the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef BSE_DRAWVIEW_H
|
|
#define BSE_DRAWVIEW_H
|
|
|
|
struct Object;
|
|
struct BGpic;
|
|
struct rctf;
|
|
struct ScrArea;
|
|
struct ImBuf;
|
|
|
|
void circf(float x, float y, float rad);
|
|
void circ(float x, float y, float rad);
|
|
|
|
void do_viewbuts(unsigned short event);
|
|
|
|
/* View3DAfter->type */
|
|
#define V3D_XRAY 1
|
|
#define V3D_TRANSP 2
|
|
void add_view3d_after(struct View3D *v3d, struct Base *base, int type, int flag);
|
|
|
|
void backdrawview3d(int test);
|
|
void check_backbuf(void);
|
|
unsigned int sample_backbuf(int x, int y);
|
|
struct ImBuf *read_backbuf(short xmin, short ymin, short xmax, short ymax);
|
|
unsigned int sample_backbuf_rect(short mval[2], int size, unsigned int min, unsigned int max, int *dist, short strict, unsigned int (*indextest)(unsigned int index));
|
|
|
|
void drawview3dspace(struct ScrArea *sa, void *spacedata);
|
|
void drawview3d_render(struct View3D *v3d, float viewmat[][4], int winx, int winy, float winmat[][4], int shadow);
|
|
void draw_depth(struct ScrArea *sa, void *spacedata, int (*func)(void *) );
|
|
void view3d_update_depths(struct View3D *v3d);
|
|
|
|
int update_time(int cfra);
|
|
void calc_viewborder(struct View3D *v3d, struct rctf *viewborder_r);
|
|
void view3d_set_1_to_1_viewborder(struct View3D *v3d);
|
|
|
|
int view3d_test_clipping(struct View3D *v3d, float *vec);
|
|
void view3d_set_clipping(struct View3D *v3d);
|
|
void view3d_clr_clipping(void);
|
|
|
|
void sumo_callback(void *obp);
|
|
void init_anim_sumo(void);
|
|
void update_anim_sumo(void);
|
|
void end_anim_sumo(void);
|
|
|
|
void inner_play_anim_loop(int init, int mode);
|
|
int play_anim(int mode);
|
|
|
|
void make_axis_color(char *col, char *col2, char axis);
|
|
char *view3d_get_name(struct View3D *v3d);
|
|
|
|
/* SMOOTHVIEW */
|
|
void smooth_view(struct View3D *v3d, float *ofs, float *quat, float *dist, float *lens);
|
|
void smooth_view_to_camera(struct View3D *v3d);
|
|
void view_settings_from_ob(struct Object *ob, float *ofs, float *quat, float *dist, float *lens);
|
|
void object_view_settings(struct Object *ob, float *lens, float *clipsta, float *clipend);
|
|
|
|
#endif /* BSE_DRAWVIEW_H */
|
|
|