This patch implements the vector types (i.e:float2) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the blender::math namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: float3::reflect()). Upsides: - Still support .x, .y, .z, .w for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call len_squared_v3v3 in math::length_squared() and call it a day. - Type cast does not work with the template version of the math:: vector functions. Meaning you need to manually cast float * and (float *)[3] to float3 for the function calls. i.e: math::distance_squared(float3(nearest.co), positions[i]); - Some parts might loose in readability: float3::dot(v1.normalized(), v2.normalized()) becoming math::dot(math::normalize(v1), math::normalize(v2)) But I propose, when appropriate, to use using namespace blender::math; on function local or file scope to increase readability. dot(normalize(v1), normalize(v2)) Consideration: - Include back .length() method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches delaunay_2d.cc and the intersection code. I would like to know @Howard Trickey (howardt) opinion on the matter. - The noexcept on the copy constructor of mpq(2|3) is being removed. But according to @Jacques Lucke (JacquesLucke) it is not a real problem for now. I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: http://developer.blender.org/D13791
118 lines
4.0 KiB
C++
118 lines
4.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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/** \file
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* \ingroup bli
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* \brief Efficient in-memory storage of multiple similar arrays.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct BArrayState BArrayState;
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typedef struct BArrayStore BArrayStore;
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/**
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* Create a new array store, which can store any number of arrays
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* as long as their stride matches.
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*
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* \param stride: `sizeof()` each element,
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*
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* \note while a stride of `1` will always work,
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* its less efficient since duplicate chunks of memory will be searched
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* at positions unaligned with the array data.
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*
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* \param chunk_count: Number of elements to split each chunk into.
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* - A small value increases the ability to de-duplicate chunks,
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* but adds overhead by increasing the number of chunks to look up when searching for duplicates,
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* as well as some overhead constructing the original array again, with more calls to `memcpy`.
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* - Larger values reduce the *book keeping* overhead,
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* but increase the chance a small,
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* isolated change will cause a larger amount of data to be duplicated.
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*
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* \return A new array store, to be freed with #BLI_array_store_destroy.
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*/
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BArrayStore *BLI_array_store_create(unsigned int stride, unsigned int chunk_count);
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/**
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* Free the #BArrayStore, including all states and chunks.
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*/
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void BLI_array_store_destroy(BArrayStore *bs);
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/**
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* Clear all contents, allowing reuse of \a bs.
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*/
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void BLI_array_store_clear(BArrayStore *bs);
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/**
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* Find the memory used by all states (expanded & real).
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*
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* \return the total amount of memory that would be used by getting the arrays for all states.
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*/
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size_t BLI_array_store_calc_size_expanded_get(const BArrayStore *bs);
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/**
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* \return the amount of memory used by all #BChunk.data
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* (duplicate chunks are only counted once).
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*/
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size_t BLI_array_store_calc_size_compacted_get(const BArrayStore *bs);
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/**
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*
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* \param data: Data used to create
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* \param state_reference: The state to use as a reference when adding the new state,
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* typically this is the previous state,
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* however it can be any previously created state from this \a bs.
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*
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* \return The new state,
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* which is used by the caller as a handle to get back the contents of \a data.
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* This may be removed using #BLI_array_store_state_remove,
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* otherwise it will be removed with #BLI_array_store_destroy.
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*/
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BArrayState *BLI_array_store_state_add(BArrayStore *bs,
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const void *data,
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const size_t data_len,
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const BArrayState *state_reference);
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/**
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* Remove a state and free any unused #BChunk data.
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*
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* The states can be freed in any order.
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*/
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void BLI_array_store_state_remove(BArrayStore *bs, BArrayState *state);
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/**
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* \return the expanded size of the array,
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* use this to know how much memory to allocate #BLI_array_store_state_data_get's argument.
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*/
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size_t BLI_array_store_state_size_get(BArrayState *state);
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/**
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* Fill in existing allocated memory with the contents of \a state.
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*/
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void BLI_array_store_state_data_get(BArrayState *state, void *data);
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/**
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* Allocate an array for \a state and return it.
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*/
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void *BLI_array_store_state_data_get_alloc(BArrayState *state, size_t *r_data_len);
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/**
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* \note Only for tests.
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*/
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bool BLI_array_store_is_valid(BArrayStore *bs);
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#ifdef __cplusplus
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}
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#endif
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