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			235 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2013, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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#include "COM_PlaneDistortCommonOperation.h"
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#include "MEM_guardedalloc.h"
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extern "C" {
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_math_color.h"
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#include "BLI_jitter_2d.h"
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#include "BKE_movieclip.h"
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#include "BKE_node.h"
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#include "BKE_tracking.h"
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}
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/* ******** PlaneDistort WarpImage ******** */
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BLI_INLINE void warpCoord(float x, float y, float matrix[3][3], float uv[2], float deriv[2][2])
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{
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	float vec[3] = {x, y, 1.0f};
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	mul_m3_v3(matrix, vec);
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	uv[0] = vec[0] / vec[2];
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	uv[1] = vec[1] / vec[2];
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	deriv[0][0] = (matrix[0][0] - matrix[0][2] * uv[0]) / vec[2];
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	deriv[1][0] = (matrix[0][1] - matrix[0][2] * uv[1]) / vec[2];
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	deriv[0][1] = (matrix[1][0] - matrix[1][2] * uv[0]) / vec[2];
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	deriv[1][1] = (matrix[1][1] - matrix[1][2] * uv[1]) / vec[2];
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}
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PlaneDistortWarpImageOperation::PlaneDistortWarpImageOperation() :
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    NodeOperation()
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{
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	this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
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	this->addOutputSocket(COM_DT_COLOR);
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	this->m_pixelReader = NULL;
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	this->m_motion_blur_samples = 1;
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	this->m_motion_blur_shutter = 0.5f;
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	this->setComplex(true);
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}
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void PlaneDistortWarpImageOperation::calculateCorners(const float corners[4][2],
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                                                      bool normalized,
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                                                      int sample)
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{
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	BLI_assert(sample < this->m_motion_blur_samples);
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	const int width = this->m_pixelReader->getWidth();
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	const int height = this->m_pixelReader->getHeight();
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	float frame_corners[4][2] = {{0.0f, 0.0f},
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	                             {(float) width, 0.0f},
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	                             {(float) width, (float) height},
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	                             {0.0f, (float) height}};
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	MotionSample *sample_data = &this->m_samples[sample];
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	if (normalized) {
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		for (int i = 0; i < 4; i++) {
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			sample_data->frameSpaceCorners[i][0] = corners[i][0] * this->getWidth();
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			sample_data->frameSpaceCorners[i][1] = corners[i][1] * this->getHeight();
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		}
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	}
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	else {
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		for (int i = 0; i < 4; i++) {
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			sample_data->frameSpaceCorners[i][0] = corners[i][0];
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			sample_data->frameSpaceCorners[i][1] = corners[i][1];
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		}
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	}
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	BKE_tracking_homography_between_two_quads(sample_data->frameSpaceCorners,
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	                                          frame_corners,
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	                                          sample_data->perspectiveMatrix);
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}
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void PlaneDistortWarpImageOperation::initExecution()
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{
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	this->m_pixelReader = this->getInputSocketReader(0);
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}
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void PlaneDistortWarpImageOperation::deinitExecution()
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{
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	this->m_pixelReader = NULL;
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}
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void PlaneDistortWarpImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
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{
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	float uv[2];
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	float deriv[2][2];
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	if (this->m_motion_blur_samples == 1) {
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		warpCoord(x, y, this->m_samples[0].perspectiveMatrix, uv, deriv);
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		m_pixelReader->readFiltered(output,
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		                            uv[0], uv[1],
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		                            deriv[0], deriv[1]);
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	}
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	else {
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		zero_v4(output);
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		for (int sample = 0; sample < this->m_motion_blur_samples; ++sample) {
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			float color[4];
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			warpCoord(x, y, this->m_samples[sample].perspectiveMatrix, uv, deriv);
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			m_pixelReader->readFiltered(color,
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			                            uv[0], uv[1],
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			                            deriv[0], deriv[1]);
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			add_v4_v4(output, color);
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		}
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		mul_v4_fl(output, 1.0f / (float)this->m_motion_blur_samples);
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	}
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}
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bool PlaneDistortWarpImageOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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	float min[2], max[2];
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	INIT_MINMAX2(min, max);
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	for (int sample = 0; sample < this->m_motion_blur_samples; ++sample) {
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		float UVs[4][2];
