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blender-archive/source/blender/editors/screen/screen_intern.h
Campbell Barton 9c9209f7e5 resizing any area/region would redraw all views in every window.
This means a large scene will make blender resize the border between the timeline and the graph editor slow since it redraws the 3d view for each update.

edited the operators to only redraw whats needed. since tons away IFDEF'd this incse it needs to be reverted.
2010-01-16 22:56:52 +00:00

71 lines
2.3 KiB
C++

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_SCREEN_INTERN_H
#define ED_SCREEN_INTERN_H
/* internal exports only */
struct wmWindow;
struct Scene;
/* area.c */
void area_copy_data (ScrArea *sa1, ScrArea *sa2, int swap_space);
/* screen_edit.c */
ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2);
ScrArea *area_split(wmWindow *win, bScreen *sc, ScrArea *sa, char dir, float fac);
int screen_area_join(bContext *C, bScreen* scr, ScrArea *sa1, ScrArea *sa2);
int area_getorientation(bScreen *screen, ScrArea *sa, ScrArea *sb);
void select_connected_scredge(bScreen *sc, ScrEdge *edge);
void removenotused_scrverts(bScreen *sc);
void removedouble_scrverts(bScreen *sc);
void removedouble_scredges(bScreen *sc);
void removenotused_scredges(bScreen *sc);
int scredge_is_horizontal(ScrEdge *se);
ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my);
AZone *is_in_area_actionzone(ScrArea *sa, int x, int y);
ScrArea *ed_screen_fullarea(bContext *C, wmWindow *win, ScrArea *sa);
/* screen_context.c */
void ed_screen_context(const bContext *C, const char *member, bContextDataResult *result);
/* screendump.c */
void SCREEN_OT_screenshot(struct wmOperatorType *ot);
void SCREEN_OT_screencast(struct wmOperatorType *ot);
/* partial updates, much faster then drawing everything, ton is away so allow easy undo'ing - campbell */
#define WM_FAST_DRAW
#endif /* ED_SCREEN_INTERN_H */