property_is_set(op->ptr, "proportional_editing_falloff"))
{
t->prop_mode = RNA_enum_get(op->ptr, "proportional_editing_falloff");
}
else
{
t->prop_mode = sce->prop_mode;
}
/* TRANSFORM_FIX_ME rna restrictions */
if (t->prop_size <= 0)
{
t->prop_size = 1.0f;
}
setTransformViewMatrices(t);
initNumInput(&t->num);
initNDofInput(&t->ndof);
return 1;
}
/* Here I would suggest only TransInfo related issues, like free data & reset vars. Not redraws */
void postTrans (TransInfo *t)
{
TransData *td;
if (t->draw_handle)
{
ED_region_draw_cb_exit(t->ar->type, t->draw_handle);
}
/* postTrans can be called when nothing is selected, so data is NULL already */
if (t->data) {
int a;
/* since ipokeys are optional on objects, we mallocced them per trans-data */
for(a=0, td= t->data; a<t->total; a++, td++) {
if(td->tdi) MEM_freeN(td->tdi);
if (td->flag & TD_BEZTRIPLE) MEM_freeN(td->hdata);
}
MEM_freeN(t->data);
}
if (t->ext) MEM_freeN(t->ext);
if (t->data2d) {
MEM_freeN(t->data2d);
t->data2d= NULL;
}
if(t->spacetype==SPACE_IMAGE) {
SpaceImage *sima= t->sa->spacedata.first;
if(sima->flag & SI_LIVE_UNWRAP)
ED_uvedit_live_unwrap_end(t->state == TRANS_CANCEL);
}
else if(t->spacetype==SPACE_ACTION) {
if (t->customData)
MEM_freeN(t->customData);
}
}
void applyTransObjects(TransInfo *t)
{
TransData *td;
for (td = t->data; td < t->data + t->total; td++) {
VECCOPY(td->iloc, td->loc);
if (td->ext->rot) {
VECCOPY(td->ext->irot, td->ext->rot);
}
if (td->ext->size) {
VECCOPY(td->ext->isize, td->ext->size);
}
}
recalcData(t);
}
/* helper for below */
static void restore_ipokey(float *poin, float *old)
{
if(poin) {
poin[0]= old[0];
poin[-3]= old[3];
poin[3]= old[6];
}
}
static void restoreElement(TransData *td) {
/* TransData for crease has no loc */
if (td->loc) {
VECCOPY(td->loc, td->iloc);
}
if (td->val) {
*td->val = td->ival;
}
if (td->ext && (td->flag&TD_NO_EXT)==0) {
if (td->ext->rot) {
VECCOPY(td->ext->rot, td->ext->irot);
}
if (td->ext->size) {
VECCOPY(td->ext->size, td->ext->isize);
}
if(td->flag & TD_USEQUAT) {
if (td->ext->quat) {
QUATCOPY(td->ext->quat, td->ext->iquat);
}
}
}
if (td->flag & TD_BEZTRIPLE) {
*(td->hdata->h1) = td->hdata->ih1;
*(td->hdata->h2) = td->hdata->ih2;
}
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
restore_ipokey(tdi->locx, tdi->oldloc);
restore_ipokey(tdi->locy, tdi->oldloc+1);
restore_ipokey(tdi->locz, tdi->oldloc+2);
restore_ipokey(tdi->rotx, tdi->oldrot);
restore_ipokey(tdi->roty, tdi->oldrot+1);
restore_ipokey(tdi->rotz, tdi->oldrot+2);
restore_ipokey(tdi->sizex, tdi->oldsize);
restore_ipokey(tdi->sizey, tdi->oldsize+1);
restore_ipokey(tdi->sizez, tdi->oldsize+2);
}
}
void restoreTransObjects(TransInfo *t)
{
TransData *td;
for (td = t->data; td < t->data + t->total; td++) {
restoreElement(td);
}
Mat3One(t->mat);
recalcData(t);
}
void calculateCenter2D(TransInfo *t)
{
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
projectIntView(t, vec, t->center2d);
}
else {
projectIntView(t, t->center, t->center2d);
}
}
void calculateCenterCursor(TransInfo *t)
{
float *cursor;
cursor = give_cursor(t->scene, t->view);
VECCOPY(t->center, cursor);
/* If edit or pose mode, move cursor in local space */
