I was removing deprecated/obsolete state from this function. About halfway through I started questioning the need for the whole thing. GPU_state_print is not called anywhere, but is (was) available as a development aid. External GL debugging tools are really good these days! We should use those to examine state & not roll our own.
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): Jason Wilkins.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file source/blender/gpu/GPU_debug.h
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|  *  \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_DEBUG_H__
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| #define __GPU_DEBUG_H__
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| 
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| #include "GPU_glew.h"
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /* prints something if debug mode is active only */
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| void GPU_print_error_debug(const char *str);
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| 
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| /* inserts a debug marker message for the debug context messaging system */
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| void GPU_string_marker(const char *str);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif /* __GPU_DEBUG_H__ */
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