outliner. Clicking on one activates it and takes you to the object buttons - it's a lot better to see what's going on than a little < 1 Part 5 > that gives very little indication.
113 lines
3.5 KiB
C++
113 lines
3.5 KiB
C++
/**
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* $Id: BIF_outliner.h
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BIF_OUTLINER_H
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#define BIF_OUTLINER_H
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struct TreeStoreElem;
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typedef struct TreeElement {
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struct TreeElement *next, *prev, *parent;
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ListBase subtree;
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float xs, ys; // do selection
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int store_index; // offset in tree store
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short flag, index; // flag for non-saved stuff, index for data arrays
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short idcode; // from TreeStore id
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short xend; // width of item display, for select
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char *name;
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void *directdata; // Armature Bones, Base, Sequence, Strip...
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} TreeElement;
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/* TreeElement->flag */
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#define TE_ACTIVE 1
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#define TE_ICONROW 2
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/* TreeStoreElem types */
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#define TSE_NLA 1
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#define TSE_NLA_ACTION 2
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#define TSE_DEFGROUP_BASE 3
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#define TSE_DEFGROUP 4
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#define TSE_BONE 5
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#define TSE_EBONE 6
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#define TSE_CONSTRAINT_BASE 7
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#define TSE_CONSTRAINT 8
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#define TSE_MODIFIER_BASE 9
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#define TSE_MODIFIER 10
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#define TSE_LINKED_OB 11
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#define TSE_SCRIPT_BASE 12
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#define TSE_POSE_BASE 13
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#define TSE_POSE_CHANNEL 14
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/*#ifdef WITH_VERSE*/
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#define TSE_VERSE_SESSION 15
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#define TSE_VERSE_OBJ_NODE 16
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#define TSE_VERSE_GEOM_NODE 17
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/*#endif*/
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#define TSE_PROXY 18
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#define TSE_R_LAYER_BASE 19
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#define TSE_R_LAYER 20
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#define TSE_R_PASS 21
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#define TSE_LINKED_MAT 22
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/* NOTE, is used for light group */
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#define TSE_LINKED_LAMP 23
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#define TSE_POSEGRP_BASE 24
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#define TSE_POSEGRP 25
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#define TSE_SEQUENCE 26
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#define TSE_SEQ_STRIP 27
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#define TSE_SEQUENCE_DUP 28
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#define TSE_LINKED_PSYS 29
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/* outliner search flags */
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#define OL_FIND 0
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#define OL_FIND_CASE 1
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#define OL_FIND_COMPLETE 2
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#define OL_FIND_COMPLETE_CASE 3
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/* button events */
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#define OL_NAMEBUTTON 1
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extern void draw_outliner(struct ScrArea *sa, struct SpaceOops *so);
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extern void outliner_free_tree(struct ListBase *lb);
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extern void outliner_mouse_event(struct ScrArea *sa, short event);
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extern void outliner_toggle_visible(struct ScrArea *sa);
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extern void outliner_show_active(struct ScrArea *sa);
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extern void outliner_show_hierarchy(struct ScrArea *sa);
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extern void outliner_one_level(struct ScrArea *sa, int add);
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extern void outliner_select(struct ScrArea *sa);
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extern void outliner_toggle_selected(struct ScrArea *sa);
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extern void outliner_toggle_visibility(struct ScrArea *sa);
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extern void outliner_toggle_selectability(struct ScrArea *sa);
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extern void outliner_toggle_renderability(struct ScrArea *sa);
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extern void outliner_del(struct ScrArea *sa);
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extern void outliner_operation_menu(struct ScrArea *sa);
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extern void outliner_page_up_down(struct ScrArea *sa, int up);
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extern void outliner_find_panel(struct ScrArea *sa, int again, int flags);
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#endif
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