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob = t->obedit?t->obedit:t->poseobj;
float mat[3][3], imat[3][3];
VecSubf(t->center, t->center, ob->obmat[3]);
Mat3CpyMat4(mat, ob->obmat);
Mat3Inv(imat, mat);
Mat3MulVecfl(imat, t->center);
}
calculateCenter2D(t);
}
void calculateCenterCursor2D(TransInfo *t)
{
View2D *v2d= t->view;
float aspx=1.0, aspy=1.0;
if(t->spacetype==SPACE_IMAGE) /* only space supported right now but may change */
ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
if (v2d) {
t->center[0] = v2d->cursor[0] * aspx;
t->center[1] = v2d->cursor[1] * aspy;
}
calculateCenter2D(t);
}
void calculateCenterMedian(TransInfo *t)
{
float partial[3] = {0.0f, 0.0f, 0.0f};
int total = 0;
int i;
for(i = 0; i < t->total; i++) {
if (t->data[i].flag & TD_SELECTED) {
if (!(t->data[i].flag & TD_NOCENTER))
{
VecAddf(partial, partial, t->data[i].center);
total++;
}
}
else {
/*
All the selected elements are at the head of the array
which means we can stop when it finds unselected data
*/
break;
}
}
if(i)
VecMulf(partial, 1.0f / total);
VECCOPY(t->center, partial);
calculateCenter2D(t);
}
void calculateCenterBound(TransInfo *t)
{
float max[3];
float min[3];
int i;
for(i = 0; i < t->total; i++) {
if (i) {
if (t->data[i].flag & TD_SELECTED) {
if (!(t->data[i].flag & TD_NOCENTER))
MinMax3(min, max, t->data[i].center);
}
else {
/*
All the selected elements are at the head of the array
which means we can stop when it finds unselected data
*/
break;
}
}
else {
VECCOPY(max, t->data[i].center);
VECCOPY(min, t->data[i].center);
}
}
VecAddf(t->center, min, max);
VecMulf(t->center, 0.5);
calculateCenter2D(t);
}
void calculateCenter(TransInfo *t)
{
switch(t->around) {
case V3D_CENTER:
calculateCenterBound(t);
break;
case V3D_CENTROID:
calculateCenterMedian(t);
break;
case V3D_CURSOR:
if(t->spacetype==SPACE_IMAGE)
calculateCenterCursor2D(t);
else
calculateCenterCursor(t);
break;
case V3D_LOCAL:
/* Individual element center uses median center for helpline and such */
calculateCenterMedian(t);
break;
case V3D_ACTIVE:
{
/* set median, and if if if... do object center */
#if 0 // TRANSFORM_FIX_ME
EditSelection ese;
/* EDIT MODE ACTIVE EDITMODE ELEMENT */
if (t->obedit && t->obedit->type == OB_MESH && EM_get_actSelection(&ese)) {
EM_editselection_center(t->center, &ese);
calculateCenter2D(t);
break;
} /* END EDIT MODE ACTIVE ELEMENT */
#endif
calculateCenterMedian(t);
if((t->flag & (T_EDIT|T_POSE))==0)
{
Scene *scene = t->scene;
Object *ob= OBACT;
if(ob)
{
VECCOPY(t->center, ob->obmat[3]);
projectIntView(t, t->center, t->center2d);
}
}
}
}
/* setting constraint center */
VECCOPY(t->con.center, t->center);
if(t->flag & (T_EDIT|T_POSE))
{
Object *ob= t->obedit?t->obedit:t->poseobj;
Mat4MulVecfl(ob->obmat, t->con.center);
}
/* voor panning from cameraview */
if(t->flag & T_OBJECT)
{
if(t->spacetype==SPACE_VIEW3D)
{
View3D *v3d = t->view;
Scene *scene = t->scene;
RegionView3D *rv3d = t->ar->regiondata;
if(v3d->camera == OBACT && rv3d->persp==V3D_CAMOB)
{
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
VECCOPY(axis, t->viewinv[2]);
Normalize(axis);
/* 6.0 = 6 grid units */
axis[0]= t->center[0]- 6.0f*axis[0];
axis[1]= t->center[1]- 6.0f*axis[1];
