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blender-archive/source/blender/include/BSE_sequence.h
Peter Schlaile 137b3e1dc5 == Sequencer ==
This adds a per preview option to set render sizes (which proxy size is used).
That makes it possible to have 
* several small preview screens which update really fast using the proxy files
* one large output screen that operates in full resolution

Since most of the time not all input strips are considered when calculating
an output screen, this is a big win.

Also: one can disable a preview screen completely using this option.

Other use cases: vector + chromaviews don't always need full resolution 
pictures and work equally well on proxy files!

This option finally makes my working setup _completely_ realtime :)
2009-05-26 12:57:16 +00:00

103 lines
3.3 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#ifndef BSE_SEQUENCE_H
#define BSE_SEQUENCE_H
struct PluginSeq;
struct StripElem;
struct TStripElem;
struct Strip;
struct Sequence;
struct ListBase;
struct Editing;
struct ImBuf;
struct Scene;
void free_tstripdata(int len, struct TStripElem *se);
void free_strip(struct Strip *strip);
void new_tstripdata(struct Sequence *seq);
void free_sequence(struct Sequence *seq);
void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq);
#define BUILD_SEQAR_COUNT_NOTHING 0
#define BUILD_SEQAR_COUNT_CURRENT 1
#define BUILD_SEQAR_COUNT_CHILDREN 2
void build_seqar_cb(struct ListBase *seqbase, struct Sequence ***seqar,
int *totseq, int (*test_func)(struct Sequence * seq));
void free_editing(struct Editing *ed);
void calc_sequence(struct Sequence *seq);
void calc_sequence_disp(struct Sequence *seq);
void reload_sequence_new_file(struct Sequence * seq);
void seq_proxy_rebuild(struct Sequence * seq);
void sort_seq(void);
void clear_scene_in_allseqs(struct Scene *sce);
char *give_seqname_by_type(int type);
char *give_seqname(struct Sequence *seq);
int evaluate_seq_frame(int cfra);
struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
struct TStripElem *give_tstripelem(struct Sequence *seq, int cfra);
struct ImBuf *give_ibuf_seq(int rectx, int recty, int cfra, int chansel,
int render_size);
/* chansel: render this channel. Default=0 (renders end result)*/
struct ImBuf *give_ibuf_seq_direct(int rectx, int recty, int cfra,
int render_size, struct Sequence * seq);
/* sequence prefetch API */
void seq_start_threads();
void seq_stop_threads();
void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown,
int render_size);
void seq_wait_for_prefetch_ready();
struct ImBuf * give_ibuf_seq_threaded(int rectx, int recty, int cfra,
int chanshown, int render_size);
void free_imbuf_seq_except(int cfra);
void free_imbuf_seq_with_ipo(struct Ipo * ipo);
void free_imbuf_seq(void);
void update_changed_seq_and_deps(struct Sequence *seq, int len_change, int ibuf_change);
/* still bad level call... */
struct RenderResult;
void do_render_seq(struct RenderResult *rr, int cfra);
int seq_can_blend(struct Sequence *seq);
#define SEQ_HAS_PATH(seq) (seq->type==SEQ_MOVIE || seq->type==SEQ_HD_SOUND || seq->type==SEQ_RAM_SOUND || seq->type==SEQ_IMAGE)
#endif