removed frame numbering from BLI_convertstringcode into its own function (BLI_convertstringframe), many uses of BLI_convertstringcode were passing dummy frames values anyway. in cases where adding the current frame number to a filename is needed run BLI_convertstringframe(...) after BLI_convertstringcode(...) There are some cases Im not sure BLI_convertstringframe is needed, these have been commented as todo, but at least have the same functionality they used to.
134 lines
4.0 KiB
C++
134 lines
4.0 KiB
C++
/* replacement for screen.h */
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/*
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*
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* Leftovers here are actually editscreen.c thingies
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BIF_SCREEN_H
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#define BIF_SCREEN_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* externs in editscreen.c */
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extern int displaysizex, displaysizey;
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extern struct ScrArea *curarea;
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struct View3D;
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struct bScreen;
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struct ScrArea;
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struct ScrVert;
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struct ScrEdge;
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struct ListBase;
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struct View3D *find_biggest_view3d(void);
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struct ScrArea *find_biggest_area_of_type(int spacecode);
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struct ScrArea *find_biggest_area(void);
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void scrarea_queue_redraw(struct ScrArea *area);
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void scrarea_queue_winredraw(struct ScrArea *area);
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void scrarea_queue_headredraw(struct ScrArea *area);
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int blender_test_break(void);
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void duplicate_screen(void);
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void init_screen_cursors(void);
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void set_timecursor(int nr);
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void waitcursor(int val);
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void wich_cursor(struct ScrArea *sa);
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void setcursor_space(int spacetype, short cur);
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void set_g_activearea(struct ScrArea *sa);
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void getmouseco_sc(short *mval);
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void getmouseco_areawin(short *mval);
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void getmouseco_headwin(short *mval);
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int qtest(void);
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int anyqtest(void);
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void areawinset(short win);
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void headerbox(struct ScrArea *sa);
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void defheaddraw(void);
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void defheadchange(void);
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unsigned short winqtest(struct ScrArea *sa);
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unsigned short headqtest(struct ScrArea *sa);
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void winqdelete(struct ScrArea *sa);
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void winqclear(struct ScrArea *sa);
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void addqueue(short win, unsigned short event, short val);
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void addafterqueue(short win, unsigned short event, short val);
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short ext_qtest(void);
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unsigned short extern_qread(short *val);
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unsigned short extern_qread_ext(short *val, char *ascii);
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extern void markdirty_all(void); // also sets redraw event
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extern void markdirty_all_back(void);
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extern void markdirty_win_back(short winid);
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void screen_swapbuffers(void);
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void set_debug_swapbuffers_ovveride(struct bScreen *sc, int mode);
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int is_allowed_to_change_screen(struct bScreen *newp);
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void splash(void * data, int datasizei, char * string);
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void screen_delayed_undo_push(char *name);
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void screenmain(void);
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void getdisplaysize(void);
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void setprefsize(int stax, int stay, int sizx, int sizy, int maximized);
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void calc_arearcts(struct ScrArea *sa);
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void resize_screen(int x, int y, int w, int h);
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struct ScrArea *closest_bigger_area(void);
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int mywinopen(int mode, short posx, short posy, short sizex, short sizey);
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void setscreen(struct bScreen *sc);
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void area_fullscreen(void);
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int select_area(int spacetype);
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struct bScreen *default_twosplit(void);
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void initscreen(void);
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void unlink_screen(struct bScreen *sc);
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void reset_autosave(void);
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int area_is_active_area(struct ScrArea *area);
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void draw_area_emboss(struct ScrArea *sa);
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void headerprint(char *str);
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/* ******* handlers ****** */
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void add_screenhandler(struct bScreen *sc, short eventcode, short val);
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void rem_screenhandler(struct bScreen *sc, short eventcode);
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int do_screenhandlers(struct bScreen *sc);
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int has_screenhandler(struct bScreen *sc, short eventcode);
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/***/
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/* return all layers of all 3d windows in a screen */
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unsigned int screen_view3d_layers(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* BIF_SCREEN_H */
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