axis[2]= t->center[2]- 6.0f*axis[2];
projectIntView(t, axis, t->center2d);
/* rotate only needs correct 2d center, grab needs initgrabz() value */
if(t->mode==TFM_TRANSLATION)
{
VECCOPY(t->center, axis);
VECCOPY(t->con.center, t->center);
}
}
}
}
if(t->spacetype==SPACE_VIEW3D)
{
/* initgrabz() defines a factor for perspective depth correction, used in window_to_3d_delta() */
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
initgrabz(t->ar->regiondata, vec[0], vec[1], vec[2]);
}
else {
initgrabz(t->ar->regiondata, t->center[0], t->center[1], t->center[2]);
}
}
}
void calculatePropRatio(TransInfo *t)
{
TransData *td = t->data;
int i;
float dist;
short connected = t->flag & T_PROP_CONNECTED;
if (t->flag & T_PROP_EDIT) {
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_SELECTED) {
td->factor = 1.0f;
}
else if ((connected &&
(td->flag & TD_NOTCONNECTED || td->dist > t->prop_size))
||
(connected == 0 &&
td->rdist > t->prop_size)) {
/*
The elements are sorted according to their dist member in the array,
that means we can stop when it finds one element outside of the propsize.
*/
td->flag |= TD_NOACTION;
td->factor = 0.0f;
restoreElement(td);
}
else {
/* Use rdist for falloff calculations, it is the real distance */
td->flag &= ~TD_NOACTION;
dist= (t->prop_size-td->rdist)/t->prop_size;
/*
* Clamp to positive numbers.
* Certain corner cases with connectivity and individual centers
* can give values of rdist larger than propsize.
*/
if (dist < 0.0f)
dist = 0.0f;
switch(t->prop_mode) {
case PROP_SHARP:
td->factor= dist*dist;
break;
case PROP_SMOOTH:
td->factor= 3.0f*dist*dist - 2.0f*dist*dist*dist;
break;
case PROP_ROOT:
td->factor = (float)sqrt(dist);
break;
case PROP_LIN:
td->factor = dist;
break;
case PROP_CONST:
td->factor = 1.0f;
break;
case PROP_SPHERE:
td->factor = (float)sqrt(2*dist - dist * dist);
break;
case PROP_RANDOM:
BLI_srand( BLI_rand() ); /* random seed */
td->factor = BLI_frand()*dist;
break;
default:
td->factor = 1;
}
}
}
switch(t->prop_mode) {
case PROP_SHARP:
strcpy(t->proptext, "(Sharp)");
break;
case PROP_SMOOTH:
strcpy(t->proptext, "(Smooth)");
break;
case PROP_ROOT:
strcpy(t->proptext, "(Root)");
break;
case PROP_LIN:
strcpy(t->proptext, "(Linear)");
break;
case PROP_CONST:
strcpy(t->proptext, "(Constant)");
break;
case PROP_SPHERE:
strcpy(t->proptext, "(Sphere)");
break;
case PROP_RANDOM:
strcpy(t->proptext, "(Random)");
break;
default:
strcpy(t->proptext, "");
}
}
else {
for(i = 0 ; i < t->total; i++, td++) {
td->factor = 1.0;
}
strcpy(t->proptext, "");
}
}
TransInfo *BIF_GetTransInfo()
{
return NULL;
}
float get_drawsize(ARegion *ar, float *co)
{
RegionView3D *rv3d= ar->regiondata;
float size, vec[3], len1, len2;
/* size calculus, depending ortho/persp settings, like initgrabz() */
size= rv3d->persmat[0][3]*co[0]+ rv3d->persmat[1][3]*co[1]+ rv3d->persmat[2][3]*co[2]+ rv3d->persmat[3][3];
VECCOPY(vec, rv3d->persinv[0]);
len1= Normalize(vec);
VECCOPY(vec, rv3d->persinv[1]);
len2= Normalize(vec);
size*= 0.01f*(len1>len2?len1:len2);
/* correct for window size to make widgets appear fixed size */
if(ar->winx > ar->winy) size*= 1000.0f/(float)ar->winx;
else size*= 1000.0f/(float)ar->winy;
return size;
}