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		float deriv[2][2];
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		MotionSample *sample_data = &this->m_samples[sample];
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		/* TODO(sergey): figure out proper way to do this. */
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		warpCoord(input->xmin - 2, input->ymin - 2, sample_data->perspectiveMatrix, UVs[0], deriv);
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		warpCoord(input->xmax + 2, input->ymin - 2, sample_data->perspectiveMatrix, UVs[1], deriv);
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		warpCoord(input->xmax + 2, input->ymax + 2, sample_data->perspectiveMatrix, UVs[2], deriv);
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		warpCoord(input->xmin - 2, input->ymax + 2, sample_data->perspectiveMatrix, UVs[3], deriv);
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		for (int i = 0; i < 4; i++) {
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			minmax_v2v2_v2(min, max, UVs[i]);
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		}
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	}
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	rcti newInput;
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	newInput.xmin = min[0] - 1;
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	newInput.ymin = min[1] - 1;
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	newInput.xmax = max[0] + 1;
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	newInput.ymax = max[1] + 1;
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	return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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/* ******** PlaneDistort Mask ******** */
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PlaneDistortMaskOperation::PlaneDistortMaskOperation() :
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    NodeOperation()
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{
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	addOutputSocket(COM_DT_VALUE);
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	/* Currently hardcoded to 8 samples. */
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	m_osa = 8;
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	this->m_motion_blur_samples = 1;
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	this->m_motion_blur_shutter = 0.5f;
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}
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void PlaneDistortMaskOperation::calculateCorners(const float corners[4][2],
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                                                 bool normalized,
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                                                 int sample)
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{
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	BLI_assert(sample < this->m_motion_blur_samples);
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	MotionSample *sample_data = &this->m_samples[sample];
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	if (normalized) {
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		for (int i = 0; i < 4; i++) {
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			sample_data->frameSpaceCorners[i][0] = corners[i][0] * this->getWidth();
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			sample_data->frameSpaceCorners[i][1] = corners[i][1] * this->getHeight();
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		}
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	}
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	else {
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		for (int i = 0; i < 4; i++) {
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			sample_data->frameSpaceCorners[i][0] = corners[i][0];
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			sample_data->frameSpaceCorners[i][1] = corners[i][1];
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		}
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	}
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}
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void PlaneDistortMaskOperation::initExecution()
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{
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	BLI_jitter_init(m_jitter, m_osa);
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}
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void PlaneDistortMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
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{
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	float point[2];
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	int inside_counter = 0;
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	if (this->m_motion_blur_samples == 1) {
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		MotionSample *sample_data = &this->m_samples[0];
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		for (int sample = 0; sample < this->m_osa; sample++) {
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			point[0] = x + this->m_jitter[sample][0];
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			point[1] = y + this->m_jitter[sample][1];
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			if (isect_point_tri_v2(point, sample_data->frameSpaceCorners[0],
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			                              sample_data->frameSpaceCorners[1],
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			                              sample_data->frameSpaceCorners[2]) ||
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			    isect_point_tri_v2(point, sample_data->frameSpaceCorners[0],
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			                              sample_data->frameSpaceCorners[2],
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			                              sample_data->frameSpaceCorners[3]))
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			{
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				inside_counter++;
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			}
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		}
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		output[0] = (float)inside_counter / this->m_osa;
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	}
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	else {
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		for (int motion_sample = 0;
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		     motion_sample < this->m_motion_blur_samples;
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		     ++motion_sample)
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		{
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			MotionSample *sample_data = &this->m_samples[motion_sample];
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			for (int osa_sample = 0; osa_sample < this->m_osa; ++osa_sample) {
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				point[0] = x + this->m_jitter[osa_sample][0];
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				point[1] = y + this->m_jitter[osa_sample][1];
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				if (isect_point_tri_v2(point, sample_data->frameSpaceCorners[0],
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				                              sample_data->frameSpaceCorners[1],
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				                              sample_data->frameSpaceCorners[2]) ||
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				    isect_point_tri_v2(point, sample_data->frameSpaceCorners[0],
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				                              sample_data->frameSpaceCorners[2],
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				                              sample_data->frameSpaceCorners[3]))
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				{
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					inside_counter++;
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				}
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			}
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		}
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		output[0] = (float)inside_counter / (this->m_osa * this->m_motion_blur_samples);
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	}
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}
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